*Author

Active members:
rob77dp(6)

Offline rob77dpTopic starter

  • Master of Death
  • *
  • ******
  • Posts: 2861
  • Country: us
  • Reputation Power: 59
  • rob77dp is truly a Titan, worthy of respect and acknowledgement.rob77dp is truly a Titan, worthy of respect and acknowledgement.rob77dp is truly a Titan, worthy of respect and acknowledgement.rob77dp is truly a Titan, worthy of respect and acknowledgement.rob77dp is truly a Titan, worthy of respect and acknowledgement.rob77dp is truly a Titan, worthy of respect and acknowledgement.rob77dp is truly a Titan, worthy of respect and acknowledgement.rob77dp is truly a Titan, worthy of respect and acknowledgement.rob77dp is truly a Titan, worthy of respect and acknowledgement.rob77dp is truly a Titan, worthy of respect and acknowledgement.rob77dp is truly a Titan, worthy of respect and acknowledgement.
  • Am I back?!? Time zone US Central -5/-6GMT
  • Awards: Slice of Elements 13th Birthday Cake14th Trials - Master of DeathWeekly Tournament Winner (2020.08.16.)Slice of Elements 11th Birthday CakeSlice of Elements 10th Birthday CakeWinner of Team PvP #812th Trials - Master of DeathWinner of 12 Lives #4Slice of Elements 9th Birthday CakeSlice of Elements 8th Birthday CakeForum Brawl #6 Winner - The Tentacle's Grip10th Trials - Master of DeathWeekly Tournament WinnerSlice of Elements 7th Birthday CakeTeam Competition - The Spy Who EMed MeGold Donor9th Trials - Master of DeathSlice of Elements 6th Birthday CakeSlice of Elements 5th Birthday Cake7th Trials - Master of Death
Titanpad Posterity Post (Old stuff from the pad) https://elementscommunity.org/forum/index.php?topic=51566.msg1101550#msg1101550
« on: October 08, 2013, 02:25:52 pm »




Spoiler for 2013 - DECEMBER - 21st:
2013 - DECEMBER - 21st

http://i.imgur.com/H5C3eBM.png*WIN with http://i.imgur.com/O7Yw3.gif KITTY OF DEATH POWA bonewalls humility, lose with grace* LOL!


Other teams' decks:

http://elementscommunity.org/forum/index.php/topic,51600

DSCTP: http://elementscommunity.org/forum/team-death/death-s-t-d-c-p/

RULES: http://elementscommunity.org/forum/war/war-7-rules/

RELICS: http://elementscommunity.org/forum/index.php/topic,51775

Vault links: 

(official)

https://docs.google.com/spreadsheet/ccc?key=0AkMokImU4lROdEZGSzhFeUJxVlZCRGY2cHJ1QTZVUHc#gid=52

(unofficial)

https://docs.google.com/spreadsheet/ccc?key=0Apymggcyab3KdHlOSGY2QmI2eUZTbnhnVDZvWE1OTWc#gid=14

Current = 1 relics


Round 7 matchups

********************************************************************************

* Please begin coordinating your match with the player listed below!! *

* (03:00 GMT Sunday ~ 03:00 GMT Wednesday are match playing phase)

********************************************************************************


Death Gen. (EQbow) rob77dp vs [Aether] Avenger

LOSS 1-3 sub by Fippe (-27 discard)

http://elementscommunity.org/forum/round-7/sld-%28ather%29-avenger-3-1-gen-%28death%29-rob77dp-%28sub%29/


Death Sld (Bonebolt) xyan vs [Fire] Annele

WIN 3-2 sub G5 by rob77dp (+20 salvage +6 spoils)

http://elementscommunity.org/forum/round-7/%28death-sld%29-xyan-%28sub-rob77dp-game-5%29-3-2-annele-%28fire-sld%29/


Death Sld (Grabbow #1) Fippe94 vs [Earth] Afdarenty

LOSS 1-3 (-27 discard)

http://elementscommunity.org/forum/round-7/earth-lt-afdarenty-3-1-death-sld-fippe94/


Death Lt (Grabbow #2) xn0ize vs [Entropy] Gen. Calindu

WIN 3-0 (+20 salvage +6 spoils)

http://elementscommunity.org/forum/round-7/xn0ize-(lt-death)-3-0-calindu-(gen-entropy)/


Death Sld (Rec-tal PUgons) CuCN vs [Gravity] Legit

LOSS 1-3 (-27 Discard)

http://elementscommunity.org/forum/round-7/%28gravity-lt-%29-legit-3-1-cucn-%28death-sld%29/


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Round 6 Decks to discuss/compare/contrast/enjoy:

•Grabbow #1 (1 Lycan; 0 NM)



•Grabbow #2 (0 Lycan; 1 NM)



•PU-gons +Fractal



•Rec/Mum-tal

◦Lightning (use against expected PC-heavy)

http://dek.im/d/z452g52tz7542z561qz2622624625z163az171380i8pu

◦Dim's (other cases)

http://dek.im/d/z252g52h52tz854261oz461tz2622624z363az171380d8pu

•Bonebolt



•PDials



•Wings +OE Duo



•Light/Death Stall



•Leftovers or "suicide" Mono-death?

◦Hopefully not, but might need to in Round 6...

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

PDSTC Note:  Per Helston, Penalty <then> Discard <then> Salvage <then> Transmute <then> Conversion (on Main Vault).

http://elementscommunity.org/forum/war/war-7-rules/msg1105004/#msg1105004

Main Vault

•Conversion

◦Any card into in-element Pillar or Pendulum (at 1-to-1 ratio limit 24 per round)

•Transmutation

◦Up to 2 cards of Salvage into in-element (at 1-to-1 ratio limit maximum 6 of that card)

Spoils Vault

•Transmutation

◦Any off-element into in-element (at 1-to-1 ratio limit maximum 12 of that card)

◦Any off-element into off-element (at 2-to-1 ratio limit maximum 6 of that card)


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Un-official Spoils-vault standings (top 4 make it to round 9): (vault number)

1. Aether - 156 (439) 6W 0L 0?

2. Earth - 114 (274) 2W 4L 0?

3. Time - 114 (178) 2W 2L 0?

4. Gravity - 108 (291) 3W 3L 0?

~~~~~~~~~~~~~

5. Death - 108 (215) 2W 3L 0?

6. Air - 102 (144) 3W 0L 0?

7. Entropy - 102 (144) 2W 1L 0?

8. Darkness - 96 (117) 1W 2L 0?

9. Fire - 78 (170) 0W 4L 0?

10. Life - 60 (59) 1W 0L 0?

11. Light - 54 (118) 0W 3L 0?

12. Water - 51 (74) 1W 1L 0?


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


*Decks Note* Most decks can have Dragon(s) in place of missing Nymphs if you do not have the Nymphs.  Also, I consider the following for importance on Death Card upgrades is Recluse > Arsenic > Deadly Poison > Bonewall  {This list is flexible depending on the deck type and purpose of the build.}


Simulator for basic deck testing: http://elementscommunity.org/tools/xenocidius/simulator/


STALLS (9-8)

•PDials (0-1) R3 L;

◦minimum 6 ups

◦Base - http://dek.im/d/z952gz552oz252qz352r534z57q98pq

•wings deck (2-2) R1 L; R2 L; R3 W (by forfeit); R4 W

•bonebolt (1-1) R2 L; R5 W; R6 L;

•pandebonium (1-2) R1 L; R2 W; R4 L; <discarded after R4>

•plaguewall

http://dek.im/d/z552gz252oz552pz252qz352rz4542z27188pk

•PU-gons (4-1) R1 #1 W; R2 #1 W; R3 #1 W; R6 #1 W; R6 #2 L

◦#1 <built in initial vault>

◦#2 <built before R6>

•Light/Death Stall <built before R5> (1-0) R5 W;


DOMIN / CTRL / DENIAL (1-5)

•Darkness duo (1-3) R1 L; R3 L; R4 W; R5 L; <discarded after R5>

•Discotek (0-2) R1 L; R3 L; <discarded after R3>

•EQ duo

http://dek.im/d/zA52g52hz152qz352t534z2542z4593z27138pm

http://dek.im/d/4vhz44vjz152qz152tz7542z2590z45935f6z27138pm (grabbow version)


RUSH (7-4)

•Monodeath (0-2) R2 L; R4 L;

•Grabbow (7-2) R1 W; R2 W; R3 W; R4 #1 W; R4 #2 W; R5 #1 W; R5 #2 L; R5 #3 L; R6 #1 W*; R6 #2 W

◦#1 - http://dek.im/d/4vhz54vjz452gz152qz152rz1542z35905c15onz3713z17dm8pm

◦#2 <built before R4> - http://dek.im/d/z54vjz452gz152qz152rz152tz1542z35905c15f65v161qz17137dm8pm

◦#3 <built before R5> <discarded after R5>- http://dek.im/d/z44vjz352gz152q52rz254255tz35905c15f65v161qz471371b8pm

•Aether Duo Fracluse (0-0)

◦2 ups - http://dek.im/d/z352g52hz252qzC542z561tz1622z17138pu

◦new version with lightnings/dims - http://dek.im/d/z352g52hz8542z261qz461tz2622z263az27138pu

◦new version with dims - http://dek.im/d/z352g52hz9542z561tz3622z263az27138pu

◦new version with lightnings - http://dek.im/d/z352g52h52rzB542z561qz3622z27138pu


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Round 6 matchups


Death Gen. (PUgons +Fractal #1 R6) rob77dp vs [Light] Gen. Zso_Zso

LOSS 2-3 (-27 discard)

http://elementscommunity.org/forum/round-6/(light-general)-zso_zso-3-2-rob77dp-(death-general)/


Death Sld (Bonebolt +Fractal R6) xyan vs [Time] S2xaT5No

LOSS 1-3 (-27 discard)

http://elementscommunity.org/forum/round-6/(time-lt-)-s2xat5no-3-1-(death-sld)-xyan/


Death Sld (PUgons +Fractal #2 R6) Fippe94 vs [Air] Elbirn

WIN 3-1 (+20 salvage +6 spoils)

http://elementscommunity.org/forum/round-6/(death-sld)-fippe94-3-1-elbirn(air-sld)/


Death Sld (Eternity Deckout R6) ralouf vs [Aether] vagman13

LOSS 0-3 (-27 discard)

http://elementscommunity.org/forum/round-6/(aether-sld-)-vagman13-3-0-(death-sld-)-ralouf/


Death Sld (Grabbow #1 R6) xn0ize vs [Earth] Terroking

WIN 3-1 (+20 salvage +6 spoils)

http://elementscommunity.org/forum/round-6/xn0ize-(death-soldier)-3-1-terroking-(-sub-blacksmith)/


Death Lt. (Grabbow #2 R6) CuCN vs [Entropy] serprex

WIN 3-1 (+20 salvage +6 spoils)

http://elementscommunity.org/forum/round-6/(death-lt)-cucn-3-1-serprex-(entropy-lt)/


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Round 5 matchups

Death Gen. (Bonebolt 9-ups R5) rob77dp vs [Time] S2xaT5No (+3 ups)

3-0 WIN (+20 salvage +6 spoils)

http://elementscommunity.org/forum/round-5-250/(death-gen)-rob77dp-3-0-s2xat5no-(time-sld)/


Death pos. (Grabbow #1 6-ups R5) xyan (+3 ups) vs [Fire] 10 men

3-0 WIN (+20 salvage +6 spoils)

http://elementscommunity.org/forum/round-5-250/(death-sld)-xyan-3-(fire-sld)-10-men-0/


Death pos. (Lightstall 6-ups R5) Fippe94 vs [Life] mathman101 (+3 ups)

3-1 WIN (+20 salvage +6 spoils)

http://elementscommunity.org/forum/round-5-250/%28death-lt%29-fippe94-3-1-mathman101-%28life-sld%29/


Death pos. (Grabbow #2 3-ups R5) ralouf vs [Darkness] bogtro (+3 ups)

2-3 LOSS (-27 discard)

http://elementscommunity.org/forum/round-5-250/(darkness)-(sub)-bogtro-3-2-ralouf-(death)/


Death pos. (Grabbow #3 6-ups R5) xn0ize (+3 ups) vs [Aether] Lt. mrpaper

0-3 LOSS (-27 discard)

http://elementscommunity.org/forum/round-5-250/lt-(aether)-mrpaper-3-0-sld-(death)-xn0ize/


Death pos. (Dark Duo 3-ups R5) CuCN vs [Gravity] Gen. Laxadarap

1-3 LOSS (-27 discard)

http://elementscommunity.org/forum/round-5-250/%28gravity%29-laxadarap-general-3-1-%28death%29-cucn-sld/

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Round 4 matchups


Death Gen. (Wings + OE Duo 9-ups R4) rob77dp vs [Life] mathman101

WIN 3-0 (+20 salvage +6 spoils)

http://elementscommunity.org/forum/round-4-249/(death-gen)-rob77dp-3-0-mathman101-(life-sld)/


Death Sld. (Pandebonium R4) xyan vs [Aether] mrpaper

LOSS 1-3 (-27 discard)

http://elementscommunity.org/forum/round-4-249/mrpaper-sld-(aether)-3-1-(death)-xyan-sld/

This is probably bye-bye Pandebonium... :'(


Death Lt. (Dark Duo 6-ups R4) Fippe94 vs [Darkness LT] bogtro

WIN 3-1 (+20 salvage +6 spoils)

http://elementscommunity.org/forum/round-4-249/(death-lt)-fippe94-3-1-bogtro-(darkness-lt)/


Death Sld. (Grabbow #2 R4) ralouf (sub'd by Fippe) vs [Time] PoLdeR

WIN 3-0 (+20 salvage +6 spoils)

http://elementscommunity.org/forum/round-4-249/(death-sld)(subbed-by-fippe94)-ralouf-3-0-polder-(time-sld)/

Gogogo 3 grabbows 2 pdials and 2 pugons, no need for any other decks


Death Sld. (Grabbow #1 R4) xn0ize vs [Water] Drake_XIV

WIN 3-2 (+20 salvage +6 spoils)

http://elementscommunity.org/forum/round-4-249/(death-soldier)-xn0ize-3-2-drake_xiv-(-water-soldier)/


Death Sld. (Mono-death 9-ups R4) CuCN vs [Fire] Gen. inthisroom

LOSS 0-3 (-27 discard)

http://elementscommunity.org/forum/round-4-249/(fire)-inthisroom-3-0-cucn-(death)/

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Round 3 matchups


Death Gen (Dark Duo 9-ups R3) rob77dp vs [Air] Chapuz - LOSS 0-3 (-18 discard)

http://elementscommunity.org/forum/round-3-248/%28air-sld%29-chapuz-3-0-rob77dp-%28death-gen%29/


Death Sld (PU-gons w/ Fractal R3) xyan vs [Light] MegroN - WIN 3-0 (+18 *salvage +6 spoils)

http://elementscommunity.org/forum/round-3-248/%28death-sld%29-xyan-3-%28light-sld%29-megron-0/


Death Sld (Discotek 5-ups R3) Fippe94 vs [Gravity] w4sh1ng7on - LOSS 2-3 (-18 discard)

http://elementscommunity.org/forum/round-3-248/%28gravity-sld%29-w4sh1ng7on-3-2-fippe94-%28death-sld%29/


Death Sld (Wings + OE Duo R3) ralouf vs [Earth] LT Afdarenty - WIN 3-0** (+18 salvage +6 spoils)

(http://elementscommunity.org/forum/round-3-248/(earth-sld)-afdarenty-(omegareaper7)-3-1-(death-sld)-ralouf/msg1105710/#msg1105710)

http://elementscommunity.org/forum/round-3-248/%28earth-sld%29-afdarenty-%28omegareaper7%29-3-1-%28death-sld%29-ralouf/


Death Sld (Grabbow 5-ups R3) xn0ize vs [Water] Scaramanga - WIN 3-2 (+18 salvage +6 spoils)

http://elementscommunity.org/forum/round-3-248/%28death-soldier%29-xn0ize-3-2-scaramanga-%28-water-soldier%29/


Death Lt (PDials w/Sanct's R3) CuCN vs [Entropy] majofa - LOSS 1-3 (-18 discard)

http://elementscommunity.org/forum/round-3-248/(entropy)-majofa-3-(light-lt)-cucn-1/

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Round 2 matchups

Death Gen. (rob77dp) Grabbow 9-ups R2 vs omegareaper :earth - WIN 3-1 (+12 salvage +6 spoils)

http://elementscommunity.org/forum/index.php/topic,51815


Death Sld. (xyan) Pandebonium R2 vs Avenger :aether - WIN 3-0 (+12 salvage +6 spoils)

http://elementscommunity.org/forum/index.php/topic,51831


Death Sld. (Fippe94) Mono-death 3-ups R2 vs w4sh1ng7on :gravity - LOSS 2-3 (-12 discard)

http://elementscommunity.org/forum/index.php/topic,51837


Death Sld. (ralouf) Bonebolt R2 vs Spielkind :entropy - LOSS 0-3 (-12 discard)

http://elementscommunity.org/forum/index.php/topic,51795


Death Lt. (xn0ize) Wings Duo R2 vs Gen PlayerOa :time - LOSS 0-3 (-12 discard)

http://elementscommunity.org/forum/index.php/topic,51820


Death Sld. (CuCN) PU-gons R2 vs BeefSupreme :air - WIN 3-1 (+1 relic +12 salvage +6 spoils)

http://elementscommunity.org/forum/index.php/topic,51784

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Round 1 matchups

* Please begin coordinating your match with the player listed below!! *


Death Gen. (Discotek rob77dp) vs Regyptic :darkness - LOSS 0-3 (-6 Discard)

http://elementscommunity.org/forum/index.php/topic,51691


Death (Wings xyan) vs skyironsword :life - LOSS 2-3 (-6 Discard)

http://elementscommunity.org/forum/index.php/topic,51597


Death (Pandebonium Fippe94) vs AvusXIV :fire - LOSS 1-3 (-6 Discard)

http://elementscommunity.org/forum/index.php/topic,51633


Death (Dark Duo ralouf LT) vs Chapuz (sub by BeefSupreme) :air - LOSS 1-3 (-6 Discard)

http://elementscommunity.org/forum/index.php/topic,51693


Death (PU-gons xn0ize) vs Drake_XIV :water - WIN 3-2 (+6 Salvage +6 Spoils)

http://elementscommunity.org/forum/index.php/topic,51627


Death (Grabbow CuCN) vs ji412jo :light - WIN 3-0 (+2 relics +6 Salvage +6 Spoils)

http://elementscommunity.org/forum/index.php/topic,51589

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Write your name with your own color in this list so everyone knows each other's colors.

I added times (UTC) from the war apps

•xn0ize 13-17 1 nymph.

•ralouf 19-00 5 death marks 3 nymphs

•CuCN 01-08 no marks 1 nymph

•Fippe94 15-22    no marks, 1 death nymph

•xyan 16-04 no marks or nymphs :(

•rob77dp 03-06 0 death marks, 2 grey nymph





Spoiler for 2013 - DECEMBER - 7th:
2013 - DECEMBER - 7th

http://i.imgur.com/H5C3eBM.png*WIN with http://i.imgur.com/O7Yw3.gif KITTY OF DEATH POWA bonewalls humility, lose with grace* LOL!
Other teams' decks:
http://elementscommunity.org/forum/index.php/topic,51600
DSCTP: http://elementscommunity.org/forum/team-death/death-s-t-d-c-p/
RULES: http://elementscommunity.org/forum/war/war-7-rules/
RELICS: http://elementscommunity.org/forum/index.php/topic,51775
Vault links: 
(official)
https://docs.google.com/spreadsheet/ccc?key=0AkMokImU4lROdEZGSzhFeUJxVlZCRGY2cHJ1QTZVUHc#gid=52
(unofficial)
https://docs.google.com/spreadsheet/ccc?key=0Apymggcyab3KdHlOSGY2QmI2eUZTbnhnVDZvWE1OTWc#gid=14
Current = 1 relics
Round 7 matchups
How about:
vs Aether - EQbow 9-ups http://dek.im/d/4vhz44vjz152qz152tz7542z2590z2713z477j7dm8pm
vs Fire - Bonebolt http://dek.im/d/z752g52hz452oz152pz352rz2542z361q622718z171a8pu - will need a balance of lightning/plague to cover plague weakness to golems and grabbow, while coverings bolt's weakness to fractix. - why any Plauges? fractix hmmmm i was thinking 2 plagues 4 bolts or 3 and 4 or 3 and 3
vs Earth - Grabbow #1 http://dek.im/d/4vhz54vjz452gz152qz152rz252tz1542z35905c161q713z17dm8pm
vs Entropy - Grabbow #2 6-ups LT http://dek.im/d/z54vjz452g52lz152tz1542z35905c15f65on5v1z2713z171a7dm8pm
vs Gravity - Rec-tal PUgons http://dek.im/d/z452gz152hz7542z561rz2622z263az27138pu PUgons is owned by chargers/dims. fracluse with PUs needs tested but should counter adrenastavechargers while giving strength vs other decks even without dims. something like spiders,fractals, 6 PUs, quanta, some filler for 31 cards (so 4 PUs can be saved if loss) PU'ing what creature adrenastaff or adrenacharger - either one and with fracluses you will out damage or out last and win by damage (note: even this is still OWNED if Gravy fields Dim's here)
********************************************************************************
* Please begin coordinating your match with the player listed below!! *
* (01:00 GMT Saturday ~ 01:00 GMT Tuesday that are match playing phase) *
********************************************************************************
Death Gen. (deckname) rob77dp vs [Aether] Avenger
?matchtime? #-# (salvage/discard ?spoils?)
http://elementscommunity.org/forum/team-death/death-s-t-d-c-p/msg1110475/#msg1110475
Team notes:
Prior matches vs Aether (#-#):

    R# - deckname (W/L #-#) vs deckname

    R# - deckname (W/L #-#) vs deckname

Not likely due to discard:

    devtal

Can Field:

    More likely due to matchups:

    Pretty much anything that isnt devtal (discarded) or weak to minor cc (PUgrabbow)

    Less likely due to matchups:

    PUgrabbow

    Access to decks from salvage R6 are:

    air cc, lightstall

    grabbow, dark duo

    more dark duo, especially NM

Our options:

    Lightstall

    brief: weak vs fractal and lightstall (based on deck size)

    EQbow

    decks with some issue: psiontal with dims, death duo.

    decks with major issues: AMPUgons, RoL/Hope, PUgrabbow, any deck with 3 or 4 way quanta splits or good amount of marks.

    other decks are at least rng-based, and the decks listed above shouldn't be as bad if you play EQs smartly.

    need deflag for dims.

Aether's other match-ups are gravity, earth, darkness general, water, time.
XYAN'S OPINION: xxxx.
Death Pos (deckname) xyan vs [Fire] Annele
?matchtime? #-# (salvage/discard ?spoils?)
http://elementscommunity.org/forum/team-death/death-s-t-d-c-p/msg1110475/#msg1110475
Team notes:
Prior matches vs Fire (#-#):

    R# - deckname (W/L #-#) vs deckname

    R# - deckname (W/L #-#) vs deckname

Not likely due to discard:

    Golem-based decks

    Full-power Grabbow (missing out of element cards due to discard)

Can Field:

    More likely due to matchups:

    Fractix

    Grabbow

    Immorush (maybe discarded)

    Firestall (maybe)

    Poisonfire/Firewall

    Less likely due to matchups:

    Mono Fire

    Earth Duo

    Access to decks from salvage R6 are:

    air creatures, OE x1, blitz x2

    PU, graboids, nova

Our options:

    Pdials

    MonoFire 6-9/10, Fractix 6-8/10, Grabbow 3-4/10, Immorush 5/10, Firestall 5-7/10, Poisonfire 5-6/10, Earth duo 9/10, Firewall 6/10.

    Bonebolt/Plaguewall fusion

    MonoFire 7-9/10, Fractix 5-7/10, Grabbow 4-5/10, Immorush 6/10, Firestall 5-8/10, Poisonfire 5/10, Earth duo 8-9/10, Firewall 6-7/10.

    Grabbow #1

    MonoFire 5-7/10, Fractix 4-6/10, Grabbow 4-5/10, Immorush 5/10, Firestall 7-9/10, Poisonfire 6/10, Earth duo 6/10, Firewall 6/10.

Fire's other match-ups are gravity general, entropy, air.
XYAN'S OPINION: xxxx.
Death Pos (deckname?) Fippe94 vs [Earth] Afdarenty
?matchtime? #-# (salvage/discard ?spoils?)
http://elementscommunity.org/forum/team-death/death-s-t-d-c-p/msg1110475/#msg1110475
Team notes:
Prior matches vs Earth (#-#):

    R# - deckname (W/L #-#) vs deckname

    R# - deckname (W/L #-#) vs deckname

Not likely due to discard:

    firestall

    RTgrabbow or RT duo

    adrenastaves

Can Field:

    More likely due to matchups:

    Disquakebow

    Immortal

    Grabbow

    Fire duo (maybe)

    Golemtal

    MonoEarth

    Golems

    Wings duo (maybe)

    Less likely due to matchups:

    N/A

    Access to decks from salvage R6 are:

    immortal and dark duo

    catatitans, some squids and NTs

    dims x6, PU x3, fractal x2

    grabbow

Our options:

    Grabbow #1

    Disquake 8/10, Immortal 5-6/10, Grabbow 5-6/10, Fire duo 7-8/10, Golemtal 4-6/10, Time duo 3/10, MonoEarth 8-9/10, Golems 5-6/10, Adrenastaves 6/10, Wings duo 3/10, RTGrabbow 4/10, Disquakebow 6/10, Firestall 6/10.

    would consider relic here if we think they use Lt on us, unless need relic for pdials or vs entropy.

    weaker plays in number of counters earth has, but could consider pdials (immortal=loss, monoearth 4/10, disquakebow 3/10, adrenastaves 2/10, rest are 5/10 or better).

Earth's other match-ups are air general, aether, life general, darkness, time.
XYAN'S OPINION: xxxx.
Death Pos (deckname) xn0ize vs [Entropy] Gen. Calindu
?matchtime? #-# (salvage/discard ?spoils?)
http://elementscommunity.org/forum/team-death/death-s-t-d-c-p/msg1110475/#msg1110475
Team notes:
Prior matches vs Entropy (#-#):

    R# - deckname (W/L #-#) vs deckname

    R# - deckname (W/L #-#) vs deckname

Not likely due to discard:

    fire duo

    DBHbow

    disquakegrabbow

    dark duo

Can Field:

    More likely due to matchups:

    Aether duo

    Pandebonium

    Poisonrush duo

    Mono Entropy

    Less likely due to matchups:

    DiscoRT (maybe)

    Access to decks from salvage R6 are:

    auburn nymph x2, wings x2, OE x2, fog x2

    frog x6

Our options:

    Grabbow #2

    Disquakegrabbow 5-6/10, Dark duo 4-5/10, DBHbow 2-3/10, Pandebonium 4-6/10, DiscoRT 5-6/10, Aether duo 5-7/10, MonoEntropy 5-6/10, Scraps 7/10, Fire duo 7/10, Poisonrush duo 7/10.

    purify could make pandebonium 6-7/10, which could make this the best chance for EC if we Lt (relic helps too, but optional if NEED elsewhere)

    Lightstall

    Disquakegrabbow 3-4/10, Dark duo 1-4/10, DBHbow 6-7/10, Pandebonium 5-7/10, DiscoRT 5-7/10, Aether duo 4-8/10, MonoEntropy 5/10, Scraps 4/10, Fire duo 3/10, Poisonrush duo 2/10.

    Pdials with sancts

    Disquakegrabbow 2-3/10, Dark duo 3/10, DBHbow 4-6/10, Pandebonium 7-9/10, DiscoRT 7-8/10, Aether duo 7-9/10, MonoEntropy 5-6/10, Scraps 5/10, Fire duo 4/10, Poisonrush duo 3/10.

Entropy's other match-ups are fire, light.
XYAN'S OPINION: xxxx.
Death Pos (deckname) CuCN vs [Gravity] Legit
?matchtime? #-# (salvage/discard ?spoils?)
http://elementscommunity.org/forum/team-death/death-s-t-d-c-p/msg1110475/#msg1110475
Team notes:
Prior matches vs Gravity (#-#):

    R# - deckname (W/L #-#) vs deckname

    R# - deckname (W/L #-#) vs deckname

Not likely due to discard:

    grabbow

    gravitybow

    DBHbow

    air duo, non-catatitans

Can Field:

    More likely due to matchups:

    Chargertal, including guardtal and otytal mods

    DBH

    Time duo

    Adrenachargerstaves

    Less likely due to matchups:

    Oty-eyes/Oty-wall/GP-wall

    Accelamargs

    Catatitans (maybe)

    Accelbow

    RTmummies

    Access to decks from salvage R6 are:

    PU x5, lightning, miracle x1

    firestall (fire/light and fire/earth)

    devourer x5, fractal x4

    entropy creatures, poison x6, disco x2

Our options:

    PU/rectal counter deck

    needs to be discussed (can be modded to keep cards for PUgons round 8)

    Grabbow

    Oty-eyes/Oty-wall/GP-wall 7-9/10, Accelamargs 9/10, Chargertal 4-7/10, Guardtal 4-5/10, Catatitans 7-9/10, DBHgrabbow 5/10, Wing Chargers 5-6/10, DBH 5-6/10, Grabbow 5-7/10, Time Duo 4/10, Air CC 8/10, Adrenachargerstaves 3/10, Accelbow 8/10, RTmummies 9/10.

    EQbow (will need a deflag)

    Oty-eyes/Oty-wall/GP-wall 7-9/10, Accelamargs 9/10, Chargertal 4-7/10, Guardtal 4-5/10, Catatitans 8-9/10, DBHgrabbow 5/10, Wing Chargers 2/10, DBH 5-7/10, Grabbow 2-4/10, Time Duo 4/10, Air CC 8/10, Adrenachargerstaves 3/10, Accelbow 5/10, RTmummies 9/10.

Gravity's other match-ups are fire general, aether, darkness, water general, time.
XYAN'S OPINION: xxxx.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Round 6 matchups
Death Gen. (PUgons +Fractal #1 R6) rob77dp vs [Light] Gen. Zso_Zso
LOSS 2-3 (-27 discard)
http://elementscommunity.org/forum/round-6/(light-general)-zso_zso-3-2-rob77dp-(death-general)/
Keep:
x1 Silence
x2 Dragon
x1 Arsenic
Death Sld (Bonebolt +Fractal R6) xyan vs [Time] S2xaT5No
LOSS 1-3 (-27 discard)
http://elementscommunity.org/forum/round-6/(time-lt-)-s2xat5no-3-1-(death-sld)-xyan/
Keep:
x2 Arsenic
x1 Bonewall
x1 Dragon
Death Sld (PUgons +Fractal #2 R6) Fippe94 vs [Air] Elbirn
WIN 3-1 (+20 salvage +6 spoils)
http://elementscommunity.org/forum/round-6/(death-sld)-fippe94-3-1-elbirn(air-sld)/
Take:
+6 poison
+2 mummies
+3 spiders
+3 death pendulums
x3 wings - convert
x2 azure dragons (transmute) --> 1 Skull 1 Nymph
+1 owl's eye
Death Sld (Eternity Deckout R6) ralouf vs [Aether] vagman13
LOSS 0-3 (-27 discard)
http://elementscommunity.org/forum/round-6/(aether-sld-)-vagman13-3-0-(death-sld-)-ralouf/
Keep:
x2 Skull
x2 Plague
x2 Miracle
x2 Mummy
x1 Spider
Death Sld (Grabbow #1 R6) xn0ize vs [Earth] Terroking
WIN 3-1 (+20 salvage +6 spoils)
http://elementscommunity.org/forum/round-6/xn0ize-(death-soldier)-3-1-terroking-(-sub-blacksmith)/
Death Lt. (Grabbow #2 R6) CuCN vs [Entropy] serprex
WIN 3-1 (+20 salvage +6 spoils)
http://elementscommunity.org/forum/round-6/(death-lt)-cucn-3-1-serprex-(entropy-lt)/
Take:
salvage (18), convert (18), transmute (4) (leaving behind 7 non-quanta sources):

    Total to choose from

    4 Lycan

    12 nova

    6 Discord

    12 Graboids

    6 EQ

    2 Purify

    1 lightning

    4 deflag

    Vault (Salvage): 18

    For Grabbow #2:

    +1 Nova

    For new Grabbow #3a

    +1 lightning

    +6 nova

    +3 graboids

    +1 lycan

    +1 deflag

    For new EQ duo

    +5 EQ

    Convert (Transmute): 4 transmute, 18 convert

    x2 --> 2 Plague

    x2 --> 2 Bonewall

Spoils (18):

    +1 Lycan

1 lycan, what else?
decided prior: grabbow, pdials, pugons.
what we should add next: lightstall (already have most from pdials), monodeath, ??? Let's finish gathering the cards listed on the Spoils tab of our unofficial vault.  TOTALLY complete the collection of three initially desired decks.  Then with the extra (up to 18) we can start the Lightstall.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Round 6 Decks to discuss/compare/contrast/enjoy:

    Grabbow #1 (1 Lycan; 0 NM)

    Grabbow #2 (0 Lycan; 1 NM)

    PU-gons +Fractal

    Rec/Mum-tal

    Lightning (use against expected PC-heavy)

     http://dek.im/d/z452g52tz7542z561qz2622624625z163az171380i8pu

    Dim's (other cases)

    http://dek.im/d/z252g52h52tz854261oz461tz2622624z363az171380d8pu

    Bonebolt

    PDials

    Wings +OE Duo

    Light/Death Stall

    Leftovers or "suicide" Mono-death?

    Hopefully not, but might need to in Round 6...

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PDSTC Note:  Per Helston, Penalty <then> Discard <then> Salvage <then> Transmute <then> Conversion (on Main Vault).
http://elementscommunity.org/forum/war/war-7-rules/msg1105004/#msg1105004
Main Vault

    Conversion

    Any card into in-element Pillar or Pendulum (at 1-to-1 ratio limit 24 per round)

    Transmutation

    Up to 2 cards of Salvage into in-element (at 1-to-1 ratio limit maximum 6 of that card)

Spoils Vault

    Transmutation

    Any off-element into in-element (at 1-to-1 ratio limit maximum 12 of that card)

    Any off-element into off-element (at 2-to-1 ratio limit maximum 6 of that card)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Un-official Spoils-vault standings (top 4 make it to round 9): (vault number)
1. Aether - 156 (439) <-- 6 players R7
2. Earth - 114 (274) <-- 6 players R7
3. Time - 114 (178) <-- 4 players R7
4. Gravity - 108 (291) <-- 6 players R7
~~~~~~~~~~~~~
5. Death - 108 (215) <-- 5 players R7
6. Air - 102 (144) <-- 3 players R7
7. Entropy - 102 (144) <-- 3 players R7
8. Darkness - 96 (117) <-- 3 players R7
9. Fire - 78 (170) <-- 4 players R7
10. Life - 60 (59) <-- 1 player R7
11. Light - 54 (118) <-- 3 players R7
12. Water - 51 (74) <-- 2 players R7
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*Decks Note* Most decks can have Dragon(s) in place of missing Nymphs if you do not have the Nymphs.  Also, I consider the following for importance on Death Card upgrades is Recluse > Arsenic > Deadly Poison > Bonewall  {This list is flexible depending on the deck type and purpose of the build.}
Simulator for basic deck testing: http://elementscommunity.org/tools/xenocidius/simulator/
STALLS (9-8)

    PDials (0-1) R3 L;

    minimum 6 ups

    Base - http://dek.im/d/z952gz552oz252qz352r534z57q98pq

    wings deck (2-2) R1 L; R2 L; R3 W (by forfeit); R4 W

    bonebolt (1-1) R2 L; R5 W; R6 L;

    pandebonium (1-2) R1 L; R2 W; R4 L; <discarded after R4>

    plaguewall

    http://dek.im/d/z552gz252oz552pz252qz352rz4542z27188pk

    PU-gons (4-1) R1 #1 W; R2 #1 W; R3 #1 W; R6 #1 W; R6 #2 L

    #1 <built in initial vault>

    #2 <built before R6>

    Light/Death Stall <built before R5> (1-0) R5 W;

DOMIN / CTRL / DENIAL (1-5)

    Darkness duo (1-3) R1 L; R3 L; R4 W; R5 L; <discarded after R5>

    Discotek (0-2) R1 L; R3 L; <discarded after R3>

    EQ duo

    http://dek.im/d/zA52g52hz152qz352t534z2542z4593z27138pm

    http://dek.im/d/4vhz44vjz152qz152tz7542z2590z45935f6z27138pm (grabbow version)

RUSH (7-4)

    Monodeath (0-2) R2 L; R4 L;

    Grabbow (7-2) R1 W; R2 W; R3 W; R4 #1 W; R4 #2 W; R5 #1 W; R5 #2 L; R5 #3 L; R6 #1 W*; R6 #2 W

    #1 - http://dek.im/d/4vhz54vjz452gz152qz152rz1542z35905c15onz3713z17dm8pm

    #2 <built before R4> - http://dek.im/d/z54vjz452gz152qz152rz152tz1542z35905c15f65v161qz17137dm8pm

    #3 <built before R5> <discarded after R5>- http://dek.im/d/z44vjz352gz152q52rz254255tz35905c15f65v161qz471371b8pm

    Aether Duo Fracluse (0-0)

    2 ups - http://dek.im/d/z352g52hz252qzC542z561tz1622z17138pu

    new version with lightnings/dims - http://dek.im/d/z352g52hz8542z261qz461tz2622z263az27138pu

    new version with dims - http://dek.im/d/z352g52hz9542z561tz3622z263az27138pu

    new version with lightnings - http://dek.im/d/z352g52h52rzB542z561qz3622z27138pu

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Round 5 matchups
Death Gen. (Bonebolt 9-ups R5) rob77dp vs [Time] S2xaT5No (+3 ups)
3-0 WIN (+20 salvage +6 spoils)
http://elementscommunity.org/forum/round-5-250/(death-gen)-rob77dp-3-0-s2xat5no-(time-sld)/
Death pos. (Grabbow #1 6-ups R5) xyan (+3 ups) vs [Fire] 10 men
3-0 WIN (+20 salvage +6 spoils)
http://elementscommunity.org/forum/round-5-250/(death-sld)-xyan-3-(fire-sld)-10-men-0/
Death pos. (Lightstall 6-ups R5) Fippe94 vs [Life] mathman101 (+3 ups)
3-1 WIN (+20 salvage +6 spoils)
http://elementscommunity.org/forum/round-5-250/%28death-lt%29-fippe94-3-1-mathman101-%28life-sld%29/
Death pos. (Grabbow #2 3-ups R5) ralouf vs [Darkness] bogtro (+3 ups)
2-3 LOSS (-27 discard)
http://elementscommunity.org/forum/round-5-250/(darkness)-(sub)-bogtro-3-2-ralouf-(death)/
Death pos. (Grabbow #3 6-ups R5) xn0ize (+3 ups) vs [Aether] Lt. mrpaper
0-3 LOSS (-27 discard)
http://elementscommunity.org/forum/round-5-250/lt-(aether)-mrpaper-3-0-sld-(death)-xn0ize/
Death pos. (Dark Duo 3-ups R5) CuCN vs [Gravity] Gen. Laxadarap
1-3 LOSS (-27 discard)
http://elementscommunity.org/forum/round-5-250/%28gravity%29-laxadarap-general-3-1-%28death%29-cucn-sld/
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Round 4 matchups
Death Gen. (Wings + OE Duo 9-ups R4) rob77dp vs [Life] mathman101
WIN 3-0 (+20 salvage +6 spoils)
http://elementscommunity.org/forum/round-4-249/(death-gen)-rob77dp-3-0-mathman101-(life-sld)/
Death Sld. (Pandebonium R4) xyan vs [Aether] mrpaper
LOSS 1-3 (-27 discard)
http://elementscommunity.org/forum/round-4-249/mrpaper-sld-(aether)-3-1-(death)-xyan-sld/
This is probably bye-bye Pandebonium... :'(
Death Lt. (Dark Duo 6-ups R4) Fippe94 vs [Darkness LT] bogtro
WIN 3-1 (+20 salvage +6 spoils)
http://elementscommunity.org/forum/round-4-249/(death-lt)-fippe94-3-1-bogtro-(darkness-lt)/
Death Sld. (Grabbow #2 R4) ralouf (sub'd by Fippe) vs [Time] PoLdeR
WIN 3-0 (+20 salvage +6 spoils)
http://elementscommunity.org/forum/round-4-249/(death-sld)(subbed-by-fippe94)-ralouf-3-0-polder-(time-sld)/
Gogogo 3 grabbows 2 pdials and 2 pugons, no need for any other decks
Death Sld. (Grabbow #1 R4) xn0ize vs [Water] Drake_XIV
WIN 3-2 (+20 salvage +6 spoils)
http://elementscommunity.org/forum/round-4-249/(death-soldier)-xn0ize-3-2-drake_xiv-(-water-soldier)/
Death Sld. (Mono-death 9-ups R4) CuCN vs [Fire] Gen. inthisroom
LOSS 0-3 (-27 discard)
http://elementscommunity.org/forum/round-4-249/(fire)-inthisroom-3-0-cucn-(death)/
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Round 3 matchups
Death Gen (Dark Duo 9-ups R3) rob77dp vs [Air] Chapuz - LOSS 0-3 (-18 discard)
http://elementscommunity.org/forum/round-3-248/%28air-sld%29-chapuz-3-0-rob77dp-%28death-gen%29/
Death Sld (PU-gons w/ Fractal R3) xyan vs [Light] MegroN - WIN 3-0 (+18 *salvage +6 spoils)
http://elementscommunity.org/forum/round-3-248/%28death-sld%29-xyan-3-%28light-sld%29-megron-0/
Death Sld (Discotek 5-ups R3) Fippe94 vs [Gravity] w4sh1ng7on - LOSS 2-3 (-18 discard)
http://elementscommunity.org/forum/round-3-248/%28gravity-sld%29-w4sh1ng7on-3-2-fippe94-%28death-sld%29/
Death Sld (Wings + OE Duo R3) ralouf vs [Earth] LT Afdarenty - WIN 3-0** (+18 salvage +6 spoils)
(http://elementscommunity.org/forum/round-3-248/(earth-sld)-afdarenty-(omegareaper7)-3-1-(death-sld)-ralouf/msg1105710/#msg1105710)
http://elementscommunity.org/forum/round-3-248/%28earth-sld%29-afdarenty-%28omegareaper7%29-3-1-%28death-sld%29-ralouf/
Death Sld (Grabbow 5-ups R3) xn0ize vs [Water] Scaramanga - WIN 3-2 (+18 salvage +6 spoils)
http://elementscommunity.org/forum/round-3-248/%28death-soldier%29-xn0ize-3-2-scaramanga-%28-water-soldier%29/
Death Lt (PDials w/Sanct's R3) CuCN vs [Entropy] majofa - LOSS 1-3 (-18 discard)
http://elementscommunity.org/forum/round-3-248/(entropy)-majofa-3-(light-lt)-cucn-1/
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Round 2 matchups
Death Gen. (rob77dp) Grabbow 9-ups R2 vs omegareaper :earth - WIN 3-1 (+12 salvage +6 spoils)
http://elementscommunity.org/forum/index.php/topic,51815
Death Sld. (xyan) Pandebonium R2 vs Avenger :aether - WIN 3-0 (+12 salvage +6 spoils)
http://elementscommunity.org/forum/index.php/topic,51831
Death Sld. (Fippe94) Mono-death 3-ups R2 vs w4sh1ng7on :gravity - LOSS 2-3 (-12 discard)
http://elementscommunity.org/forum/index.php/topic,51837
Death Sld. (ralouf) Bonebolt R2 vs Spielkind :entropy - LOSS 0-3 (-12 discard)
http://elementscommunity.org/forum/index.php/topic,51795
Death Lt. (xn0ize) Wings Duo R2 vs Gen PlayerOa :time - LOSS 0-3 (-12 discard)
http://elementscommunity.org/forum/index.php/topic,51820
Death Sld. (CuCN) PU-gons R2 vs BeefSupreme :air - WIN 3-1 (+1 relic +12 salvage +6 spoils)
http://elementscommunity.org/forum/index.php/topic,51784
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Round 1 matchups
* Please begin coordinating your match with the player listed below!! *
Death Gen. (Discotek rob77dp) vs Regyptic :darkness - LOSS 0-3 (-6 Discard)
http://elementscommunity.org/forum/index.php/topic,51691
Death (Wings xyan) vs skyironsword :life - LOSS 2-3 (-6 Discard)
http://elementscommunity.org/forum/index.php/topic,51597
Death (Pandebonium Fippe94) vs AvusXIV :fire - LOSS 1-3 (-6 Discard)
http://elementscommunity.org/forum/index.php/topic,51633
Death (Dark Duo ralouf LT) vs Chapuz (sub by BeefSupreme) :air - LOSS 1-3 (-6 Discard)
http://elementscommunity.org/forum/index.php/topic,51693
Death (PU-gons xn0ize) vs Drake_XIV :water - WIN 3-2 (+6 Salvage +6 Spoils)
http://elementscommunity.org/forum/index.php/topic,51627
Death (Grabbow CuCN) vs ji412jo :light - WIN 3-0 (+2 relics +6 Salvage +6 Spoils)
http://elementscommunity.org/forum/index.php/topic,51589
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Write your name with your own color in this list so everyone knows each other's colors.
I added times (UTC) from the war apps

    xn0ize 13-17 1 nymph.

    ralouf 19-00 5 death marks 3 nymphs

    CuCN 01-08 no marks 1 nymph

    Fippe94 15-22    no marks, 1 death nymph

    xyan 16-04 no marks or nymphs :(

    rob77dp 03-06 0 death marks, 2 grey nymph
« Last Edit: December 22, 2013, 04:55:19 am by rob77dp »
Death War #12/TBD TTG Brawl #6/1st Death War #10/9th GP Brawl #5/6th Death War #9/9th MoL Brawl #4/3rd Water War #8/7th DDD Brawl #3/3rd*Death War #7/5th*Death War #6/11th

Offline rob77dpTopic starter

  • Master of Death
  • *
  • ******
  • Posts: 2861
  • Country: us
  • Reputation Power: 59
  • rob77dp is truly a Titan, worthy of respect and acknowledgement.rob77dp is truly a Titan, worthy of respect and acknowledgement.rob77dp is truly a Titan, worthy of respect and acknowledgement.rob77dp is truly a Titan, worthy of respect and acknowledgement.rob77dp is truly a Titan, worthy of respect and acknowledgement.rob77dp is truly a Titan, worthy of respect and acknowledgement.rob77dp is truly a Titan, worthy of respect and acknowledgement.rob77dp is truly a Titan, worthy of respect and acknowledgement.rob77dp is truly a Titan, worthy of respect and acknowledgement.rob77dp is truly a Titan, worthy of respect and acknowledgement.rob77dp is truly a Titan, worthy of respect and acknowledgement.
  • Am I back?!? Time zone US Central -5/-6GMT
  • Awards: Slice of Elements 13th Birthday Cake14th Trials - Master of DeathWeekly Tournament Winner (2020.08.16.)Slice of Elements 11th Birthday CakeSlice of Elements 10th Birthday CakeWinner of Team PvP #812th Trials - Master of DeathWinner of 12 Lives #4Slice of Elements 9th Birthday CakeSlice of Elements 8th Birthday CakeForum Brawl #6 Winner - The Tentacle's Grip10th Trials - Master of DeathWeekly Tournament WinnerSlice of Elements 7th Birthday CakeTeam Competition - The Spy Who EMed MeGold Donor9th Trials - Master of DeathSlice of Elements 6th Birthday CakeSlice of Elements 5th Birthday Cake7th Trials - Master of Death
Re: Titanpad Posterity Post (Old stuff from the pad) https://elementscommunity.org/forum/index.php?topic=51566.msg1106679#msg1106679
« Reply #1 on: October 31, 2013, 07:11:26 am »




Spoiler for 2013 - NOVEMBER - 24th:
2013 - NOVEMBER - 24th

*WIN with http://i.imgur.com/O7Yw3.gif KITTY OF DEATH POWA bonewalls humility, lose with grace* LOL!
Other teams' decks:
http://elementscommunity.org/forum/index.php/topic,51600
DSCTP: http://elementscommunity.org/forum/team-death/death-s-t-d-c-p/
RULES: http://elementscommunity.org/forum/war/war-7-rules/
RELICS: http://elementscommunity.org/forum/index.php/topic,51775
Vault links:
(official)
https://docs.google.com/spreadsheet/ccc?key=0AkMokImU4lROdEZGSzhFeUJxVlZCRGY2cHJ1QTZVUHc#gid=52
(unofficial)
https://docs.google.com/spreadsheet/ccc?key=0Apymggcyab3KdHlOSGY2QmI2eUZTbnhnVDZvWE1OTWc#gid=14
Current = 1 relics (gain +1 for -2 upgrades on ralouf vs Aether using Eternity Deckout)
Round 6 matchups (Note: 4W 2L or better req'd to maintain 6 active players!)
********************************************************************************
* Please begin coordinating your match with the player listed below!! *
* (15:00 GMT Sunday ~ 15:00 GMT Wednesday are match playing phase) *
********************************************************************************
Death Gen. (PUgons +Fractal #1 R6) rob77dp vs [Light] Gen. Zso_Zso
@ 04:30 GMT Monday #-# (salvage/discard ?spoils?)
http://elementscommunity.org/forum/team-death/death-s-t-d-c-p/msg1110475/#msg1110475
Rob suggests:  PUgons +Fractal (stall-breaking + Dim's against likely non-PC element?)
Can PUgons beat the darkness stall? - If I save a Dragon + Fractal for late game it should.  Although, that Dusk be trollin'.
Other decks they fielded r5: fractal angels with dims, PUgons with lightning
Also note that before convert/transmute a full third of their vault (60/179) is salvage from last round, so looking at their salvage is important- looks like no PC there except pulvies, but they might be able to build a firestall.
http://elementscommunity.org/forum/round-5-250/%28light-sld-%29-submachine-3-0-%28life-gen-%29-marsu-new/
http://elementscommunity.org/forum/round-5-250/%28light-gen%29-zso_zso-3-1-captain-scibra-%28sub-by-laxa%29-%28gravity-sld%29/
http://elementscommunity.org/forum/round-5-250/%28light-lt%29-ji412jo-3-1-cccombobreaker-%28darkness-sld-%29/
They have at least two steals and 1-3 deflags saved from previous rounds.
Prior matches with Light (2-0):

    R1 - Grabbow (W 3-0) vs Light-water STALL +Squid +Purify

    R3 - PUgons +Fractal (W 3-0) vs Light-water STALL +Nymphs +Purify

    Not likely due to discard:

    Deja/Hope (discard from R4 loss)

    Water Duo (discard from R3 loss and conversion needs)

    Can Field:

    More likely due to matchups:

    Firestall (maybe)

    Grabbow (maybe, R4 version is okay due to 12 ups, R1/2 versions are not)

    Angeltal (only with dims)

    Dark Duo (maybe)

    RoL/Hope (chance to be discarded from Deja/Hope loss)

    Siphonary (maybe)

    PUgons (only with dims)

    Less likely due to matchups:

    VaderSader (maybe, also saders seem to be discarded/converted)

    Limitless Speed

    Air Duo

    MonoLight

    Fire Duo

    Access to decks from salvage R5 are:

    death scraps, sundial x3, dark duo fuel (drain life x3 + voodoos, parasites)

    http://dek.im/cache/4vhz54vjz355kz255m55n562z3576z258vz2590624z174i7ds8pm.png most of a grabbow

    silence x1

    phoenix x6, fire bolt x6, buckler x2, some life scraps

    Our options:

    PUgons: Firestall 7/10, Water Duo 7-9/10, RoL/Hope 1-2/10, VaderSader 4/10, Limitless Speed 8/10, Grabbow 5-7/10, Air Duo 8/10, Deja/Hope 4/10, Angeltal 4-8/10, MonoLight 7/10, Dark Deckout 7/10, Fire Duo 7/10, Siphonary 7/10, PUgons 5-8/10.

    our new silence will help here, except if they use their 1 available salvage silence. their dark duos seem to be without steals, which greatly improves things, but silence to stop miracle should help in such situations anyways.

    Grabbow: Firestall [6/5]/10, Water Duo 6-8/10, RoL/Hope [2-4/3-4]/10, VaderSader 7/10, Limitless Speed 8/10, Grabbow 6-7/10, Air Duo 3/10, Deja/Hope [4/3]/10, Angeltal 5-8/10, MonoLight [6/5]/10, Dark Deckout [8/7]/10, Fire Duo [7/6]/10, Siphonary [9/8]/10, PUgons [6-7/5-6]/10.

    obviously Grabbow 1 > 2, only issue here is if they somehow kept rol/hope and chose it over fractal something deck.

    Scrapstal (rectal/mumtal/w-e)  with dims: Firestall 1/10, Water Duo 7-9/10, RoL/Hope 3/10, VaderSader 4/10, Limitless Speed 7/10, Grabbow 5-7/10, Air Duo 5/10, Deja/Hope 1/10, Angeltal 3-8/10, MonoLight 8/10, Dark Deckout 2/10, Fire Duo 4/10, Siphonary 3/10, PUgons 3-6/10.

    obviously weak compared to PUgons, and lack of silence to improve it's chances, however I think my ratings vs dusk is a bit low.

    Light's other matchups are Earth (Gen), Time, and Gravity

    In deja/hope, they could only keep 7 of "needed" 13 cards in the deck, so I believe RoLs or hopes will be lacking. With that threat out of the way, the deck choice could be easy. With it included, mods will be needed.

    XYAN'S OPINION: PUgons > Grabbow (1>2) >> Scrapstal.

    *note* PUgons mod of +silence/nymph/plague(maybe), RoL/Hope can be overcome 1 turn prior to fractaling dragons/nymphs.

    http://dek.im/d/z252gz252h52p534zA542z161r62471az180bz480d80i8pu ?

Death Sld (Bonebolt +Fractal R6) xyan vs [Time] S2xaT5No
?matchtime? #-# (salvage/discard ?spoils?)
http://elementscommunity.org/forum/team-death/death-s-t-d-c-p/msg1110475/#msg1110475
http://elementscommunity.org/forum/round-5-250/%28time-lt%29-theonlyrealbeef-3-0-%28darkness-sld%29-vangelios/
http://elementscommunity.org/forum/round-5-250/%28time-sld-%29-dm1321-%28sub%29-3-2-%28earth-sld%29-omegareaper7/
Prior matches with Time (2-1):

    R2 - Wings no-OE (L 0-3) vs UGdials +Longbow

    R4 - Grabbow (W 3-0) vs Sanct-dials STALL +Miracle

    R5 - Bonebolt (W 3-0) vs Scarab-tal +L'ning

    Not likely due to discard:

    Ghostal (discard from R5 loss)

    PDials (discard from R5 loss)

    Scarabtal (discard from R5 loss)

    UGDials (discard from R5 loss)

    Grabbow (discarded from R4 loss)

    Light Duo (discarded from R4 loss)

    Timebow (discarded from R4 loss, purify could have been saved)

    Phardims (dims discard from R5 loss)

    Can Field:

    More likely due to matchups:

    Ghostmare

    RoL/Hope

    Less likely due to matchups:

    MonoTime

    Fire Duo

    Earth Duo

    Access to decks from salvage R5 are:

    dark duo (devs x6, gargoyles x5, drain life x3, steal x2, dusk x2, dagger x1)

    fire duo fuel (explo x3, RoF x2, golem x3)

    earth duo fuel (shrieker x3, EQ x3)

    Our options:

    Bonebolt: Ghostal 9/10, MonoTime 6-7/10, Timebow 3-5/10, UGDials 6/10, Light Duo 8-9/10, Earth Duo 7/10, Phardims 7/10, Ghostmare 6-8/10, Grabbow 8-9/10, RoL/Hope 4-5/10, PDials 5-6/10, Scarabtal 9/10, Fire Duo 7/10. -1 something (possibly lightning) +1 plague (drawn b4 last card) trumps Hope

    Grabbow: Ghostal [4/5]/10, MonoTime [4-6/3-5]/10, Timebow 9/10, UGDials 8/10, Light Duo 6-8/10, Earth Duo 6/10, Phardims 4/10, Ghostmare 2-3/10, Grabbow 5-6/10, RoL/Hope 2-3/10, PDials 6-8/10, Scarabtal 8/10, Fire Duo 7/10. Obvious issues here moreso than bonebolt.

    Time's other matchups are entropy, light, aether general, dark.

    Despite having a lack of more-likely decks to show up, there is a lack of viable choices we can field. Slight mod of bonebolt should be an answer to everything but timebow/grabbow with purify and disco, which I think those individual cards are discarded and timebow/grabbow won't show up due to less-likeliness.

    XYAN'S OPINION: Bonebolt >> Grabbow. - does Bonebolt have Fractal-burst-damage ability...?

Death Sld (PUgons +Fractal #2 R6) Fippe94 vs [Air] Elbirn
?matchtime? #-# (salvage/discard ?spoils?)
http://elementscommunity.org/forum/team-death/death-s-t-d-c-p/msg1110475/#msg1110475
Rob suggests:  PUgons +Fractal (stall-breaking that also blocks Air's PUgons quite well - but can it hang with a UG-Nymph deck... Elbirn has at least 1 Nymph)
4-1 last round, so they have all four winning decks and a lot of salvage >.>
Elbirn has 1 nymph
http://elementscommunity.org/forum/round-5-250/%28air-sld-%29-acsabi44-%28time-sld-%29-andretimpa-3-0/
http://elementscommunity.org/forum/round-5-250/%28air-lt-%29-hainkarga-3-0-rem4life-%28life-%29/
http://elementscommunity.org/forum/round-5-250/%28air-sld-%29-elbirn-3-2-%28entropy-sld%29-spielkind-%28sub-by-calindu%29/
http://elementscommunity.org/forum/round-5-250/%28air-sld%29-chapuz-%28sub-jenkar%29-3-2-odii-odsen-%28darkness-gen-%29/
Prior matches vs Air (1-2):

    R1 - Dark Duo (L 1-3) vs 40-card Air-light STALL

    R2 - PUgons +Fractal (W3-1) vs 30-card UG's Fire-air Duo

    R3 - Dark Duo (L0-3) vs 41-card Air-light STALL

    Not likely due to discard:

    only discards are almost completely replacable

    Can Field:

    More likely due to matchups:

    PUgons/Dragtal

    Bonestorm/shock

    Dark Duo

    Lightstall

    UGdecks (maybe)

    Less likely due to matchups:

    Grabbow (maybe)

    Water Duo (maybe)

    FractalFlies (maybe)

    Earth Duo (maybe)

    Access to decks from salvage R5 are:

    steal x4, dusk x1, gargoyle x2, NM x3, vamp x3, adrenaline x6

    UG x6, dial x6

    RT x6, discord x3, entropy scraps

    PU x4, fractal x2

    Our options:

    PUgons with more fractal power: UGdecks 5-8/10, Grabbow 5-6/10, PUgons 4-9/10, Bonestorm/shock 3-6/10, Dark Duo 6/10, Light Duo 4-7/10, Water Duo 9/10, FractalFlies 7-8/10, Dragtal 5/10, Earth Duo 9/10.

    Strategy changes based on the deck faced.

    Other options have way too many obvious counters.

    Air's other matchups are entropy, earth, dark, aether, fire general.

    Pretty straight forward.

    XYAN'S OPINION: PUgons >> anything else

Death Sld (Eternity Deckout R6) ralouf vs [Aether] vagman13
?matchtime? #-# (salvage/discard ?spoils?)
http://elementscommunity.org/forum/team-death/death-s-t-d-c-p/msg1110475/#msg1110475
Rob suggests:  Eternity stall scrap-thing (to defeat a passive Aether-stall...)
Nothing to see here
hain did note that they haven't fielded a single immortal or phase dragon so far, but transmute could always change that <-- I think the faster pace of most War matchups and lack of SoW vault-ability (plus Fractal, Dim, Lighting, Psion in-element) leave the immaterial creatures in the dust
Prior matches vs Aether (1-2):

    R2 - Pandebonium (W 3-0) vs Rec-tal +BW +L'ning

    R4 - Pandebonium (L 1-3) vs Psion-tal +Dim's

    R5 - Grabbow (L 0-3) vs Aether-light STALL +Sundial-upgraded x6

    Not likely due to discard:

    N/A, only losses were able to be salvaged to recover

    Can Field:

    More likely due to matchups:

    Psiontal

    Lightstall

    Grabbow (maybe)

    AMPUgons

    Hope

    Anything with dims/fractal (including the 2 below)

    Less likely due to matchups:

    Death Duo (maybe)

    Fractix (maybe)

    Access to decks from salvage R5 are:

    devourers, mitosis

    phoenix x5, deflag x3, more fractals and dims

    grabbow fuel x2, chargertal fuel

    Our options:

    Eternity stall: Psiontal (loss), PUgrabbow (loss), AMPUgons (loss), Hope (loss), Death Duo (loss), Gravy Duo (loss), Lightstall (win, assuming 0 or too few creatures), Fractix (loss).

    Basically the same as a suicide deck, but could be a very-likely lightstall easily.

    Lightstall (assuming our deck is > their lightstall if used): Psiontal 3-5/10, PUgrabbow 6-8/10, AMPUgons 9/10, Hope 9/10, Death Duo 9/10, Gravy Duo 2-3/10, Lightstall (win), Fractix 5-6/10.

    Aether's other matchups are dark general, air, gravity, time, fire.

    Looking at the matchups and our choices and the risk of discard/salvage to them, Eternity stall is leagues above Lightstall, except vs decks not as heavily expected as the 2 available lightstalls they have.

    XYAN'S OPINION: Eternity >> Lightstall. It is a risk, but lightstall is by far the most likely deck, and eternity deck is the least pain we could discard or give to aether.

Death Sld (Grabbow #1 R6) xn0ize vs [Earth] Terroking
?matchtime? #-# (salvage/discard ?spoils?)
http://elementscommunity.org/forum/team-death/death-s-t-d-c-p/msg1110475/#msg1110475
Rob suggests:  PDials? (Can they field a good counter-stall?)
5-1 last round.
Prior matches with Earth (2*-0):

    R2 - Grabbow (W 3-1) vs Adrena-staves +Auburn's

    R3 - Wings +OE (W* 1-3) vs Earth-gravity +Auburn's/Steel Golems

    Not likely due to discard:

    Fire Duo (maybe discard from R5 loss)

    AdrenastavesNymphs (discard from R4 loss)

    Rewind Grabbow and RT Duo (discard rewinds from R4 loss)

    Can Field:

    More likely due to matchups:

    Disquake

    Immortal

    Grabbow

    Golemtal (R5 yes, others maybe)

    MonoEarth (maybe)

    Air Duo

    Disquakebow

    FireGrabbow

    Less likely due to matchups:

    Fire Duo

    Access to decks from salvage R5 are:

    http://dek.im/cache/z54vcz34ve4vfz14vgz54vhz14viz54vj4vl4vn50055t5935fb5iaz25up5v1z161q6u7z36ve7tb8pt.png entropy's scraps >.>

    fractal x4, silence x1

    graboid x5, nova x6, momentum x2, PU x4, lightning x5

    fire duo fuel, thankfully no golems - rage pots x5, deflag x2, bolt x5, fahren x3

    Our options:

    PDials (note: this would require not using Bonebolt vs Time): Disquake 4/10, Immortal 0/10, Grabbow 5-6/10, Fire Duo 5-6/10, Golemtal 6-8/10, Time Duo 6-7/10, MonoEarth 4-9/10, Golems 6-7/10, Adrenastaves 2/10, Air Duo 5/10, Rewind Grabbow 8/10, Disquakebow 3/10, Fire Grabbow 5/10.

    Grabbow: Disquake 8/10, Immortal [5-6/4-6]/10, Grabbow 5-6/10, Fire Duo 7-8/10, Golemtal 4-6/10 (should improve with explo TTK), Time Duo 2-6/10, MonoEarth 8-9/10, Golems 5-6/10, Adrenastaves 5-6/10, Air Duo 2/10 (should improve with explo TTK), Rewind Grabbow 4/10, Disquakebow 6/10, Fire Grabbow 4/10.

    Fog instead of some cc - was Fog used in the tests/evaluation?

    Earth's other matchups are water general, air, gravity general, fire, light. Viable that we are not anywhere near priority matchup.

    BH from R4 salvage could cause some trouble, but I personally think it can be worked around, as they can only use its full value in a viable deck in earth/gravy (labeled as one of the monoearths above) at the cost of cc or pc and damage. (also, only play nova when you can use it and need to <-- helps, BH still such a pain :-@, and due to their other matchups, I think BH hits gravy gen. if anyone)

    XYAN'S OPINION:  Grabbow (1>2) >> Pdials.

Death Lt. (Grabbow #2 R6) CuCN vs [Entropy] serprex
@ 01:00 GMT Tuesday #-# (salvage/discard ?spoils?)
http://elementscommunity.org/forum/team-death/death-s-t-d-c-p/msg1110475/#msg1110475
Rob suggests:  Grabbow (might be too obvious of counter-attempt on Discord... maybe not?) ... maybe PDials?
Still have disquakebow and pandebonium, also could have saved most of a bow, or most of a dark duo, from their suicide deck
Salvage from r5: a ton of poison and BWs, dials
http://elementscommunity.org/forum/round-5-250/%28entropy-lt%29-majofa-3-%28fire%29-avusxiv-0/
http://elementscommunity.org/forum/round-5-250/%28entropy-sld%29%28sub%29-hannal-3-0-playeroa-%28time-gen%29/
Prior matches with Entropy (0-2):

    R2 - Bonebolt (L 0-3) vs Grabbow +EQ +Disco

    R3 - PDials +Sanct's (L 1-3) vs Grabbow +EQ +Disco

    Not likely due to discard:

    Disco RT (discard from R5 loss)

    DBHbow (discard from R4 loss)

    Aether Duo - PUgontal with dims (discard from R4 loss)

    Dark Duo (maybe discarded in R4 loss and R5 scraps loss)

    Can Field:

    More likely due to matchups:

    DisquakeGrabbow, if DBHs were saved and modded in, this could be troublesome

    Dark Duo (maybe - but seems probably not)

    Pandebonium (maybe)

    MonoEntropy (maybe)

    Less likely due to matchups:

    Fire Duo

    Access to decks from salvage R5 are:

    bonewalls and poison and arsenic for pandebonium

    sundial x6

    fire duo fuel (except deflags)

    Our options:

    Wings: DisquakeGrabbow 6/10, Dark Duo 6/10, DBHbow 4-5/10, Pandebonium 1-3/10, DiscoRT 3-6/10, Aether Duo 3-5/10, MonoEntropy 4/10, Fire Duo 4/10.

    Grabbow: DisquakeGrabbow 5-6/10, Dark Duo 4-5/10, DBHbow 2-3/10, Pandebonium 4-5/10, DiscoRT 5-6/10, Aether Duo 5-7/10, MonoEntropy 5-6/10, Fire Duo 7/10.

    Lt. makes almost all of these +1/10 value, much more than almost all of our other decks in past rounds.

    Lightstall: DisquakeGrabbow 4/10, Dark Duo 2/10, DBHbow 7/10, Pandebonium 5-7/10, DiscoRT 7/10, Aether Duo 5-8/10, MonoEntropy 5/10, Fire Duo 3/10.

    Entropy's other matchups are time, air, and gravity.

    DBHbow as a deck is discarded, but BHs saved could make this turn over on us hard. This could be a deck last-pick matchup, or a pick lesser-evil matchup.

    XYAN'S OPINION: Grabbow > Lightstall >> Wings

Round 5 Wrap-up Discussion:
non-salvage conversion:
1 hematite golem
2 basilisk blood
2 mark of death
1 mind flayer
1 purify
1 obsidian pillar
needs for transmute:
5 mummy
1 grey nymph (helps loss of creatures, especially dragons) or plague (only for plaguewall really)
needs for conversion:
24 quanta sources, TBD
Total Conv limit: 24
Non-salvage qty: 8
Salvage qty:  16
Total Trans limit:  3*2 = 6
Death Gen. (Bonebolt 9-ups R5) rob77dp vs [Time] S2xaT5No (+3 ups)
3-0 WIN (+20 salvage +6 spoils)
http://elementscommunity.org/forum/round-5-250/(death-gen)-rob77dp-3-0-s2xat5no-(time-sld)/
salvage:
+3 fractal
+1 silence
+5 lightning (conversion/transmute some?)
+1 eternity (conversion/transmute?)
+2 HG (conversion/transmute?)
+6 time pillar (conversion/transmute)
+1 aether pedulum (conversion/transmute?)
+1 aether pillar (conversion/transmute?)
Death pos. (Grabbow #1 6-ups R5) xyan (+3 ups) vs [Fire] 10 men
3-0 WIN (+20 salvage +6 spoils)
http://elementscommunity.org/forum/round-5-250/(death-sld)-xyan-3-(fire-sld)-10-men-0/
salvage:
+5 nova
+5 graboid
+1 arsenic
+1 nightmare
+3 deflagration
+2 ragepot (conversion/transmute?)
+2 lava golem (conversion/transmute?)
+1 phoenix (conversion/transmute?)
Death pos. (Lightstall 6-ups R5) Fippe94 vs [Life] mathman101 (+3 ups)
3-1 WIN (+20 salvage +6 spoils)
http://elementscommunity.org/forum/round-5-250/%28death-lt%29-fippe94-3-1-mathman101-%28life-sld%29/
salvage:
+4 PU
+1 psion suggest +1 Psion and x5 Psion Convert
+15 life pendulum (conversion/transmute) suggest x8 Pend Convert and x2 Pend Transmute
Death pos. (Grabbow #2 3-ups R5) ralouf vs [Darkness] bogtro (+3 ups)
2-3 LOSS (-27 discard)
http://elementscommunity.org/forum/round-5-250/(darkness)-(sub)-bogtro-3-2-ralouf-(death)/?topicseen
discards:
-5 nova
-5 bone pillar
-2 death pendulum
-1 arsenic
-1 bonewall
-2 mummy
-4 graboid
-1 forest spirit
-2 deflagration
-1 nightmare
-1 lightning
-2 of arsenic/bonewall/nova (save 1)
(save 2 spiders + 1 of above)
Death pos. (Grabbow #3 6-ups R5) xn0ize (+3 ups) vs [Aether] Lt. mrpaper
0-3 LOSS (-27 discard)
http://elementscommunity.org/forum/round-5-250/lt-(aether)-mrpaper-3-0-sld-(death)-xn0ize/
discards:
-5 nova
-4 bone pillars
-3 death pendulums
-2 bonewall
-2 arsenic
-1 gravity pull
-4 graboid
-1 forest spirit
-1 deflagration
-1 nightmare
-1 lightning
-2 spider (keeping 3)
(save 3 spiders)
Death pos. (Dark Duo 3-ups R5) CuCN vs [Gravity] Gen. Laxadarap
1-3 LOSS (-27 discard)
http://elementscommunity.org/forum/round-5-250/%28gravity%29-laxadarap-general-3-1-%28death%29-cucn-sld/
discards:
-7 bone pillars
-5 death pendulums
-1 bone dragon
-1 bonewall
-5 mummy
-3 steal
-1 dusk
-1 nightmare
-1 spider
-1 eclipse
-1 vampire dagger
(save 3 dragons)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Rob thoughts for avoiding Round 6 Suicide: (maximum BMADS of 6|7-6-8|7-10-9)
*BMADS represents (Bonewall - Mummy - Arsenic - Dragon - Spider)
**(D)ragon maximum above includes x2 Nymph (1 vault +1 transmute this round)
Post-discard Pre-transmute BMADS (excludes 9 "keeps" from discards):
(6-1-7-5-4)
Base req'd choices:
Grabbow 1
Grabbow 2
Rec-Mum-tal
Wings Duo
Choice combinations: (4-0-4/5-4/0-0)
Bonebolt / PUgons = (4-0-4-4-0)
Bonebolt / Light-stall = (4-0-4-0-0)
PDials / PUgons = (4-0-5-4-0)
PDials / Light-stall = (4-0-5-0-0)
PUgons / Light-stall = (0-0-4-4-0)
?Should? field (all 3 of these): maximum BMADS of (?-?-?-?-?)

    Grabbow #1

    Grabbow #2

    Rec/Mum-tal (0-1-0-0-2)

    Wings +OE Duo (0-0-0-4-5)

Mutually exclusive choices: maximum BMADS of (4-0-4/5-4/0-0)

    Due to Poison (no more than 1 of these): BMADS of (4-0-2/3-0-0)

    Bonebolt (4-0-2-0-0)

    PDials (4-0-3-0-0)

    Due to Arsenic (one {or both, if neither of previous two} of these): BMADS of (0-0-2-4/0-0)

    PUgons +Fractal (0-0-2-4-0)

    Light-stall (0-0-2-0-0)

Round 6 Decks to discuss/compare/contrast/enjoy:

    Grabbow #1 (1 Lycan; 0 NM)

    Grabbow #2 (0 Lycan; 1 NM)

    PU-gons +Fractal

    Rec/Mum-tal

    Lightning (use against expected PC-heavy)

     http://dek.im/d/z452g52tz7542z561qz2622624625z163az171380i8pu

    Dim's (other cases)

    http://dek.im/d/z252g52h52tz854261oz461tz2622624z363az171380d8pu

    Bonebolt

    PDials

    Wings +OE Duo

    Light/Death Stall

    Leftovers or "suicide" Mono-death?

    Hopefully not, but might need to in Round 6...

    Grabbow #3

    <discard after Round 5>

    Dark Duo

    <discard after Round 5>

    Plaguewall

    Light-stall is better

    Discotek

    <discard after Round 3>

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PDSTC Note:  Per Helston, Penalty <then> Discard <then> Salvage <then> Transmute <then> Conversion (on Main Vault).
http://elementscommunity.org/forum/war/war-7-rules/msg1105004/#msg1105004
Main Vault

    Conversion

    Any card into in-element Pillar or Pendulum (at 1-to-1 ratio limit 24 per round)

    Transmutation

    Up to 2 cards of Salvage into in-element (at 1-to-1 ratio limit maximum 6 of that card)

Spoils Vault

    Transmutation

    Any off-element into in-element (at 1-to-1 ratio limit maximum 12 of that card)

    Any off-element into off-element (at 2-to-1 ratio limit maximum 6 of that card)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Un-official Spoils-vault standings (top 4 make it to round 9): (vault number)
1. Aether - 132 - (413)*
2. Time - 102 (219)*
3. Air - 96 (267)*
4. Earth - 90 (263)*
~~~~~~~~~~~~~
5. Death - 90 (236)
6. Darkness - 90 (178)
7. Entropy - 90 (159)*
8. Gravity - 81 (195)
9. Fire - 66 (187)
10. Life - 60 (59)
11. Light - 48 (179)*
12. Water - 45 (81)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*Decks Note* Most decks can have Dragon(s) in place of missing Nymphs if you do not have the Nymphs.  Also, I consider the following for importance on Death Card upgrades is Recluse > Arsenic > Deadly Poison > Bonewall  {This list is flexible depending on the deck type and purpose of the build.}
Simulator for basic deck testing: http://elementscommunity.org/tools/xenocidius/simulator/
STALLS (8-6)

    PDials (0-1) R3 L;

    minimum 6 ups

    Base - http://dek.im/d/z952gz552oz252qz352r534z57q98pq

    wings deck (2-2) R1 L; R2 L; R3 W (by forfeit); R4 W

    bonebolt (1-1) R2 L; R5 W;

    pandebonium (1-2) R1 L; R2 W; R4 L; <discarded after R4>

    plaguewall

    PU-gons (3-0) R1 W; R2 W; R3 W;

    Light/Death Stall <built after R4> (1-0) R5 W;

DOMIN / CTRL / DENIAL (1-5)

    Darkness duo (1-3) R1 L; R3 L; R4 W; R5 L; <discarded after R5>

    Discotek (0-2) R1 L; R3 L; <discarded after R3>

RUSH (6-4)

    Monodeath (0-2) R2 L; R4 L;

    Grabbow (6-2) R1 W; R2 W; R3 W; R4 #1 W; R4 #2 W; R5 #1 W; R5 #2 L; R5 #3 L

    #1 - http://dek.im/d/4vhz54vjz452gz152qz152rz1542z35905c15onz3713z17dm8pm

    #2 <built after R3> - http://dek.im/d/z54vjz452gz152qz152rz152tz1542z35905c15f65v161qz17137dm8pm

    #3 <built after R4> <discarded after R5>- http://dek.im/d/z44vjz352gz152q52rz254255tz35905c15f65v161qz471371b8pm

    Aether Duo Fracluse (0-0)

    2 ups - http://dek.im/d/z352g52hz252qzC542z561tz1622z17138pu

    new version with lightnings/dims - http://dek.im/d/z352g52hz8542z261qz461tz2622z263az27138pu

    new version with dims - http://dek.im/d/z352g52hz9542z561tz3622z263az27138pu

    new version with lightnings - http://dek.im/d/z352g52h52rzB542z561qz3622z27138pu

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Round 4 matchups
********************************************************************************
* Please begin coordinating your match with the player listed below!! *
* (15:00 GMT Monday ~ 15:00 GMT Thursday are match playing phase) *
********************************************************************************
Death Gen. (Wings + OE Duo 9-ups R4) rob77dp vs [Life] mathman101
WIN 3-0 (+20 salvage +6 spoils)
http://elementscommunity.org/forum/round-4-249/(death-gen)-rob77dp-3-0-mathman101-(life-sld)/
Death Sld. (Pandebonium R4) xyan vs [Aether] mrpaper
LOSS 1-3 (-27 discard)
http://elementscommunity.org/forum/round-4-249/mrpaper-sld-(aether)-3-1-(death)-xyan-sld/
This is probably bye-bye Pandebonium... :'(
Death Lt. (Dark Duo 6-ups R4) Fippe94 vs [Darkness LT] bogtro
WIN 3-1 (+20 salvage +6 spoils)
http://elementscommunity.org/forum/round-4-249/(death-lt)-fippe94-3-1-bogtro-(darkness-lt)/
Death Sld. (Grabbow #2 R4) ralouf (sub'd by Fippe) vs [Time] PoLdeR
WIN 3-0 (+20 salvage +6 spoils)
http://elementscommunity.org/forum/round-4-249/(death-sld)(subbed-by-fippe94)-ralouf-3-0-polder-(time-sld)/
Gogogo 3 grabbows 2 pdials and 2 pugons, no need for any other decks
Death Sld. (Grabbow #1 R4) xn0ize vs [Water] Drake_XIV
WIN 3-2 (+20 salvage +6 spoils)
http://elementscommunity.org/forum/round-4-249/(death-soldier)-xn0ize-3-2-drake_xiv-(-water-soldier)/
Death Sld. (Mono-death 9-ups R4) CuCN vs [Fire] Gen. inthisroom
LOSS 0-3 (-27 discard)
http://elementscommunity.org/forum/round-4-249/(fire)-inthisroom-3-0-cucn-(death)/
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Round 3 matchups
Death Gen (Dark Duo 9-ups R3) rob77dp vs [Air] Chapuz - LOSS 0-3 (-18 discard)
http://elementscommunity.org/forum/round-3-248/%28air-sld%29-chapuz-3-0-rob77dp-%28death-gen%29/
Death Sld (PU-gons w/ Fractal R3) xyan vs [Light] MegroN - WIN 3-0 (+18 *salvage +6 spoils)
http://elementscommunity.org/forum/round-3-248/%28death-sld%29-xyan-3-%28light-sld%29-megron-0/
Death Sld (Discotek 5-ups R3) Fippe94 vs [Gravity] w4sh1ng7on - LOSS 2-3 (-18 discard)
http://elementscommunity.org/forum/round-3-248/%28gravity-sld%29-w4sh1ng7on-3-2-fippe94-%28death-sld%29/
Death Sld (Wings + OE Duo R3) ralouf vs [Earth] LT Afdarenty - WIN 3-0** (+18 salvage +6 spoils)
(http://elementscommunity.org/forum/round-3-248/(earth-sld)-afdarenty-(omegareaper7)-3-1-(death-sld)-ralouf/msg1105710/#msg1105710)
http://elementscommunity.org/forum/round-3-248/%28earth-sld%29-afdarenty-%28omegareaper7%29-3-1-%28death-sld%29-ralouf/
Death Sld (Grabbow 5-ups R3) xn0ize vs [Water] Scaramanga - WIN 3-2 (+18 salvage +6 spoils)
http://elementscommunity.org/forum/round-3-248/%28death-soldier%29-xn0ize-3-2-scaramanga-%28-water-soldier%29/
Death Lt (PDials w/Sanct's R3) CuCN vs [Entropy] majofa - LOSS 1-3 (-18 discard)
http://elementscommunity.org/forum/round-3-248/(entropy)-majofa-3-(light-lt)-cucn-1/
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Round 2 matchups
Death Gen. (rob77dp) Grabbow 9-ups R2 vs omegareaper :earth - WIN 3-1 (+12 salvage +6 spoils)
http://elementscommunity.org/forum/index.php/topic,51815
Death Sld. (xyan) Pandebonium R2 vs Avenger :aether - WIN 3-0 (+12 salvage +6 spoils)
http://elementscommunity.org/forum/index.php/topic,51831
Death Sld. (Fippe94) Mono-death 3-ups R2 vs w4sh1ng7on :gravity - LOSS 2-3 (-12 discard)
http://elementscommunity.org/forum/index.php/topic,51837
Death Sld. (ralouf) Bonebolt R2 vs Spielkind :entropy - LOSS 0-3 (-12 discard)
http://elementscommunity.org/forum/index.php/topic,51795
Death Lt. (xn0ize) Wings Duo R2 vs Gen PlayerOa :time - LOSS 0-3 (-12 discard)
http://elementscommunity.org/forum/index.php/topic,51820
Death Sld. (CuCN) PU-gons R2 vs BeefSupreme :air - WIN 3-1 (+1 relic +12 salvage +6 spoils)
http://elementscommunity.org/forum/index.php/topic,51784
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Round 1 matchups
* Please begin coordinating your match with the player listed below!! *
Death Gen. (Discotek rob77dp) vs Regyptic :darkness - LOSS 0-3 (-6 Discard)
http://elementscommunity.org/forum/index.php/topic,51691
Death (Wings xyan) vs skyironsword :life - LOSS 2-3 (-6 Discard)
http://elementscommunity.org/forum/index.php/topic,51597
Death (Pandebonium Fippe94) vs AvusXIV :fire - LOSS 1-3 (-6 Discard)
http://elementscommunity.org/forum/index.php/topic,51633
Death (Dark Duo ralouf LT) vs Chapuz (sub by BeefSupreme) :air - LOSS 1-3 (-6 Discard)
http://elementscommunity.org/forum/index.php/topic,51693
Death (PU-gons xn0ize) vs Drake_XIV :water - WIN 3-2 (+6 Salvage +6 Spoils)
http://elementscommunity.org/forum/index.php/topic,51627
Death (Grabbow CuCN) vs ji412jo :light - WIN 3-0 (+2 relics +6 Salvage +6 Spoils)
http://elementscommunity.org/forum/index.php/topic,51589
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Write your name with your own color in this list so everyone knows each other's colors.
I added times (UTC) from the war apps

    xn0ize 13-17 1 nymph.

    ralouf 19-00 5 death marks 3 nymphs

    CuCN 01-08 no marks 1 nymph

    Fippe94 15-22    no marks, 1 death nymph

    xyan 16-04 no marks or nymphs :(

    rob77dp 03-06 0 death marks, 2 grey nymph
« Last Edit: December 08, 2013, 03:26:58 am by rob77dp »
Death War #12/TBD TTG Brawl #6/1st Death War #10/9th GP Brawl #5/6th Death War #9/9th MoL Brawl #4/3rd Water War #8/7th DDD Brawl #3/3rd*Death War #7/5th*Death War #6/11th

Offline rob77dpTopic starter

  • Master of Death
  • *
  • ******
  • Posts: 2861
  • Country: us
  • Reputation Power: 59
  • rob77dp is truly a Titan, worthy of respect and acknowledgement.rob77dp is truly a Titan, worthy of respect and acknowledgement.rob77dp is truly a Titan, worthy of respect and acknowledgement.rob77dp is truly a Titan, worthy of respect and acknowledgement.rob77dp is truly a Titan, worthy of respect and acknowledgement.rob77dp is truly a Titan, worthy of respect and acknowledgement.rob77dp is truly a Titan, worthy of respect and acknowledgement.rob77dp is truly a Titan, worthy of respect and acknowledgement.rob77dp is truly a Titan, worthy of respect and acknowledgement.rob77dp is truly a Titan, worthy of respect and acknowledgement.rob77dp is truly a Titan, worthy of respect and acknowledgement.
  • Am I back?!? Time zone US Central -5/-6GMT
  • Awards: Slice of Elements 13th Birthday Cake14th Trials - Master of DeathWeekly Tournament Winner (2020.08.16.)Slice of Elements 11th Birthday CakeSlice of Elements 10th Birthday CakeWinner of Team PvP #812th Trials - Master of DeathWinner of 12 Lives #4Slice of Elements 9th Birthday CakeSlice of Elements 8th Birthday CakeForum Brawl #6 Winner - The Tentacle's Grip10th Trials - Master of DeathWeekly Tournament WinnerSlice of Elements 7th Birthday CakeTeam Competition - The Spy Who EMed MeGold Donor9th Trials - Master of DeathSlice of Elements 6th Birthday CakeSlice of Elements 5th Birthday Cake7th Trials - Master of Death
Re: Titanpad Posterity Post (Old stuff from the pad) https://elementscommunity.org/forum/index.php?topic=51566.msg1107295#msg1107295
« Reply #2 on: November 04, 2013, 04:19:29 pm »




Spoiler for 2013 - NOVEMBER - 17th:
2013 - NOVEMBER - 17th

*WIN with KITTY OF DEATH POWA bonewalls humility, lose with grace*


Other teams' decks:

http://elementscommunity.org/forum/index.php/topic,51600

RULES: http://elementscommunity.org/forum/war/war-7-rules/

RELICS: http://elementscommunity.org/forum/index.php/topic,51775

Current = 0 relics


Round 5 matchups (Note: 3W 3L or better req'd to maintain 6 active players!)


********************************************************************************

* Please begin coordinating your match with the player listed below!! *

* (15:00 GMT Sunday ~ 15:00 GMT Wednesday are match playing phase) *

********************************************************************************


•Bonebolt 9-ups vs Time

http://dek.im/d/z752gz252r534z2542z561q622z5718z171a71b8pu

•Grabbow 1 6-ups vs Fire

http://dek.im/d/4vhz54vjz452gz152qz152rz1542z35905c15onz3713z17dm8pm

•Lightstall 6-ups vs Life > mod -1 Death Pendulum (16/40 quanta suffices)

http://dek.im/d/z152lz452pz152qzF542z25liz55lmz57q98pq

•Grabbow 2 3-ups vs Darkness

http://dek.im/d/z54vjz452gz152qz152rz152tz1542z35905c15f65v161qz17137dm8pm

•Grabbow 3 6-ups vs Aether

http://dek.im/d/z44vjz352gz152q52rz254255tz35905c15f65v161qz471371b8pm

•Dark Duo 3-ups vs Gravity

http://dek.im/d/z652gz352h52rz452tz45425uoz25up5v17137ta7tb8pt


What combinations are possible with some modding without making a weak play (anything not mentioned above):

•1: bonebolt, grabbow 1, lightstall, grabbow 2, grabbow 3, dark duo

•2: wings, pdials, lightstall, grabbow 2, grabbow 1, dark duo

•3: bonebolt, grabbow 1, PUgons, grabbow 2, lightstall, dark duo

•4: bonebolt, grabbow 1, PUgons, grabbow 2, grabbow 3, dark duo

•monodeath could be possible with suicide vs aether

•monodeath scraps could be possible, but weak play compared to other options vs time unless proved comparable to our previous monodeath


Death Gen. (deckname) rob77dp vs [Time] S2xaT5No (+3 ups)

?match-time?

http://elementscommunity.org/forum/team-death/death-s-t-d-c-p/msg1107606/#msg1107606


Xyan's notes on vs Time:

•Less likely decks are:

◦Lightstall (discard should kill it, we have too many strong decks vs it)

◦Grabbow and Timebow (maybe, they will either lose too many novae, or pretty much all their graboids, grabbow's best matchups are only pure rng, timebow won't be used if they suspect us rushing)

◦Earth Duo (unless graboids are saved instead of novae and a shrieker rush with RT is made, as its best matchups are only pure rng)

◦UGdials (if they suspect us rushing, it won't be used, if they suspect stall, it will be used)

◦MonoTime (we have too many strong decks vs this)

◦PDials (we have too many strong decks vs this)

•More likely decks are:

◦Ghostal (only if they suspect rush, or have a mod to kill stalls)

◦Timebow (see above for less likely reasons, timebow or simply the purify being saved could beat our stall if they suspect it)

◦UGdials (see above)

◦Phardims (rng matchups vs stall, rng matchups with small advantage to them vs rush)

◦Ghostmare (obvious - also 9 ups like in R4 is super strong such that dark duo will have huge issues where it has small advantage at 3 or 6 vs up to 6 ups)

◦RoL/Hope (worst matchup vs us that they know of is pure rng now that pande is gone)

•Access to decks from salvage R4 are:

◦deflags x4, fog x2, air nymphs x5, OE x2 (should they not lose too much bow fuel to stop running bows, deflags and fog = bow fuel)

◦deflags x4, phoenix x4, fractal x4 (see above, also fractal for ghostal fuel)

◦steal x2, NM x2, vamp dagger x2 (ghostmare fuel)

•Our options are based on mindgating:

◦A) we mindgate they do not use phardims, ghostal, or rol/hope (although those will still be rng-based matchups with very minimal advantage to time at worst).

◾Here we use MonoDeath, which includes the following matchup values vs all of time's decks (5/10 = game is based completely on rng, 6/10 = based on rng with small advantage to us): Ghostal 4-5/10, MonoTime 6-8/10, Timebow 7-8/10, UGdials 9/10, Light Duo 9/10, Earth Duo 7/10 (if there is a graboid/RT rush, i would suspect 5-6/10), Phardims 4/10, Ghostmare 5/10, Grabbow 5-8/10, Pdials 8-9/10, RoL/Hope 4-5/10.

◦B) we mindgate they do not use ghostmare, rol/hope, or pdials.

◾Here we use Wings, which includes the following matchup values vs all of time's decks: Ghostal 8/10, MonoTime 8-9/10, Timebow 6-7/10, UGdials 5-6/10 (needs testing), Light Duo 8-9/10, Earth Duo 8/10 (if there is a graboid/RT rush, i would suspect 7-9/10), Phardims 5/10, Ghostmare 3-5/10 (9 ups is 3/10), Grabbow 7-8/10, Pdials 3/10 or 9/10 (R4 version is 3/10), RoL/Hope 2/10.

◦C) we mindgate they do not use timebow (with discords and purify, which disco is a very likely discard), or rol/hope (rng-based, but fractal mod should improve this).

◾Here we use BoneBolt, which includes the following matchup values vs all of time's decks: Ghostal 9/10, MonoTime 6-7/10, Timebow 3-5/10, UGdials 6/10 (needs testing), Light Duo 8-9/10, Earth Duo 6/10 (if there is a graboid/RT rush, i would suspect 6-8/10), Phardims 7/10, Ghostmare 6-8/10, Grabbow 8-9/10, Pdials 6-8/10, RoL/Hope 4-5/10. As I mentioned above

•Time's other matchups are dark, earth, air (+3 ups), entropy (time +3 ups), fire (+3 ups), but no generals except rob.

•Really surprising results from my research, since last round's research looked very negative, especially from option C. Still needs some discussion as to what mindgate option because leaving this to "whatever choice is left" could prove fatal.

•XYAN'S OPINION: Bonebolt > MonoDeath (pre-discard power) > Wings >> MonoDeath (weak compared to pre-discard). This is really good info for our deck choices, as even the worst option in my opinion is still a good choice overall. The main issue is that Hope deck (which a lucky fractal on dragon on turn following bolting down some light-generating creatures could overcome in bonebolt). I really really like bonebolt here, but that would force us to use all 3 grabbows if Life gets Lightstall (1-2 with grabbow would hurt us a lot, 0-3 would kill our grabbows).


Death pos. (deckname) xyan (+3 ups) vs [Fire] 10 men

?match-time?

http://elementscommunity.org/forum/team-death/death-s-t-d-c-p/msg1107606/#msg1107606


Xyan's notes on vs Fire:

•Less likely decks are:

◦Earth Duo (R4 was mod to counter life, we have too many strong decks vs this, discard threat)

◦Immorush (maybe, losses including R3 loss)

◦Poisonfire (losses including R3, no matchups for them better than pure rng-based)

◦All forms of bolt OTK (we have too many strong decks vs this, assuming they think we are smarter than stalling vs a bolt OTK again)

•More likely decks are:

◦Monofire (most likely creature-based when looking at matchup favorabilities, but still better for us, only reason would be sloughing it off vs us to make better decks vs other matchups)

◦Fractix with dims (only decent deck we have vs this is dark duo and new plaguewall, but maybe not depending on if they need it for other matchups)

◦Grabbow (maybe not looking below at their other matchups, but our only decent deck we have vs this is bonebolt as it is slightly better than all versions of our grabbow)

◦Immorush (maybe not according to info above, would be similar case as monofire, all matchup possibilities we've shown are rng-based)

•Access to decks from salvage R4 are:

◦3 decks that gave bws and poison for Ragewall and Poisonfire (also found here some death creatures and pandemonium, but not viable enough to not use as conversion)

◦NT (doubt it is even considered)

◦Novabow fuel missing graboids (Immorush without much immo), discord and pharaohs (seemingly no use for), purify and 2 explosions

•Our options are based on mindgating:

◦A) we mindgate they do not use Grabbow or include a purify (in non-grabbow wouldn't be a good enough deck) or discord (???), or we mindgate fractix with dims.

◾Here we use pdials or plaguewall (pdials is more susceptible to deflags unless doubledial when expecting it, while plaguewall has issues with golems), which includes the following matchup values vs all of fire's decks (5/10 = game is based completely on rng, 6/10 = based on rng with small advantage to us): Monofire Control 7/10, Fractix with dims 6/10, Monofire Bolts 7-8/10, Grabbow 3-4/10, Immorush 5-6/10, Firestall 6-7/10, Monofire Creatures 6-8/10, Poisonfire 6/10, Earth Duo 8/10. Plaguewall is slightly better vs fractix, while pdials is slightly better vs Grabbow and poisonfire.

◦B) we mindgate they do not use bolt OTK or fractix with dims, or we take the risk while expecting they use Grabbow but without that purify.

◾Here we use bonebolt (find info above why bolt OTK is less likely), which includes the following matchup values vs all of fire's decks: Monofire Control 6-7/10, Fractix with dims 4/10, Monofire Bolts 5/10 (research says R1 loss was rng but 7/10 for us, but I see it dependant on who has the better quanta start and draw chance of poison/boltsandquanta), Grabbow 5-6/10 (3-5/10 if purify is in it, but this might be more if lightning is played smartly), Immorush 8/10 (6-7/10 if purify is in it, but might be better vs purify than my rating due to 6 lightnings vs 6 golems), Firestall 5-6/10, Monofire Creatures 5-6/10 (if golems instead of nixes this should be more), Poisonfire 5/10, Earth Duo 9/10.

◦C) we mindgate they do not use fractix with dims or grabbow, as a plus discos popping up wont hurt at all in this mindgate.

◾Here we use a Grabbow (seemingly #2 > #1 > #3 in this matchup), which includes the following matchup values vs all of fire's decks (will use [#1/#2]/10 to show differences, not including #3 because that is basically if we dont have ability to use #1 or #2 at all): Monofire Control 6-7/10, Fractix with dims [3/4]/10, Monofire Bolts 7-9/10, Grabbow 3-5/10, Immorush 5/10, Firestall [8-9/7]/10, Monofire Creatures 6-7/10, Poisonfire 6/10, Earth Duo 6/10.

•Fire's other matchups are earth, entropy (+3 ups), aether, gravity, time (+3 ups), but no general. This is a really tough round for fire comparing to the past rounds.

•This matchup should look a tad better since I did my research with 3 ups instead of 6. Either way, this matchup might be one of our last mindgate choices as deck choices are very flexible and we may need to choose one of them without even mindgating based on what we need elsewhere.

•XYAN'S OPINION: PDials or Plaguewall > Grabbow #2 (2nd choice is 1, and #2 at dark would force #1 here) > Bonebolt. While PDials or Plaguewall seem to be a better choice than grabbow thanks to fractix, grabbow will wreck them both, and Bonebolt should be a stronger play vs Time (except if Hope comes up and I'm wrong about the fractalled dragon the turn after bolt spamming light-generators); however, if MonoDeath or Wings is vs Time then we could PDials or Plaguewall here.


Death pos. (deckname) Fippe94 vs [Life] mathman101 (+3 ups)

?match-time?

http://elementscommunity.org/forum/team-death/death-s-t-d-c-p/msg1107606/#msg1107606

***Life can still field Adrena-Psions***


Xyan's notes on vs Life:

•Less likely decks are:

◦Devtosis (maybe, we have many strong decks vs this but they may see it as their best deck left)

◦Nymphs/Spirits (discard should have killed this, but Spirits are still totally possible, as is 1 purify)

◦Frogtal (we have many strong decks vs this and discards mean they would have to choose between this and adrenapsions or PUgons)

◦Gravy duo (havent seen recently and we have many strong decks vs this)

◦Light Duo (decent deck vs wings, but issues elsewhere, also discards will hurt its chances being used at all)

•More likely decks are:

◦Grabbow (beat us before, havent seen recently, mostly a bad play but if they expect us to try to mindgate adrenapsions they could use this here instead)

◦Spirits-based deck (this is a scraps deck, but could cause issues in some matchups)

◦Adrenastaves (many strong matchups for them, but discard issue could limit chance)

◦Adrenapsions (would beat wings, they heard us discussing we feared it, dims could make this strong too)

◦Adrenavamps (maybe, but all their matchups are somewhat weak due to rng at based)

◦PUgons (with dims could cause big issues, silence could make TTK easy but they could have lost silences in discard)

◦Light Duo (see less likely section)

◦Devtosis (see less likely section)

•Access to decks from salvage R4 are:

◦dim shields and lightnings

◦fractal x2 and PU x2 to save PUgons and/or adrenapsions, along with Frogtal

◦fire cards, but not really much of an improvement on their fire duo at all

•Our options are based on mindgating:

◦A) we mindgate they do not use nymphs/spirits or aether duo with TTK power (silence, PU, fractal).

◾Here we use lightstall, which includes the following matchup values vs all of life's decks (5/10 = game is based completely on rng, 6/10 = based on rng with small advantage to us): Devtosis 9/10, Grabbow 6-8/10, Nymphs/Spirits 2/10, Adrenastaves 10/10 (assuming our deck size > theirs), Adrenapsions 9/10, Frogtal 4-6/10 (based on mod), Gravy Duo 9/10, Adrenavamps 8/10, PUgons 3-5/10 (based on mod), Light Duo 10/10 (assuming our deck size > theirs), Fire Duo 9/10.

◦B) we mindgate they do not use adrenastaves or dimshields (although could maybe beat the 4 dims with this deck choice)

◾Here we use Grabbow (#1 > #2, no #3 due to dimshield threat), which includes the following matchup values vs all of life's decks: Devtosis 9/10, Grabbow 6-7/10, Nymphs/Spirits 4-6/10, Adrenastaves 1-2/10, Adrenapsions 7-8/10 (needs testins with dims), Frogtal 7-8/10 (needs testing with dims), Gravy Duo 8/10, Adrenavamps 6/10, PUgons 8/10 (needs testing with dims), Light Duo 7/10, Fire Duo 6/10. (Dark Duo will have similar results here, but likely needed more elsewhere)

◦C) we mindgate they do not use adrenapsions or aether duos that include dimshields AND silence.

◾Here we use PUgons, which includes the following matchup values vs all of life's decks: Devtosis 5-6/10, Grabbow 5-6/10, Nymphs/Spirits 7-8/10, Adrenastaves 5-6/10, Adrenapsions 2-3/10, Frogtal 7-9/10 (needs testing with dims), Gravy Duo 7/10, Adrenavamps 5/10, PUgons 8/10 (needs testing with dims), Light Duo 5/10 (OTK makes this more like 7/10, just reliant on quanta), Fire Duo 8/10.

◦D) we mindgate they do not use light duo, adrenapsions, or PUgons with dimshields.

◾Here we use Wings, which includes the following matchup values vs all of life's decks: Devtosis 7-8/10, Grabbow 6-7/10, Nymphs/Spirits 6-8/10, Adrenastaves 6-8/10, Adrenapsions 4-5/10, Frogtal 9/10 (needs testing with dims), Gravy Duo 5-6/10, Adrenavamps 6/10, PUgons 7/10 (needs testing with dims), Light Duo 3/10 (2or3TK should fix this to like 7/10), Fire Duo 5/10.

•Life's other matchups are air (life +3 ups), aether, light, but no general. With their last round being bad and getting +3 ups here, expect them to not slough off against us.

•Could be a really good matchup for us, unless we make a mindgate mistake and get "that one deck that counters this". Their +3ups won't change this matchup much at all, same results or they will have a bit less issue with rng matchups. Some data provided in values could be slightly less as I took from used decks as-is.

•XYAN'S OPINION: Lightstall or PUgons (lightstall if adrenapsions expected, PUgons if they somehow kept nymphs/spirits and play it again, if silence isnt discarded somehow then it could give either trouble) > Wings > Grabbow. Honestly, adrenapsions is a likely deck especially since it counters wings, while the counters to lightstall are very unlikely. Only dispute here is whether or not Lightstall is needed elsewhere.


Death pos. (deckname) ralouf vs [Darkness] bogtro (+3 ups)

?match-time?

http://elementscommunity.org/forum/team-death/death-s-t-d-c-p/msg1107606/#msg1107606


Xyan's notes on vs Darkness:

•Less likely decks are:

◦Vamptal (maybe, lost R4 so 2/3 of key combo cards will be discarded)

◦Death Duo (maybe, only decent as choice vs monodeath and dark duo)

◦Devquakebow (maybe, has lost a lot including R4 but could still be done with 3-4 EQs saved)

◦Reverse Duo (we have too many strong decks vs this)

◦Wings Duo (we have too many strong decks vs this)

◦Dragon Blitz (we have too many strong decks vs this)

•More Likely decks are:

◦Grabbow (least likely thanks to loss we gave it)

◦Vamptal (strong vs us but see above)

◦Devquakebow (strong vs us but see above)

◦Monodark (maybe)

◦Devtal (obvious)

◦Entropy Duo (every single matchup possibility we have that they know of is rng-based)

◦Death Duo (only if they plan on us using monodeath or dark duo).

•Access to decks from salvage R4 are:

◦PUgons (at most 3 dims based on discard, but unlikely to have dims)

◦more grabbow, CC for air duo (could be enough to make wings a likely deck)

◦Mods likely to cause issues are: dims (likely to be discarded) into devtal or PUgons, any combination of devs/disco/EQ, or simply inclusion of devs.

•Our options are based on mindgating:

◦A) we mindgate they do not use grabbow or PUgons+fractal or reverse duo.

◾Here we use lightstall, which includes the following matchup values vs all of dark's decks (5/10 = game is based completely on rng, 6/10 = based on rng with small advantage to us): Death Duo 9/10, Dragon Blitz and PUgons+fractal 1/10, Reverse duo 0/10, Grabbow 2-6/10 based on version, Devquake/Devquakebow 6-7/10, Vamptal 8/10 (needs confirmation), MonoDark 5/10, Wings Duo 6/10 (if with salvaged cc 7/10), Devtal 8/10 (needs confirmation), Aether Duo 8/10 (needs confirmation), Entropy Duo 6/10.

◦B) we mindgate they do not use Devquakes or discos.

◾Here we use bonebolt (needs testing vs their salvage possible PUgons+fractal), which includes the following matchup values vs all of dark's decks: Death Duo 8-9/10, Dragon Blitz 8/10, Reverse Duo 9/10, Grabbow 6/10, Devquake/Devquakebow 2-3/10, Vamptal 6/10, MonoDark 4/10, Wings Duo 8/10, Devtal 4-5/10, Aether Duo 9/10, Entropy Duo 3-4/10.

◦C) we mindgate they do not use Vamptal with dims, or dims elsewhere or wings with cc.

◾Here we use a Grabbow (I will show differences as [#1/#2/#3]/10), which includes the following matchup values vs all of dark's decks: Death Duo 6/10, Dragon Blitz or PUgons without dims [8/7/6]/10, Reverse Duo 5-6/10, Grabbow 5-7/10, Devquake/Devquakebow 7-8/10, Vamptal [2-3/4/3-4]/10, MonoDark [6/6/5]/10, Wings Duo 4-5/10, Devtal 7/10, Aether Duo 6/10, Entropy Duo [6/6/5]/10.

◦D) we mindgate they do not use Devquakebow or Death Duo.

◾Here we use Dark Duo again, which includes the following matchup values vs all of dark's decks: Death duo 3/10, Dragon Blitz or PUgons 7/10, Reverse Duo 7/10, Grabbow 5-7/10, Devquake/Devquakebow 4-5/10, Vamptal 5/10, MonoDark 5/10, Wings duo 5/10 (if there is cc would have to go for OTK or steal OE and slow play damage and probably a 4/10), Devtal 6/10, Aether Duo 5/10, Entropy Duo 5/10.

•Darkness's other matchups are air (dark +3 ups), aether general (dark +3 ups), light, time.

•This matchup has overlapping situations for certain choices, but still needs discussion of what we would like to play, however this is very flexible situation if we need decks elsewhere. Them getting +3 ups means ratings could be a tad bit lower (did research based on previously used decks as-is)

•XYAN'S OPINION: Grabbow #2 (1 then 3) > Dark duo >> Bonebolt > Light duo. Due to my other opinions, Grabbow #2 is my solid choice. I just hope vamptal (discard threat from their loss), dims (but 2 explo helps), or wings with cc (i personally doubt) don't show up, or the 4-5/10s are enough to pull through it. If discussion finds this to be the wrong mindgate choice, this could take dark duo and gravity could take grabbow.


Death pos. (deckname) xn0ize (+3 ups) vs [Aether] mrpaper

?match-time?

http://elementscommunity.org/forum/team-death/death-s-t-d-c-p/msg1107606/#msg1107606


Xyan's notes on vs Aether:

•Less likely decks are:

◦fractix (loss R4 could mean discard, we have many decks it is weak against except if it has dims)

◦AMPUgons (2 losses with 1 in R3 could mean discard)

◦PUgrabbow (maybe due to number of decks we have strong vs it)

◦DeathDuo (maybe due to number of decks we have strong vs it)

◦Mono Aether (they will throw psiontal at us instead of this).

•More Likely decks are:

◦psiontal (beat us and we have no clear answer)

◦hope (not seen recently and pandebonium could be seen as gone easy)

◦lightstall (worse situation than psiontal)

◦gravy duo (almost as bad situation as psiontal).

•Access to decks from salvage R4 are:

◦grabbow

◦death duo

◦light stall

◦disquake

◦Mods likely to cause issues are: any deck adding dims, PU to counter PUgons.

•Our options are based on mindgating:

◦A) we mindgate psiontal/dims/gravyduo.

◾Here we use a grabbow (1 or 2 in this matchup thanks to 2 deflags, but still unlikely to beat the mindgate), which includes the following matchup values vs all of aether's decks (5/10 = game is based completely on rng, 6/10 = based on rng with small advantage to us): Psiontal dims 4/10, Psiontal no dims 6/10, PUgrabbow 6-8/10 based on version, AMPUgons 1/10, hope 3/10, death duo 5/10, gravy duo 5-6/10, MonoAether 5/10, Lightstall 2/10, and Fractix 7/10.

◦B) we mindgate hope/lightstall.

◾Here we use light duo, which includes the following matchup values vs all of aether's decks: Psiontal 3/10 (thought 5/10 but seems to be should-be-loss), PUgrabbow 4-6/10, AMPUgons 9/10, hope 9/10 (may be wrong based on fractal use), death duo 9/10, gravy duo 3/10, MonoAether 6/10, Lightstall 10/10 (assuming our deck size > theirs), and Fractix 6/10.

◦C) due to the limited nature of the decks to use for other two options and the success chance of those option, we make a suicide deck.

◾This option sucks though cause it is one of our EC matchups :(, but it may come down to discard cards we don't want to discard or discard cards we would prefer discarding.

•Aether's other opponents are dark(+3 ups), earth, fire, life, gravity(+3 ups), but no general.

•THIS MATCHUP NEEDS SERIOUS DISCUSSION, especially since +3 ups wont help being hard countered.

•XYAN'S OPINION: Lightstall or Grabbow (1 or 2) >> suicide deck. Based on how deckchoices are affected elsewhere, either of these decks played could mean discarding the deck (thankfully grabbow would have to go 0-3 to completely lose it). Option B is the unlikely mindgate with good success if correct, while option A is the really likely one while still having many issues. We should discuss this last as there is the option C here.



Death pos. (deckname) CuCN vs [Gravity] Gen. Laxadarap

Tuesday 1:00 GMT

http://elementscommunity.org/forum/team-death/death-s-t-d-c-p/msg1107606/#msg1107606


Xyan's notes on vs Gravity:

•Less likely decks are:

◦Any air duo except catatitans (several losses including R3 and R4, we have too many strong decks vs all of gravity's mods for this)

◦Overdrive Amargs (we have too many strong decks vs this)

◦DBHbow and DBH, without chargers (we have too many strong decks vs this)

◦Grabbow (they have fuel for 1 I believe, and the matchup is too weak here compared to vs another element)

◦Oty-wall (we have too many strong decks vs this)

•More likely decks are:

◦Chargertal (anything but R1 mod is strong, but not solid vs everything we have due to lots of rng matchups, dimshields)

◦Gaurdtal (similar to chargertal if using dim shields)

◦Catatitans (obvious, most threatening but least likely mod is R2 catatitans, other mods are only good against our stalls)

◦DBHbow and DBH with chargers (obvious but lots of rng matchups)

◦Grabbow with purify (if they are comfortable with chance that our previous matchup fares well for them again)

◦Time Duo (rush that beats our stalls and slows most of our rushes enough)

•Access to decks from salvage R4 are:

◦Grabbow fuel x2

◦Time Duo fuel

◦Steams, crawlers, deflags, rage pots, damage cards from light, nymph queen (all likely conversion fuel)

◦AW (catatitans fuel), druid staves, adrenaline (these two likely conversion fuel)

•Our options are based on mindgating:

◦A) we mindgate they do not use oty-wall or chargertal (chargertal is only mostly rng at worst though).

◾Here we use dark duo, which includes the following matchup values vs all of gravity's decks (5/10 = game is based completely on rng, 6/10 = based on rng with small advantage to us): Oty-eyes 9/10, Overdrive Amargs 9/10, Chargertal 4-7/10, Guardtal 6/10, Catatitans 8/10, DBHgrabbow 6/10, Oty-wall 3-5/10, Wing Chargers 7/10, DBH 5/10, Grabbow 6-7/10, Time Duo 6/10, Air CC 9/10.

◦B) we mindgate they do not use guardtal or chargertal.

◾Here we use MonoDeath, which includes the following matchup values vs all of gravity's decks: Oty-eyes 10/10, Overdrive Amargs 9/10, Chargertal 2-6/10, Guardtal 3/10, Catatitans 6-8/10, DBHGrabbow 8/10, Oty-wall 6-8/10, Wing Chargers 7/10, DBH 6-8/10, Grabbow 5-7/10, Time Duo 6/10, Air CC 9/10.

◦C) we mindgate they do not use R2catatitans or time duo or R2Grabbow.

◾Here we use a Grabbow (I will show differences with [#1/#2/#3]/10), which includes the following matchup values vs all of gravity's decks: Oty-eyes 9/10, Overdrive Amargs 9/10, Chargertal [4-7/5-7/4-7]/10, Guardtal [4/5/5]/10, Catatitans [8/7/7]/10 (R2 is [4/4/3]/10), DBHGrabbow 5/10, Oty-wall 6-7/10, Wing Chargers [5/6/5]/10, DBH [5-6/4-6/4-6]/10, Grabbow 4-7/10, Time Duo [4/3/3]/10, Air CC 8/10.

•Gravity's other matchups are light general (+3 ups), water general (gravity +3 ups), entropy general, fire, aether (gravity +3 ups). I doubt we are anywhere near top priority.

•This matchup isn't as bad as others since we have an option whose worst result with a likely deck is pure rng at worst. Still needs discussion because that such option is an option in other matchups that may be needed. Their 9 ups could make the values I shared a bit less, but if we do LT here the only matchup that will still be at an upped-disadvantage is chargertal basically.

•XYAN'S OPINION: Dark duo > Grabbow #2 (1 or 3 2nd choice) >> MonoDeath. Due to my other opinions, Dark duo is my solid choice. Even if R2 or R4 chargertal or R4 oty-wall shows up, we still have just as much of a chance as them thanks to rng (and not feeding the otys!!!!), plus other chargertals are moderately in our favor. If discussion finds this to be the wrong mindgate choice, this could take grabbow, and dark could take dark duo.




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Round 5 Decks to discuss/compare/contrast/enjoy:

•Grabbow #1 (1 Lycan; 0 NM)

http://dek.im/d/4vhz54vjz452gz152qz152rz152tz1542z35905c15f661qz17137dm8pm

http://dek.im/d/4vhz54vjz452gz152qz152rz1542z35905c15f661qz37137dm8pm

•Grabbow #2 (0 Lycan; 1 NM)

http://dek.im/d/z54vjz452gz152qz152rz152tz1542z35905c15f65v161qz17137dm8pm

•Grabbow #3

http://dek.im/d/z44vjz352gz152q52rz352tz254255tz35905c15v161q71371b7dm8pm

http://dek.im/d/z44vjz352gz152q52rz254255tz35905c15f65v161qz471371b8pm

•PU-gons +Fractal

http://dek.im/d/z252gz352hzB542z361rz461tz171a80i8pu

•Rec-tal

◦6 L'ning http://dek.im/d/z352g52h52rzB542z561qz3622z27138pu

◦3|4 http://dek.im/d/z352g52hzB542z261qz461tz2622z27138pu

◦6 Dim's http://dek.im/d/z352g52hzC542z561tz3622z27138pu

•Bonebolt

http://dek.im/d/z752g52hz252oz152qz452rz2542z561qz27188pu

•PDials

http://dek.im/d/z952gz552oz252qz352r534z57q98pq

•Dark Duo

http://dek.im/d/z652gz352h52rz552tz4542z25up5v17137t87tb8pt

◾eclipse? spiders? -1 Improved Dusk -1 Mummy +1 Eclipse +1 Dusk Mantle spiders even possible with our other decks? if we end up using it as Lt or Gen then -Mummy +Spiders (Gen would have some Dark stuff upped too I think)

•Wings +OE Duo

http://dek.im/d/z652gz352hz152j534z6542z15ol5onz35ooz27138pr

•Plaguewall

http://dek.im/d/z552gz252oz552pz252qz452rz4542z27188pk

•Light/Death Stall

http://dek.im/d/z152lz452pz152qzG542z25liz55lmz57q98pq

◾will have mod of card number based on biggest deck it could face in matchup

•Water/Death Stall



•Light/Time Trio anti-deckout stall

http://dek.im/d/52jz152lz552pz7542z25liz55lmz15roz55t28pq

◾this could still take suggestions, also what 3 ups?

•Refer to Light/Death stall above.

•Leftovers or "suicide" Mono-death?


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

PDSTC Note:  Per Helston, Penalty <then> Discard <then> Salvage <then> Transmute <then> Conversion (on Main Vault).

http://elementscommunity.org/forum/war/war-7-rules/msg1105004/#msg1105004

Main Vault

•Conversion

◦Any card into in-element Pillar or Pendulum (at 1-to-1 ratio limit 24 per round)

•Transmutation

◦Up to 2 cards of Salvage into in-element (at 1-to-1 ratio limit maximum 6 of that card)

Spoils Vault

•Transmutation

◦Any off-element into in-element (at 1-to-1 ratio limit maximum 12 of that card)

◦Any off-element into off-element (at 2-to-1 ratio limit maximum 6 of that card)


Vault links:

(official)

https://docs.google.com/spreadsheet/ccc?key=0AkMokImU4lROdEZGSzhFeUJxVlZCRGY2cHJ1QTZVUHc#gid=52

(unofficial)

https://docs.google.com/spreadsheet/ccc?key=0Apymggcyab3KdHlOSGY2QmI2eUZTbnhnVDZvWE1OTWc#gid=14


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Spoils standings (top 4 make it to round 9): (vault number)

1. Aether - 108 (387)

2. Time - 90 (287)

3. Darkness - 78 (219)

4. Entropy - 78 (200)

~~~~~~~~~~~~~

5. Death - 72 (257)

6. Air - 72 (214)

7. Gravity - 69 (263)

8. Earth - 63 (210)

9. Life - 60 (170)

10. Fire - 54 (255)

11. Water - 39 (61)

12. Light - 27 (119)


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


*Decks Note* Most decks can have Dragon(s) in place of missing Nymphs if you do not have the Nymphs.  Also, I consider the following for importance on Death Card upgrades is Recluse > Arsenic > Deadly Poison > Bonewall  {This list is flexible depending on the deck type and purpose of the build.}


Simulator for basic deck testing: http://elementscommunity.org/tools/xenocidius/simulator/


STALLS (3-2)

•PDials (0-1) R3 L;

◦6 ups - http://dek.im/d/z952g52hz552oz152qz352r534z57q98pq

•wings deck (2-2) R1 L; R2 L; R3 W (by forfeit); R4 W

◦3 ups - http://dek.im/d/z652gz252hz252jz252qz65425oiz45ooz27138pr

•bonebolt (0-1) R2 L;

◦0 ups - http://dek.im/d/z752gz552oz152qz452r534z2542z561q6228pu

•pandebonium (1-2) R1 L; R2 W; R4 L;

◦0 ups - http://dek.im/d/z54vpz852gz552oz152qz452rz25428pj

•plaguewall

◦3 ups - http://dek.im/d/z552gz252oz552pz252qz452rz4542z27188pk

•PU-gons (3-0) R1 W; R2 W; R3 W;

◦0 ups - http://dek.im/d/z252gz352hz152q534zA542z361rz561t8pu


DOMIN / CTRL / DENIAL (1-4)

•Darkness duo (1-2) R1 L; R3 L; R4 W;

◦3 ups - http://dek.im/d/z552gz152hz552tz75425uoz25up5v17137ta7tb8pt

◦6 ups - http://dek.im/d/z552gz252hz452tz5542z25up5v1z27137t87ta7tb8pt

•Discotek (0-2) R1 L; R3 L; <discarded after R3>

◦3 ups - http://dek.im/d/z34vlz852gz252hz552oz4542z27138pj


RUSH (5-2)

•Monodeath (0-2) R2 L; R4 L;

◦3 ups - http://dek.im/d/z652gz252hz552oz152qz152rz6542z27138pk

•Grabbow (5-0) R1 W; R2 W; R3 W; R4 #1 W; R4 #2 W;

◦3 ups - http://dek.im/d/4vhz44vjz452gz152q52rz352tz1542z35905c15on61q71371b7dm8pm

•Aether Duo Fracluse (0-0)

◦2 ups - http://dek.im/d/z352g52hz252qzC542z561tz1622z17138pu

◦new version with lightnings/dims - http://dek.im/d/z352g52hz8542z261qz461tz2622z263az27138pu

◦new version with dims - http://dek.im/d/z352g52hz9542z561tz3622z263az27138pu

◦new version with lightnings - http://dek.im/d/z352g52h52rzB542z561qz3622z27138pu


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Round 4 matchups


********************************************************************************

* Please begin coordinating your match with the player listed below!! *

* (15:00 GMT Monday ~ 15:00 GMT Thursday are match playing phase) *

********************************************************************************


Death Gen. (Wings + OE Duo 9-ups R4) rob77dp vs [Life] mathman101

WIN 3-0 (+20 salvage +6 spoils)

http://elementscommunity.org/forum/round-4-249/(death-gen)-rob77dp-3-0-mathman101-(life-sld)/


Death Sld. (Pandebonium R4) xyan vs [Aether] mrpaper

LOSS 1-3 (-27 discard)

http://elementscommunity.org/forum/round-4-249/mrpaper-sld-(aether)-3-1-(death)-xyan-sld/

This is probably bye-bye Pandebonium... :'(


Death Lt. (Dark Duo 6-ups R4) Fippe94 vs [Darkness LT] bogtro

WIN 3-1 (+20 salvage +6 spoils)

http://elementscommunity.org/forum/round-4-249/(death-lt)-fippe94-3-1-bogtro-(darkness-lt)/


Death Sld. (Grabbow #2 R4) ralouf (sub'd by Fippe) vs [Time] PoLdeR

WIN 3-0 (+20 salvage +6 spoils)

http://elementscommunity.org/forum/round-4-249/(death-sld)(subbed-by-fippe94)-ralouf-3-0-polder-(time-sld)/

Gogogo 3 grabbows 2 pdials and 2 pugons, no need for any other decks


Death Sld. (Grabbow #1 R4) xn0ize vs [Water] Drake_XIV

WIN 3-2 (+20 salvage +6 spoils)

http://elementscommunity.org/forum/round-4-249/(death-soldier)-xn0ize-3-2-drake_xiv-(-water-soldier)/


Death Sld. (Mono-death 9-ups R4) CuCN vs [Fire] Gen. inthisroom

LOSS 0-3 (-27 discard)

http://elementscommunity.org/forum/round-4-249/(fire)-inthisroom-3-0-cucn-(death)/

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Round 3 matchups


Death Gen (Dark Duo 9-ups R3) rob77dp vs [Air] Chapuz - LOSS 0-3 (-18 discard)

http://elementscommunity.org/forum/round-3-248/%28air-sld%29-chapuz-3-0-rob77dp-%28death-gen%29/


Death Sld (PU-gons w/ Fractal R3) xyan vs [Light] MegroN - WIN 3-0 (+18 *salvage +6 spoils)

    * Salvage from our DEATH DECK!

http://elementscommunity.org/forum/round-3-248/%28death-sld%29-xyan-3-%28light-sld%29-megron-0/


Death Sld (Discotek 5-ups R3) Fippe94 vs [Gravity] w4sh1ng7on - LOSS 2-3 (-18 discard)

http://elementscommunity.org/forum/round-3-248/%28gravity-sld%29-w4sh1ng7on-3-2-fippe94-%28death-sld%29/


Death Sld (Wings + OE Duo R3) ralouf vs [Earth] LT Afdarenty - WIN 3-0** (+18 salvage +6 spoils)

** Investigation and ruling by WM's is illegal deck use by Earth per Rule 3.4 'Note'. (http://elementscommunity.org/forum/round-3-248/(earth-sld)-afdarenty-(omegareaper7)-3-1-(death-sld)-ralouf/msg1105710/#msg1105710)

http://elementscommunity.org/forum/round-3-248/%28earth-sld%29-afdarenty-%28omegareaper7%29-3-1-%28death-sld%29-ralouf/


Death Sld (Grabbow 5-ups R3) xn0ize vs [Water] Scaramanga - WIN 3-2 (+18 salvage +6 spoils)

http://elementscommunity.org/forum/round-3-248/%28death-soldier%29-xn0ize-3-2-scaramanga-%28-water-soldier%29/


Death Lt (PDials w/Sanct's R3) CuCN vs [Entropy] majofa - LOSS 1-3 (-18 discard)

http://elementscommunity.org/forum/round-3-248/(entropy)-majofa-3-(light-lt)-cucn-1/

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Round 2 matchups

Death Gen. (rob77dp) Grabbow 9-ups R2 vs omegareaper :earth - WIN 3-1 (+12 salvage +6 spoils)

http://elementscommunity.org/forum/index.php/topic,51815


Death Sld. (xyan) Pandebonium R2 vs Avenger :aether - WIN 3-0 (+12 salvage +6 spoils)

http://elementscommunity.org/forum/index.php/topic,51831


Death Sld. (Fippe94) Mono-death 3-ups R2 vs w4sh1ng7on :gravity - LOSS 2-3 (-12 discard)

http://elementscommunity.org/forum/index.php/topic,51837


Death Sld. (ralouf) Bonebolt R2 vs Spielkind :entropy - LOSS 0-3 (-12 discard)

http://elementscommunity.org/forum/index.php/topic,51795


Death Lt. (xn0ize) Wings Duo R2 vs Gen PlayerOa :time - LOSS 0-3 (-12 discard)

http://elementscommunity.org/forum/index.php/topic,51820


Death Sld. (CuCN) PU-gons R2 vs BeefSupreme :air - WIN 3-1 (+1 relic +12 salvage +6 spoils)

http://elementscommunity.org/forum/index.php/topic,51784

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Round 1 matchups

* Please begin coordinating your match with the player listed below!! *


Death Gen. (Discotek rob77dp) vs Regyptic :darkness - LOSS 0-3 (-6 Discard)

http://elementscommunity.org/forum/index.php/topic,51691


Death (Wings xyan) vs skyironsword :life - LOSS 2-3 (-6 Discard)

http://elementscommunity.org/forum/index.php/topic,51597


Death (Pandebonium Fippe94) vs AvusXIV :fire - LOSS 1-3 (-6 Discard)

http://elementscommunity.org/forum/index.php/topic,51633


Death (Dark Duo ralouf LT) vs Chapuz (sub by BeefSupreme) :air - LOSS 1-3 (-6 Discard)

http://elementscommunity.org/forum/index.php/topic,51693


Death (PU-gons xn0ize) vs Drake_XIV :water - WIN 3-2 (+6 Salvage +6 Spoils)

http://elementscommunity.org/forum/index.php/topic,51627


Death (Grabbow CuCN) vs ji412jo :light - WIN 3-0 (+2 relics +6 Salvage +6 Spoils)

http://elementscommunity.org/forum/index.php/topic,51589

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Write your name with your own color in this list so everyone knows each other's colors.

I added times (UTC) from the war apps

•xn0ize 13-17 1 nymph.

•ralouf 19-00 5 death marks 3 nymphs

•CuCN 01-08 no marks 1 nymph

•Fippe94 15-22    no marks, 1 death nymph

•xyan 16-04 no marks or nymphs :(

•rob77dp 03-06 0 death marks, 2 grey nymph
« Last Edit: December 08, 2013, 03:26:36 am by rob77dp »
Death War #12/TBD TTG Brawl #6/1st Death War #10/9th GP Brawl #5/6th Death War #9/9th MoL Brawl #4/3rd Water War #8/7th DDD Brawl #3/3rd*Death War #7/5th*Death War #6/11th

Offline rob77dpTopic starter

  • Master of Death
  • *
  • ******
  • Posts: 2861
  • Country: us
  • Reputation Power: 59
  • rob77dp is truly a Titan, worthy of respect and acknowledgement.rob77dp is truly a Titan, worthy of respect and acknowledgement.rob77dp is truly a Titan, worthy of respect and acknowledgement.rob77dp is truly a Titan, worthy of respect and acknowledgement.rob77dp is truly a Titan, worthy of respect and acknowledgement.rob77dp is truly a Titan, worthy of respect and acknowledgement.rob77dp is truly a Titan, worthy of respect and acknowledgement.rob77dp is truly a Titan, worthy of respect and acknowledgement.rob77dp is truly a Titan, worthy of respect and acknowledgement.rob77dp is truly a Titan, worthy of respect and acknowledgement.rob77dp is truly a Titan, worthy of respect and acknowledgement.
  • Am I back?!? Time zone US Central -5/-6GMT
  • Awards: Slice of Elements 13th Birthday Cake14th Trials - Master of DeathWeekly Tournament Winner (2020.08.16.)Slice of Elements 11th Birthday CakeSlice of Elements 10th Birthday CakeWinner of Team PvP #812th Trials - Master of DeathWinner of 12 Lives #4Slice of Elements 9th Birthday CakeSlice of Elements 8th Birthday CakeForum Brawl #6 Winner - The Tentacle's Grip10th Trials - Master of DeathWeekly Tournament WinnerSlice of Elements 7th Birthday CakeTeam Competition - The Spy Who EMed MeGold Donor9th Trials - Master of DeathSlice of Elements 6th Birthday CakeSlice of Elements 5th Birthday Cake7th Trials - Master of Death
Re: Titanpad Posterity Post (Old stuff from the pad) https://elementscommunity.org/forum/index.php?topic=51566.msg1109986#msg1109986
« Reply #3 on: November 17, 2013, 01:47:11 pm »




Spoiler for 2013 - NOVEMBER - 7th:
2013 - NOVEMBER - 7th

Other teams' decks:
http://elementscommunity.org/forum/index.php/topic,51600
RULES: http://elementscommunity.org/forum/war/war-7-rules/
RELICS: http://elementscommunity.org/forum/index.php/topic,51775
Current = 0 relics

FYI - Prior to end of War, I plan to scoop up the entirety of the "Posterity Post" into a GDoc for passing along to the next Death Master.  Easy hand-off is if I successfully defend and otherwise I'll just make sure it gets passed along.  :-)

Round 5 matchups (Note: 3W 3L or better req'd to maintain 6 active players!)

********************************************************************************
* Please begin coordinating your match with the player listed below!! *
* (##:00 GMT day ~ ##:00 GMT day are match playing phase) *
********************************************************************************

Death Gen. (deckname) rob77dp vs [element] opponent
?match-time?
http://elementscommunity.org/forum/team-death/death-s-t-d-c-p/msg1107606/#msg1107606

Death pos. (deckname) xyan vs [element] opponent
?match-time?
http://elementscommunity.org/forum/team-death/death-s-t-d-c-p/msg1107606/#msg1107606

Death pos. (deckname) Fippe94 vs [elementLT] opponent
?match-time?
http://elementscommunity.org/forum/team-death/death-s-t-d-c-p/msg1107606/#msg1107606

Death pos. (deckname) ralouf vs [element] opponent
?match-time?
http://elementscommunity.org/forum/team-death/death-s-t-d-c-p/msg1107606/#msg1107606

Death pos. (deckname) xn0ize vs [Watelement] opponent
?match-time?
http://elementscommunity.org/forum/team-death/death-s-t-d-c-p/msg1107606/#msg1107606

Death pos. (deckname) CuCN vs [element] opponent
?match-time?
http://elementscommunity.org/forum/team-death/death-s-t-d-c-p/msg1107606/#msg1107606

R5: element/element/element/element/element/element

•element (xy)
◦deckname - matchup advice
•element (Cu)
◦deckname - matchup advice
•element (Lt. Fippe)
◦deckname - matchup advice
•element (Gen rob)
◦deckname - matchup advice
•element (ralfy)
◦deckname - matchup advice
•element (xn)
◦deckname - matchup advice
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
STDCP Note:  Per Helston, Penalty <then> Discard <then> Salvage <then> Transmute <then> Conversion (on Main Vault).
http://elementscommunity.org/forum/war/war-7-rules/msg1105004/#msg1105004
Main Vault
•Conversion
◦Any card into in-element Pillar or Pendulum (at 1-to-1 ratio limit 24 per round)
•Transmutation
◦Up to 2 cards of Salvage into in-element (at 1-to-1 ratio limit maximum 6 of that card)
Spoils Vault
•Transmutation
◦Any off-element into in-element (at 1-to-1 ratio limit maximum 12 of that card)
◦Any off-element into off-element (at 2-to-1 ratio limit maximum 6 of that card)

Vault links:
(official)
https://docs.google.com/spreadsheet/ccc?key=0AkMokImU4lROdEZGSzhFeUJxVlZCRGY2cHJ1QTZVUHc#gid=31
(unofficial)
https://docs.google.com/spreadsheet/ccc?key=0Apymggcyab3KdHlOSGY2QmI2eUZTbnhnVDZvWE1OTWc#gid=14

Notes for Vault changes after each round in discard/salvage/conversion
based on our current vault (231), we can discard death cards and salvage non-death cards up to 82 vs 0 of the other options before we are at minimum number of death cards for the 50% vault rule. Round 3 involves 108 card changes for salvage/discard. Event cards may change this, but this comparison is our "cushion" for the rule before we are forced to do conversions. unless we want to keep a player threshold, such as the 230 card mark for 6 players, we should do conversions when able as it is a max of 2 per win to prevent late round issues with the cushion mentioned above, or just build some decks around salvages

