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I have been having some success with this deck in the platinum arena. The key to its success is that your opponent must deal with several layers of your defense before dealing a killing blow.
1st: Using the upgraded Sundials and ROLs, you can cycle through your deck more quickly and simultaneously stall your opponents attacks. Since your ROLs will most likely already be stalled using the Shard of Patience, the Sundials only hurt your opponent who could otherwise deal damage while your creatures are growing turn by turn. The Sundials, however, are very vulnerable to permanent control. Hopefully, you can at least stall a few turns and/or have your opponent waste cards/quantum on removing the sundials.
2nd: If everything goes somewhat smoothly, the Sundials should be able to buy time until you get the Fractal/ROL/Hope combo going. At this point, the deck acts exactly like a classic ROL/Hope deck. Just Fractal the ROLs and increase the damage reduction of the Hope shield.
3rd: If all else fails, Miracle might be able to buy you some time between Sundials and/or save you from poison damage. (I am still considering adding a Purify to further help against Poison and, potentially, give Elemental Mastery when combined with Miracle.)
Advantages over classic ROL/Hope:
Sundials give drawing capability and provide defense prior to Hope shield; SOP can handle (i.e. create enough damage to kill) mass healing decks while the classic ROL/Hope had some trouble creating enough damage;
SOP provides greater protection against mass removal of the ROLs (Note: the ROLs are still vulnerable to mass removal, but the computer usually isn’t smart enough to chain the mass removal in an appropriate way to kill off all your ROLs). The SOP may also offer some protection against Devour as long as it is put into play early enough .
Disadvantages over classic ROL/Hope:
This deck can be easily messed up by quantum manipulation such as Black Hole, Discord and Pests. (If you cannot get enough Water Quantum for SOP, this deck cannot deal enough damage). I am considering adding a Sanctuary, however, it could be difficult to get sanctuary out when Light Quantum is being scrambled/removed.
This deck, unlike the classic ROL/Hope, does not have Lobotomizer. This means that Miracle and the Sundials are the only defense against Momentum creatures. Also, Devour creatures could be problematic if SOP is not in play early enough.