I have been having a lot of success with this deck in both PVP2 and the Platinum Arena.
Version 1:(Better Against Poison)
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5lk 5lk 5lk 7gq 7hi 7hi 7hi 7jp 7jp 7jp 7jp 7jp 7jp 7k6 7k6 7q9 7q9 7q9 7q9 7q9 7q9 808 808 808 808 808 808 80i 80i 80i 8pp
Version 2:(Better at EM)
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5lk 5lk 5lk 7hi 7hi 7hi 7jp 7jp 7jp 7jp 7jp 7jp 7k2 7k6 7k6 7q9 7q9 7q9 7q9 7q9 7q9 808 808 808 808 808 808 80i 80i 80i 8pp
Version 3:(Does Not Flow as Well, but Has More Counters)
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5if 5lk 5lk 7gq 7hi 7hi 7hi 7jp 7jp 7jp 7jp 7jp 7k2 7k6 7k6 7q9 7q9 7q9 7q9 7q9 7q9 808 808 808 808 808 808 80i 80i 80i 8pp
The reason this deck works is because it has many layers of defense for the opponent to get through.
1st: Sundials can be used at almost any time to buy you some turns and/or draw through your deck faster. Because your Ray of Lights cannot attack while Shard of Patience is in play anyways, the Sundial "can't attack" ability only hurts the opponent.
2nd: Hope can be used to absorb most if not all the damage once you have used Fractal on your Ray of Lights. This park works exactly like the classic ROL/Hope deck.
3rd: Shard of Patience works both offensively (increases your ROLs' attack) and defensively (by protecting ROLs from a lot of creature control).
Advantages over classic ROL/Hope:
Disadvantages over classic ROL/Hope:
NOTE: Version 1 is better against Arsenistalls and/or other poison decks because of the Purify. I have found Version 2 to be better at getting Elemental Masteries (Use Miracle to get max health minus 1. Then wait a turn, getting 4 health from a Sanctuary. kill opponent turn after. ***Only stall and wait for Miracle/Sanctuary EM combo if you are in absolute control of the game. If you are not confident in your ability to stall the game a few more turns, just go for the win.)
deck | Refraction Index |
players | Laxnut90 |
version | 1.32 |
win-rate | 59.67% |
games | 43 |
win-loss-(EM) | 37-25-(10)
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Note: EMs are counted in the wins column as well as the (EM) column.
***This deck cannot handle an early Shard of Focus. If you are noticing a large amount of decks in the Arena that use SOF, I would recommend using another deck. There is also a slight weakness to Explosion and/or Steal being used on SOP. However, the computer seems to target the Sundials first. If a Sundial is stolen, it still prevents your opponent from attacking for one turn, but you cannot draw an extra card the following turn. If a Sundial is exploded, you ARE vulnerable so try as best you can to play around this. I have also heard that this deck is having trouble with Shard of Freedom decks. If you find yourself in a Shard of Freedom matchup, I would recommend saving your Sundials until the last possible moment so that you can chain them at the end. This strategy allows you to rely as little as possible on the Hope shield that may or may not be bypassed by the Shard of Freedom.