Straight to the point: IMO Reverse Time is wicked strong. If played correctly, it is among the strongest cards in the game.
I really enjoy designing fast mono rushdecks and then splashing RT off the mark. The setup is very powerful and works great with my playstyle.
I made those kinds of decks for most elelents, and decided to share them, and come up with the ones I haven't made yet.
Some combinations are indeed weird, but they work wonderfully! I can only advise trying them
I especially advise trying them for newer players because:
- the decks are fairy straightforward to play yet effecive
- they don't contain too many rare cards
- they are a great opportunity to master RT (it takes skill to play correctly but man, it is powerful)
The decks are more or less the same:
- mark of
- 6 RT
- a mix of midrange attackers and dragons for offense
- some defense if needed/appropriate
- fill with pillars up to 30 (shouldn't go below 11-12 of them, since the mark won't help your offense)
I recommend them for AI3 and PVP1. Of course they aren't the most versatile nor the fastest, but they are pretty good (obviously some are better than others)
The decks:
Entropy
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4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4ve 4ve 4ve 4ve 4ve 4ve 4vf 4vf 4vf 4vl 4vl 5rk 5rk 5rk 5rk 5rk 5rk 8ps
One of the most effective builds. Entropy has two good hitters and Discord to mess with the opponent.
Moreover, the discords are a hoser vs. non-rainbow decks, while the RTs punish rainbow rushes, so it's a good mix versus anything.
Entropy, no rares:
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4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4ve 4ve 4ve 4ve 4ve 4ve 4vf 4vf 4vg 4vg 5rk 5rk 5rk 5rk 5rk 5rk 8ps
the added pillar and Diss shields may help you win the race coupled with RTs. Removed a dragon cause floating 10
may be a bit harder.
Death
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52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52h 52h 52o 52o 52q 52q 52t 52t 52t 52t 52t 52t 5rk 5rk 5rk 5rk 5rk 5rk 8ps
Another very strong version. The two poisons can be substituted with a pillar and a dragon. RT and mummies have some weird synergy that
can be useful in some narrow situations (maxwelldemon), but I'd leave them as mummies unless necessary.
Death, no rares:
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52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52h 52h 52o 52o 52o 52t 52t 52t 52t 52t 52t 5rk 5rk 5rk 5rk 5rk 5rk 8ps
add Poisons.
Gravity
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55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55l 55l 55l 55l 55l 55l 55o 55o 55s 55s 562 562 562 5rk 5rk 5rk 5rk 5rk 5rk 8ps
TBH this is not the strongest deck out there... You can accelerate your Chargers then RT them at 1HP, rinse, repeat. It would require more testing to see if that's a viable combo, but I feel that would be a different deck with Eternities pendulums etc. Anyways, the deck is fun and good vs. shield-and damageCC- based stalls.
Earth
(no rares)
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58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58r 58r 58s 58s 590 590 590 590 590 590 593 593 5rk 5rk 5rk 5rk 5rk 5rk 8ps
Maybe this needs some pillars to function at its best, but I did not wanna break the concept of the series. RTs can handle big hitters while titanium shields can block fractal frogs etc.
Life
(no rares)
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5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bt 5bt 5bt 5c0 5c0 5c0 5c0 5c0 5c0 5c2 5c2 5c2 5rk 5rk 5rk 5rk 5rk 5rk 8ps
An unusual combination, I have never seen theese two elements coupled in this way.
I prefer to go the offensive way, playing 3 dragos and the bigger one of life's two mid-hitters. It's up to personal preference wether to include staves, less dragos, more heals and/or frogs. IMO the deck works brilliantly as is.
Fire
(no rares)
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5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f2 5f2 5f6 5f6 5fb 5fc 5fc 5fc 5fc 5fc 5fc 5rk 5rk 5rk 5rk 5rk 5rk 8ps
Now we're talking! My favourite element, paired with my favourite card!
Deflags are good in any PVP. I added a relative high amount of pillars and fewer dragos to compensate bc. the Phoenix is a bit on the expensive side, but CC-resistant.
Water
(no rares)
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5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i9 5i9 5id 5id 5id 5ie 5ie 5ie 5ie 5ie 5ie 5rk 5rk 5rk 5rk 5rk 5rk 8ps
This is my favourite deck from the series. All of the cards in it are very very strong, and play well together. Also, I feel this deck is a very original one, as I never seen anything like that before. And I love how the two colors are in harmony
Light
(no rares)
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4t4 4t4 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5la 5la 5lf 5lf 5lf 5ll 5ll 5ll 5ll 5ll 5rk 5rk 5rk 5rk 5rk 5rk 8ps
This deck is very awkward. Light has no in-color good midrange hitters, and its weapon cannot be endowed. So I decided to go with blessed crusaders and short swords. Still, I feel this deck is a bit slow.
Air
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5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oe 5oe 5oe 5oi 5oi 5oi 5oi 5ol 5ol 5ol 5ol 5rk 5rk 5rk 5rk 5rk 5rk 8ps
Another funny-looking deck. RTs should hold the fort until the machine gun (aka. army of OEs) comes online.
Time
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5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rk 5rk 5rm 5rm 5rm 5ro 5rr 5rr 5rr 5ru 5ru 5ru 5ru 5ru 5ru 5t2 5t2 5t2 5t2 5t2 5t2 8ps
The odd man out, I could EQ proof the deck. Also I switched in an Eternity for a RT. Works great (GoTP carries the deck on its back)
Darkness
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5rk 5rk 5rk 5rk 5rk 5rk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5ul 5ul 5ul 5ur 5ur 5uv 5uv 5uv 5uv 5uv 5uv 8ps
Again a very effective deck. RTs coupled with healing silettos is a very strong asset in the damage race. I'm not sure in the gargolyes tho, maybe vampires with nightfall would be better.
Aether
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5rk 5rk 5rk 5rk 5rk 5rk 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61s 61s 61s 61u 61u 620 620 620 620 620 620 8ps
While the dragons might be tempting, actually the Immortals work better in a deck of this kind.
That's it. While not every deck is equally strong, all of them are fun to play. Feedback is very much welcome.
Keep in mind tho, that there's a fixed idea behind these decks. I know that I could add a bunch of pendulums and other cards to increase some of the deck's power, but this is not the main idea behind the decks. some of the are very strong, some of them are not so, but all of them are fun, and all of them is a good way to practice playing, timing, holding back and targeting RT.