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Offline jmdt

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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=10615.msg133365#msg133365
« Reply #84 on: August 08, 2010, 03:08:57 am »
I don't know how i feel about this card.  Other than stopping your opponent from drawing for one turn, it feels highly situational and mostly for anti fractal.  I just think it could do something more interesting or be tweaked for an extra effect. Just feels like it'll be an under powered card.
Stopping you opponents draw is a bigger deal than you think, since darkness already has denial cards and synergies.   If you can shut down your opponents quanta AND prevent them from drawing for several turns, they have no way out of their hole.  This is what I see as the cards best use

I am working on a deck based around the trio earthquake, pest and nightmare that uses this idea.  cut off their quanta, drain the remaining, and prevent them from having the ability to gain any more.

earth/darkness denial deck (http://elementscommunity.org/forum/index.php/topic,10800.0.html)

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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=10615.msg133478#msg133478
« Reply #85 on: August 08, 2010, 06:10:04 am »
I don't know how i feel about this card.  Other than stopping your opponent from drawing for one turn, it feels highly situational and mostly for anti fractal.  I just think it could do something more interesting or be tweaked for an extra effect. Just feels like it'll be an under powered card.
Against players, yes. Although even then stopping them from drawing a card for a turn is pretty awesome, and you thwart hourglasses/sundials pretty well too.

Against the AI however, you allow them to play whatever creature you wish. It works brilliantly with death + sparks, fuelling condors, bone shields and graveyards, or photons, a >1 point block shield and aflatoxin, flooding or antimatter. If you want you can even fill their hand with weapons (after you made one of yours fly) to get rid of a troublesome one, or powerful dragons which you then antimatter. Against the AI it's one of the most versatile cards we have. It especially kicks ass against Eternal Phoenix, that bastard.

Offline Dragoon1140

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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=10615.msg133486#msg133486
« Reply #86 on: August 08, 2010, 06:19:01 am »
Just so everyone knows, Zanz said something about adjusting the AI so it doesn't play, say, 8 Sparks in one turn.
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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=10615.msg133503#msg133503
« Reply #87 on: August 08, 2010, 06:52:45 am »
Just so everyone knows, Zanz said something about adjusting the AI so it doesn't play, say, 8 Sparks in one turn.
aww too bad/ (aka this is definitely needed)
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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=10615.msg133554#msg133554
« Reply #88 on: August 08, 2010, 09:17:59 am »
sorry for not including the mark, using time mark for drawing/creature bouncing frequency

Offline ratcharmer

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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=10615.msg153098#msg153098
« Reply #89 on: September 06, 2010, 06:56:22 am »
Anyone had any luck using this in an aflatoxin deck? It seems that if you could fill the opponent's hand with malig cells you should be able to speed up an aflatoxin trap.

I've messed with it a little in trainer, met with moderate success but nothing earthshaking.

The AI has NO idea how to use this card. It keeps using it on creatures I want.

Offline Avenger

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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=10615.msg158305#msg158305
« Reply #90 on: September 14, 2010, 11:10:52 am »
Anyone had any luck using this in an aflatoxin deck? It seems that if you could fill the opponent's hand with malig cells you should be able to speed up an aflatoxin trap.

I've messed with it a little in trainer, met with moderate success but nothing earthshaking.

The AI has NO idea how to use this card. It keeps using it on creatures I want.
I used that, malignant cells are the best against the AI, and even some players :)
rewind (eternity) helps a lot to remove non-cells from the opponent side.
correct order is: rewind+nightmare.
He'll never see that creature, if his side was already crowded with cells, lol.

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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=10615.msg168527#msg168527
« Reply #91 on: October 01, 2010, 03:35:55 pm »
Is this card really that good? A lot of posts talk about how good it is, but I just fail to see it. A major point seems to be that you can deny your opponent the draw for one turn. But used like that, it's worthless: For every nightmare you play to make your opponent miss a turn's draw, you have denied yourself a draw by drawing Nightmare instead of something else. You have just procrastrinated the game one turn. And why would you use Nightmare instead of Reverse Time for this anyway? At least Reverse Time kills a creature.
It might be used to slow down FGs, but it's no FG killer, and it's situational: The FG needs to have an almost empty hand for it to be effective, and if it's not completely empty, you have to get lucky so that the FG isn't able to play more that one card per turn. As soon as he does, the effect is gone. And it's slowing you down too.

Also, Nightmare does not give the opponent "creatures of your choice." It just gives him junk cards to discard. There is nothing forcing him to actually play this card. I just tried Nightmare in the trainer: The AI no longer plays nightmared card blindly, breaking any attempts to use Nighmtare like this. And ofc, in pvp it never worked.

The only way I can see this put to good use is against decks with Fractals.

Oh, and this is my first post :D

Offline truddy02

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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=10615.msg168534#msg168534
« Reply #92 on: October 01, 2010, 03:54:20 pm »
Is this card really that good? A lot of posts talk about how good it is, but I just fail to see it. A major point seems to be that you can deny your opponent the draw for one turn. But used like that, it's worthless: For every nightmare you play to make your opponent miss a turn's draw, you have denied yourself a draw by drawing Nightmare instead of something else. You have just procrastrinated the game one turn. And why would you use Nightmare instead of Reverse Time for this anyway? At least Reverse Time kills a creature.
It might be used to slow down FGs, but it's no FG killer, and it's situational: The FG needs to have an almost empty hand for it to be effective, and if it's not completely empty, you have to get lucky so that the FG isn't able to play more that one card per turn. As soon as he does, the effect is gone. And it's slowing you down too.

Also, Nightmare does not give the opponent "creatures of your choice." It just gives him junk cards to discard. There is nothing forcing him to actually play this card. I just tried Nightmare in the trainer: The AI no longer plays nightmared card blindly, breaking any attempts to use Nighmtare like this. And ofc, in pvp it never worked.

The only way I can see this put to good use is against decks with Fractals.

Oh, and this is my first post :D
It is by no no means an awesome card or anything but it does have its uses.  It has a situational use as you said against fractal(and also against fast draw time decks).  It also is effective in a dedicated denial strategy.  It has excellent synergy with other quanta denial cards such as devourer and earthquake because it stalls your opponent a turn(not allowing them to draw for towers or playable cards) while you gain quanta and take away theirs.  In this use it isn't a card that can just be used in any deck, but requires a strategy built around it.

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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=10615.msg206842#msg206842
« Reply #93 on: November 22, 2010, 03:51:51 pm »
I don't quite understand the point of this card.

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Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=10615.msg278819#msg278819
« Reply #94 on: February 26, 2011, 06:54:15 am »
(http://imageplay.net/) (http://imageplay.net/)
Got buffed to now drain 2 HP from your opponent per card added.
Ignores reflective shields at the moment (!).

Discuss.

Offline jmdt

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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=10615.msg278821#msg278821
« Reply #95 on: February 26, 2011, 06:57:26 am »
I played several games with a ghost, flying eternity, nightmare deck.  Great buff zanz. absolutely perfect now.

 

anything
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