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Offline sieglsiegl

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Re: Shard of Void | Shard of Void https://elementscommunity.org/forum/index.php?topic=31443.msg528986#msg528986
« Reply #120 on: August 04, 2012, 08:03:34 pm »
This is probably a stupid question, but I didn't see an answer to it on the forum, so i'll post again in hopes of an answer. Does the card reduce hp or max hp?
Which of these does it work like

Collum A______Collum B_____Turn
100/100______100/100______1
98/100________98/98_______2
96/100_________96/96_______3

Collum A:This would be very affective when working with poison decks, or decks that use Purify
Collum B:This would work against a healing deck, making it less effective.

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Re: Shard of Void | Shard of Void https://elementscommunity.org/forum/index.php?topic=31443.msg528993#msg528993
« Reply #121 on: August 04, 2012, 08:19:59 pm »
It reduces max hp. There is a point per turn that checks whether current hp is greater than max hp. When current hp is above max hp it is reset to equal max hp.
Max hp cannot be reduced to 0.

Column B
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Offline bogtro

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Shard of Void | Shard of Void https://elementscommunity.org/forum/index.php?topic=31443.msg1024519#msg1024519
« Reply #122 on: December 22, 2012, 01:04:10 am »


Discuss.
« Last Edit: December 22, 2012, 08:07:35 am by majofa »
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Re: Shard of Void|Shard of Void https://elementscommunity.org/forum/index.php?topic=31443.msg1024585#msg1024585
« Reply #123 on: December 22, 2012, 05:13:20 am »
I think this card need a change because as it is now(and so before) it is UP and rarely used because it's lack of synergies, especially in its own element, wich is sad.
If i have to give a suggestion i'll go with more HP reduced(maybe for both unup and up, but with an increase in upped one), or a total change, wich i propose to be something like "opponent can't heal itself for 2 turns", to give it at least more concrete synergies (even if not that much in its element) and a dark manipulation mechanic thematic. That said i'm not the best at improving ingame cards, my first concern is about as it is now.
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Re: Shard of Void|Shard of Void https://elementscommunity.org/forum/index.php?topic=31443.msg1024591#msg1024591
« Reply #124 on: December 22, 2012, 05:35:39 am »
Well here's the big problem that I see with this card.  Despite supposedly being the opposite of Shard of Divinity in that it removes max health, it's not exactly what I'd consider an opposite.  Clarification:

Shard of Divinity (and Stone Skin) increases your max HP by the amount indicated.  It then also (in a sense) heals you for the same amount gained.  SoV on the other hand decreases max HP but only causes actual damage (in a sense) if the opponent happens to be at full health >1HP.  So in order to make the two closer to each other, SoV should be dealing damage along with the HP reduced.  But would that be OP even if the cost were increased by 1 to make it similar to Deadly Poison?  I'm leaning towards yes.  Another possibility is to turn the Shard into a spell which removes max HP (and possibly current HP) upon use.

I don't like the Shard as it is currently mainly because it doesn't really feel like it has a niche that it fits into.
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Re: Shard of Void|Shard of Void https://elementscommunity.org/forum/index.php?topic=31443.msg1024605#msg1024605
« Reply #125 on: December 22, 2012, 06:00:34 am »
Essentially:
1. A stackable Dagger
2. But without :death mark benefit
3. With 1 :darkness cost
4. That attacks Max HP

I like Darkness, but i don't like this weak shard. inb4 "it's useful in stallbreaker"
It's indeed useful in stallbreaker, which is one deck archetype rarely used. Compare other shards, which are much more flexible.
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Re: Shard of Void|Shard of Void https://elementscommunity.org/forum/index.php?topic=31443.msg1024617#msg1024617
« Reply #126 on: December 22, 2012, 06:45:46 am »
Cost buff is good.
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Offline bobknows

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Re: Shard of Void | Shard of Void https://elementscommunity.org/forum/index.php?topic=31443.msg1044745#msg1044745
« Reply #127 on: February 21, 2013, 01:00:53 am »
how about:
Add one to each versions cost. max HP removed is added to your max HP, but not current.

This gives synergy with any type of healing and helps stalling with Miracle/SoSac.

Offline UndeadSpider1990

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Re: Shard of Void|Shard of Void https://elementscommunity.org/forum/index.php?topic=31443.msg1045043#msg1045043
« Reply #128 on: February 23, 2013, 04:53:56 am »
[...] it is UP and rarely used because it's lack of synergies, especially in its own element [...]

I just built this deck to test it out in PvP1. (Upped shards because I don't have unupped).

Spoiler for Mono Dark SoV Deck:
Hover over cards for details, click for permalink
Deck import code : [Select]
5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uo 5uo 5uo 5ur 5ur 5us 5us 5us 5us 5us 606 606 606 606 606 606 606 7u2 7u2 7u2 7u2 7u2 7u2 8pt

I do not believe it's synergyless. While the damage dealing relies on the Shards (i.e. Stiletto's contribute nothing to killing your opponent until the last blow) they do still have stall-factor. Dusk is also one of my favorite (and most hated) shields for stalling, especially coupled with life gain. The dependence on Shards to do damage gives you one perk in that you have space in your deck for new cards to replace those dragons, e.g. more drain life.

Not the strongest deck given it has 8 rares including 6 of a Shard that is surely hard to find based on the fact that nobody ever plays it, but it is competative.
« Last Edit: February 23, 2013, 04:55:28 am by UndeadSpider1990 »
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Offline ntz

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Re: Shard of Void | Shard of Void https://elementscommunity.org/forum/index.php?topic=31443.msg1075189#msg1075189
« Reply #129 on: May 28, 2013, 08:54:39 pm »
i don't also like this shard .. it's pointless and week and have no use unless very specific conditions .. if i could change it i'd simply add the actual hp damage also .. it would just lower both .. or i don't mind .. i just think that some advantage in next version of elements should be added to this shard .. it's very pity that it has real no use in the very most of killing scenarios

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Re: Shard of Void | Shard of Void https://elementscommunity.org/forum/index.php?topic=31443.msg1075238#msg1075238
« Reply #130 on: May 29, 2013, 12:17:41 am »
it's pointless and week and have no use unless very specific conditions [...] i just think that some advantage in next version of elements should be added to this shard .. it's very pity that it has real no use in the very most of killing scenarios

While I like the card, I tend to agree. I think the problem is that, in decks where it is used as the kill strategy, it is essentially the *only* kill strategy because adding other damage would make you barking mad. Protecting the shard is not too difficult, but the biggest problem for me is that there can only be 6 of them in your deck. This means, first of all, that you need to have 6 of this rare card to even approach building a strong deck out of it, and secondly that there's a good chance you won't draw enough of them in the early game for your deck to work out.

Here's something worth looking at LuciVoid, by mega plini.
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Offline squelchy911

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Re: Shard of Void | Shard of Void https://elementscommunity.org/forum/index.php?topic=31443.msg1075361#msg1075361
« Reply #131 on: May 29, 2013, 01:09:11 pm »
It is true about the hp decrease compared to dmg done isnt alot however it sure raks up when SoV's stack up :P

 

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