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Spoils standings (top 4 make it to round 9): (vault number)
1. Aether - 108 (387)
2. Time - 90 (287)
3. Darkness - 78 (219)
4. Entropy - 78 (200)
~~~~~~~~~~~~~
5. Death - 72 (257)
6. Air - 72 (214)
7. Gravity - 69 (263)
8. Earth - 63 (210)
9. Life - 60 (170)
10. Fire - 54 (255)
11. Water - 39 (61)
12. Light - 27 (119)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


USE NOW (signature):
TEAM
:deathbig
War Se7en


*Decks Note* Most decks can have Dragon(s) in place of missing Nymphs if you do not have the Nymphs.  Also, I consider the following for importance on Death Card upgrades is Recluse > Arsenic > Deadly Poison > Bonewall  {This list is flexible depending on the deck type and purpose of the build.}

Simulator for basic deck testing: http://elementscommunity.org/tools/xenocidius/simulator/

STALLS (3-2)
•PDials (0-1) R3 L;
◦6 ups - http://dek.im/d/z952g52hz552oz152qz352r534z57q98pq
•wings deck (2-2) R1 L; R2 L; R3 W (by forfeit); R4 W
◦3 ups - http://dek.im/d/z652gz252hz252jz252qz65425oiz45ooz27138pr
•bonebolt (0-1) R2 L;
◦0 ups - http://dek.im/d/z752gz552oz152qz452r534z2542z561q6228pu
•pandebonium (1-2) R1 L; R2 W; R4 L;
◦0 ups - http://dek.im/d/z54vpz852gz552oz152qz452rz25428pj
•plaguewall
◦3 ups - http://dek.im/d/z552gz252oz552pz252qz452rz4542z27188pk
•PU-gons (3-0) R1 W; R2 W; R3 W;
◦0 ups - http://dek.im/d/z252gz352hz152q534zA542z361rz561t8pu

DOMIN / CTRL / DENIAL (1-4)
•Darkness duo (1-2) R1 L; R3 L; R4 W;
◦3 ups - http://dek.im/d/z552gz152hz552tz75425uoz25up5v17137ta7tb8pt
◦6 ups - http://dek.im/d/z552gz252hz452tz5542z25up5v1z27137t87ta7tb8pt
•Discotek (0-2) R1 L; R3 L; <discarded after R3>
◦3 ups - http://dek.im/d/z34vlz852gz252hz552oz4542z27138pj

RUSH (5-2)
•Monodeath (0-2) R2 L; R4 L;
◦3 ups - http://dek.im/d/z652gz252hz552oz152qz152rz6542z27138pk
•Grabbow (5-0) R1 W; R2 W; R3 W; R4 #1 W; R4 #2 W;
◦3 ups - http://dek.im/d/4vhz44vjz452gz152q52rz352tz1542z35905c15on61q71371b7dm8pm
•Aether Duo Fracluse (0-0)
◦2 ups - http://dek.im/d/z352g52hz252qzC542z561tz1622z17138pu

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Round 4 matchups

********************************************************************************
* Please begin coordinating your match with the player listed below!! *
* (15:00 GMT Monday ~ 15:00 GMT Thursday are match playing phase) *
********************************************************************************

Death Gen. (Wings + OE Duo 9-ups R4) rob77dp vs [Life] mathman101
WIN 3-0 (+20 salvage +6 spoils)
http://elementscommunity.org/forum/round-4-249/(death-gen)-rob77dp-3-0-mathman101-(life-sld)/

Death Sld. (Pandebonium R4) xyan vs [Aether] mrpaper
LOSS 1-3 (-27 discard)
http://elementscommunity.org/forum/round-4-249/mrpaper-sld-(aether)-3-1-(death)-xyan-sld/
This is probably bye-bye Pandebonium... :'(

Death Lt. (Dark Duo 6-ups R4) Fippe94 vs [Darkness LT] bogtro
WIN 3-1 (+20 salvage +6 spoils)
http://elementscommunity.org/forum/round-4-249/(death-lt)-fippe94-3-1-bogtro-(darkness-lt)/

Death Sld. (Grabbow #2 R4) ralouf (sub'd by Fippe) vs [Time] PoLdeR
WIN 3-0 (+20 salvage +6 spoils)
http://elementscommunity.org/forum/round-4-249/(death-sld)(subbed-by-fippe94)-ralouf-3-0-polder-(time-sld)/
Gogogo 3 grabbows 2 pdials and 2 pugons, no need for any other decks

Death Sld. (Grabbow #1 R4) xn0ize vs [Water] Drake_XIV
WIN 3-2 (+20 salvage +6 spoils)
http://elementscommunity.org/forum/round-4-249/(death-soldier)-xn0ize-3-2-drake_xiv-(-water-soldier)/

Death Sld. (Mono-death 9-ups R4) CuCN vs [Fire] Gen. inthisroom
LOSS 0-3 (-27 discard)
http://elementscommunity.org/forum/round-4-249/(fire)-inthisroom-3-0-cucn-(death)/
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Round 3 matchups

Death Gen (Dark Duo 9-ups R3) rob77dp vs [Air] Chapuz - LOSS 0-3 (-18 discard)
http://elementscommunity.org/forum/round-3-248/%28air-sld%29-chapuz-3-0-rob77dp-%28death-gen%29/

Death Sld (PU-gons w/ Fractal R3) xyan vs [Light] MegroN - WIN 3-0 (+18 *salvage +6 spoils)
    * Salvage from our DEATH DECK!
http://elementscommunity.org/forum/round-3-248/%28death-sld%29-xyan-3-%28light-sld%29-megron-0/

Death Sld (Discotek 5-ups R3) Fippe94 vs [Gravity] w4sh1ng7on - LOSS 2-3 (-18 discard)
http://elementscommunity.org/forum/round-3-248/%28gravity-sld%29-w4sh1ng7on-3-2-fippe94-%28death-sld%29/

Death Sld (Wings + OE Duo R3) ralouf vs [Earth] LT Afdarenty - WIN 3-0** (+18 salvage +6 spoils)
** Investigation and ruling by WM's is illegal deck use by Earth per Rule 3.4 'Note'. (http://elementscommunity.org/forum/round-3-248/(earth-sld)-afdarenty-(omegareaper7)-3-1-(death-sld)-ralouf/msg1105710/#msg1105710)
http://elementscommunity.org/forum/round-3-248/%28earth-sld%29-afdarenty-%28omegareaper7%29-3-1-%28death-sld%29-ralouf/

Death Sld (Grabbow 5-ups R3) xn0ize vs [Water] Scaramanga - WIN 3-2 (+18 salvage +6 spoils)
http://elementscommunity.org/forum/round-3-248/%28death-soldier%29-xn0ize-3-2-scaramanga-%28-water-soldier%29/

Death Lt (PDials w/Sanct's R3) CuCN vs [Entropy] majofa - LOSS 1-3 (-18 discard)
http://elementscommunity.org/forum/round-3-248/(entropy)-majofa-3-(light-lt)-cucn-1/
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Round 2 matchups
Death Gen. (rob77dp) Grabbow 9-ups R2 vs omegareaper :earth - WIN 3-1 (+12 salvage +6 spoils)
http://elementscommunity.org/forum/index.php/topic,51815

Death Sld. (xyan) Pandebonium R2 vs Avenger :aether - WIN 3-0 (+12 salvage +6 spoils)
http://elementscommunity.org/forum/index.php/topic,51831

Death Sld. (Fippe94) Mono-death 3-ups R2 vs w4sh1ng7on :gravity - LOSS 2-3 (-12 discard)
http://elementscommunity.org/forum/index.php/topic,51837

Death Sld. (ralouf) Bonebolt R2 vs Spielkind :entropy - LOSS 0-3 (-12 discard)
http://elementscommunity.org/forum/index.php/topic,51795

Death Lt. (xn0ize) Wings Duo R2 vs Gen PlayerOa :time - LOSS 0-3 (-12 discard)
http://elementscommunity.org/forum/index.php/topic,51820

Death Sld. (CuCN) PU-gons R2 vs BeefSupreme :air - WIN 3-1 (+1 relic +12 salvage +6 spoils)
http://elementscommunity.org/forum/index.php/topic,51784
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Round 1 matchups
* Please begin coordinating your match with the player listed below!! *

Death Gen. (Discotek rob77dp) vs Regyptic :darkness - LOSS 0-3 (-6 Discard)
http://elementscommunity.org/forum/index.php/topic,51691.0.html

Death (Wings xyan) vs skyironsword :life - LOSS 2-3 (-6 Discard)
http://elementscommunity.org/forum/index.php/topic,51597

Death (Pandebonium Fippe94) vs AvusXIV :fire - LOSS 1-3 (-6 Discard)
http://elementscommunity.org/forum/index.php/topic,51633

Death (Dark Duo ralouf LT) vs Chapuz (sub by BeefSupreme) :air - LOSS 1-3 (-6 Discard)
http://elementscommunity.org/forum/index.php/topic,51693.0.html

Death (PU-gons xn0ize) vs Drake_XIV :water - WIN 3-2 (+6 Salvage +6 Spoils)
http://elementscommunity.org/forum/index.php/topic,51627

Death (Grabbow CuCN) vs ji412jo :light - WIN 3-0 (+2 relics +6 Salvage +6 Spoils)
http://elementscommunity.org/forum/index.php/topic,51589
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Write your name with your own color in this list so everyone knows each other's colors.
I added times (UTC) from the war apps
•xn0ize 13-17 1 nymph.
•ralouf 19-00 5 death marks 3 nymphs
•CuCN 01-08 no marks 1 nymph
•Fippe94 15-22    no marks, 1 death nymph
•xyan 16-04 no marks or nymphs :(
•rob77dp 03-06 0 death marks, 1 grey nymph





Spoiler for 2013 - NOVEMBER - 4th:
2013 - NOVEMBER - 4th

R4: Aether/Fire/Dark/Life/Time/Water  (these notes do not include something absolutely new and these need to  be reaffirmed through real-time testing. also feel free to add comments  to them)

Deck Choices R4... (all should be possible...)
•PDials
•wings deck ??
http://dek.im/d/z452gz252h52t534z8542z15ol5onz4713z37n88pr
•bonebolt ---> Convert into new Duo Fracluse?
◦Aether Duo Fracluse ---> Design for future use
http://dek.im/d/z452g52hz352r534zA542z261qz2622z27138pu ?
•pandebonium
•PU-gons
•Darkness duo
•Discotek ---> Eliminate and discard from Vault post-R3
•Monodeath
•PDial-bow, maybe?
http://dek.im/d/z54vjz152gz252oz252rz15425c1z25rp61qz2718z271az277l8pk
•Grabbow #1
http://dek.im/d/4vhz54vjz452gz152qz152rz252tz1542z35905c161q713z17dm8pm
•Grabbow #2
http://dek.im/d/z54vjz352gz152qz152rz152tz2542z25905955c15f65v161qz171377a8pm

To simplify what is stated below: XY'S choices of decks with his evidence prior to real-time testing is as follows:

Xy's 1st choices:
•pandebonium vs aether
•monodeath _or_ pdials(original) vs fire
•dark duo vs dark
•wings _or_ Grabbow #2 vs life
•monodeath vs time
•grabbow #1 vs water
I feel like this is alot more balanced and  viable.^

Xy's 2nd choices:
•weaker play than pandebonium vs aether (no answer to 2 of their decks - see option C under aether)
•monodeath or pdials vs fire
•mono death or pandebonium vs dark
•PUgons vs life
•whatever is left of Grabbow/MonoDeath/DarkDuo vs time (3rd choice is pdials or wings)
•dark duo or PUgons vs water.

ROB PLEASE LOOK AT BOLDED NOTES BELOW (also i added in the decks they have against us providing the biggest threat - completely rng-based or worse where "somewhat" means we have at least a small advantage)

Rob recommends:
•Aether (xy)
◦Pandebonium - http://dek.im/d/z54vpz752gz252oz252qz452rz2542z27188pj - danger from hope and lightstalldeckout and somewhat from psiontal/chargertal
•Fire Gen. (Cu)
◦PDials 9-ups _or_ MonoDeath 9ups - http://dek.im/d/z352gz252hz252oz152qz252rz152tz3542z2710z2713z272i8pk unup some quanta, up some creatures? Agreed - danger from grabbow (completely rngbased) and somewhat from immorush
•Darkness (Lt. Fippe)
◦Dark Duo - http://dek.im/d/z552gz252h52rz352tz5542z25up5v1z27137t87ta7tb8pt -1 eclipse +1 steal Agree with -1 eclipse, but I'd rather take +1 Nightmare(one of the grabbows gets this) or Recluse(sounds good to me) (-1 eclipse +1 dragon) - danger from devtal (rng) and devquake (rng, but not as bad) and somewhat from vamptal
•Life (Gen rob)
◦Wings Duo 9-ups - http://dek.im/d/z452gz352h534z8542z15ol5onz4713z37n88pr this wings needs something other than the wings upped_or_ (maybe Grabbow #2 9 ups - not likely that it's available as an option) (wings needs 2 pend ---> pillar) - danger from adrenapsions and somewhat from devtosis
•Time (ralfy)
◦Mono-death _or_ Grabbow #2 - http://dek.im/d/z54vjz352gz152qz152rz152tz2542z25905955c15f65v161qz171377a8pm -1 BB +1 deflag, both deflags need to be upped - danger from ghostmare (huge danger) and ghostal
•Water (xn)
◦Grabbow #1 - http://dek.im/d/4vhz54vjz452gz152qz152rz152tz1542z35905c15f661qz17137dm8pm - danger from dragons


Aether:
based on deck vs deck comparison using analysis of creatures/pc/cc/spells/strategy comparison and use of ai tests, the following decks would be highly unlikely to see from aether -- grabbow, 45 card lightstall. from the rest, we first turn to mindgate from them - they will either guess we repeat pandebonium or we dont or dont care about pande. these situations below.

A) we repeat pandebonium - their mindgate plays would be fractalhope, psiontal, chargertal, or lightstall (fractalhope with sancts modded for more and lightstall would be likely losses here, the other decks would be based on RNG or our win - assuming we play smartly according to their deck). see option C for only decks that are likely or sure losses for pande.

B) we dont repeat pande (best option here for us would be monodeath to not risk losing a grabbow)- their mindgate plays would be any of the above plays, except they would be stronger plays (other options are possible but have viable counters elsewhere)
I agreed on B, going pande again isn't the best option. - read the whole thing again. these are their mindgate choices and our plan is below (only aether is like this)

C) see fractalhope with sanct mod and lightstall above, as we have no real answers currently  - we could mod a bonewall deck for 41 card stall (but this would lose to any deck other than their lightstall with damage mod most likely) (to prevent this in later rounds, we NEED to salvage a super-stall counter - maybe a time duo with AWeternities?) Dark duo is NOT an option here, even with 4 steals, lightnings + miracles + sundials spell doom for any chance to OTK.

obviously their best play would be option C as it is in both A and B also, but if those 2 decks are needed elsewhere (priority's sake or only possible power play elsewhere) then I would say they choose A or B. what I see as our only option is supersmart play of Pandebonium, a hug of RNG goddess nymph, and riding towards possible deck-death OR essentially play a weak option deck we can stand discarding cards while having a chance to win vs option B (monodeath best non-pande since we dont want grabbows to be destroyed and want to play them in basically likely-to-win situations - monodeath has a lot more weaknesses and our other decks are basically losses vs their likeliest decks)

XY'S OPINION: (all this stuff still needs realtime testing of decks though) If Aether chooses option C instead of needing it elsewhere, we lose anyways. Pandebonium is our choice if we want to have the best chance to win, monodeath (or a suicide deck if this isnt available) if we dont want to run risk of a decent or good deck dieing from a loss, while still having somewhat of a chance to win. I sure hope I missed something, so please lets find some strong evidence in real-time deck testing.



Fire:
based on (see beginning of aether section), the following decks would be unlikely to see from fire -- monofire (not based on bolts), fractix, and poisonfire. Also, thanks to their losses and being borderline for the unlikely column here -- firestall and immorush seem unlikely but could still be used. Our main deck choices here would be pdials (original but -1 nymph +1 bw for defense vs rush or arse for speed vs bolts/stall), monodeath, and grabbow. although, a mod with deflags into any of their decks poses greater threat without careful play. The biggest threats here from fire are grabbow (our best choices are still rng-based matchups here), immorush (our decks that are better than an rng-based matchup or a slight advantage matchup are very vulnerable to fire's other deck plays), and firebolt OTK (hard to tell where this lies from just comparing how decks are built, as comparing ai for some comparison info may be skewed by how or even if ai holds onto bolts for OTK).
Fire has 1 choice to make: do we put our priority on Death with grabbow/immorush or somewhere else while putting some form of bolt-OTK-deck on Death instead. In either situation our choices are the same - and I will list pros and cons of each below.

A) Pdials, the weakest of our 3 options vs grabbow unless ai test comparison has an error (i see all 3 decks on even ground but this one reliant on putting up its defense and hoping its not blown down by grabbow speed where the other 2 choices we have are based on outrushing). This will need a mod of -1 nymph and +1 bw if we want defense vs grabbow/immorush or +1 arse if we want speed to outdo bolt OTK chance or firestall's stall setup. looks great vs fire's other options except when great RNG is given to fractix or poisonfire, while it should outdo firestall thanks to nothing stopping arse's poison build. we dont have enough discard room here to keep the deck without transmutation, but depending on how the rounds go, transmuting could still be done as it would only be a 3 card swing to keep all 6 dials.

B) monodeath, the best rush we have against them thanks to a couple bw for defense that are pc-resistant. The best play we have vs grabbow too, but only an rng-based matchup slightly ahead of our other 2 choices. may want to mod here, but prbly dont need it. solid vs almost all other decks fire can field except immorush which is evenly fought by all 3 of our options (rng-based with small advantage to us). issue here would be if we want or need to play this deck in another matchup.

C) grabbow, similar to monodeath except it is much more susceptible to RNG in this matchup. would need to consider mod except we might have dead cards in a slot or two in any of fire's deck choice situations. their grabbow is slightly better thanks to ability to fit in in-element pc/cc. almost all of monodeaths high-advantage matchups are moderate advantage or small advantage here. this grabbow may be needed elsewhere too.

There really is no wrong answer here, unless an unlikely deck with good RNG shows up vs our grabbow. Earlier in this info are questions fire must ask itself for choosing what to play, but they are similar in each choice we can play. What I think will decide here for us is what deck do we not need in another matchup. However, IMO grabbow is the weakest of the three plays unless their grabbow shows up, which ai test says pdials is slightly weaker - but my comparison of decks says there is no difference. In the case of grabbow/immorush: once again, we should hug the RNG goddess nymph.

XY'S OPINION: (all this stuff still needs realtime testing of decks though) B and C are really similar, such so that B > C. I really like 9-ups monodeath, most well-rounded deck matchup we got. Will look at other team matchups to make sure, but A is our second choice imo.
Note that pdials here is a lot less risker than other matchups for pdials (example: time) and the difference between pdials and monodeath here vs grabbow is small enough to warrant using either/or.



Dark:
based on (see beginning of aether section), the following decks would be highly unlikely to see from dark -- death duo, dragon blitz, (reverse duo maybe), R1 and 2 grabbows, wings duo (not quite as little %chance to see compared to other unlikelies). from the rest, we first turn to their mindgating - they have 3 decks with enough of our decks they counter while having few decks we can counter them with, which are devquake (normal or bow) vamptal (which already beat us) and devtal. From the way I see my research and comparison, we have 3 ways we can respond as seen below.

A) We see devquakes or devtal likely but vamptal not likely. The answer here is monodeath or grabbow, with more power in more situations from monodeath and more devquake resistance from grabbow but grabbow has huge weakness to reverse duo. These decks have somewhat advantage to clearcut advantage in every other matchup.

B) We see vamptal likely, but not devquakes or devtal. The clearcut answer here is pandebonium, as it can handle many creatures and has deckout power over the decks that may contain purify. For vamptal, saving pandes for fractalled vamps is a must and should lead to an easy victory assuming no devs were included. Will have rng issues with grabbow and monodark. However: smart play with pande and bw will lead a better oulook.

C) We see all of these equally likely thanks to possibility of repetition to their last match vs us or not, and their ability to field mutiple devquakes from grabbow salvages and ability to fit devs into vamptal. The answer here is deck that has an out-of-place weakness to death duo -- Dark Duo (hey look an awesome use for the deck here, and yall said it was for aether? lol) the deck will need a mod of -1 eclipse +1 steal from its original, which should helps its chances a bit. anyways, the point here is that devquakes and devtals and vamptal are RNG matchups rather than a should-be-loss. also, smart play of steals will cause a win here should everything fall into place. On the flipside, Dark Duo seems to have many rng-based matchups, with no clearcut victory matchups.

An argument can be made for each possible situation, however unlike our bout with Air, we have the C option that is a middle-ground road. The main question would be: would they repeat vamptal vs us in hopes that we thought they wouldnt, or would they not repeat in hopes that we planned a vamptal counter? All three of these options have risk, and probably we should look at which of our decks are needed elsewhere to help us decide. Other than that, we pick one and hug the RNG goddess nymph.

XY's OPINION: (all this stuff still needs realtime testing of decks though) both types of threats are likely imo, so option C is what I would go for. But the unexpected deck choice of death duo from them would be trouble. Still, this option is for its lack of counter from likely decks even though it has less should-wins from dark's decks than our other 2 choices. My 2nd choice would be either A or B, depending on what decks we dont need elsewhere.



Life:
based on (see beginning of aether section), the following decks would be unlikely to see from life or maybes (however, it is hard to tell how they select decks anyways) -- devtosis (they might try it despite its unlikeliness to beat us), frogtal (maybe, if they did it would be R3 version most likely), gravy duo, and PUgons (maybe, but they would have to play for OTK most likely). from all of their decks, they have no sure play vs us, but the ones that could have the best chance against our decks without having a lot of counters are adrenapsions, adrenastaves, nymphs with ice shield, adrenavamps, and grabbow. Obviously with how many decks they could play (since they will have a hard time picking which deck and will most likely rely on a "lucky mindgate" or whatever they have left after their other matchups) our main option is to field a deck that can cover as many decks as possible with at least somewhat of an advantage. From what I've found, our options I believe to work best are below.

A) Grabbow or Monodeath, the difference between them is that our Grabbow is stronger than monodeath vs their grabbow for obvious damage reasons and nymphs for obvious speed reasons (it is RNG-based matchup vs the same but with slight to moderate advantage). Other decks seem to be quite in favor of either of these choices, EXCEPT, adrenastaves would be a loss and adrenavamps would be an RNG-based matchup with slight advantage to us. This could be a bad option with how adrenastaves is a likely matchup.

B) PUgons with mod for discussion, with the right mod vs certain decks, this could be a viable option. However, it would require smart play. Also, this has several matchups where it would be an RNG-based play, including grabbow, devtosis, adrenavamps, and adrenastaves. With smart play from their adrena psions or PUgons, or even frogtal with silences thrown in, we could be outdone by disallowing our shields.

C) Wings (yes, it lost before here. yes, it lost a lot. yes, we are thinking about giving up on it.) BUT, with our OE mod, and possibly that 1 shockwave, things can be completely different. That cc would have given my R1 match a different ending that's for sure. Also, they prbly wont expect it twice. Reasons with physical evidence of how this is a viable play - it's worst matchups are gravy duo and adrena psions but still are RNG-based games with a slight advantage to us (only with cc being drawn or RNG split even or in our favor) and this is without even putting the 1 shockwave into the deck which will help draw chance; the other decks are moderately in our favor or better (this includes many likely decks and maybe-likely decks) while having almost every matchup better for this than our other 2 options (almost because adrenapsions, gravy duo, and devtosis are almost sure-bets for option A -- as i mentioned adrenapsions and gravy duo are RNG-based matchups with a slight advantage to us, while devtosis still holds a moderate advantage for us).

Likely, our decision here will be based on what decks we have left to field and can field, however, life could play about anything and we have several options too. Their grabbow seems to follow Skyironsword however - targeting that could lead to an awesome salvage. Like our other team matchups, none of these choices are risk-free, but grabbow could take a hit if it loses thanks to our discard fodder (so could monodeath but that would shorten our ability to field a variety of decks), and wings we were planning on killing anyways (so if it loses here we just kill it anyways), while PUgons dieing will certainly put us in a bad spot without transmutation. options A and C seems safest based on findings, but RNG goddess nymph could do anything in limited situations we could find, so hug her.

XY'S OPINION: (all this stuff still needs realtime testing of decks though) option C, I expressed in the option what advantages this one has, and since A is likely to be needed elsewhere, C might be the only choice. B has huge risk of having our deck used against us or defense being denied by silences (see PUgons option vs Water). However, personally I would have PUgons as 2nd choice - as adrenastaves seems way too likely from Life.



Time:
based on (see beginning of aether section), the following decks would be unlikely to see from time -- ghostal (maybe), timebow (not the grabbow version), light duo, ugdials (maybe they dont think itll work twice + i think they got lucky R2 with rng and wont work as well with less ups), monotime (maybe), and pdials. they could choose to do many things vs us, a repeat of UGdials would catch us offguard in their minds, earth duo with a mod could give them a chance in any of our matchups, ghostmare wont have a counter from us except modified play-by-play strategy, and grabbow with the right mod could make any matchup based almost completely on rng. Our options will involve covering as many deck matchups as possible while focusing on one or more specific possible decks to counter. Pros and cons included below.

A) Pdials sanct mod. includes low chance to throw out early sanct to stop NM, but not as effective as other choices vs ghostmare. Will outrush UGdials 6-7 times out of 10. Most effective choice we have vs ghostal. small advantage over grabbow, earth duo, phardims. RNG decides matchup with monotime. even with sancts, it will have issues with ghostmare, along with issues with timebow, light duo. Not the option we want if we expect the likely choices of ghostmare or earth duo, or if we expect the unlikely options to have a chance showing up. Also, better options vs UGdials elsewhere.

B) Wings (ya, i said it, you wanna fight about it?). a repeat of UGdials would be a bust for us if they get the same rng as last time or better. Other than that, the ONLY matchups with issues are phardims (RNG-based game) and ghostmare (RNG-based game but play-by-play strategy vs NM could help here, also like playing vs silence - could refresh wings a turn early to throw opponent off locking us out). even the stalls they can throw, or monotime, will lose by deckout should we play wings at the right times. Everything other than the mentioned issue matchups are moderate to huge advantages for us.

C) PUgons. the only bad plays would be ghostmare (even with a stuffed hand from play-by-play strategy dim chains can easily break and drawing the needed cards for finishing blow will be greatly lowered chance) and phardims (poorly timed dimchain). RNG play vs grabbow, timebow, earth duo. RNG play with slight advantage to us vs monotime and UGdials.

D) Dark Duo, Monodeath, or Grabbow. All 3 are very strong vs timebow, UGdials, light duo, and pdials. Monodeath is moderately strong vs monotime but the other two are RNG plays. dark duo only has a slight advantage vs earth duo where the other two are moderately strong plays. ghostmare should kill grabbow, while the other two will be RNG plays with slight advantage to us. Ghostal is an RNG matchup vs all 3 options but with slight advantage to ghostal. RNG plays for all 3 with slight advantage to our 3 options are - phardims (slight advantage to phardims vs our grabbow), and grabbow.

Our choice will literally rely on what we think is coming vs us and what risk we do NOT want to take. Each one has risk, but we might have to pick a risky play due to our flexibility in what 6 decks we can field at the same time and what decks we need for the other matchups. This matchup is as much of a guess as aether, but at least not as much of a chance to lose outright. This is becoming a pattern: hug the RNG goddess nymph.

XY'S OPINION: (all this stuff still needs realtime testing of decks though) If we expect anything coming and B and all of D are needed elsewhere, I would pick C just because it has less decks from time it has issues with. If we as a team dont expect ghostmare, earth duo, or mentioned unlikely decks in option A, I would choose option A (2nd choice C ONLY in this situation), unless we heavily expect UGdials again where we would do something of option D. If we do expect something of ghostmare, earth duo or an unlikely mentioned in option A, I would go option B as 1st choice and D as 2nd choice unless we heavily suspect UGdials again, where I would do D 1st choice and B 2nd choice. Personally, I eliminate option C here unless we dont do PUgons vs life or water and nothing else to put here. Note that should we choose pdials vs fire, monodeath here becomes available (while probably being the best choice).



Water:
based on (see beginning of aether section), the following decks are unlikely -- rage steamers, air duo (however, they might use R3 air duo if they expect grabbow again), R1's aether duo, R2's light duo, lightning nymphs, speed poison. This is a hard guess for them, but seeing as how they got close last round with tridentbow vs our grabbow, they might use it again without a 2nd thought. Either way, the options they have left that are widely viable vs what we've shown are - dark duo with those NMs, lightstall (especially with dials), chrysaorabow, tridentbow, dragtal, and PUgons. Our options are not so flexible:

A) Dark duo, thanks to rage steamers being unlikely (RNG-based matchup) the worst dark duo can see is RNG-based matchup with slight advantage to us from lightstall, chrysaorabow, their dark duo, and dragtal, while everything else is moderately to heavily in our favor. Mod here could seal the deal.

B) Grabbow. This option is an RNG-based matchup with slight advantage to water when vs air duo for reason stated in the water info above. Dragtal and PUgons are RNG-based matchups, dark duo is an RNG-based matchup with small advantage to us, and everything else is moderately to heavily in our favor. Whether or not this is the best option or worst option is dependant on if water thinks their tridentbow isnt enough to win and they must counter grabbow with air duo.

C) PUgons. extremely risky play here vs a few decks. If this sees chrysaorabow, dragtal, PUgons, or dark duo, RNG or smarter play will decide (chrysbow and dark duo appear to be counters, while PUgons and dragtal could end up with a winner as whoever uses the opponents deck against them). Everything else is moderately to heavily in our favor, unless their trident bow takes a mod of part of chrysbow (R3 version of tridentbow is only slight advantage in our favor).

Our choice will rely somewhat on what we needs decks for elsewhere, but at least grabbow is a stronger choice here than some other matchups and it has proven that. Issue here is: we pick one and it either works or is countered. <--- The same result for all 3 choices. This pattern continues yet again: hug the RNG goddess nymph and hope the choice works out.

XY'S OPINION: (all this stuff still needs realtime testing of decks though) If they think grabbow doesnt need an airduo play, I would pick option B hands down, as it isnt as much of an RNG-decides factor against their likeliest decks (although the difference isnt much). I would put PUgons on life before choosing option C here, as the option C has biggest risk. A is as nice of a play here as B is, but Dark duo likely would have to be used vs Dark and A is better at most unlikely plays from Water. To add to option B's benefit, Water choosing dragtal or PUgons is just as risky of a play as if we would choose it vs them; counterplay is just too obvious with mirror decks that can fuel off the other. My 2nd choice would be C, unless A is available.



(will eventually do data in this notebook I am making for every element and update with new decks in every round)



STALLS
•PDials R3 L; --->  Keep - played and lost.
•wings deck R1 L; R2 L; R3 L (W from illegal deck); ---> ? Wings deck looks weak in the current meta, it can counter grabbows though and squishy creature decks.  I think we _try_ to keep it and be more careful where we match it up... will have notes above for this
•bonebolt R2 L; ---> Convert into new Duo Fracluse? (see below - at fracluse)
•pandebonium R1 L; R2 W; ---> Keep - did not play/lose. I'd keep it.
•PU-gons R1 W; R2 W; R3 W; ---> Keep!  This deck rocks. This is our best deck atm, expect it to be countered soon though.  Surely so.  We'll have to become more cautious about where we deploy it now. yes but unless such a deck is a priority for a team, a team with low pc or direct damage will still be very vulnerable

DOMIN / CTRL / DENIAL
•Darkness duo R1 L; R3 L; ---> Keep??  Played and lost.  (I think keep)
•Discotek R1 L; R3 L; ---> Eliminate and discard from Vault post-R3

RUSH
•Monodeath R2 L; --->  Can always build unless our Vault devolves into total crap. :-)
•Grabbow R1 W; R2 W; R3 W; ---> Keep!  This deck rocks.
•Discobow ---> Build and create pre-R4.
http://dek.im/d/z54vjz14vlz452gz152rz252tz1542z25905c1z15f661qz27138pm ??
■I don't think the discos are used well in this build because it takes 3 novas before one can be played- by the time you draw 3 novas the discos don't disrupt much making the info for matchups above, i also found this out so essentially unless we find a place for this in matchups or i would just discard all 4 discos and use this plus a couple more future salvage to make a copy of our grabbow.
•Aether Duo Fracluse ---> Design for future use(chat log has an idea that takes most of bonebolt to combine)?
http://dek.im/d/z452g52hz352r534zA542z261qz2622z27138pu ??  The more I review this one, I like it.  Late-game Dragon fractal to break stalls with CC.  Recluse Fractal is speedy.  Nymph synergizes well with the BW.  Three Lightning means you should get at least 1 early to prioritize and early opposing creature to zap.  Weaknesses - a lack of any PC (common for Death + Aether)... perhaps find a way to squeeze a Psion in here?how? lol oh, and thanks for liking it, it was hard to figure out what to drop in card count

Death Gen (deckname) rob77dp vs [element] opponent - ?match time?
http://elementscommunity.org/forum/round-3-248/%28air-sld%29-chapuz-3-0-rob77dp-%28death-gen%29/

-18 discard:
-1 spider?
-7 pillar?
-7 pend?
-3 dragons?
(could also discard nymph and transmute for it elsewhere or not depending on if we want or need it for the next round)

Death Pos. (deckname) xyan vs [element] opponent - ?match time?
http://elementscommunity.org/forum/round-3-248/%28death-sld%29-xyan-3-%28light-sld%29-megron-0/

+18 salvage (our deck):
+2 arsenic?
+4 dragons?
+2 PU?
+1 fractal?
+9 other for conversion/transmutation?
+9 quanta to save us from converting it elsewhere - ya, thats what i meant :P

+6 spoils (their deck):
+6 for transmutation 1:1?

Death Pos. (deckname) Fippe94 vs [element] opponent - ?match time?http://elementscommunity.org/forum/round-3-248/%28gravity-sld%29-w4sh1ng7on-3-2-fippe94-%28death-sld%29/

-18 discard:
-2 disco?
-8 pillar?
-4 pend?
-1 dragon?
-3 something else? mummies? poison?
see discobow deck note in the decklist, might have to discard 4 discos instead of something else here

Death Pos. (deckname) ralouf vs [element] opponent - ?match time?
http://elementscommunity.org/forum/round-3-248/%28earth-sld%29-afdarenty-%28omegareaper7%29-3-1-%28death-sld%29-ralouf/

+18 salvage:
+18 for conversion/transmutation?

+6 spoils:
+6 for transmutation 1:1?

Death Pos. (deckname) xn0ize vs [element] opponent - ?match time?
http://elementscommunity.org/forum/round-3-248/%28death-soldier%29-xn0ize-3-2-scaramanga-%28-water-soldier%29/

+18 salvage:
+6 nova?
+1 spirit?
+3 graboid?
+1 explosion?
+1 fog?
+6 for conversion/transmutation?
Agreed.
+6 spoils:
+3 nova/+3 graboid? I think best.
+5 nova/+1 forest spirit?
+6 nova?

Death Lt (deckname) CuCN vs [element] opponent - ?match time? http://elementscommunity.org/forum/round-3-248/(entropy)-majofa-3-(light-lt)-cucn-1/

-18 discard:
-5 pillar?
-5 pend?
-2 arsenic?
-6 something else?

xyan: my suggestions for salvage/discard/etc ends up with a "-3" to quanta net, and a +6 nova **Don't forget maximum of 24 conversion (conversion is to quanta only in Current/Main Vault).and 2 transmutes per win
« Last Edit: December 08, 2013, 03:26:22 am by rob77dp »
Death War #12/TBD TTG Brawl #6/1st Death War #10/9th GP Brawl #5/6th Death War #9/9th MoL Brawl #4/3rd Water War #8/7th DDD Brawl #3/3rd*Death War #7/5th*Death War #6/11th

Offline rob77dpTopic starter

  • Master of Death
  • *
  • ******
  • Posts: 2861
  • Country: us
  • Reputation Power: 59
  • rob77dp is truly a Titan, worthy of respect and acknowledgement.rob77dp is truly a Titan, worthy of respect and acknowledgement.rob77dp is truly a Titan, worthy of respect and acknowledgement.rob77dp is truly a Titan, worthy of respect and acknowledgement.rob77dp is truly a Titan, worthy of respect and acknowledgement.rob77dp is truly a Titan, worthy of respect and acknowledgement.rob77dp is truly a Titan, worthy of respect and acknowledgement.rob77dp is truly a Titan, worthy of respect and acknowledgement.rob77dp is truly a Titan, worthy of respect and acknowledgement.rob77dp is truly a Titan, worthy of respect and acknowledgement.rob77dp is truly a Titan, worthy of respect and acknowledgement.
  • Am I back?!? Time zone US Central -5/-6GMT
  • Awards: Slice of Elements 13th Birthday Cake14th Trials - Master of DeathWeekly Tournament Winner (2020.08.16.)Slice of Elements 11th Birthday CakeSlice of Elements 10th Birthday CakeWinner of Team PvP #812th Trials - Master of DeathWinner of 12 Lives #4Slice of Elements 9th Birthday CakeSlice of Elements 8th Birthday CakeForum Brawl #6 Winner - The Tentacle's Grip10th Trials - Master of DeathWeekly Tournament WinnerSlice of Elements 7th Birthday CakeTeam Competition - The Spy Who EMed MeGold Donor9th Trials - Master of DeathSlice of Elements 6th Birthday CakeSlice of Elements 5th Birthday Cake7th Trials - Master of Death
Re: Titanpad Posterity Post (Old stuff from the pad) https://elementscommunity.org/forum/index.php?topic=51566.msg1111518#msg1111518
« Reply #4 on: November 24, 2013, 10:27:33 am »




Spoiler for 2013 - OCTOBER - 30th:
2013 - OCTOBER - 30th

Other teams' decks:

http://elementscommunity.org/forum/index.php/topic,51600

RULES: http://elementscommunity.org/forum/war/war-7-rules/

RELICS: http://elementscommunity.org/forum/index.php/topic,51775

Current = 0 relics


FYI - Prior to end of War, I plan to scoop up the entirety of the "Posterity Post" into a GDoc for passing along to the next Death Master.  Easy hand-off is if I successfully defend and otherwise I'll just make sure it gets passed along.  :-)


Round 4 matchups (Note: 4W 2L or better req'd to maintain 6 active players!)


R4: Aether/Fire/Dark/Life/Time/Water (these notes do not include something absolutely new and these need to be reaffirmed through real-time testing. also feel free to add comments to them)


Deck Choices R4... (all should be possible...)

•PDials

•wings deck ??

http://dek.im/d/z452gz252h52t534z8542z15ol5onz4713z37n88pr

•bonebolt ---> Convert into new Duo Fracluse?

◦Aether Duo Fracluse ---> Design for future use

http://dek.im/d/z452g52hz352r534zA542z261qz2622z27138pu ?

•pandebonium

•PU-gons

•Darkness duo

•Discotek ---> Eliminate and discard from Vault post-R3

•Monodeath

•PDial-bow, maybe?

http://dek.im/d/z54vjz152gz252oz252rz15425c1z25rp61qz2718z271az277l8pk

•Grabbow #1

http://dek.im/d/4vhz54vjz452g52qz152rz352tz1542z35905c161q71az17dm8pm

•Grabbow #2

http://dek.im/d/z54vjz352gz152qz152rz152tz2542z25905955c15f65v161qz171377a8pm



Death Gen (deckname) rob77dp vs [Life] mathman101- Thu 3:30 GMT


Death Pos. (deckname) xyan vs [Aether] mrpaper- ?match time?


Death Pos. (deckname) Fippe94 vs [Darkness] bogtro- ?match time?


Death Pos. (deckname) ralouf vs [Time] PoLdeR- ?match time?


Death Pos. (deckname) xn0ize vs [Water] Drake_XIV- ?match time?


Death Lt (deckname) CuCN vs [Fire] Gen. inthisroom- ?match time?



To simplify what is stated below: XY'S choices of decks with his evidence prior to real-time testing is as follows:


Xy's 1st choices:

•pandebonium vs aether

•monodeath or pdials(original) vs fire

•dark duo vs dark

•wings vs life

•monodeath vs time

•grabbow vs water


Xy's 2nd choices:

•weaker play than pandebonium vs aether (no answer to 2 of their decks - see option C under aether)

•monodeath or pdials vs fire

•mono death or pandebonium vs dark

•PUgons vs life

•whatever is left of Grabbow/MonoDeath/DarkDuo vs time (3rd choice is pdials or wings)

•dark duo or PUgons vs water.


Rob recommends:

•Aether (xy)

◦Pandebonium

•Fire Gen. (Cu)

◦PDials 9-ups _or_ MonoDeath 9ups

•Darkness (Fippe)

◦Dark Duo

•Life (Gen rob)

◦Wings Duo 9-ups _or_ (maybe Grabbow #2 9 ups - not likely that it's available as an option)

•Time (ralfy)

◦Mono-death _or_ Grabbow #2

•Water (xn)

◦Grabbow #1



Aether:

based on deck vs deck comparison using analysis of creatures/pc/cc/spells/strategy comparison and use of ai tests, the following decks would be highly unlikely to see from aether -- grabbow, 45 card lightstall. from the rest, we first turn to mindgate from them - they will either guess we repeat pandebonium or we dont or dont care about pande. these situations below.


A) we repeat pandebonium - their mindgate plays would be fractalhope, psiontal, chargertal, or lightstall (fractalhope with sancts modded for more and lightstall would be likely losses here, the other decks would be based on RNG or our win - assuming we play smartly according to their deck). see option C for only decks that are likely or sure losses for pande.


B) we dont repeat pande (best option here for us would be monodeath to not risk losing a grabbow)- their mindgate plays would be any of the above plays, except they would be stronger plays (other options are possible but have viable counters elsewhere)

I agreed on B, going pande again isn't the best option. - read the whole thing again. these are their mindgate choices and our plan is below (only aether is like this)


C) see fractalhope with sanct mod and lightstall above, as we have no real answers currently  - we could mod a bonewall deck for 41 card stall (but this would lose to any deck other than their lightstall with damage mod most likely) (to prevent this in later rounds, we NEED to salvage a super-stall counter - maybe a time duo with AWeternities?) Dark duo is NOT an option here, even with 4 steals, lightnings + miracles + sundials spell doom for any chance to OTK.


obviously their best play would be option C as it is in both A and B also, but if those 2 decks are needed elsewhere (priority's sake or only possible power play elsewhere) then I would say they choose A or B. what I see as our only option is supersmart play of Pandebonium, a hug of RNG goddess nymph, and riding towards possible deck-death OR essentially play a weak option deck we can stand discarding cards while having a chance to win vs option B (monodeath best non-pande since we dont want grabbows to be destroyed and want to play them in basically likely-to-win situations - monodeath has a lot more weaknesses and our other decks are basically losses vs their likeliest decks)


XY'S OPINION: (all this stuff still needs realtime testing of decks though) If Aether chooses option C instead of needing it elsewhere, we lose anyways. Pandebonium is our choice if we want to have the best chance to win, monodeath (or a suicide deck if this isnt available) if we dont want to run risk of a decent or good deck dieing from a loss, while still having somewhat of a chance to win. I sure hope I missed something, so please lets find some strong evidence in real-time deck testing.




Fire:

based on (see beginning of aether section), the following decks would be unlikely to see from fire -- monofire (not based on bolts), fractix, and poisonfire. Also, thanks to their losses and being borderline for the unlikely column here -- firestall and immorush seem unlikely but could still be used. Our main deck choices here would be pdials (original but -1 nymph +1 bw for defense vs rush or arse for speed vs bolts/stall), monodeath, and grabbow. although, a mod with deflags into any of their decks poses greater threat without careful play. The biggest threats here from fire are grabbow (our best choices are still rng-based matchups here), immorush (our decks that are better than an rng-based matchup or a slight advantage matchup are very vulnerable to fire's other deck plays), and firebolt OTK (hard to tell where this lies from just comparing how decks are built, as comparing ai for some comparison info may be skewed by how or even if ai holds onto bolts for OTK).

Fire has 1 choice to make: do we put our priority on Death with grabbow/immorush or somewhere else while putting some form of bolt-OTK-deck on Death instead. In either situation our choices are the same - and I will list pros and cons of each below.


A) Pdials, the weakest of our 3 options vs grabbow unless ai test comparison has an error (i see all 3 decks on even ground but this one reliant on putting up its defense and hoping its not blown down by grabbow speed where the other 2 choices we have are based on outrushing). This will need a mod of -1 nymph and +1 bw if we want defense vs grabbow/immorush or +1 arse if we want speed to outdo bolt OTK chance or firestall's stall setup. looks great vs fire's other options except when great RNG is given to fractix or poisonfire, while it should outdo firestall thanks to nothing stopping arse's poison build. we dont have enough discard room here to keep the deck without transmutation, but depending on how the rounds go, transmuting could still be done as it would only be a 3 card swing to keep all 6 dials.


B) monodeath, the best rush we have against them thanks to a couple bw for defense that are pc-resistant. The best play we have vs grabbow too, but only an rng-based matchup slightly ahead of our other 2 choices. may want to mod here, but prbly dont need it. solid vs almost all other decks fire can field except immorush which is evenly fought by all 3 of our options (rng-based with small advantage to us). issue here would be if we want or need to play this deck in another matchup.


C) grabbow, similar to monodeath except it is much more susceptible to RNG in this matchup. would need to consider mod except we might have dead cards in a slot or two in any of fire's deck choice situations. their grabbow is slightly better thanks to ability to fit in in-element pc/cc. almost all of monodeaths high-advantage matchups are moderate advantage or small advantage here. this grabbow may be needed elsewhere too.


There really is no wrong answer here, unless an unlikely deck with good RNG shows up vs our grabbow. Earlier in this info are questions fire must ask itself for choosing what to play, but they are similar in each choice we can play. What I think will decide here for us is what deck do we not need in another matchup. However, IMO grabbow is the weakest of the three plays unless their grabbow shows up, which ai test says pdials is slightly weaker - but my comparison of decks says there is no difference. In the case of grabbow/immorush: once again, we should hug the RNG goddess nymph.


XY'S OPINION: (all this stuff still needs realtime testing of decks though) B and C are really similar, such so that B > C. I really like 9-ups monodeath, most well-rounded deck matchup we got. Will look at other team matchups to make sure, but A is our second choice imo.

Note that pdials here is a lot less risker than other matchups for pdials (example: time) and the difference between pdials and monodeath here vs grabbow is small enough to warrant using either/or.




Dark:

based on (see beginning of aether section), the following decks would be highly unlikely to see from dark -- death duo, dragon blitz, (reverse duo maybe), R1 and 2 grabbows, wings duo (not quite as little %chance to see compared to other unlikelies). from the rest, we first turn to their mindgating - they have 3 decks with enough of our decks they counter while having few decks we can counter them with, which are devquake (normal or bow) vamptal (which already beat us) and devtal. From the way I see my research and comparison, we have 3 ways we can respond as seen below.


A) We see devquakes or devtal likely but vamptal not likely. The answer here is monodeath or grabbow, with more power in more situations from monodeath and more devquake resistance from grabbow but grabbow has huge weakness to reverse duo. These decks have somewhat advantage to clearcut advantage in every other matchup.


B) We see vamptal likely, but not devquakes or devtal. The clearcut answer here is pandebonium, as it can handle many creatures and has deckout power over the decks that may contain purify. For vamptal, saving pandes for fractalled vamps is a must and should lead to an easy victory assuming no devs were included. Will have rng issues with grabbow and monodark. However: smart play with pande and bw will lead a better oulook.


C) We see all of these equally likely thanks to possibility of repetition to their last match vs us or not, and their ability to field mutiple devquakes from grabbow salvages and ability to fit devs into vamptal. The answer here is deck that has an out-of-place weakness to death duo -- Dark Duo (hey look an awesome use for the deck here, and yall said it was for aether? lol) the deck will need a mod of -1 eclipse +1 steal from its original, which should helps its chances a bit. anyways, the point here is that devquakes and devtals and vamptal are RNG matchups rather than a should-be-loss. also, smart play of steals will cause a win here should everything fall into place. On the flipside, Dark Duo seems to have many rng-based matchups, with no clearcut victory matchups.


An argument can be made for each possible situation, however unlike our bout with Air, we have the C option that is a middle-ground road. The main question would be: would they repeat vamptal vs us in hopes that we thought they wouldnt, or would they not repeat in hopes that we planned a vamptal counter? All three of these options have risk, and probably we should look at which of our decks are needed elsewhere to help us decide. Other than that, we pick one and hug the RNG goddess nymph.


XY's OPINION: (all this stuff still needs realtime testing of decks though) both types of threats are likely imo, so option C is what I would go for. But the unexpected deck choice of death duo from them would be trouble. Still, this option is for its lack of counter from likely decks even though it has less should-wins from dark's decks than our other 2 choices. My 2nd choice would be either A or B, depending on what decks we dont need elsewhere.




Life:

based on (see beginning of aether section), the following decks would be unlikely to see from life or maybes (however, it is hard to tell how they select decks anyways) -- devtosis (they might try it despite its unlikeliness to beat us), frogtal (maybe, if they did it would be R3 version most likely), gravy duo, and PUgons (maybe, but they would have to play for OTK most likely). from all of their decks, they have no sure play vs us, but the ones that could have the best chance against our decks without having a lot of counters are adrenapsions, adrenastaves, nymphs with ice shield, adrenavamps, and grabbow. Obviously with how many decks they could play (since they will have a hard time picking which deck and will most likely rely on a "lucky mindgate" or whatever they have left after their other matchups) our main option is to field a deck that can cover as many decks as possible with at least somewhat of an advantage. From what I've found, our options I believe to work best are below.


A) Grabbow or Monodeath, the difference between them is that our Grabbow is stronger than monodeath vs their grabbow for obvious damage reasons and nymphs for obvious speed reasons (it is RNG-based matchup vs the same but with slight to moderate advantage). Other decks seem to be quite in favor of either of these choices, EXCEPT, adrenastaves would be a loss and adrenavamps would be an RNG-based matchup with slight advantage to us. This could be a bad option with how adrenastaves is a likely matchup.


B) PUgons with mod for discussion, with the right mod vs certain decks, this could be a viable option. However, it would require smart play. Also, this has several matchups where it would be an RNG-based play, including grabbow, devtosis, adrenavamps, and adrenastaves. With smart play from their adrena psions or PUgons, or even frogtal with silences thrown in, we could be outdone by disallowing our shields.


C) Wings (yes, it lost before here. yes, it lost a lot. yes, we are thinking about giving up on it.) BUT, with our OE mod, and possibly that 1 shockwave, things can be completely different. That cc would have given my R1 match a different ending that's for sure. Also, they prbly wont expect it twice. Reasons with physical evidence of how this is a viable play - it's worst matchups are gravy duo and adrena psions but still are RNG-based games with a slight advantage to us (only with cc being drawn or RNG split even or in our favor) and this is without even putting the 1 shockwave into the deck which will help draw chance; the other decks are moderately in our favor or better (this includes many likely decks and maybe-likely decks) while having almost every matchup better for this than our other 2 options (almost because adrenapsions, gravy duo, and devtosis are almost sure-bets for option A -- as i mentioned adrenapsions and gravy duo are RNG-based matchups with a slight advantage to us, while devtosis still holds a moderate advantage for us).


Likely, our decision here will be based on what decks we have left to field and can field, however, life could play about anything and we have several options too. Their grabbow seems to follow Skyironsword however - targeting that could lead to an awesome salvage. Like our other team matchups, none of these choices are risk-free, but grabbow could take a hit if it loses thanks to our discard fodder (so could monodeath but that would shorten our ability to field a variety of decks), and wings we were planning on killing anyways (so if it loses here we just kill it anyways), while PUgons dieing will certainly put us in a bad spot without transmutation. options A and C seems safest based on findings, but RNG goddess nymph could do anything in limited situations we could find, so hug her.


XY'S OPINION: (all this stuff still needs realtime testing of decks though) option C, I expressed in the option what advantages this one has, and since A is likely to be needed elsewhere, C might be the only choice. B has huge risk of having our deck used against us or defense being denied by silences (see PUgons option vs Water). However, personally I would have PUgons as 2nd choice - as adrenastaves seems way too likely from Life.




Time:

based on (see beginning of aether section), the following decks would be unlikely to see from time -- ghostal (maybe), timebow (not the grabbow version), light duo, ugdials (maybe they dont think itll work twice + i think they got lucky R2 with rng and wont work as well with less ups), monotime (maybe), and pdials. they could choose to do many things vs us, a repeat of UGdials would catch us offguard in their minds, earth duo with a mod could give them a chance in any of our matchups, ghostmare wont have a counter from us except modified play-by-play strategy, and grabbow with the right mod could make any matchup based almost completely on rng. Our options will involve covering as many deck matchups as possible while focusing on one or more specific possible decks to counter. Pros and cons included below.


A) Pdials sanct mod. includes low chance to throw out early sanct to stop NM, but not as effective as other choices vs ghostmare. Will outrush UGdials 6-7 times out of 10. Most effective choice we have vs ghostal. small advantage over grabbow, earth duo, phardims. RNG decides matchup with monotime. even with sancts, it will have issues with ghostmare, along with issues with timebow, light duo. Not the option we want if we expect the likely choices of ghostmare or earth duo, or if we expect the unlikely options to have a chance showing up. Also, better options vs UGdials elsewhere.


B) Wings (ya, i said it, you wanna fight about it?). a repeat of UGdials would be a bust for us if they get the same rng as last time or better. Other than that, the ONLY matchups with issues are phardims (RNG-based game) and ghostmare (RNG-based game but play-by-play strategy vs NM could help here, also like playing vs silence - could refresh wings a turn early to throw opponent off locking us out). even the stalls they can throw, or monotime, will lose by deckout should we play wings at the right times. Everything other than the mentioned issue matchups are moderate to huge advantages for us.


C) PUgons. the only bad plays would be ghostmare (even with a stuffed hand from play-by-play strategy dim chains can easily break and drawing the needed cards for finishing blow will be greatly lowered chance) and phardims (poorly timed dimchain). RNG play vs grabbow, timebow, earth duo. RNG play with slight advantage to us vs monotime and UGdials.


D) Dark Duo, Monodeath, or Grabbow. All 3 are very strong vs timebow, UGdials, light duo, and pdials. Monodeath is moderately strong vs monotime but the other two are RNG plays. dark duo only has a slight advantage vs earth duo where the other two are moderately strong plays. ghostmare should kill grabbow, while the other two will be RNG plays with slight advantage to us. Ghostal is an RNG matchup vs all 3 options but with slight advantage to ghostal. RNG plays for all 3 with slight advantage to our 3 options are - phardims (slight advantage to phardims vs our grabbow), and grabbow.


Our choice will literally rely on what we think is coming vs us and what risk we do NOT want to take. Each one has risk, but we might have to pick a risky play due to our flexibility in what 6 decks we can field at the same time and what decks we need for the other matchups. This matchup is as much of a guess as aether, but at least not as much of a chance to lose outright. This is becoming a pattern: hug the RNG goddess nymph.


XY'S OPINION: (all this stuff still needs realtime testing of decks though) If we expect anything coming and B and all of D are needed elsewhere, I would pick C just because it has less decks from time it has issues with. If we as a team dont expect ghostmare, earth duo, or mentioned unlikely decks in option A, I would choose option A (2nd choice C ONLY in this situation), unless we heavily expect UGdials again where we would do something of option D. If we do expect something of ghostmare, earth duo or an unlikely mentioned in option A, I would go option B as 1st choice and D as 2nd choice unless we heavily suspect UGdials again, where I would do D 1st choice and B 2nd choice. Personally, I eliminate option C here unless we dont do PUgons vs life or water and nothing else to put here. Note that should we choose pdials vs fire, monodeath here becomes available (while probably being the best choice).




Water:

based on (see beginning of aether section), the following decks are unlikely -- rage steamers, air duo (however, they might use R3 air duo if they expect grabbow again), R1's aether duo, R2's light duo, lightning nymphs, speed poison. This is a hard guess for them, but seeing as how they got close last round with tridentbow vs our grabbow, they might use it again without a 2nd thought. Either way, the options they have left that are widely viable vs what we've shown are - dark duo with those NMs, lightstall (especially with dials), chrysaorabow, tridentbow, dragtal, and PUgons. Our options are not so flexible:


A) Dark duo, thanks to rage steamers being unlikely (RNG-based matchup) the worst dark duo can see is RNG-based matchup with slight advantage to us from lightstall, chrysaorabow, their dark duo, and dragtal, while everything else is moderately to heavily in our favor. Mod here could seal the deal.


B) Grabbow. This option is an RNG-based matchup with slight advantage to water when vs air duo for reason stated in the water info above. Dragtal and PUgons are RNG-based matchups, dark duo is an RNG-based matchup with small advantage to us, and everything else is moderately to heavily in our favor. Whether or not this is the best option or worst option is dependant on if water thinks their tridentbow isnt enough to win and they must counter grabbow with air duo.


C) PUgons. extremely risky play here vs a few decks. If this sees chrysaorabow, dragtal, PUgons, or dark duo, RNG or smarter play will decide (chrysbow and dark duo appear to be counters, while PUgons and dragtal could end up with a winner as whoever uses the opponents deck against them). Everything else is moderately to heavily in our favor, unless their trident bow takes a mod of part of chrysbow (R3 version of tridentbow is only slight advantage in our favor).


Our choice will rely somewhat on what we needs decks for elsewhere, but at least grabbow is a stronger choice here than some other matchups and it has proven that. Issue here is: we pick one and it either works or is countered. <--- The same result for all 3 choices. This pattern continues yet again: hug the RNG goddess nymph and hope the choice works out.


XY'S OPINION: (all this stuff still needs realtime testing of decks though) If they think grabbow doesnt need an airduo play, I would pick option B hands down, as it isnt as much of an RNG-decides factor against their likeliest decks (although the difference isnt much). I would put PUgons on life before choosing option C here, as the option C has biggest risk. A is as nice of a play here as B is, but Dark duo likely would have to be used vs Dark and A is better at most unlikely plays from Water. To add to option B's benefit, Water choosing dragtal or PUgons is just as risky of a play as if we would choose it vs them; counterplay is just too obvious with mirror decks that can fuel off the other. My 2nd choice would be C, unless A is available.




(will eventually do data in this notebook I am making for every element and update with new decks in every round)



********************************************************************************

* Please begin coordinating your match with the player listed below!! *

* (XX:00 GMT Day ~ XX:00 GMT Day are match playing phase) *

********************************************************************************


STALLS

•PDials R3 L; --->  Keep - played and lost.

•wings deck R1 L; R2 L; R3 L (W from illegal deck); ---> ? Wings deck looks weak in the current meta, it can counter grabbows though and squishy creature decks.  I think we _try_ to keep it and be more careful where we match it up... will have notes above for this

•bonebolt R2 L; ---> Convert into new Duo Fracluse? (see below - at fracluse)

•pandebonium R1 L; R2 W; ---> Keep - did not play/lose. I'd keep it.

•PU-gons R1 W; R2 W; R3 W; ---> Keep!  This deck rocks. This is our best deck atm, expect it to be countered soon though.  Surely so.  We'll have to become more cautious about where we deploy it now. yes but unless such a deck is a priority for a team, a team with low pc or direct damage will still be very vulnerable


DOMIN / CTRL / DENIAL

•Darkness duo R1 L; R3 L; ---> Keep??  Played and lost.  (I think keep)

•Discotek R1 L; R3 L; ---> Eliminate and discard from Vault post-R3


RUSH

•Monodeath R2 L; --->  Can always build unless our Vault devolves into total crap. :-)

•Grabbow R1 W; R2 W; R3 W; ---> Keep!  This deck rocks.

•Discobow ---> Build and create pre-R4.

http://dek.im/d/z54vjz14vlz452gz152rz252tz1542z25905c1z15f661qz27138pm ??

◾I don't think the discos are used well in this build because it takes 3 novas before one can be played- by the time you draw 3 novas the discos don't disrupt much making the info for matchups above, i also found this out so essentially unless we find a place for this in matchups or i would just discard all 4 discos and use this plus a couple more future salvage to make a copy of our grabbow.

•Aether Duo Fracluse ---> Design for future use(chat log has an idea that takes most of bonebolt to combine)?

http://dek.im/d/z452g52hz352r534zA542z261qz2622z27138pu ??  The more I review this one, I like it.  Late-game Dragon fractal to break stalls with CC.  Recluse Fractal is speedy.  Nymph synergizes well with the BW.  Three Lightning means you should get at least 1 early to prioritize and early opposing creature to zap.  Weaknesses - a lack of any PC (common for Death + Aether)... perhaps find a way to squeeze a Psion in here?how? lol oh, and thanks for liking it, it was hard to figure out what to drop in card count


Death Gen (deckname) rob77dp vs [element] opponent - ?match time?

http://elementscommunity.org/forum/round-3-248/%28air-sld%29-chapuz-3-0-rob77dp-%28death-gen%29/


-18 discard:

-1 spider?

-7 pillar?

-7 pend?

-3 dragons?

(could also discard nymph and transmute for it elsewhere or not depending on if we want or need it for the next round)


Death Pos. (deckname) xyan vs [element] opponent - ?match time?

http://elementscommunity.org/forum/round-3-248/%28death-sld%29-xyan-3-%28light-sld%29-megron-0/


+18 salvage (our deck):

+2 arsenic?

+4 dragons?

+2 PU?

+1 fractal?

+9 other for conversion/transmutation?

+9 quanta to save us from converting it elsewhere - ya, thats what i meant :P


+6 spoils (their deck):

+6 for transmutation 1:1?


Death Pos. (deckname) Fippe94 vs [element] opponent - ?match time?http://elementscommunity.org/forum/round-3-248/%28gravity-sld%29-w4sh1ng7on-3-2-fippe94-%28death-sld%29/


-18 discard:

-2 disco?

-8 pillar?

-4 pend?

-1 dragon?

-3 something else? mummies? poison?

see discobow deck note in the decklist, might have to discard 4 discos instead of something else here


Death Pos. (deckname) ralouf vs [element] opponent - ?match time?

http://elementscommunity.org/forum/round-3-248/%28earth-sld%29-afdarenty-%28omegareaper7%29-3-1-%28death-sld%29-ralouf/


+18 salvage:

+18 for conversion/transmutation?


+6 spoils:

+6 for transmutation 1:1?


Death Pos. (deckname) xn0ize vs [element] opponent - ?match time?

http://elementscommunity.org/forum/round-3-248/%28death-soldier%29-xn0ize-3-2-scaramanga-%28-water-soldier%29/


+18 salvage:

+6 nova?

+1 spirit?

+3 graboid?

+1 explosion?

+1 fog?

+6 for conversion/transmutation?

Agreed.

+6 spoils:

+3 nova/+3 graboid? I think best.

+5 nova/+1 forest spirit?

+6 nova?


Death Lt (deckname) CuCN vs [element] opponent - ?match time? http://elementscommunity.org/forum/round-3-248/(entropy)-majofa-3-(light-lt)-cucn-1/


-18 discard:

-5 pillar?

-5 pend?

-2 arsenic?

-6 something else?


xyan: my suggestions for salvage/discard/etc ends up with a "-3" to quanta net, and a +6 nova **Don't forget maximum of 24 conversion (conversion is to quanta only in Current/Main Vault).and 2 transmutes per win


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

STDCP Note:  Per Helston, Penalty <then> Discard <then> Salvage <then> Transmute <then> Conversion (on Main Vault).

http://elementscommunity.org/forum/war/war-7-rules/msg1105004/#msg1105004

Main Vault

•Conversion

◦Any card into in-element Pillar or Pendulum (at 1-to-1 ratio limit 24 per round)

•Transmutation

◦Up to 2 cards of Salvage into in-element (at 1-to-1 ratio limit maximum 6 of that card)

Spoils Vault

•Transmutation

◦Any off-element into in-element (at 1-to-1 ratio limit maximum 12 of that card)

◦Any off-element into off-element (at 2-to-1 ratio limit maximum 6 of that card)


Vault links:

(official)

https://docs.google.com/spreadsheet/ccc?key=0AkMokImU4lROdEZGSzhFeUJxVlZCRGY2cHJ1QTZVUHc#gid=31

(unofficial)

https://docs.google.com/spreadsheet/ccc?key=0Apymggcyab3KdHlOSGY2QmI2eUZTbnhnVDZvWE1OTWc#gid=14


Notes for Vault changes after each round in discard/salvage/conversion

based on our current vault (231), we can discard death cards and salvage non-death cards up to 82 vs 0 of the other options before we are at minimum number of death cards for the 50% vault rule. Round 3 involves 108 card changes for salvage/discard. Event cards may change this, but this comparison is our "cushion" for the rule before we are forced to do conversions. unless we want to keep a player threshold, such as the 230 card mark for 6 players, we should do conversions when able as it is a max of 2 per win to prevent late round issues with the cushion mentioned above, or just build some decks around salvages


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Spoils standings (top 4 make it to round 9):

1. Aether - 78

2. Entropy - 72

3. Time - 72

4. Darkness - 60

~~~~~~~~~~~~~

5. Air - 54

6. Life - 48

7. Death - 48

8. Earth - 45

9. Gravity - 45

10. Water - 39

11. Fire - 30

12. Light - 21


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



USE NOW (signature):

TEAM

:deathbig

War Se7en



*Decks Note* Most decks can have Dragon(s) in place of missing Nymphs if you do not have the Nymphs.  Also, I consider the following for importance on Death Card upgrades is Recluse > Arsenic > Deadly Poison > Bonewall  {This list is flexible depending on the deck type and purpose of the build.}


Simulator for basic deck testing: http://elementscommunity.org/tools/xenocidius/simulator/


STALLS

•PDials R3 L;

◦6 ups - http://dek.im/d/z952g52hz552oz152qz352r534z57q98pq

•wings deck R1 L; R2 L; R3 W**;

◦3 ups - http://dek.im/d/z652gz252hz252jz252qz65425oiz45ooz27138pr

•bonebolt R2 L;

◦0 ups - http://dek.im/d/z752gz552oz152qz452r534z2542z561q6228pu

•pandebonium R1 L; R2 W;

◦0 ups - http://dek.im/d/z54vpz852gz552oz152qz452rz25428pj

•PU-gons R1 W; R2 W; R3 W;

◦0 ups - http://dek.im/d/z252gz352hz152q534zA542z361rz561t8pu


DOMIN / CTRL / DENIAL

•Darkness duo R1 L; R3 L;

◦3 ups - http://dek.im/d/z552gz152hz552tz75425uoz25up5v17137ta7tb8pt

◦6 ups - http://dek.im/d/z552gz152hz552tz5542z15upz15v17t87t9z17taz17tb8pt

•Discotek R1 L; R3 L;

◦3 ups - http://dek.im/d/z34vlz852gz252hz552oz4542z27138pj


RUSH

•Monodeath R2 L;

◦3 ups - http://dek.im/d/z652gz252hz552oz152qz152rz6542z27138pk

•Grabbow R1 W; R2 W; R3 W;

◦3 ups - http://dek.im/d/4vhz44vjz452gz152q52rz352tz1542z35905c15on61q71371b7dm8pm

•Aether Duo Fracluse

◦2 ups - http://dek.im/d/z352g52hz252qzC542z561tz1622z17138pu


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Round 3 matchups


Death Gen (Dark Duo 9-ups R3) rob77dp vs [Air] Chapuz - LOSS 0-3 (-18 discard)

http://elementscommunity.org/forum/round-3-248/%28air-sld%29-chapuz-3-0-rob77dp-%28death-gen%29/


Death Sld (PU-gons w/ Fractal R3) xyan vs [Light] MegroN - WIN 3-0 (+18 *salvage +6 spoils)

    * Salvage from our DEATH DECK!

http://elementscommunity.org/forum/round-3-248/%28death-sld%29-xyan-3-%28light-sld%29-megron-0/


Death Sld (Discotek 5-ups R3) Fippe94 vs [Gravity] w4sh1ng7on - LOSS 2-3 (-18 discard)

http://elementscommunity.org/forum/round-3-248/%28gravity-sld%29-w4sh1ng7on-3-2-fippe94-%28death-sld%29/


Death Sld (Wings + OE Duo R3) ralouf vs [Earth] LT Afdarenty - WIN 3-0** (+18 salvage +6 spoils)

** Investigation and ruling by WM's is illegal deck use by Earth per Rule 3.4 'Note'. (http://elementscommunity.org/forum/round-3-248/(earth-sld)-afdarenty-(omegareaper7)-3-1-(death-sld)-ralouf/msg1105710/#msg1105710)

http://elementscommunity.org/forum/round-3-248/%28earth-sld%29-afdarenty-%28omegareaper7%29-3-1-%28death-sld%29-ralouf/


Death Sld (Grabbow 5-ups R3) xn0ize vs [Water] Scaramanga - WIN 3-2 (+18 salvage +6 spoils)

http://elementscommunity.org/forum/round-3-248/%28death-soldier%29-xn0ize-3-2-scaramanga-%28-water-soldier%29/


Death Lt (PDials w/Sanct's R3) CuCN vs [Entropy] majofa - LOSS 1-3 (-18 discard)

http://elementscommunity.org/forum/round-3-248/(entropy)-majofa-3-(light-lt)-cucn-1/

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Round 2 matchups

Death Gen. (rob77dp) Grabbow 9-ups R2 vs omegareaper :earth - WIN 3-1 (+12 salvage +6 spoils)

http://elementscommunity.org/forum/index.php/topic,51815


Death Sld. (xyan) Pandebonium R2 vs Avenger :aether - WIN 3-0 (+12 salvage +6 spoils)

http://elementscommunity.org/forum/index.php/topic,51831


Death Sld. (Fippe94) Mono-death 3-ups R2 vs w4sh1ng7on :gravity - LOSS 2-3 (-12 discard)

http://elementscommunity.org/forum/index.php/topic,51837


Death Sld. (ralouf) Bonebolt R2 vs Spielkind :entropy - LOSS 0-3 (-12 discard)

http://elementscommunity.org/forum/index.php/topic,51795


Death Lt. (xn0ize) Wings Duo R2 vs Gen PlayerOa :time - LOSS 0-3 (-12 discard)

http://elementscommunity.org/forum/index.php/topic,51820


Death Sld. (CuCN) PU-gons R2 vs BeefSupreme :air - WIN 3-1 (+1 relic +12 salvage +6 spoils)

http://elementscommunity.org/forum/index.php/topic,51784

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Round 1 matchups

* Please begin coordinating your match with the player listed below!! *


Death Gen. (Discotek rob77dp) vs Regyptic :darkness - LOSS 0-3 (-6 Discard)

http://elementscommunity.org/forum/index.php/topic,51691.0.html


Death (Wings xyan) vs skyironsword :life - LOSS 2-3 (-6 Discard)

http://elementscommunity.org/forum/index.php/topic,51597


Death (Pandebonium Fippe94) vs AvusXIV :fire - LOSS 1-3 (-6 Discard)

http://elementscommunity.org/forum/index.php/topic,51633


Death (Dark Duo ralouf LT) vs Chapuz (sub by BeefSupreme) :air - LOSS 1-3 (-6 Discard)

http://elementscommunity.org/forum/index.php/topic,51693.0.html


Death (PU-gons xn0ize) vs Drake_XIV :water - WIN 3-2 (+6 Salvage +6 Spoils)

http://elementscommunity.org/forum/index.php/topic,51627


Death (Grabbow CuCN) vs ji412jo :light - WIN 3-0 (+2 relics +6 Salvage +6 Spoils)

http://elementscommunity.org/forum/index.php/topic,51589

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Write your name with your own color in this list so everyone knows each other's colors.

I added times (UTC) from the war apps

•xn0ize 13-17 1 nymph.

•ralouf 19-00 5 death marks 3 nymphs

•CuCN 00-07 no marks 1 nymph

•Fippe94 15-22    no marks, no death nymphs

•xyan 16-04 no marks or nymphs :(

•rob77dp 03-06 0 death marks, 1 grey nymph
« Last Edit: December 08, 2013, 03:26:06 am by rob77dp »
Death War #12/TBD TTG Brawl #6/1st Death War #10/9th GP Brawl #5/6th Death War #9/9th MoL Brawl #4/3rd Water War #8/7th DDD Brawl #3/3rd*Death War #7/5th*Death War #6/11th

Offline rob77dpTopic starter

  • Master of Death
  • *
  • ******
  • Posts: 2861
  • Country: us
  • Reputation Power: 59
  • rob77dp is truly a Titan, worthy of respect and acknowledgement.rob77dp is truly a Titan, worthy of respect and acknowledgement.rob77dp is truly a Titan, worthy of respect and acknowledgement.rob77dp is truly a Titan, worthy of respect and acknowledgement.rob77dp is truly a Titan, worthy of respect and acknowledgement.rob77dp is truly a Titan, worthy of respect and acknowledgement.rob77dp is truly a Titan, worthy of respect and acknowledgement.rob77dp is truly a Titan, worthy of respect and acknowledgement.rob77dp is truly a Titan, worthy of respect and acknowledgement.rob77dp is truly a Titan, worthy of respect and acknowledgement.rob77dp is truly a Titan, worthy of respect and acknowledgement.
  • Am I back?!? Time zone US Central -5/-6GMT
  • Awards: Slice of Elements 13th Birthday Cake14th Trials - Master of DeathWeekly Tournament Winner (2020.08.16.)Slice of Elements 11th Birthday CakeSlice of Elements 10th Birthday CakeWinner of Team PvP #812th Trials - Master of DeathWinner of 12 Lives #4Slice of Elements 9th Birthday CakeSlice of Elements 8th Birthday CakeForum Brawl #6 Winner - The Tentacle's Grip10th Trials - Master of DeathWeekly Tournament WinnerSlice of Elements 7th Birthday CakeTeam Competition - The Spy Who EMed MeGold Donor9th Trials - Master of DeathSlice of Elements 6th Birthday CakeSlice of Elements 5th Birthday Cake7th Trials - Master of Death
Re: Titanpad Posterity Post (Old stuff from the pad) https://elementscommunity.org/forum/index.php?topic=51566.msg1113870#msg1113870
« Reply #5 on: December 08, 2013, 03:25:33 am »




Spoiler for 2013 - OCTOBER - 25th:
2013 - OCTOBER - 25th

Other teams' decks:
http://elementscommunity.org/forum/index.php/topic,51600
RELICS: http://elementscommunity.org/forum/index.php/topic,51775
Current = 3 relics; Using 3 relics in Round 3.

Round 3 matchups (Note: 3W 3L or better req'd to maintain 6 active players!)

********************************************************************************
* Please begin coordinating your match with the player listed below!! *
* (15:00 GMT Tue ~ 15:00 GMT Fri are match playing phase) *
********************************************************************************

Death Gen (Dark Duo 9-ups R3) rob77dp vs [Air] Chapuz - LOSS 0-3 (-18 discard)
http://elementscommunity.org/forum/round-3-248/%28air-sld%29-chapuz-3-0-rob77dp-%28death-gen%29/

Death Sld (PU-gons w/ Fractal R3) xyan vs [Light] MegroN - WIN 3-0 (+18 *salvage +6 spoils)
    * Salvage from our DEATH DECK!
http://elementscommunity.org/forum/round-3-248/%28death-sld%29-xyan-3-%28light-sld%29-megron-0/

Death Sld (Discotek 5-ups R3) Fippe94 vs [Gravity] w4sh1ng7on - LOSS 2-3 (-18 discard)
http://elementscommunity.org/forum/round-3-248/%28gravity-sld%29-w4sh1ng7on-3-2-fippe94-%28death-sld%29/

Death Sld (Wings + OE Duo R3) ralouf vs [Earth] LT Afdarenty - WIN 3-0** (+18 salvage +6 spoils)
** Investigation and ruling by WM's is illegal deck use by Earth per Rule 3.4 'Note'. (http://elementscommunity.org/forum/round-3-248/(earth-sld)-afdarenty-(omegareaper7)-3-1-(death-sld)-ralouf/msg1105710/#msg1105710)
http://elementscommunity.org/forum/round-3-248/%28earth-sld%29-afdarenty-%28omegareaper7%29-3-1-%28death-sld%29-ralouf/

Death Sld (Grabbow 5-ups R3) xn0ize vs [Water] Scaramanga - WIN 3-2 (+18 salvage +6 spoils)
http://elementscommunity.org/forum/round-3-248/%28death-soldier%29-xn0ize-3-2-scaramanga-%28-water-soldier%29/
that salvage-good for spoils? yes, and for salvage

Death Lt (PDials w/Sanct's R3) CuCN vs [Entropy] majofa - LOSS 1-3 (-18 discard)
http://elementscommunity.org/forum/round-3-248/(entropy)-majofa-3-(light-lt)-cucn-1/
^it keeps the original title as the url, including any mistakes in the original post >.>

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
STDCP Note:  Per Helston, Penalty <then> Discard <then> Salvage <then> Transmute <then> Conversion (on Main Vault).
http://elementscommunity.org/forum/war/war-7-rules/msg1105004/#msg1105004
Main Vault
•Conversion
◦Any card into in-element Pillar or Pendulum (at 1-to-1 ratio limit 24 per round)
•Transmutation
◦Up to 2 cards of Salvage into in-element (at 1-to-1 ratio limit maximum 6 of that card)
Spoils Vault
•Transmutation
◦Any off-element into in-element (at 1-to-1 ratio limit maximum 12 of that card)
◦Any off-element into off-element (at 2-to-1 ratio limit maximum 6 of that card)

Vault links:
(official)
https://docs.google.com/spreadsheet/ccc?key=0AkMokImU4lROdEZGSzhFeUJxVlZCRGY2cHJ1QTZVUHc#gid=31
(unofficial)
https://docs.google.com/spreadsheet/ccc?key=0Apymggcyab3KdHlOSGY2QmI2eUZTbnhnVDZvWE1OTWc#gid=14

Notes for Vault changes after each round in discard/salvage/conversion
based on our current vault (231), we can discard death cards and salvage non-death cards up to 82 vs 0 of the other options before we are at minimum number of death cards for the 50% vault rule. Round 3 involves 108 card changes for salvage/discard. Event cards may change this, but this comparison is our "cushion" for the rule before we are forced to do conversions. unless we want to keep a player threshold, such as the 230 card mark for 6 players, we should do conversions when able as it is a max of 2 per win to prevent late round issues with the cushion mentioned above, or just build some decks around salvages

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Spoils standings (top 4 make it to round 9):
1. Aether - 78
2. Entropy - 72
3. Time - 72
4. Darkness - 60
~~~~~~~~~~~~~
5. Air - 54
6. Life - 48
7. Death - 48
8. Earth - 45
9. Gravity - 45
10. Water - 39
11. Fire - 30
12. Light - 21

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


USE NOW (signature):
TEAM
:deathbig
War Se7en


*Decks Note* Most decks can have Dragon(s) in place of missing Nymphs if you do not have the Nymphs.  Also, I consider the following for importance on Death Card upgrades is Recluse > Arsenic > Deadly Poison > Bonewall  {This list is flexible depending on the deck type and purpose of the build.}

Simulator for basic deck testing: http://elementscommunity.org/tools/xenocidius/simulator/

STALLS
•PDials R3 L;
◦6 ups - http://dek.im/d/z952g52hz552oz152qz352r534z57q98pq
•wings deck R1 L; R2 L; R3 ***;
◦3 ups - http://dek.im/d/z652gz252hz252jz252qz65425oiz45ooz27138pr
•bonebolt R2 L;
◦0 ups - http://dek.im/d/z752gz552oz152qz452r534z2542z561q6228pu
•pandebonium R1 L; R2 W;
◦0 ups - http://dek.im/d/z54vpz852gz552oz152qz452rz25428pj
•PU-gons R1 W; R2 W; R3 W;
◦0 ups - http://dek.im/d/z252gz352hz152q534zA542z361rz561t8pu

DOMIN / CTRL / DENIAL
•Darkness duo R1 L; R3 L;
◦3 ups - http://dek.im/d/z552gz152hz552tz75425uoz25up5v17137ta7tb8pt
◦6 ups - http://dek.im/d/z552gz152hz552tz5542z15upz15v17t87t9z17taz17tb8pt
•Discotek R1 L; R3 L;
◦3 ups - http://dek.im/d/z34vlz852gz252hz552oz4542z27138pj

RUSH
•Monodeath R2 L;
◦3 ups - http://dek.im/d/z652gz252hz552oz152qz152rz6542z27138pk
•Grabbow R1 W; R2 W; R3 W;
◦3 ups - http://dek.im/d/4vhz44vjz452gz152q52rz352tz1542z35905c15on61q71371b7dm8pm
•Aether Duo Fracluse
◦2 ups - http://dek.im/d/z352g52hz252qzC542z561tz1622z17138pu

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Round 2 matchups
Death Gen. (rob77dp) Grabbow 9-ups R2 vs omegareaper :earth - WIN 3-1 (+12 salvage +6 spoils)
http://elementscommunity.org/forum/index.php/topic,51815

Death Sld. (xyan) Pandebonium R2 vs Avenger :aether - WIN 3-0 (+12 salvage +6 spoils)
http://elementscommunity.org/forum/index.php/topic,51831

Death Sld. (Fippe94) Mono-death 3-ups R2 vs w4sh1ng7on :gravity - LOSS 2-3 (-12 discard)
http://elementscommunity.org/forum/index.php/topic,51837

Death Sld. (ralouf) Bonebolt R2 vs Spielkind :entropy - LOSS 0-3 (-12 discard)
http://elementscommunity.org/forum/index.php/topic,51795

Death Lt. (xn0ize) Wings Duo R2 vs Gen PlayerOa :time - LOSS 0-3 (-12 discard)
http://elementscommunity.org/forum/index.php/topic,51820

Death Sld. (CuCN) PU-gons R2 vs BeefSupreme :air - WIN 3-1 (+1 relic +12 salvage +6 spoils)
http://elementscommunity.org/forum/index.php/topic,51784
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Round 1 matchups
* Please begin coordinating your match with the player listed below!! *

Death Gen. (Discotek rob77dp) vs Regyptic :darkness - LOSS 0-3 (-6 Discard)
http://elementscommunity.org/forum/index.php/topic,51691.0.html

Death (Wings xyan) vs skyironsword :life - LOSS 2-3 (-6 Discard)
http://elementscommunity.org/forum/index.php/topic,51597

Death (Pandebonium Fippe94) vs AvusXIV :fire - LOSS 1-3 (-6 Discard)
http://elementscommunity.org/forum/index.php/topic,51633

Death (Dark Duo ralouf LT) vs Chapuz (sub by BeefSupreme) :air - LOSS 1-3 (-6 Discard)
http://elementscommunity.org/forum/index.php/topic,51693.0.html

Death (PU-gons xn0ize) vs Drake_XIV :water - WIN 3-2 (+6 Salvage +6 Spoils)
http://elementscommunity.org/forum/index.php/topic,51627

Death (Grabbow CuCN) vs ji412jo :light - WIN 3-0 (+2 relics +6 Salvage +6 Spoils)
http://elementscommunity.org/forum/index.php/topic,51589
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Write your name with your own color in this list so everyone knows each other's colors.
I added times (UTC) from the war apps
•xn0ize 13-17 1 nymph.
•ralouf 19-00 5 death marks 3 nymphs
•CuCN 00-07 no marks 1 nymph
•Fippe94 15-22    no marks, no death nymphs
•xyan 16-04 no marks or nymphs :(
•rob77dp 03-06 0 death marks, 1 grey nymph




Spoiler for 2013 - OCTOBER - 22nd:
2013 - OCTOBER - 22nd

Other teams' decks:
http://elementscommunity.org/forum/index.php/topic,51600
RELICS: http://elementscommunity.org/forum/index.php/topic,51775
Current = 3 relics; Using 3 relics in Round 3.

Round 3 matchups (Note: 3W 3L or better req'd to maintain 6 active players!)

********************************************************************************
* Please begin coordinating your match with the player listed below!! *
* (15:00 GMT Tue ~ 15:00 GMT Fri are match playing phase) *
********************************************************************************

Conversion from Vault: +8q
•-1 Purify --> Conv (1) Bone Pillar
•-4 Squid --> Conv (4) Bone Pillar
•-3 Sanct --> Conv (3) Death Pend

Win vs Air +6q
(2) OE
(2) Deflag
(1) Fog
(6) UG --> Conv (6) Death Pend
(1) Deflag --> Trans (1) Death Mark

Win vs Aether
(6) Lightning
(5) Bonewall
(1) Spider

Win vs Earth +10q
(8) Stone Pillar --> Conv (8) Death Pend
(2) Druidic Staff --> Conv (2) Bone Pillar
(2) Druidic Staff --> Trans (2) Death Mark

Loss vs Gravity -12q
<8> Bone Pillar
<4> Death Pend

Loss vs Entropy -3q
<5> Lightning
<4> Bonewall
<3> Death Pend

Loss vs Time -11q
<1> Wings
<6> Death Pend
<5> Bone Pillar





Spoiler for 2013 - OCTOBER - 21st:
2013 - OCTOBER - 21st

Round 3 matchups (Note: 3W 3L or better req'd to maintain 6 active players!)


********************************************************************************

* Please begin coordinating your match with the player listed below!! *

* (15:00 GMT Tue ~ 15:00 GMT Fri are match playing phase) *

********************************************************************************


vs Water?

vs Gravity?


Decks Available:

•Pandebonium

•Bonebolt

•PDials Sanct-mod - vs Entropy (by CuCN) Lt. 1 relic = 8 ups

http://dek.im/d/z452gz552oz152q52rz4542z25lmz171bz57q98pq

•Wings + OE Duo - vs Earth (by ralouf) Sld = 3 ups

http://dek.im/d/z552gz252hz252t534z8542z15olz35ooz27138pr

•PU-gons w/ Fractal - vs Light (by xyan) Sld = 3 ups

http://dek.im/d/z252gz352hzB542z361rz461tz171a80i8pu

•Dark Duo 9-ups - vs Air (by rob77dp) Gen. = 9 ups

http://dek.im/d/z652gz152hz252t534z65425v1z27137t8z27t97ta7tb8pt

•Grabbow

•Mono-death

•Discotek

•Fracluse


Death Gen. (?deck? rob77dp) vs [Air] Chapuz - ?match time?

Deck discussion:

•Dark Duo 9-ups

◦1 NM 1 Dusk 3 Steal http://dek.im/d/z652gz252hz252tz65425v1z27137t8z27t97ta7tb8pt

◾55% vs 34-card Air/light CC Stall Rnd 2

◾37% vs 40-card Air/light CC Stall Rnd 1

◾95% vs UG Rush Rnd 2

◾75% vs PU-gons Tstorm Rnd 2 (70% round 1 PUgons)

◾75% vs Air/water Duo Rnd 2

◾60% vs Air Grabbow w/Nymphs Rnd 2

◾80% vs UG Nymphs Fire-mark Rnd 2

◾48% vs Air/dark Duo Rnd 1

◦1 NM 0 Dusk 4 Steal http://dek.im/d/z652gz252hz252tz65425v1z2713z37t97ta7tb8pt

◾65% vs 34-card Air/light CC Stall Rnd 2

◾65% vs 40-card Air/light CC Stall Rnd 1

◾95% vs UG Rush Rnd 2

◾75% vs PU-gons Tstorm Rnd 2 (77% round 1 PUgons)

◾80% vs Air/water Duo Rnd 2

◾55% vs Air Grabbow w/Nymphs Rnd 2

◾75% vs UG Nymphs Fire-mark Rnd 2

◾60% vs Air/dark Duo Rnd 1

◦0 NM 1 Dusk 4 Steal  http://dek.im/d/z652gz252hz252tz65425upz27137t8z27t97ta7tb8pt

◾65% vs 34-card Air/light CC Stall Rnd 2

◾65% vs 40-card Air/light CC Stall Rnd 1

◾95% vs UG Rush Rnd 2

◾80% vs PU-gons Tstorm Rnd 2 (76% round 1 PUgons)

◾75% vs Air/water Duo Rnd 2

◾55% vs Air Grabbow w/Nymphs Rnd 2

◾75% vs UG Nymphs Fire-mark Rnd 2

◾60%(not rounding down when it was 59.4) vs Air/dark Duo Rnd 1



Death (?deck? xyan) vs [Light] MegroN - ?match time?

Deck discussion: ***I RECOMMEND USING OUR PREDICTED EC-WIN HERE!***

•PU-gons w/ Fractal



Death (?deck? Fippe94) vs [Gravity] w4sh1ng7on - ?match time?

Deck discussion:

•Discotek?

http://dek.im/d/z34vlz752gz252hz552oz152tz3542z27138pj

◾75% vs. OtyWall

•55% w/o Poison w/ more Creatures

•82% with 7 ups (3 spiders 4 poisons)

•~80% 5 ups (3 spiders 2 poison)

◾75% vs. Cata-Titans

•55% w/o Poison w/ more Creatures

•77% with 7 ups

•~76% 5 ups

◾80% vs. Air Duo (Wings + Chargers)

•80% w/o Poison w/ more Creatures

•81% with 7 ups

•~80% 5 ups

◾55% vs. Charger-tal

•15% w/o Poison w/ more Creatures

•67% with 7 ups

•~60% 5 ups

◾60% vs. DBH

•60% w/o Poison w/ more Creatures

•60% with 7 ups

•60% 5 ups

◾35% vs. Grabbow (that we faced Rnd 2)

•50% w/o Poison w/ more Creatures

•39% with 7 ups

•~37% 5 ups

◾25% vs. Guard-tal (those DIM SHIELDS!!)

•20% w/o Poison w/ more Creatures

•54% with 7 ups

•~35-40% 5 ups

◾55% vs. DBH-bow

•60% w/o Poison w/ more Creatures

•56% with 7 ups

•~55% 5 ups

•Grabbow Mod

http://dek.im/d/4vhz54vjz452gz152q52rz252tz1542z35905c15og61q71371b7dm8pm

◾60% vs. OtyWall

•60% w/ -1 Fog +1 Shockwave

◾35% vs. Cata-Titans

•35% w/ -1 Fog +1 Shockwave

◾45% vs. Air Duo (Wings + Chargers)

•45% w/ -1 Fog +1 Shockwave

◾35% vs. Charger-tal

•45% w/ -1 Fog +1 Shockwave

◾65% vs. DBH

•60% w/ -1 Fog +1 Shockwave

◾55% vs. Grabbow (that we faced Rnd 2)

•50% w/ -1 Fog +1 Shockwave

◾45% vs. Guard-tal

•45% w/ -1 Fog +1 Shockwave

•rob suggests --> Grabbow (2 Explosion with Fog/Lightning?) i like this one, dont count on using stalls, and play novas smartly vs BH, their air duo/etc will be a problem - but even moreso vs monodeath (which i doubt has a better chance than last round) oty wall could be a problem even with rng-factor, they had lots of wings lots We gotta rush, either grabbow or mono death. Mono death with 2/3 dragon and some poison may win vs wings or oty. Hmm, not sure here. I would probably have won last time if I had another BW, since their deck was faster than ours, but if they don't play grabbow but rather things with momentum, then BW isn't helping that much. Grabbow is probably a good choice. It also has slightly more defense than Mono Death


Death (?deck? ralouf) vs [Earth] Afdarenty - ?match time?

Deck discussion:

•Wings + OE Air Duo



Death (?deck? xn0ize) vs [Water] Scaramanga - ?match time?

Deck discussion:

•Mono-death?

http://dek.im/d/z652gz252hz152rz552tz6542z47138pk (uses 1 Relic for +2 upgrades)

◾65% vs. Water/Light Stall (that we faced Rnd 1)

◾90% vs. Raging Steam machines

◾85% vs. Trident-bow

◾15% vs. Drag-tal

◾95% vs. Lightning Nymphs

◾44% vs. Water/Air Duo

◾65% vs. Chrysaora-bow

◾80% vs. Water/Darkness Duo

•Grabbow

http://dek.im/d/4vhz54vjz452gz152rz252tz1542z35905c161q713z171az17dm8pm

◾78% vs. Water/Light Stall (that we faced Rnd 1)

◾68% vs. Raging Steam machines

◾76% vs. Trident-bow

◾51% vs. Drag-tal

◾95% vs. Lightning Nymphs

◾48% vs. Water/Air Duo

◾60% vs. Chrysaora-bow

◾60% vs. Water/Darkness Duo

rob suggests --> Mono-death might be best bet, they will use purifies but light stall might hurt, consider pugons again or fracluse or mod between them for a mod in another matchup? ;_: pc plox what about wings here? (their only answers are dragtal and lightstall from what they have used - and maybe fire duo if rng favors them with 3 explosions and no OE for us) <--- if that is too risky, then mono death is best bet Stalls, they will stall us so i'd rather not. Not sure here either. Mono Death is good, but with, say, Ice shield and purify, they can really counter us



Death (?deck? CuCN) vs [Entropy] majofa - ?match time?

Deck discussion:

•PDials + Sanct's Mod - if playing against dark duo DO NOT PLAY THE SANCT'S





Spoiler for 2013 - OCTOBER - 21st:
2013 - OCTOBER - 21st

Other teams' decks:
http://elementscommunity.org/forum/index.php/topic,51600
RELICS: http://elementscommunity.org/forum/index.php/topic,51775
Current = 3 relics

Round 3 matchups (Note: 3W 3L or better req'd to maintain 6 active players!)

********************************************************************************
* Please begin coordinating your match with the player listed below!! *
* (15:00 GMT Tue ~ 15:00 GMT Fri are match playing phase) *
********************************************************************************

Decks Available:
•Pandebonium
•Bonebolt
•PDials Sanct-mod - vs Entropy (by CuCN) Lt. 1 relic = 8 ups
http://dek.im/d/z452gz552oz152q52rz4542z25lmz171bz57q98pq
•Wings + OE Duo - vs Earth (by ralouf) Sld = 3 ups
http://dek.im/d/z552gz252hz252t534z8542z15olz35ooz27138pr
•PU-gons w/ Fractal - vs Light (by xyan) Sld = 3 ups
http://dek.im/d/z252gz352hzB542z361rz461tz171a80i8pu
•Dark Duo 9-ups - vs Air (by rob77dp) Gen. = 9 ups
http://dek.im/d/z652gz152hz252t534z65425v1z27137t8z27t97ta7tb8pt
•Grabbow
•Mono-death
•Discotek
•Fracluse

Death Gen. (?deck? rob77dp) vs [Air] Chapuz - ?match time?
Deck discussion:
•Dark Duo 9-ups
http://dek.im/d/z652gz152hz252t534z65425v1z27137t8z27t97ta7tb8pt
•PU-gons?
rob suggests --> Dark Duo well, consider PUgons as dark duo has lost to air and pugons has won exacly, they might as well expect PUgons. out of what else is left: pande, bonebolt, discotek, fracluse -  pande and bonebolt have too many counters in their used decks, discotek wont be controly enough - especially vs their wings/bw/sanc, and fracluse has almost as many counters as the bw decks but also has too many rng-based matchups. looks like dark duo will need to play smart vs some matchups and hope upgrade advantage is enough. a light duo modded right will crush any of these 5 - but dark duo has the best chance against it (we should consider every mod possibility we can) Dark duo, THEY WILL NEVER EXPECT IT TWICE <-- and this time we could pack it with 9 ups and maybe fewer pend's (upped Dark control is less to summon) Agreed

Death (?deck? xyan) vs [Light] MegroN - ?match time?
Deck discussion: ***I RECOMMEND USING OUR PREDICTED EC-WIN HERE!***
•PU-gons w/ Fractal
http://dek.im/d/z252gz352hzB542z361rz461tz171a80i8pu (Sld = 3-ups)
■hope is very unlikely, vader sader or 3 pc grabbow are worst matchup at 40%, 2 pc grabbow at 55%, 1 pc grabbow and rest of their decks are 70-90% (as ai may waste PU and dims early, i think these % should be better than appear)
rob suggests --> PU-gons (with Fractal) would they do a hope stall? now that i think about it, prbly not as we have pandebonium - their dim shield stall has 33 cards, grabbow has 2 pc, hope prbly wont come due to our use of pande, in the off-chance they repeat water duo, PU gons should beat it, firestall requires safe-play of dragons but has low oomph to our dims and 2 deflags - i suspect they firestall (if they ditched it after it lost, then this is wrong) to counter our pande as it makes many of their decks useless when modded for deckout, in which case PUgons with fractal or two will wreck it like air did round 1 - other than that i suspect dimshield stall or grabbow (less likely as it lost to dark's death duo) They will never hope stall us, it's so un efficient vs death, PU-gons is... a good pick. Sounds good to me.

Death (?deck? Fippe94) vs [Gravity] w4sh1ng7on - ?match time?
Deck discussion:
•Grabbow Mod
http://dek.im/d/4vhz54vjz452gz152q52rz252tz1542z35905c15og61q71371b7dm8pm
■60% vs. OtyWall
•60% w/ -1 Fog +1 Shockwave
■35% vs. Cata-Titans
•35% w/ -1 Fog +1 Shockwave
■45% vs. Air Duo (Wings + Chargers)
•45% w/ -1 Fog +1 Shockwave
■35% vs. Charger-tal
•45% w/ -1 Fog +1 Shockwave
■65% vs. DBH
•60% w/ -1 Fog +1 Shockwave
■55% vs. Grabbow (that we faced Rnd 2)
•50% w/ -1 Fog +1 Shockwave
■45% vs. Guard-tal
•45% w/ -1 Fog +1 Shockwave
•Discotek?
http://dek.im/d/z34vlz752gz252hz552oz152tz3542z27138pj
■75% vs. OtyWall
•55% w/o Poison w/ more Creatures
•82% with 7 ups (3 spiders 4 poisons)
■75% vs. Cata-Titans
•55% w/o Poison w/ more Creatures
•77% with 7 ups
■80% vs. Air Duo (Wings + Chargers)
•80% w/o Poison w/ more Creatures
•81% with 7 ups
■55% vs. Charger-tal
•15% w/o Poison w/ more Creatures
•67% with 7 ups
■60% vs. DBH
•60% w/o Poison w/ more Creatures
•60% with 7 ups
■35% vs. Grabbow (that we faced Rnd 2)
•50% w/o Poison w/ more Creatures
•39% with 7 ups
■25% vs. Guard-tal (those DIM SHIELDS!!)
•20% w/o Poison w/ more Creatures
•54% with 7 ups
■55% vs. DBH-bow
•60% w/o Poison w/ more Creatures
•56% with 7 ups
•Pandebonium (7 Ups = 6 Poisons and 1 BW, otherwse 3 upped BW)
http://dek.im/d/z54vpz852gz552oz152qz152rz1542z271b8pj
■92% vs. OtyWall
•95% with 7 Ups
■15% vs. Cata-Titans
•20% with Upped Poisons instead
◦25% with 6 upped poison and 1 BW
■52% vs. Air Duo (Wings + Chargers)
•60% with 7 Ups
■58% vs. Charger-tal
•74 with 7 Ups
■69% vs. DBH
•63 with 7 Ups
■49% vs. Grabbow (that we faced Rnd 2)
•57% with 7 Ups
■79% vs. Guard-tal
•86% with 7 Ups
■55% vs. DBH-bow
•56% with 7 Ups
•Mono-death Mod
http://dek.im/d/z652gz252hz252rz452tz6542z47138pk
■50% vs. OtyWall
■40% vs. Cata-Titans
■55% vs. Air Duo (Wings + Chargers)
■15% vs. Charger-tal
■70% vs. DBH
■% vs. Grabbow (that we faced Rnd 2)
■% vs. Guard-tal
■% vs. DBH-bow
•Bonebolt (Lightning for Chargers / Momentum'd and upped Poison to kill...?)
rob suggests --> Grabbow (2 Explosion with Fog/Lightning?) i like this one, dont count on using stalls, and play novas smartly vs BH, their air duo/etc will be a problem - but even moreso vs monodeath (which i doubt has a better chance than last round) oty wall could be a problem even with rng-factor, they had lots of wings lots We gotta rush, either grabbow or mono death. Mono death with 2/3 dragon and some poison may win vs wings or oty. Hmm, not sure here. I would probably have won last time if I had another BW, since their deck was faster than ours, but if they don't play grabbow but rather things with momentum, then BW isn't helping that much. Grabbow is probably a good choice. It also has slightly more defense than Mono Death

Death (?deck? ralouf) vs [Earth] Afdarenty - ?match time?
Deck discussion:
•Wings + OE's Air Duo
http://dek.im/d/z552gz252hz252t534z8542z15olz35ooz27138pr
rob suggests --> Wings Air Duo (4 Wings 2 OE version) they have played vs a lot of wings, and they know we have wings with several matchups that wings could be countered easily but they can't counter wings everywhere lol well their checks are immortal and fire duo (which they have 2 of) and pulvy and adrena staves with higher deck count and the 1 psion in the golemtal (they were 2-1 vs wings last round, as their bow lost) but, any deck we field here have an equal spread of countered/noncountered/rng-possibility Yup, i suggest OE version of wings. Fine with it Agreed here too.

Death (?deck? xn0ize) vs [Water] Scaramanga - ?match time?
Deck discussion:
•Mono-death?
http://dek.im/d/z652gz252hz152rz552tz6542z47138pk (uses 1 Relic for +2 upgrades)
■65% vs. Water/Light Stall (that we faced Rnd 1)
■90% vs. Raging Steam machines
■85% vs. Trident-bow
■15% vs. Drag-tal
■95% vs. Lightning Nymphs
■44% vs. Water/Air Duo
■65% vs. Chrysaora-bow
■80% vs. Water/Darkness Duo
•Grabbow w/ 2 Explosion?
•PU-gons
rob suggests --> Mono-death might be best bet, they will use purifies but light stall might hurt, consider pugons again or fracluse or mod between them for a mod in another matchup? ;_: pc plox what about wings here? (their only answers are dragtal and lightstall from what they have used - and maybe fire duo if rng favors them with 3 explosions and no OE for us) <--- if that is too risky, then mono death is best bet Stalls, they will stall us so i'd rather not. Not sure here either. Mono Death is good, but with, say, Ice shield and purify, they can really counter us

Death (?deck? CuCN) vs [Entropy] majofa - ?match time?
Deck discussion:
•PDials a little more rng reliable than sanc mod vs the easier matchups, but only 20~% vs disquakebow and 35~% vs DBHbow
•PDials + Sanct's Mod 34% vs disquakebow, worst other % is 65% - but this is prbly skewed by ai using dials wrong - if playing against dark duo DO NOT PLAY THE SANCT'S
http://dek.im/d/z452gz552oz152q52rz4542z25lmz171bz57q98pq (Lt. +1 relic = 8 ups)
•Grabbow D Poison Mod too low overall vs their shown decks
rob suggests --> PDials (so far Entropy's only healing deck relies on AM...?) better hope early bw before early disco - but it is mono enough to work around disco as long as quanta start isnt bad too (haha what would happen if they used pandebonium?) other than that they dont have a check, let alone a reliable one Pdials, idk i feel like it can surprise them, but on the other hand it can be countered hard by them. only counter i see theyve used is if a disco sweeps the deck with great RNG or MIA bw
scratch that, i guess pdials is the way to go. well, only mean is their best check is disco+RNG - will look up their history vs death for more tendency clues
WARNING: (in short, if it they use a purify, this match will have some RNG influence, and if they use 2 purifies, it will be totally up to RNG - in the case of vs a bow with purify, I suggest modding pdials for 31 cards and having at least a bit of creature damage or extra wall of course not drawing from dials in the game if you need to deck them out) entropy vaults 1-2 purifies and uses them in most of their bows which fielded vs death a little more than 1/3 of their matchups in past wars, with about 2/3 of these decks having 2 and 1/3 having 1. their other history vs death has no real answers to pdials. bows were used 1/2 the time winning about 2/3 of the time, other decks than poison-based did far worse and they seem to predict us not using poison well in the past wars.
HOWEVER: their other matchups are aether/gravity/light/dark/water - they may be forced to use their bows elsewhere: like aether and light or water or dark. AND their 1st matchup against us was without a purify in a bow. These details make me believe pdials might shine here or have a toss-up match based on RNG at 60-40 odds just DONT use event card here
***Note:  Disco may troll a few turns, but Poison and Arse require very little quanta to summon.  (note disquakebow is the main threat) Also, unless they pack PC (tough for Entro) Sundial plays for free and can stop even a flood of Amethyst Dragons... ***
They haven't shown any purifies so far, and can't have salvaged any
Go Pdial <--

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
STDCP Note:  Per Helston, Penalty <then> Discard <then> Salvage <then> Transmute <then> Conversion (on Main Vault).
(http://elementscommunity.org/forum/index.php/topic,50863.msg1103337.html#msg1103337)

Vault-Quanta calc: currently 38/35 pill/pend for total of 73.  Suggested below of 73 + (4 + 5 + 3) - (4 + 3) - (7 + 3) - (4 + 7) + (2 + 6) = 65.  I suggest CONVERSION of 6 Sanct 4 Squid from current vault to yield 64 + 6 + 4 = 75 (which should be good).

Vault links:
(official)
https://docs.google.com/spreadsheet/ccc?key=0AkMokImU4lROdEZGSzhFeUJxVlZCRGY2cHJ1QTZVUHc#gid=31
(unofficial)
https://docs.google.com/spreadsheet/ccc?key=0Apymggcyab3KdHlOSGY2QmI2eUZTbnhnVDZvWE1OTWc#gid=14

Notes for Vault changes after each round in discard/salvage/conversion
based on our current vault (231), we can discard death cards and salvage non-death cards up to 80 vs 0 of the other options before we are at minimum number of death cards for the 50% vault rule. Round 2 involves 72 card changes for salvage/discard. Event cards may change this, but this comparison is our "cushion" for the rule before we are forced to do conversions. unless we want to keep a player threshold, such as the 230 card mark for 6 players, we should do conversions when able as it is a max of 2 per win to prevent late round issues with the cushion mentioned above, or just build some decks around salvages

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Spoils standings (top 4 make it to round 9):
1. Entropy - 78
2. Aether - 78
3. Darkness - 72
4. Earth - 54
~~~~~~~~~~~~~
5. Time - 54
6. Water - 48
7. Death - 48
8. Air - 48
9. Life - 42
10. Gravity - 42
11. Fire - 30
12. Light - 30

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


USE NOW (signature):
TEAM
:deathbig
War Se7en


*Decks Note* Most decks can have Dragon(s) in place of missing Nymphs if you do not have the Nymphs.  Also, I consider the following for importance on Death Card upgrades is Recluse > Arsenic > Deadly Poison > Bonewall  {This list is flexible depending on the deck type and purpose of the build.}

Simulator for basic deck testing: http://elementscommunity.org/tools/xenocidius/simulator/

STALLS
•PDials
◦6 ups - http://dek.im/d/z952g52hz552oz152qz352r534z57q98pq
•wings deck R1 L; R2 L;
◦3 ups - http://dek.im/d/z652gz252hz252jz252qz65425oiz45ooz27138pr
•bonebolt R2 L;
◦0 ups - http://dek.im/d/z752gz552oz152qz452r534z2542z561q6228pu
•pandebonium R1 L; R2 W;
◦0 ups - http://dek.im/d/z54vpz852gz552oz152qz452rz25428pj
•PU-gons R1 W; R2 W;
◦0 ups - http://dek.im/d/z252gz352hz152q534zA542z361rz561t8pu

DOMIN / CTRL / DENIAL
•Darkness duo R1 L;
◦3 ups - http://dek.im/d/z552gz152hz552tz75425uoz25up5v17137ta7tb8pt
◦6 ups - http://dek.im/d/z552gz152hz552tz5542z15upz15v17t87t9z17taz17tb8pt
•Discotek R1 L;
◦3 ups - http://dek.im/d/z34vlz852gz252hz552oz4542z27138pj

RUSH
•Monodeath R2 L;
◦3 ups - http://dek.im/d/z652gz252hz552oz152qz152rz6542z27138pk
•Grabbow R1 W; R2 W;
◦3 ups - http://dek.im/d/4vhz44vjz452gz152q52rz352tz1542z35905c15on61q71371b7dm8pm
•Aether Duo Fracluse
◦2 ups - http://dek.im/d/z352g52hz252qzC542z561tz1622z17138pu

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Round 1 matchups
* Please begin coordinating your match with the player listed below!! *

Death Gen. (Discotek rob77dp) vs Regyptic :darkness - LOSS 0-3 (-6 Discard)
http://elementscommunity.org/forum/index.php/topic,51691.0.html

Death (Wings xyan) vs skyironsword :life - LOSS 2-3 (-6 Discard)
http://elementscommunity.org/forum/index.php/topic,51597

Death (Pandebonium Fippe94) vs AvusXIV :fire - LOSS 1-3 (-6 Discard)
http://elementscommunity.org/forum/index.php/topic,51633

Death (Dark Duo ralouf LT) vs Chapuz (sub by BeefSupreme) :air - LOSS 1-3 (-6 Discard)
http://elementscommunity.org/forum/index.php/topic,51693.0.html

Death (PU-gons xn0ize) vs Drake_XIV :water - WIN 3-2 (+6 Salvage +6 Spoils)
http://elementscommunity.org/forum/index.php/topic,51627

Death (Grabbow CuCN) vs ji412jo :light - WIN 3-0 (+2 relics +6 Salvage +6 Spoils)
http://elementscommunity.org/forum/index.php/topic,51589
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Round 2 matchups
Death Gen. (rob77dp) Grabbow 9-ups R2 vs omegareaper :earth - WIN 3-1 (+12 salvage +6 spoils)
http://elementscommunity.org/forum/index.php/topic,51815

Death Sld. (xyan) Pandebonium R2 vs Avenger :aether - WIN 3-0 (+12 salvage +6 spoils)
http://elementscommunity.org/forum/index.php/topic,51831

Death Sld. (Fippe94) Mono-death 3-ups R2 vs w4sh1ng7on :gravity - LOSS 2-3 (-12 discard)
http://elementscommunity.org/forum/index.php/topic,51837

Death Sld. (ralouf) Bonebolt R2 vs Spielkind :entropy - LOSS 0-3 (-12 discard)
http://elementscommunity.org/forum/index.php/topic,51795

Death Lt. (xn0ize) Wings Duo R2 vs Gen PlayerOa :time - LOSS 0-3 (-12 discard)
http://elementscommunity.org/forum/index.php/topic,51820

Death Sld. (CuCN) PU-gons R2 vs BeefSupreme :air - WIN 3-1 (+1 relic +12 salvage +6 spoils)
http://elementscommunity.org/forum/index.php/topic,51784
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Write your name with your own color in this list so everyone knows each other's colors.
I added times (UTC) from the war apps
•xn0ize 13-17 1 nymph.
•ralouf 19-00 5 death marks 3 nymphs
•CuCN 00-07 no marks 1 nymph
•Fippe94 15-22    no marks, no death nymphs
•xyan 16-04 no marks or nymphs :(
•rob77dp 03-06 0 death marks, 1 grey nymph





Spoiler for 2013 - OCTOBER - 18th:
2013 - OCTOBER - 18th

Round 2 matchups (Note: 3W 3L or better req'd to maintain 6 active players!)

********************************************************************************
* Please begin coordinating your match with the player listed below!! *
* (15:00 GMT Tue ~ 15:00 GMT Fri are match playing phase) *
********************************************************************************

STDCP Note:  Per Helston, Penalty <then> Discard <then> Salvage <then> Transmute <then> Conversion (on Main Vault).
(http://elementscommunity.org/forum/index.php/topic,50863.msg1103337.html#msg1103337)

Vault-Quanta calc: currently 38/35 pill/pend for total of 73.  Suggested below of 73 + (4 + 5 + 3) - (4 + 3) - (7 + 3) - (4 + 7) + (2 + 6) = 65.  I suggest CONVERSION of 6 Sanct 4 Squid from current vault to yield 64 + 6 + 4 = 75 (which should be good).

Death Gen. (rob77dp) Grabbow 9-ups R2 vs omegareaper :earth - WIN 3-1 (+12 salvage +6 spoils)
http://elementscommunity.org/forum/index.php/topic,51815
Salvage Talk: 
•4 Staff (for conversion.)
•5 Adrena (for conversion.)
•3 FW (for converson.)
spoils:
•3 Staff transmute into 3 pillar
•3 FW transmute into 3 pend


Death Sld. (xyan) Pandebonium R2 vs Avenger :aether - WIN 3-0 (+12 salvage +6 spoils)
http://elementscommunity.org/forum/index.php/topic,51831
Salvage / Spoils Talk:  great salvage choices here!!
•5 BW
•2 Recluse
•1 Fractal
•4 Lightning
spoils:
•2 Fractal (Keep for stall-break +1's)
•4 Lightning (1 for Grabbow, 3 towards Bonebolt)


Death Sld. (Fippe94) Mono-death 3-ups R2 vs w4sh1ng7on :gravity - LOSS 2-3 (-12 discard)
http://elementscommunity.org/forum/index.php/topic,51837.0.html
Discard Talk:  -8q
•-2 Mummy (have extra in vault based on decks we build)
•-3 Bonewall (able to salvage +5!)
•-4 Pillar
•-3 Pend


Death Sld. (ralouf) Bonebolt R2 vs Spielkind :entropy - LOSS 0-3 (-12 discard)
http://elementscommunity.org/forum/index.php/topic,51795
Discard Talk:  -10q
•-2 Lightning (able to salvage +4!)
•-7 Pillar
•-3 Pend (max in deck)


Death Lt. (xn0ize) Wings Duo R2 vs Gen PlayerOa :time - LOSS 0-3 (-12 discard)
http://elementscommunity.org/forum/index.php/topic,51820
Discard Talk:  -11q
•-1 Wings (will be mod'ing deck to add OE's!!)
•-4 Pillar
•-7 Pend


Death Sld. (CuCN) PU-gons R2 vs BeefSupreme :air - WIN 3-1 (+1 relic +12 salvage +6 spoils)
http://elementscommunity.org/forum/index.php/topic,51784
Salvage / Spoils Talk:  could go for deflags or UG or fog/OE, etc Maybe a bolt ;3?  ?_? @ that single bolt from Air OVER 9000 POWER BOLT!  1.21 Jiggawatts! :D we are nerds Q_Q  with our powers combined... we are SUPERTEAM!
•1 Fog <-- could be good Grabbow back-up... yup +
•2 OE (for conversion?) <-- could be good to add stall to Air Duo
•3 Deflag (2 for conversion; 1 for Grabbow back-up) +
•6 UG (for conversion.)
spoils:
•1 Fog (Grabbow)
•1 Deflag (Grabbow)
•2 OE (Air Duo)
•2 Phoenix Transmute into 1 Forest Spirit (Grabbow)





Spoiler for 2013 - OCTOBER - 15th:
2013 - OCTOBER - 15th

Death Gen. (rob77dp) vs omegareaper :earth - Thu 03:00 GMT
-insert link to match result-
http://dek.im/d/z54vjz352g52rz252tz1542z35905c16u1z2713z171a7dm7n77t98pm
DECK CHOICE DISCUSSION:
•Grabbow 9-ups
Please refer here (http://elementscommunity.org/forum/index.php/topic,51566.0.html) for prior deck choice discussion.
MARK GUESS: ? light or whatever mark for bow i guess (thinking immortal or grabbow)


Death (xyan) vs Avenger :aether - ?match time?
-insert link to match result-
http://dek.im/d/z54vpz752gz252oz252qz452rz2542z27188pj
DECK CHOICE DISCUSSION:
•Pandebonium
Please refer here (http://elementscommunity.org/forum/index.php/topic,51566.0.html) for prior deck choice discussion.
MARK GUESS: ? rob votes Aether (3/6 last round were this) vs death i would expect aether or water or earth (deck mostly aether, water for purify, grabbow)


Death (Fippe94) vs w4sh1ng7on :gravity - ?match time?
-insert link to match result-
http://dek.im/d/z652gz252hz252oz152qz152rz252tz6542z27138pk
DECK CHOICE DISCUSSION:
•Mono-death
Please refer here (http://elementscommunity.org/forum/index.php/topic,51566.0.html) for prior deck choice discussion.
MARK GUESS: ? your guess is as good as mine


Death (ralouf) vs Spielkind2 :entropy - ?match time?
-insert link to match result-
http://dek.im/d/z752g52hz552oz152qz152rz2542z561qz271b8pu
DECK CHOICE DISCUSSION:
•Bonebolt
Please refer here (http://elementscommunity.org/forum/index.php/topic,51566.0.html) for prior deck choice discussion.
MARK GUESS: ? rob votes Earth or Entropy mb gravy ? vs us prbly earth or entropy


Death (Lt. xn0ize) vs Gen PlayerOa :time - Thursday 13:00 GMT
-insert link to match result-
http://dek.im/d/z652gz252hz252qz7542z45ooz57138pr
DECK CHOICE DISCUSSION:
•Wings Duo
Please refer here (http://elementscommunity.org/forum/index.php/topic,51566.0.html) for prior deck choice discussion.
MARK GUESS: ? rob votes Darkness or Time Darkness. darkness might be too obvious of a deck-mindgate


Death (CuCN) vs BeefSupreme :air - Wednesday 05:00 UTC
-insert link to match result-
http://dek.im/d/z252gz352hzB542z361rz461tz171a80i8pu
DECK CHOICE DISCUSSION:
•PU-gons
Please refer here (http://elementscommunity.org/forum/index.php/topic,51566.0.html) for prior deck choice discussion.
MARK GUESS: ? rob votes Fire or Light whatever it was round 1 will not happen this time around most likely, and i would suspect fire





Spoiler for 2013 - OCTOBER - 14th:
2013 - OCTOBER - 14th

Death Gen. (?deck? rob77dp) vs omegareaper :earth - ?match time?
-link to match result-
-link to dek.im for Death's deck-
DECK CHOICE DISCUSSION:
•Grabbow 9-ups http://dek.im/d/z54vjz352g52rz252tz1542z35905c16u1z2713z171a7dm7n77t98pm
How about 9-upgrade Grabbow here?  (Modified for more PC...?)  Only issue is if IMMORTAL (which won last round) gets used on us.  Would be a race to beat the First Miracle played I think.  Also avoide issues with EQ...  only thing that's reliable is rush, with a little bit of PC( freaking 3 damage shield). A 9-upgrade grabbow with the right mods can beat most stuff, I guess. Sounds like a good plan. rush their stall, resist their EQ, other archetypes could be trouble but i guess are less likely.
MARK GUESS: ?

Death (?deck? xyan) vs Avenger :aether - ?match time?
-link to match result-
-link to dek.im for Death's deck-
DECK CHOICE DISCUSSION:
•Dark Duo http://dek.im/d/z552gz152hz552tz75425uoz25upz15v17137ta7tb8pt
How about Dark Duo?  It could counter Dim's with Steal, Psi-tal with Nightmare (might bump up qty of Nightmare here), and Dusk/Dagger to counter Grabbow.  I don't see how we can counter all of what Aether can do - go with a broad-ish counter and hope they pick "wrong"...
I expect psion rush here, or pestal and they can even go with poison, they've done that quite a few times.  Perhaps time for research into past Aether decks vs DEATH and compare to their current situation too. I know quite alot about that, they used pestal ALOT and quite a nice amount of poison also. They had 2 dim decks this round, and since we have poison to get around it, the will probably not use dim against us. Then again, maybe poison IS a good idea, since neither dims or lighntings (they are likely to have one of those) can stop poison.
*** I'm really feeling PDials here.  xyan - what is your comfort level with using PDials? (not PDials SoSa FG grinder... but this --> http://dek.im/d/z952g52hz552oz152qz452rz57q98pq
one thing i've experienced a lot in the past was multiple sources of defense and when to use which, i havent used this mod but based on how quickly i got pdials fg/gold/plat grinder down, i can field this yes. when to pop a shield/sundial is the tricky part and worked through that before. in order to make absolutely sure though, i will test this pdials in real time in every fair situation i can to make sure my choices fit it.
the dark duo, from just 2 or 3 cards, will take me much longer to learn the nooks and craneys of the deck. - we have already seen dim shields tear this a new one, and psiontal will mostly likely too, especially if cc is included
mono-death is ofc a known deck for me, but I think it is a weaker option vs aether as if they counter with dim shields or with cc or with healing stall of some kind the deck will be put at a disadvantage
honestly, i think we might need another option here to consider (although pdials has a wider range of deck coverage), as aether is good at mindgating and they would expect us to find someway to outrush/cc psiontal or break through dims as our bonewalls or dims wont cut it alone. they may be scared of pandebonium or bonebolt appearance, but that is too much of a risk against the normal "monoaether" gameplay imo. also, i'm afraid of a devtal appearance. they could also use grabbow if they expect pure rush.
I would vote Poison Dials, because I still think poison would be our best bet here.  Perhaps we'll regret it, but I am going to put this matchup down for Dark Duo (with the +1 Nightmare to assist countering Fractal).  PDials... SHALL BE FIELDED NEXT ROUND!  :-D
MARK GUESS: ? rob votes Aether (3/6 last round were this)

Death (?deck? Fippe94) vs w4sh1ng7on :gravity - ?match time?
-link to match result-
-link to dek.im for Death's deck-
DECK CHOICE DISCUSSION:
•Mono-death http://dek.im/d/z652gz252hz552oz152qz152rz6542z27138pk
How about Mono-death here?  It is fast and ducks under their shield (Grav shield?  *chuckle for War use if ever*) and I think should be able to out-rush Cata barring super-draws for w4sh. Mono death is good
Cata-Titans will be their deck, i'm positive in that.  I think you're right.  If not, SOMETHING with Momentum. If i'd be gravity, i'd pick cata titans.  Mono-death or Discotek? Wait, they can't go Cata-titans i think unless they make him lt.  I would NOT expect Oty's here either since *BONEWALL* :-P gravitybow might be too likely for discotek, have we considered dark duo?Me really like Mono Death rush, so I vote for thattoo. I think it's good against, Gravity, since it's hard for them to outrush it (unless maybe I face a Lt)
MARK GUESS: ?

Death (?deck? ralouf) vs Spielkind2 :entropy - ?match time?
I think bonebolt is a strong choice against them. maybe with 1/2 dragon and BW and arsenic upped.
-link to match result-
-link to dek.im for Death's deck-
DECK CHOICE DISCUSSION:
•Bonebolt http://dek.im/d/z752g52hz552oz152qz152rz2542z561qz271b8pu
How about
Grabbow is likely.  Pandebonium, Grabbow, or DBHbow probably... lets take a gander at their matchups for the round, as mindgating their priorities could very well provide more insight to what they will field vs us Bone bolt beats a lot of stuff, and all entropy creatures have 5 hp or less (except lycan with dark quanta), and poison is always hard to get rid of. A quick BW can stop Discord too.
MARK GUESS: ? rob votes Earth or Entropy mb gravy ?

Death (?deck? Lt. xn0ize) vs Gen PlayerOa :time - ?match time?
-link to match result-
-link to dek.im for Death's deck-
DECK CHOICE DISCUSSION:
•Wings Duo http://dek.im/d/z652gz252hz252qz7542z45ooz57138pr
How about Bonebolt here?  It kills all but Time Nymph and Anubis (very unlikely to see these) among their in-element critters and Time lacks an easy counter to poison (aside from Purify, obviously). A wing deck can work too, we rarely see time dragon.  And if we do, SPIDERS can do their :web thing!  B-)
Anubis dim shield shit something blahahblah gets hard countered by poison.
Bone bolt destroys everything beside ghostmare.  -- And here it can work if you play nothing but needed quanta until first BW is up (keep hand full-ish) and then slowly choose each turn to CC (Bolt) or poison (Arse first, then one poison per turn if you have).Indeed. Sounds like a good plan what about an anti-RT mod to whatever is used here? (Wings Duo is quite resistant to RT... as is 2nd-choice Bonebolt) Hmm, Bone bolt would be good here too, but I've already chosen that for entropy. Wings duo sounds good too, since it woul probably stop most of their creatures.
MARK GUESS: ? rob votes Darkness or Time Darkness.

Death (?deck? CuCN) vs BeefSupreme :air - Wednesday 05:00 UTC
-link to match result-
-link to dek.im for Death's deck-
DECK CHOICE DISCUSSION:
•PU-gons http://dek.im/d/z252gz352hzB542z361rz461tz171a80i8pu
How about PU-gons here? Yeah I like that (If PU-gons -1 Dim +1 Fractal!!!)  It avoide Wings and survives any single-card-CC Air can use.  Also it can allow for rush-y play (PU or summon Dragons as soon as playable) in the off-chance they don't bring heavy CC or burst play (hold off and SPAM multiple Dragons at one time) in the case of a similar deck to last round.  It is hard for Air to work around Dim's, too.
Expecting a rush here this time.  -- Having used PU-gons in this War, do you feel it could out-rush them?Indeed, it can. Those dims are freaking annoying for a rush, you can sustain your self for a dragon + pu all the time and since a rush doesn't usually have ways to regain life, they are in trouble(Stalling + dealing high damage is the best possible way against rush).  Any feelings they may come with UG spam? It's possible, but in that case they have to use all the dials quite early, RNG is the decider in PU-gons vs UG spam.  Nobody can really plan for or predict RNG either >.< wait, their UG is not dial based? O.o PU-gons sounds like a solid chance, they have a hard time around Dims. i agree as i suspect cc-heavy deck again, even if they try to do a deck different from round 1 vs us on mindgating purposes I stand by my last comment, PUGons
MARK GUESS: ? rob votes Fire or Light





Spoiler for 2013 - OCTOBER - 8th:
2013 - OCTOBER - 8th

**R1 element matchup discussion, pre-deckbuilding**
some notes:

We have to use all of [wings, dark, grabbow], one deck with dim shields [PUgons, fracluse], and two decks with poison [pandebonium, bonebolt, pdials, monodeath, discotek]
this is assuming we don't make mods (a 1 card mod for lightning is needed to run bonebolt and grabbow at same time anyways)

DARK
If dark vaulted purifies, they would be likely to use against rob due to his extra ups and known fondness of pdials. also, watch out for ghostmare and dark-owned healing and denial. maybe playing denial on them would be best bet in most cases. I were just thinking about using discodeck against them.  Agreed for Disco it would make their denial deck too slow to reliable shut us off unless we draw poorly, as well slowing ghostmare/rush/healingsetup Pdials can be effective since stealing it just makes them in a worse condition, but i'm not sure how long the dials hold us up since if they go for life steal, fcked. pdials will be expected at some point from rob, and dark has counters to it readily available in lifegain on damage - but dials and bonewalls stop that damage/heal - life drain, and quanta/draw denial.

LIFE
Using the wings deck vs life or water could be very good matchup as far as lack of fliers goes. Vs life, nuff' said.Unless life packs pc in outside element it could be very vulnerable to a dim shield play. Also, we do have a rush or two that should outrush life in most circumstances. Maybe go PUgons here? The dims may stop them good, and the stacking poison + PUgon is good way to overcome healing if they have that.yes plus the fact that if they use purify they probably wont have pc unless it is a lifebow, which would likely be too slow
wings for life.  Life gets to face Wings (I am a bit wary they'll expect and go Mito-dragon... but Wings otherwise is such a shut-down vs Life).  Also, Adrena-titan could hurt against Wings.  I still vote Wings :-)
That's why we have spooky spooky spiders!

FIRE
Fire could do many number of things and mixed with the right element could counter many of our decks through outside-element healing, fire-owned cc and pc, and rush power. Unless it runs a firestall, it could be very vulnerable to bonebolt or pandebonium. Immobow also very likely. Bonebolt sunds like a good idea to me too-however, pandebonium has more long-term cc on phoenixes and grown golems <-- Pandebonium is my vote here.Bone bolt, or panda are the way. i think bone bolt is more reilable since they might also stall us. question is, where do we sit on their threat list this week (they could very well see aether as a target 1, and gravity and earth as potential counters to them -- other elements they face are water and time)

AIR
Air has swarm capabilities that would easily beat a bonestall. Reasonable to expect it to run a rush though, or stall with healing (if they choose to focus on trying to counter us). I'm thinking they have a rainbow in vault. Maybe the element with greatest chance for gimmicky decks - as they are flaunting their desire for a win of war. I vote for darkduo here, if the other deckchoices are maintained. agreed on dark duo.  I third the Dark Duo sentiment.

WATER
Water will very likely use purifies against us, along with owning a handful of cc. However, their rushing options are most likely limited due to vault size. Wings deck maybe? Not sure. as long as they dont have a ton of cc within a stall, that should work well and would shut out any power of NT rush without pc Stall is risky, they might go bolt deck and that's a gg.  PU-gons (stand up well to CC and can break mild stalls) or Frac-luse (brittle but playing by keeping a 'cluse in-hand can alleviate CC susceptibility and this can also break mild stalls) are the probable choices here based on the other choices 'made' so far.  I'd say PU-gons as it gives the higher level of CC resistance.

LIGHT
Light will obviously pack healing. Its outside elements will decide its deck strategy if not a mono-based stall. Perhaps expect trickery here :P Unless they go PUGons with Dims shield or something, maybe a fast creature rush would be to prefer, to try to outrush their healing. Are there any good chance they may have Holy Light to fight death/darkness in their vault? most likely not, as their deck choices would be severely limited due to the element's need of outside cards to do more than stall by heals, and if grabbow was run against them, HL won't hurt as much as it would vs monodeath for example.however if grabbow is countered here, it could take needed cards through discard.  We can't let that stop us from choosing a deck. And extra cards for grabbow can't be hard to salvage in other battles anyway, you are right as its target cards are found in other elements, and if it is used against one and loses that is a lost salvage chance for grabbowThey had 2 HL last war in vault, not really enough to reliably stop a death rush. The Fracluse we have is way too slow if we were gonna rush, which I think might be best.
Rush, nuff' said.  <-- Rush with our Grabbow... go Grabbow go!!


note about the above mentioned decks and possible combinations discussed for round 1:
if PUgons, bonebolt, wings, and discotek are used there is only 1 combination of 6 decks - also containing darkduo and grabbow.
for other combinations, other ideas for specific element matchups will need to be made - especially if rob wants a LT/G to use pdials (however that might be expected of rob by other teams)

other possible decks, including many archived from previous wars:
http://elementscommunity.org/forum/index.php/topic,51355.0.html

Possible Deck combinations to field (as of round 1)

please read my post here for deck choices:
http://elementscommunity.org/forum/index.php/topic,51389.msg1100595.html#msg1100595

*****************************************************************************
Spoiler for Team Avatars:
These avatars are of each member of this war's team, where the members may use their personal 128x128 avatar (and ONLY they may do so) using the following images:
rob <-- now in-use!  thanks xy
ralouf < seen using
xn0ize < using naow
CuCN < seen using
Fippe94 using
xyan < using

credit for creation of avatars is given to xyan:
made using images taken from pokemon templates, modification/editing on each used image - some more than others, recoloring using purples/blues taken from  :death and grays taken from gray nymph's dress, and splicing (taking pieces of images to make new ones) -- used on 2 of them, backgrounds taken from blank stock death card image.
Death War #12/TBD TTG Brawl #6/1st Death War #10/9th GP Brawl #5/6th Death War #9/9th MoL Brawl #4/3rd Water War #8/7th DDD Brawl #3/3rd*Death War #7/5th*Death War #6/11th

 

anything
blarg: