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Offline dragtomTopic starter

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burning bright [unupped] [fg] [otk] combo ready, need other cards. https://elementscommunity.org/forum/index.php?topic=43368.msg540805#msg540805
« on: September 10, 2012, 04:01:15 pm »
furballdn made an upped version earlier, here.

we dont have many unupped fg otk's, so i decided to make one.
with shard of freedom - it is becoming my favorite card- and skyblitz, you can triple the damage,
requiring a 200/3 = 67 damage combo within 7 cards.
after lost of thinking, i found that using 2 pu's could do it:
67/3 = 23 damage required, but it must be on 1 airborne creature.
this wasnt that hard to think of:
crimson dragon + blessing + blessing = 23 damage.
a total damage of (12+3+3+5)*3*2*1.5 = 207, unupped!
using a SoFr, you also want enchant artifact to be able to put it out.
yes, i am aware that this starts to look like limitless speed. but since the combo is slightly different, and i still need help, i post this in the deck help instead

the combo so far:
Hover over cards for details, click for permalink
Deck import code : [Select]
4tm 4tm 4tm 4tm 592 5f2 5fb 5lf 5lf 5op 61r 61r 8ps


with a combo ready, i still need other cards for quanta, drawpower, and survivability.
so far i got this:
Spoiler for version 1:
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4tm 4tm 4tm 4tm 592 5f2 5fb 5lf 5lf 5op 5rl 5rl 5rl 61r 61r 61t 61t 61t 61t 61t 61t 63a 63a 63a 63a 63a 8ps

believe it or not, it actually can win vs some fg's:
Spoiler for incarnate win with version 1:

Spoiler for god-by-god(theoretically!):
havent tried many of them yet; this is theoretical:
akebono- hard if he gets a sofo out, wait 1 turn. if he doesnt overdrive it after 1 accretion, skip. if he gets a momentum/titan out early, skip, thanks to chimera.
chaos lord - medium an explosion, a steal, and a momentum. 6 annoying cards in 104, with only 1 being 'permanently'. however, the mutants could get steal, destroy, or momentum. if he does, skip.
dark matter- skip with so much quanta drained, you wont get enough aether, time, fire, perhaps anything at all. sanctuary will help here, although he also has 4 chargers and a momentum, still causing quite some pain without lobotomizer.
decay - hardhe will get many pests, causing his dark quanta to skyrocket, allowing siphon life to kill you. he wont get more than 7 pests out early most of the time, which should be doable. ill have to test to make sure.
destiny - easy/medium his mutants can get momentum, destroy, or steal: skip. His eggs can become a high-damage creature before you get a shield- just let yourself die, as you can get a shield, saving your life.
divine glory - medium if he gets an early burning tower, skip. he only has 6 in 72 cards, though (with 6 being dead cards), so it doesnt always happen.
dream catcher- hard if he gets butterfly effect, skip. you can eat through a black hole, or a quicksand, or a pest, or even a physalia- the point is he often gets more than 1 of these. a discord can actually help you, giving you more time and aether quanta early.
elidnis- quite easy no pc, but she could get an early puffer fish, poisoning you for the rest of the match.
eternal phoenix - hard high damage, and 8 explosions in 60 cards is just too much.
ferox- easy like elidnis, he can be a problem early, if he outrushes you. otherwise, you won.
fire queen - easy also like ferox and elidnis, but instead of being a thread early, she can get fire lance you to death later. she needs at least 5 lances to instantly kill you, but she will only use it if you are low on health.
gemini - hard 8 momentum on 90 cards; it will cause 8 or 9 damage creatures, which will be pu'ed over and over. might as well skip.
graviton - hard 4 explosions on 70 cards isnt the easiest thing, but he also has 4 chargers and 6 unstoppables, which he will use on his fat-growing firemasters. ouch!
hecate- skip if she only could use rage elixers on dolls, she will deal 72 damage bypassing shields. but she also has 4 steals, 8 liquid shadows, and 2 nightmares. skip.
hermes- hard since he has 116 cards, i wonder what the win rates will be like. not high, probably. 12 explosions, and in a single turn he can easily deal 30 damage later.
incarnate- easy all he can do is try to kill you before you can get shields up. he has no pc or shield-bypassing.
jezebel- hard 8 steals in 68 cards is much. also, a gravity nymph or an air nymph and you can skip. you cannot pa her towers, as she will steal your shards.
lionheart- easy no pc or shield-bypassing damage. also, he often has a slow start.
miracle- easy she sometimes could rush you down. if that doesnt happen, you win.
morte- hard(?) he has no pc but the poisons can hurt, same with an early arsenic. perhaps you should try, but skip if he gets too much poison on you.
neptune- easy no pc. He could do some early damage, and shockwave you to death. dont let that happen- although he often has a slow start.
obliterator- hard once he gets a pulvy out, skip. besides that, he has 8 momentums. you can only hope he uses them on the shriekers, and burrows them next, causing him to be too slow to kill you.the last thing is unlikely, though.
octane- skip Maybe you could live through 4 explosions on 64 card, since he doesnt get many eagles eyes out early. besides that, he also has up to 240 shield-bypassing damage. skip.
osiris- hard] once he gets a SoFo out without having a catapult on the field, skip. otherwise, he will use accretion once, and catapult after that. he also has 4 unstoppables, on slow-growing creatures. late in the game, he will start catapulting them. try to kill him by now.
paradox- easy he can get some serious damage, but luckily, it often comes mid-game. he has no pc or shield-bypassing damage.
rainbow- hard with 6 steals and 6 explosions in 120 cards, it will be a hard battle. the 10 hourglasses ensure he gets them.
scorpio- hard/skip scorpio has 10 poisons, 12 puffer fish, and 6 physalias. maybe you could outrush him (adding a single purify may make this a medium fg)
seism- medium/hard if you have that pa, use it on your quantum pillars, and laugh at him. otherwise, be in for some serious trouble.
serket - medium if you get an early shield, you should be fine. he has no way to bypass it, except the poison stacks he already inflicted.
im sure the combo can somehow work. you only need to have 7 cards in your hand, with another 4 on the board. even if you got your combo before your last shard, you can continue.
the point is im (still) not very good at deckbuilding.
So what cards should i add to the combo, to get quanta, drawpower, and survivability needed, while still having fair win% vs some fg's?

i've been testing it some; the biggest problems are:
1.) momentum/poison
2.) no shield early
3.) no shield mid-game.
based on these things i've made version 1.1
Spoiler for version 1.1:
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4tm 4tm 4tm 4tm 5f2 5fb 5ia 5ia 5lf 5lf 5op 5rl 5rl 5rl 5rl 5t2 5t2 5t2 5t2 5t2 61r 61r 61t 61t 61t 61t 61t 61t 8pu

i havent had much time to test it; ill save that for later.

please post, and maybe we can get new players a fg otk, without forcing them to farm electrum endlessly (instead, they have to farm for the shards :D)

dragtom
« Last Edit: September 11, 2012, 06:13:53 am by dragtom »
be quick- time is quanta.

Offline Calindu

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Re: burning bright [unupped] [fg] [otk] combo ready, need other cards. https://elementscommunity.org/forum/index.php?topic=43368.msg540810#msg540810
« Reply #1 on: September 10, 2012, 04:23:37 pm »
OTKs with that many cards won't work, you need to shrink the combo down if you want it to work.
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Re: burning bright [unupped] [fg] [otk] combo ready, need other cards. https://elementscommunity.org/forum/index.php?topic=43368.msg540811#msg540811
« Reply #2 on: September 10, 2012, 04:30:49 pm »
"What should Ruby Dragon nerf be since if you bless it twice and ragepot it it has 27 attack."

I never think such a simple sentence would lead to this discovery. Well done.
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Re: burning bright [unupped] [fg] [otk] combo ready, need other cards. https://elementscommunity.org/forum/index.php?topic=43368.msg540812#msg540812
« Reply #3 on: September 10, 2012, 04:35:59 pm »
+rep for the creativity!

Unlikely, my old idea of a SoFre FG OTK didn't succeed; It doesn't offer any advantage over the other ones and couldn't find a better stall for the spent quanta.
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Offline dragtomTopic starter

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Re: burning bright [unupped] [fg] [otk] combo ready, need other cards. https://elementscommunity.org/forum/index.php?topic=43368.msg540813#msg540813
« Reply #4 on: September 10, 2012, 04:44:55 pm »
+rep for the creativity!

Unlikely, my old idea of a SoFre FG OTK didn't succeed; It doesn't offer any advantage over the other ones and couldn't find a better stall for the spent quanta.
which you also based on my idea... :D

the advantage of this one over others is that anybody can make it, after finding a SoFr farm.
« Last Edit: September 10, 2012, 05:18:01 pm by dragtom »
be quick- time is quanta.

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Re: burning bright [unupped] [fg] [otk] combo ready, need other cards. https://elementscommunity.org/forum/index.php?topic=43368.msg540816#msg540816
« Reply #5 on: September 10, 2012, 05:01:39 pm »
+rep for the creativity!

Unlikely, my old idea of a SoFre FG OTK didn't succeed; It doesn't offer any advantage over the other ones and couldn't find a better stall for the spent quanta.
which you also based on my idea... :D

the advantage of this one over others is that anybody can make it, after finding a SoFr farm.

[19:07] <+Jenkar> FARMS ARE BAD FREEZE SHOCKWAVE FREEZE SHOCKWAVE

As I said you in kong chat PA doesn't help at all, since you will die against PC before you get to PA your SoFr.
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Offline dragtomTopic starter

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Re: burning bright [unupped] [fg] [otk] combo ready, need other cards. https://elementscommunity.org/forum/index.php?topic=43368.msg540828#msg540828
« Reply #6 on: September 10, 2012, 05:17:44 pm »
the advantage of this one over others is that anybody can make it, after finding a SoFr farm.
[19:07] <+Jenkar> FARMS ARE BAD FREEZE SHOCKWAVE FREEZE SHOCKWAVE
As I said you in kong chat PA doesn't help at all, since you will die against PC before you get to PA your SoFr.
i find that making a bronze farmer is done before making a fg farmer. people could easily have quite a few rares before getting a fully upped fg-farmer.
- enough about that -

PA is nice if you get it, no doubt.
the point is, you will die if the opponent has (mass) pc (except seism)
so we need other/more ways of surviving, using:
shields...; healing; cc; pc(?); hand denial.
the point is, most of this is a permanent: SoG; sanctuary; druidic staff.
however, if you have enough permanents, the opponent cant destroy them all. If you are going to put up a sundial and a dim shield at the same time, that is.
cards like 'heal' are good, but i fear it slows the deck more down than that it gives you survivability.
also, i'd like to have some beginner advice, concerning qi, less shields, or things like that. it is difficult to chain shields and get one out early

i've made a theoretical god-by-god breakdown (see first post, version 1). i came to the conclusion that purify could be really helpfull against some fg's which would otherwise be very hard.
sanctuary would also help vs some, but not as many.
if not for the :aether quanta, silence would be nice as well.
« Last Edit: September 10, 2012, 06:21:35 pm by dragtom »
be quick- time is quanta.

Offline furballdn

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Re: burning bright [unupped] [fg] [otk] combo ready, need other cards. https://elementscommunity.org/forum/index.php?topic=43368.msg540962#msg540962
« Reply #7 on: September 11, 2012, 12:04:22 am »
Oh look. Identical deck here.

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Re: burning bright [unupped] [fg] [otk] combo ready, need other cards. https://elementscommunity.org/forum/index.php?topic=43368.msg540972#msg540972
« Reply #8 on: September 11, 2012, 01:10:58 am »
Oh look. Identical deck here.
It's a similar combo, but not even the same one. Yes, it's just because it's upped.
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Offline furballdn

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Re: burning bright [unupped] [fg] [otk] combo ready, need other cards. https://elementscommunity.org/forum/index.php?topic=43368.msg540981#msg540981
« Reply #9 on: September 11, 2012, 01:52:24 am »
Oh look. Identical deck here.
It's a similar combo, but not even the same one. Yes, it's just because it's upped.
You know what I mean. Both decks follow the same style, and this one is almost exactly identical, just unupped and one or two cards different. I would say they are the same deck.

Offline dragtomTopic starter

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Re: burning bright [unupped] [fg] [otk] combo ready, need other cards. https://elementscommunity.org/forum/index.php?topic=43368.msg541008#msg541008
« Reply #10 on: September 11, 2012, 06:05:56 am »
Oh look. Identical deck here.
basically what happened, is that we thought the same way.
i searched the unupped code, and the only hit was 'card codes' so i guessed it was new.
well, not apparantly.
also, your combo is upped, 100 hp. mine is unupped, 200hp.
again, im not going to give this deck up because someone has a similar deck.

also, i was thinking: mark of :fire, replace :aether pendulums with pillars, and hourglasses with SoBr.
makes the hard ones harder, but the easy ones easier and a lot faster.
« Last Edit: September 11, 2012, 06:19:46 am by dragtom »
be quick- time is quanta.

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Re: burning bright [unupped] [fg] [otk] combo ready, need other cards. https://elementscommunity.org/forum/index.php?topic=43368.msg541875#msg541875
« Reply #11 on: September 14, 2012, 03:44:07 pm »
Try adding some stall, sundial, scilence, cloak. low cost but still buys a bit of time. Seeing as its going to take quite a few turns to get that combo out.

 

anything
blarg: