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Offline Mathematistic

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  • Mathematistic is taking their first peeks out of the Antlion's burrow.Mathematistic is taking their first peeks out of the Antlion's burrow.
  • Games are never too easy.
Re: gargoyle overdrive https://elementscommunity.org/forum/index.php?topic=36695.msg460647#msg460647
« Reply #12 on: February 15, 2012, 04:13:30 pm »
I would love to see a PSN version of it focusing on the high hp of gargoyles and cards that can synergise with it (e.g. overdrive, rage elixir etc).
That aside, the different versions all seem to be a bit low on quanta...
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

Offline Absol

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  • Absol is a Gargoyle, dangerous and everlasting.Absol is a Gargoyle, dangerous and everlasting.Absol is a Gargoyle, dangerous and everlasting.Absol is a Gargoyle, dangerous and everlasting.Absol is a Gargoyle, dangerous and everlasting.Absol is a Gargoyle, dangerous and everlasting.Absol is a Gargoyle, dangerous and everlasting.
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Re: gargoyle overdrive https://elementscommunity.org/forum/index.php?topic=36695.msg460658#msg460658
« Reply #13 on: February 15, 2012, 05:16:57 pm »
I would love to see a PSN version of it focusing on the high hp of gargoyles and cards that can synergise with it (e.g. overdrive, rage elixir etc).
That aside, the different versions all seem to be a bit low on quanta...
Hover over cards for details, click for permalink
Deck import code : [Select]
6u2 6u2 6u2 6u2 6u3 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 6ve 74i 74i 74i 7dr 7dr 7qb 7qb 7qb 7qb 7tf 7tf 7tf 7tf 80b 8pt
Ttw +- 8.
Rainbows are generally easier to build. PSNBows are a bit harder. And Trio & quartet are the hardest.
Though, if you want to utilize a strategy to chop HP and increase attack, generally i'll refer you to The Railgun (http://elementscommunity.org/forum/index.php/topic,36391.0.html) instead. Bigger HP/cost ratio, better combos, more versatile.
"Neque porro quisquam est, qui dolorem ipsum, quia dolor sit amet, consectetur, adipisci velit."
"There is no one who loves pain itself, who seeks after it and wants to have it, simply because it is pain."

Offline Mathematistic

  • Sr. Member
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  • Mathematistic is taking their first peeks out of the Antlion's burrow.Mathematistic is taking their first peeks out of the Antlion's burrow.
  • Games are never too easy.
Re: gargoyle overdrive https://elementscommunity.org/forum/index.php?topic=36695.msg460667#msg460667
« Reply #14 on: February 15, 2012, 05:31:51 pm »
I would love to see a PSN version of it focusing on the high hp of gargoyles and cards that can synergise with it (e.g. overdrive, rage elixir etc).
That aside, the different versions all seem to be a bit low on quanta...
Hover over cards for details, click for permalink
Deck import code : [Select]
6u2 6u2 6u2 6u2 6u3 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 6ve 74i 74i 74i 7dr 7dr 7qb 7qb 7qb 7qb 7tf 7tf 7tf 7tf 80b 8pt
Ttw +- 8.
Rainbows are generally easier to build. PSNBows are a bit harder. And Trio & quartet are the hardest.
Though, if you want to utilize a strategy to chop HP and increase attack, generally i'll refer you to The Railgun (http://elementscommunity.org/forum/index.php/topic,36391.0.html) instead. Bigger HP/cost ratio, better combos, more versatile.
For your PSN, I think that it might need more (fatty) creatures...
An archangel version with light mark might also do, but that would be off-topic, and I personally don't like PSNs that much (while my arena grinder is a PSN).
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

 

anything
blarg: Absol,Mathematistic