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ufcfan

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Re: Decks https://elementscommunity.org/forum/index.php?topic=6905.msg88978#msg88978
« Reply #120 on: June 12, 2010, 12:29:39 am »

I am glad to help out as much as I can.  Since I was a late edition to the team, I was unable to help out with round one, so it feels good to contribute to our cause.  Just to be clear, on a 30 card loss the losing team gets to keep nothing, right?

MrBlonde

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Re: Decks https://elementscommunity.org/forum/index.php?topic=6905.msg88979#msg88979
« Reply #121 on: June 12, 2010, 12:32:07 am »
Here's an interesting thought for you Blonde (thanks to ufcs outstanding data mining):
- couple of decks that lost in entropy had more than 30 cards!

Since they only have to discard 30 cards per deck, guess what will they keep?  ;D

I would prepare for discord.

Oh and also, unupped Vampires are... bad. Even with Nightfall.
Shoot that's right. Well i will think about it and will make my decision depending on what everyone thinks is best for there personal matchups. The Dim shields are yours though Malduk and the PU's. I won't use more then 5 pillars if i go aether.


UFCfan - if you have a 30 card deck you keep nothing.

MrBlonde

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Re: Decks https://elementscommunity.org/forum/index.php?topic=6905.msg89300#msg89300
« Reply #122 on: June 12, 2010, 10:37:08 am »
Alright, here is my brief gameplan in dispersing our cards. Poison can only be used for 3 players so figuring out who needs them most is critical.

Aether - Speed poison or Malduk's darkness/poison variant.
Entropy - Discord/Poison or Flying Arsenic deck
Light - Dim Shield/Aether Pillar
Time - Death/Entropy Rush
Time - Fractal? Maybe even Fractal for both.
Earth - Speed Poison

I tried the Flying Arsenic deck and it works but it's really slow. The good thing is that all the cards are 0-2 quanta cost (although i did add 1 plague. Here's the deck i will probably plan to use though (bottom). If no-one else uses Entropy i might up the Discords to 4 and add a couple animate weapons and swap some Spiders for mummy's.

Concerning Time i was thinking the fractal decks may come in use here. Anyhow we need to figure this out pretty quick. I'm gone most of the day tomorrow so i won't be on til late tomorrow night and i will need to have our decks ready by then. Hopefully we can figure stuff out by then.

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Malduk

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Re: Decks https://elementscommunity.org/forum/index.php?topic=6905.msg89335#msg89335
« Reply #123 on: June 12, 2010, 12:55:50 pm »
Alright, here is my brief gameplan in dispersing our cards. Poison can only be used for 3 players so figuring out who needs them most is critical.

Aether - Speed poison or Malduk's darkness/poison variant.
Entropy - Discord/Poison or Flying Arsenic deck
Light - Dim Shield/Aether Pillar
Time - Death/Entropy Rush
Time - Fractal? Maybe even Fractal for both.
Earth - Speed Poison

I tried the Flying Arsenic deck and it works but it's really slow. The good thing is that all the cards are 0-2 quanta cost (although i did add 1 plague. Here's the deck i will probably plan to use though (bottom). If no-one else uses Entropy i might up the Discords to 4 and add a couple animate weapons and swap some Spiders for mummy's.

Concerning Time i was thinking the fractal decks may come in use here. Anyhow we need to figure this out pretty quick. I'm gone most of the day tomorrow so i won't be on til late tomorrow night and i will need to have our decks ready by then. Hopefully we can figure stuff out by then.

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My input:

Aether - I'm positive they dont have Purify in their vault. Any deck with poison and some shielding should work here. I think my last deck should work again tbh.

Entropy - That last deck seems ok. Should be fast enough, and with abundance of pillars vs cost of cards, you should be fine against discords too.

Light - I think I'll win that match. My weak point are direct damage spells. Other possible losing scenarios is that they pack 38+ cards and terrible draw, none of which is very likely to happen, but possible.

Time, Time - To be honest, deckout strategy works for them, thats why we have poison. They are also relatively slow in deploying their deck. I would def pack poison, and make rounded deck. We SHOULD be able to win both matches.

Earth - I disagree with speed poison, as I said, there is no reason for them not to pack Titanium shield against us. Direct poison spell will work, but will be too slow for them. Also, Terro is the type of guy that wants to win all matches. Purify is a weak situational card to take it, but I wouldnt be surprised if he packed it in the deck, especially because water/earth denial deck is pretty decent deck which saves EQ for other team members.

ufcfan

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Re: Decks https://elementscommunity.org/forum/index.php?topic=6905.msg89341#msg89341
« Reply #124 on: June 12, 2010, 01:09:54 pm »
These are the 2 decks I am considering:

Mono death.  I do not think they will expect this at all, especially with us winning 5 first round matches and having lots of cards to choose from.  I do not want to bet everything on a poison deck in case they have some purifies, which would kill me.

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Poison with control.  I do not want to lose by deck out if they use purify and creature control.

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I am fine with either one.  I may not be signed back on before you choose the cards from the vault and submit our decks, so it is your call MrBlonde.  Even if you modify one of the decks I want or give me something totally different, I will be alright.  I am not dead set on either deck that I posted, I simply only had so much time to try out different decks, and these are the two that I had the most success with.  I think if we can get at least 4 wins out of the six matches we will be in 2nd place for round 3 without sacrificing too many key cards. 

Offline coinich

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Re: Decks https://elementscommunity.org/forum/index.php?topic=6905.msg89363#msg89363
« Reply #125 on: June 12, 2010, 01:56:13 pm »
The problem is that Earth can easily counter the two decks I can think of ATM, speed poison and a rush.  Would dragons and bone walls be viable?

Actually....  Its risky, but it might work.  The only true weakness is permanent control, but with 4 Skull Shields it might still work.  80% chance of drawing 3 or more pillars on the opening hand, enough to have an Aflatoxin out turn 2.

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Malduk

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Re: Decks https://elementscommunity.org/forum/index.php?topic=6905.msg89401#msg89401
« Reply #126 on: June 12, 2010, 02:43:22 pm »
These are the 2 decks I am considering:

Mono death.  I do not think they will expect this at all, especially with us winning 5 first round matches and having lots of cards to choose from.  I do not want to bet everything on a poison deck in case they have some purifies, which would kill me.

Aether has no purify. Check this comment: http://elementscommunity.org/forum/index.php/topic,7845.msg95818#msg95818 (http://elementscommunity.org/forum/index.php/topic,7845.msg95818#msg95818)
Unionruler made pretty absurd flying lobo deck to fight off possible flying arsenics or poison water creatures. If they had purifies in the vault, he would use those for sure. Others from his team didnt need it.

With poison on, there is no way the game can go to deckout. I would lower the number of cards to 30 to prevent bad draws (or 31 if you're worried), because even if it goes to deckout, with 5 losses, I dont see them making huge decks themselves. Also, I'd add either Fog or Dusk shield so you're not screwed if they go fractal. As for creatures, I would probably not take dragons, or take 1-2 at most. You dont want them PU your dragons.

Malduk

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Re: Decks https://elementscommunity.org/forum/index.php?topic=6905.msg89413#msg89413
« Reply #127 on: June 12, 2010, 02:55:14 pm »
The problem is that Earth can easily counter the two decks I can think of ATM, speed poison and a rush.  Would dragons and bone walls be viable?

Actually....  Its risky, but it might work.  The only true weakness is permanent control, but with 4 Skull Shields it might still work.  80% chance of drawing 3 or more pillars on the opening hand, enough to have an Aflatoxin out turn 2.

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You need 7 turns to fill their field with Cells. Thats enough time for them to field couple of Shriekers, and your dragons could easily be rewinded with time duo, or frozen with water duo.
Have you considered mixing Mummies with :time though? Its a funny deck, and also a huge gamble. We have sundials to stall a bit, and rewinds to control/make Pharaohs. You wont eat anything, but 1 scarab does as much dmg as 1 unupped spider.

EDIT: actually, we have no time pillars to support that, so it would be also slow as hell to play that :(

Offline coinich

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Re: Decks https://elementscommunity.org/forum/index.php?topic=6905.msg89422#msg89422
« Reply #128 on: June 12, 2010, 03:08:25 pm »
Thats why its absolutely essential to Aflatoxin immediately and liberally.  It speeds things up dramatically if I can get two "doses" going at once.  If it means anything at all, I'm able to beat the AI3 Shrieker rush whenever I play them, which so far is once...

This is surprisingly fast however:

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Mastermind79

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Re: Decks https://elementscommunity.org/forum/index.php?topic=6905.msg89501#msg89501
« Reply #129 on: June 12, 2010, 04:28:56 pm »
I think time is going witn stall decks which makes sense since they have eternity.
So, as someone mentioned on the first page, I will probably use a poison/stall deck with sundials, rewinds, and a few arsenics.

I can't be here until Sunday afternoon PST, so the basic deck would be:
5x sundial
5x rewind
6x bone pillar
3x arsenic
6x poison
3x bonewall
2x bone dragon
mark of :time

But that is not fullly tested yet.

Malduk

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Re: Decks https://elementscommunity.org/forum/index.php?topic=6905.msg89507#msg89507
« Reply #130 on: June 12, 2010, 04:34:34 pm »
Not sure if this has already been done (possibly), but adrenalined cells fill up the board in no time. And its funny, I had to post it.  ;D

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Deck probably needs some tweaking, I just put the cards in without any real testing. Idea is to afla their creature, then adrenaline Cell after creature dies.
And then do the same thing (with frogs) on your side and play bonds  ;D
Huge healing is the only way to deckout Earth, especially if they carry rewinds. And deckout strategy is what they wont expect at all. Btw, I dont think this very deck I posted will work, as its heavy on death pillars, while somewhat lacking life quanta, and there's a possibility of them rewinding afla creatures, but idea is there :)

MrBlonde

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Re: Decks https://elementscommunity.org/forum/index.php?topic=6905.msg89602#msg89602
« Reply #131 on: June 12, 2010, 06:21:02 pm »
Hey guys, just on real quick before i go. Lots of great ideas coming out here and i will go over them with a fine tooth comb in 12-15 hrs from now to setup everything. Remember that we only have 18 poison cards so only 3 of us can use poison's. That's really the biggest problem here. I wish we all could use poisons. If we had lost say 12 of our poisons round 1that really would have hurt us.

Also if it makes the most sense i will also change my deck to give you guys a better chance. Playing with that deck though out of 7 games vs the AI i had a discord out by round 2 or 3 every game. So unless they are packing steals with a bunch of towers i should be more then okay.

Mastermind - i took those time cards specifically to counter time with a poison/stall. Unfortunately it is a little slow though without the rewinds or sundials unupped.

UFCfan - with no purify if we use poison this should be in the bag. So speed poison (which the lobo deck does counter) or Malduks deck again?

Coinich - i will just see what you guys think is best honestly

Malduk - you got yours handled fine.

Theo - Not sure what you want here.

Anyhow currently UFCfan and myself are using poisons so only one more can use poisons or we can take my poisons. So if Mastermind goes with the time stall that would mean Coinich and Theo would have no poisons to use. Well gotta go and i'll be back later to make final decisions.




 

anything
blarg: