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xuru

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Re: VAULT https://elementscommunity.org/forum/index.php?topic=13933.msg178240#msg178240
« Reply #12 on: October 17, 2010, 12:50:14 pm »
This list is not completed for sure, but we have to start from sth. now i wait for the feedback from general and players involved into death team on the last war. You should know better which card were useful last time.
IMO pilars and pendulums should be added at the end, because we dont even know what decks we are going to use.
Surely we need at least 100 death pillars/pendulums

waiting for your propositions about needed cards, i will try to upadate this list. We can add more cards firstly, then removing one by one and adding pendulums/pillars

 :death
18xMummy
18xflesh spider
18xpoison
18xBonewall
6xplague
12xarsenic
6xbone dragon(?)
?xboneyard(?)

 :darkness

 :water
6-12x Chryosyra
6-12x Freeze
In last war you used 12x of each, should we do it also this time?

 :aether
6-12x Demmisional shield
6-8xfractal
6-8xLighting
?xlobotomizer?

 :air
4-5xeagle oak
6xwings
2-4xfog shield(wings>fog shield?)
6xflying weapon
6xthunderstorm


 :life

 :time
6xsundial
6xreverse time
2xprocrastination
2-3xenternity

 :gravity
6xmonumentum?[they could be useful in use with deathstalker]
4xarmaigo?[could be useful in deathstalker deck?]


 :earth
3xenchant artifact(you used them in last war, did you used them in your decks? was that an important card?)
6xearth quake
3xBassilisk blood  [we could build sth like a stall deck, based on low quanta use, so pendulums could be used very effectively Good against light-water combo, we cut their quanta production so they have some probles with using miracle or even playing permafrost shield]

 :fire

 :entropy
4x discord
4xantimatter


 :light


Malduk

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Re: VAULT https://elementscommunity.org/forum/index.php?topic=13933.msg178269#msg178269
« Reply #13 on: October 17, 2010, 01:49:43 pm »
Quote
Vault building rules:
- at least 50% of cards have to be from your element
- maximum of 24 per card from your element (restriction doesn't apply to Pillars or Pendulums)
- maximum of 12 per card from other elements (restriction doesn't apply to Pillars or Pendulums)
- no Shards
I'd definitely pack 24 poison cards, we'll mostly always put 6 per deck. Mummy is our best unupped creature, and definitely second candidate for 24 cards.

Now, we need perma control in that vault. Steals and Explosions are candidates, and :death works good with both :darkness and :fire . I definitely missed more of those two elements the last time.

There's a cute deck with adrenalined spiders from the last war. I'd try to find space for some :life cards. Druid Staffs and Heals can work wonders in :death / :life combo as much as it works well in mono life deck. Forest Scorpio is nice too.

:gravity cards dont impress me much. If someone has a deck in mind, sure, but out of those, only momentums are something I'd like to see in my deck. We dont need black holes for immo decks if we pack rewinds, and there are easier ways to CC than packing Oty. Armagio is meh...

Anyway, pendulums will have a huge effect on war. Last war we had to pack pillars for every element we used cards from (aside from mark splashes). Now having :death pendulums with other mark can do the trick. It will be even greater help to other well rounded elements that use other elements just to have better counter.

Quote

6-12x Chryosyra
6-12x Freeze
In last war you used 12x of each, should we do it also this time?
Speed poison is a good, but very predictable deck. I'd probably pack two of those anyway.

Quote

4-5xeagle oak
6xwings
2-4xfog shield(wings>fog shield?)
6xflying weapon
6xthunderstorm
I'd take both wings and fog shield (I actually often use both together in the deck). Thunderstorm I'm not a huge fan of. Fog + Shockwaves could be splashed though. Flying weapons are a must.


Quote

3xenchant artifact(you used them in last war, did you used them in your decks? was that an important card?)
6xearth quake
3xBassilisk blood  [we could build sth like a stall deck, based on low quanta use, so pendulums could be used very effectively Good against light-water combo, we cut their quanta production so they have some probles with using miracle or even playing permafrost shield]
Its tough with :earth cards. Maybe someone has better input on this, I'm not a huge fan of :earth / :death combo. EQs are less useful, but still powerful, now with pendulums around.

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Re: VAULT https://elementscommunity.org/forum/index.php?topic=13933.msg178428#msg178428
« Reply #14 on: October 17, 2010, 05:22:49 pm »
I believe we will face some fractal decks, especially from aether and life (along with darkness?). Nightmare could be used against them.. or dune scorpion, if a death/time/gravity trio is possible.
Perhaps some purifies with some CC (Ice bolt?) against dune scorp decks, which I think will be the favorite of time.

Some other cards: nightfall, steal, deflag, reflective shield, holy light (anti-darkness surprise?), vamp stilettos, frogs, sparks, voodoo + parasite?, chaos seed/pandemonium.. flooding?
Pendulums also. Novas for a death poisonbow, if anything like that exists :D The novas could be turned into supernovas if Blonde plays it.

Just some ideas, feel free to shoot them down. :)

smuglapse

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Re: VAULT https://elementscommunity.org/forum/index.php?topic=13933.msg179167#msg179167
« Reply #15 on: October 18, 2010, 06:11:15 pm »
I believe we will face some fractal decks, especially from aether and life (along with darkness?). Nightmare could be used against them.. or dune scorpion, if a death/time/gravity trio is possible.
I think Dune Scorpions are out of the question.  As far as Fractal, when you look at the Turns To Win Study, strict rushes beat fractals.  So, if we predict Fractal in a matchup, I would suggest just going with mono mummies, or something similar.

Quote
Novas for a death poisonbow, if anything like that exists :D The novas could be turned into supernovas if Blonde plays it.
Novas would also be a good defense against devourers or discord.

Regarding scorpions, using the 1 attack forest scorpions or 1 attack deathstalkers (nightfall) just about any type of shield will ruin the strategy.  I would suggest only using if we predict a rush.

Malduk

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Re: VAULT https://elementscommunity.org/forum/index.php?topic=13933.msg179180#msg179180
« Reply #16 on: October 18, 2010, 06:45:55 pm »
I believe we will face some fractal decks, especially from aether and life (along with darkness?). Nightmare could be used against them.. or dune scorpion, if a death/time/gravity trio is possible.
I think Dune Scorpions are out of the question.  As far as Fractal, when you look at the Turns To Win Study, strict rushes beat fractals.  So, if we predict Fractal in a matchup, I would suggest just going with mono mummies, or something similar.

Quote
Novas for a death poisonbow, if anything like that exists :D The novas could be turned into supernovas if Blonde plays it.
Novas would also be a good defense against devourers or discord.

Regarding scorpions, using the 1 attack forest scorpions or 1 attack deathstalkers (nightfall) just about any type of shield will ruin the strategy.  I would suggest only using if we predict a rush.
Against AI3, yes, Fractal is not as fast. One shield for a turn or two, and your own rush is done for. Mono death is rather fast, but you have to splash some perma control. I'd rather hide behind wings or dim shields, and poison them to death. Fractal devourers are an issue though.
Dune is useless. We shouldnt even put it in our vault.

As for Scorps, Momentum would be my first choice, and Nightfall is pretty decent anyway if you're building :death / :darkness deck.
It really depends on the shield. Turn based shields will be saved until they are really needed. Dusk and Fog arent an issue. So, there are elements we can use them against. Or in other words, only Permafrost, Titanium and Solar shields are a problem for 1 attack Scorpions.

Which reminds me... lots of elements will pack Wings. I would suggest packing at least 12 Dragons.

smuglapse

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Re: VAULT https://elementscommunity.org/forum/index.php?topic=13933.msg179301#msg179301
« Reply #17 on: October 18, 2010, 09:14:17 pm »
I threw cards in.  I think I got most everybody's posts covered.  Of course, there may be heavy changes before the deadline.

MrBlonde

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Re: VAULT https://elementscommunity.org/forum/index.php?topic=13933.msg179352#msg179352
« Reply #18 on: October 18, 2010, 10:12:51 pm »
Just like last War it seems like you have a lot of cards to play with but you really don't. *sigh* would love so many other cards to add.

I also want to reiterate how much i appreciate how much work everyone is putting into this. Honestly couldn't have picked a better team.

Some additional opinions concerning vault
-arsenics, not so sure we are packing enough. arsenics really are a staple of most death decks.
-discords, running discords in a deck usually works best with amythest towers because this way they can get out that much quicker. With just pendelums typically you won't be able to get them out til turn 5.
-momentums. really would love to get some in this deck since deathstalkers work much better with them. Although i guess this really would only be useful with deathstalkers or decks we know that will use wings or dim shield.
-eternities, imo really need some time towers to run properly
-graveyards, not sure what use they would really be here. Are we using a graveyard/spark deck?
-spark, see above. If not being used for the above not sure why we have it.
-holy light, i'm guessing these would be for me? Splashing light for just 4 total light quanta seems weird.
-frogs/heal, i'm thinking if we are making a life deck to counter light another heal or two wouldn't hurt. Also i think having adrenalines would be nice.
-purify, not so sure about this card since that means we have to splash water and the only cards we have for water are those used for speed poison (and purify really doesn't match with this).
-nightfalls, unless we are going to be using it for additional decks i think 2 is enough (for the deathstalkers).
-flying weapons, perhaps cut 2 from here to make it two flying weapon decks with 5 a piece?

