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Offline Chapuz

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Re: Rejuvenation | Rejuvenation https://elementscommunity.org/forum/index.php?topic=34369.msg447272#msg447272
« Reply #36 on: January 09, 2012, 01:25:04 pm »
new addition to adrefrogs...  :o :o :o

pretty art + PC/CC/Regen ==>  8)

also, even though almost everyone said so already, i'll still point this out..
Seems legit
Read the comment just above yours.
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Offline The_Mormegil

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Re: Rejuvenation | Rejuvenation https://elementscommunity.org/forum/index.php?topic=34369.msg447277#msg447277
« Reply #37 on: January 09, 2012, 01:54:18 pm »
Best 2011 card!
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Offline oblivion1212

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Re: Rejuvenation | Rejuvenation https://elementscommunity.org/forum/index.php?topic=34369.msg447285#msg447285
« Reply #38 on: January 09, 2012, 02:34:17 pm »
new addition to adrefrogs...  :o :o :o

pretty art + PC/CC/Regen ==>  8)

also, even though almost everyone said so already, i'll still point this out..
Seems legit
Read the comment just above yours.
Dude, it's just so speech-worthy to reiterate that line   ::)

Offline dspn23

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Re: Rejuvenation | Rejuvenation https://elementscommunity.org/forum/index.php?topic=34369.msg492196#msg492196
« Reply #39 on: May 03, 2012, 06:27:00 pm »
this is just WOW it do everything a deck wants to be done :D
(that's also why quanta must be changed...)
BTW if you make a unuped frogs/adrenalina/Rejuvenation wouldn't it be extremly powerfull?? 20HP to you -12to him for every of this combo??

Offline LegitTopic starter

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Re: Rejuvenation | Rejuvenation https://elementscommunity.org/forum/index.php?topic=34369.msg492946#msg492946
« Reply #40 on: May 04, 2012, 11:07:46 pm »
this is just WOW it do everything a deck wants to be done :D
(that's also why quanta must be changed...)
BTW if you make a unuped frogs/adrenalina/Rejuvenation wouldn't it be extremly powerfull?? 20HP to you -12to him for every of this combo??

Here is my response:

As far as versatility goes, yes, it is both PC, CC, and it can be beneficial to the user. However, it is not as effective in all areas. It does not destroy a shield or weapon, so the DR and damage remains. It does not destroy a creature, so the creature's damage is not nullified. Additionally, if used on an opponent's card, your opponent will regenerate 5 HP per turn. Basically, this card DOES have extreme flexibility but it is not as effective as other cards such as Deflag or Lightning, and it gives a small benefit to the opponent when used. Based on this I think the card is balanced.

After all this, whether you think this card is OP, too strong, or balanced, I think we can all agree that Life needs a buff, there are no Life cards in the top 30 most popular cards (http://elementscommunity.org/forum/index.php/topic,34072.0.html). Plus it's the least favorite element (http://elementscommunity.org/forum/index.php/topic,34288.0.html). This card can give Life a chance for redemption.

Basically, the drawbacks of using this card balance out with its immense versatility. The Rejuvenation-Frog-Adrenaline combo may seem strong but remember that frogs will die to basically any CC, and it requires a three card combo to pull off. Pull out a deck focused on getting hyper healing frogs in BL and 9/10 times the opponent will easily overcome it due to its weaknesses.

Also, keep in mind what I said in the second paragraph of my quote. Life doesn't need a Seraph, which was there to provide an element that needed a new card with a new, balanced idea. IMO Life needs a game changing card such as Sanctuary or Ghost of the Past that will strengthen the element and provide new competitive deck ideas (GotP Nightmare, anyone?).

But I do appreciate the response. I will defend this card in its current form, but if your points are strong and people support it, I have no problem balancing this card idea. The only way to successfully change something is to point out what needs changing and why, so go for it.
« Last Edit: May 04, 2012, 11:10:58 pm by Legit »

Offline J6U

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Re: Rejuvenation | Rejuvenation https://elementscommunity.org/forum/index.php?topic=34369.msg1097860#msg1097860
« Reply #41 on: September 19, 2013, 12:07:14 am »
This card is really great, I'd like to see it in game!

Although I do think the cost is a bit high, the card seems really good. (Reason for raising cost)
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Offline UndeadSpider1990

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Re: Rejuvenation | Rejuvenation https://elementscommunity.org/forum/index.php?topic=34369.msg1124693#msg1124693
« Reply #42 on: February 04, 2014, 10:12:35 am »
Bumping this because I want to comment, follow it, and draw attention back to it because I think it's wicked :D

Other than possibly adrena-frogs, this looks like a fantastic card. Personally I'd name it "Regeneration" much like momentum is a status given by "Momentum", but more importantly...

This on adrena-frogs would be very dangerous, but the frog would still be a soft target for CC. It would however, even if it was killed the next turn, heal 20HP (equal to a Heal) before the opponent even has a turn. In this sense, it may overshadow Heal. But that is putting one's eggs into one basket. The deck would still bomb vs DR Shields and Fire Shield (unless you wanted to give the card's healing power to the enemy to Lobotomize it).

Question: by "lobotomizing" permanents would they stay on the field even after they're supposed to sacrifice automatically? If you remove Sundial, Phase Shield or Bone Wall's abilities then they have no conditions to destroy themselves — so they would continue Regenerating?

I agree that in certain ways this is better than Liquid Shadow, but LS can also be an effective CC (for example, against a Lava Golem). More questionably, Rejuvenation has the ability to Lobotomize permanents in a unique way—PC that Life could really come to appreciate. But this is balanced by giving the opponent the Regeneration ability.

Hm, to reiterate, I think it should be called Regeneration :))
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Offline falken 00

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Re: Rejuvenation | Rejuvenation https://elementscommunity.org/forum/index.php?topic=34369.msg1124707#msg1124707
« Reply #43 on: February 04, 2014, 03:49:47 pm »
Well this would make relics usable  8)
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Offline dragtom

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Re: Rejuvenation | Rejuvenation https://elementscommunity.org/forum/index.php?topic=34369.msg1124713#msg1124713
« Reply #44 on: February 04, 2014, 05:02:49 pm »
Well this would make relics usable  8)
relics are spells.
Also, following in case the discussion continues.
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Offline Leodip

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Re: Rejuvenation | Rejuvenation https://elementscommunity.org/forum/index.php?topic=34369.msg1124715#msg1124715
« Reply #45 on: February 04, 2014, 06:11:33 pm »
I don't think anyone said that, unless I missed some posts, but how lulzy would this be with adrenalined devourers?
Awesome card, hope it makes it to the game.

Offline OdinVanguard

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Re: Rejuvenation | Rejuvenation https://elementscommunity.org/forum/index.php?topic=34369.msg1133134#msg1133134
« Reply #46 on: April 15, 2014, 05:55:34 pm »
So, I have had a chance to test this card in openEtG. The implementation was a nerfed version (cost of 5|4 and only affected weapons and creatures).
Even in the nerfed form it proves very useful.
The most obvious use was with adrena-frogs. Which works well and made an easier alternative to flown adrena staves.
The place where it really shines, however, is in giving life that much needed pc/cc.
Being able to take out a plate armored otyugh or stop an owl's eye from sniping all your frogs is immensely helpful.

I can't say a whole lot about pvp impact since meta in openEtG is a lot different and there aren't a lot of other players to test it against, but it certainly is an incredible asset in pve.

I also think the implementation was on the right track with the raised cost. Especially if it will be able to target shields. Otherwise it will end up OP.
Other than that, I really loved play testing this card and I think it makes an excellent addition to life's arsenal.
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Re: Rejuvenation | Rejuvenation https://elementscommunity.org/forum/index.php?topic=34369.msg1133191#msg1133191
« Reply #47 on: April 16, 2014, 12:19:50 am »
So, I have had a chance to test this card in openEtG. The implementation was a nerfed version (cost of 5|4 and only affected weapons and creatures).
Even in the nerfed form it proves very useful.

Strange. It outperformed Steal (4|3) enough to hike the cost and reduce the targets? If so, I believe the high cost, shield affecting version would be better.
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