Anyhow those are my comments for now. Will add more later.

smuglapse

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Re: VAULT https://elementscommunity.org/forum/index.php?topic=13933.msg179375#msg179375
« Reply #19 on: October 18, 2010, 10:55:53 pm »
Some additional opinions concerning vault
-arsenics, not so sure we are packing enough. arsenics really are a staple of most death decks.  Changed to 18, 2 per person in first round.  Do we need 24?
-discords, running discords in a deck usually works best with amythest towers because this way they can get out that much quicker. With just pendelums typically you won't be able to get them out til turn 5. Added 6 pillars.
-momentums. really would love to get some in this deck since deathstalkers work much better with them. Although i guess this really would only be useful with deathstalkers or decks we know that will use wings or dim shield. Added 6.
-eternities, imo really need some time towers to run properly Added 4.
-graveyards, not sure what use they would really be here. Are we using a graveyard/spark deck? Removed.  Unless someone posts a deck using it.
-spark, see above. If not being used for the above not sure why we have it. Removed.
-holy light, i'm guessing these would be for me? Splashing light for just 4 total light quanta seems weird.  I was thinking Nova (anti-devourers) and Holy Lights against Darkness?
-frogs/heal, i'm thinking if we are making a life deck to counter light another heal or two wouldn't hurt. Also i think having adrenalines would be nice. Upped to 4 of each.
-purify, not so sure about this card since that means we have to splash water and the only cards we have for water are those used for speed poison (and purify really doesn't match with this). Removed.
-nightfalls, unless we are going to be using it for additional decks i think 2 is enough (for the deathstalkers). Dropped to 2.
-flying weapons, perhaps cut 2 from here to make it two flying weapon decks with 5 a piece? Done.
19 over budget right now.  We won't be able to add the 12 from Prop until round 2.

Malduk

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Re: VAULT https://elementscommunity.org/forum/index.php?topic=13933.msg179379#msg179379
« Reply #20 on: October 18, 2010, 10:58:32 pm »
Smug, you're rtommyj ?

smuglapse

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Re: VAULT https://elementscommunity.org/forum/index.php?topic=13933.msg179382#msg179382
« Reply #21 on: October 18, 2010, 10:59:55 pm »

Malduk

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Re: VAULT https://elementscommunity.org/forum/index.php?topic=13933.msg179401#msg179401
« Reply #22 on: October 18, 2010, 11:15:20 pm »
Pretty much what Blonde said. Gonna go through element by element:

 :death

I'd probably leave Boneyards out too. Which means no Sparks either. The only so-so decent deck that could use those is Fractaled Sparks, but those need a couple of Vultures too.
Other stuff looks good IMO. I dont think we need more Arsenics; we'll pack mostly 2-3 per deck, and we are not losing whole deck per loss until the last rounds.

 :aether

As said, Sparks are not really needed. Lobos? Against which element will we use those?

 :air

Seems good. Also vote for 10 Flying weapons. If there's space, couple of more Shockwaves are always nice to have as those can be splashed.

 :darkness

I dont think we need Vamp stilettos. I'd always rather have Arsenic than Stiletto, and if some other element weapon is not giving us clear strategy, its better to go with :death cards.
2-3 Dusk Mantles would be lovely to have. Its not called hax shield without a reason ;)

  :entropy

12 Novas seem weird. Other than anti-discord/pest mechanism, I dont see the value in those.

 :fire

I'm a huge fan of control :fire can provide cheaply. It excels at getting stuff killed, and :death thrives on stuff being dead. Deflags are our cheap way of getting those shields/weapons down, rage and bolts feed bonewalls. I'd love to see more cards here if possible.

 :gravity

Momentum obviously.

 :life

We have unupped spiders to mimic frogs. I'd remove them and take more Heals, Adrenalines and Staffs.

 :light

Zero cards, or build a deckout deck with Miracle. Everything else is a waste.

 :time

I assume Eternity is for making Pharaohs? I'm really not sure how good that deck works unupped... Rewinds and Sundials are awesome, and can be played off the mark. Eternity/Pharaohs need tons of time quanta.

 :water

Pretty good. And looking at Permafrost it just hit me... We need selection of permanent shields. We're taking Fog only so far. Dusk if we agree on my suggestion. Sucks that such a great shield as Permafrost is in :water ...


Malduk

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Re: VAULT https://elementscommunity.org/forum/index.php?topic=13933.msg179405#msg179405
« Reply #23 on: October 18, 2010, 11:17:32 pm »
Smug, you're rtommyj ?
Yup.
I saw someone editing while I was typing. Means some of the stuff I wrote now will be obsolete  ::) :P

Anyway, there's chat there when you open the vault page in seperate window/tab. Could be handy :)

 

anything
blarg: