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they become E-bonds?No no, they gain Regeneration: heal 5 HP every turn. Like what Druidic Staff has.
Just to be make it clear for everyone else: Regeneration is the same effect as seen on Druidic Staff and Shard of Gratitude, correct?Shard of Gratitude used to have it, yes. Now it has a skill called Gratitude though.
Just to be make it clear for everyone else: Regeneration is the same effect as seen on Druidic Staff and Shard of Gratitude, correct?Yes.
So this removes the special ability of a shield, but not the DR? That would make it great on your Titanium, but devastating on your opponents Thorn Carapace (downgrade only) and both Gravity Shields... sure, why not. This could even make an adrenastaves style deck capable under Mono Life.It will remove the damage reduction on the shield. Notice the ability of Titanium shield: http://elementscommunity.org/forum/index.php/topic,2394.0.html. Shield is its ability and it will be replaced with Regeneration.
(although i cannot imagine people using this on their own creatures practically speaking)So you can't see people using this in the same fashion as adrena-staves, since if this card were introduced it would literally replace adrena-staves? Especially in unupped play, this would make mono-life pretty scary unless you had a fire or thorn shield, or were getting SoR'd scarabs up fast.
Only the Active ability of the shield would be replaced. I forget whether DR is the active ability or the passive ability for Ice ShieldSo this removes the special ability of a shield, but not the DR? That would make it great on your Titanium, but devastating on your opponents Thorn Carapace (downgrade only) and both Gravity Shields... sure, why not. This could even make an adrenastaves style deck capable under Mono Life.It will remove the damage reduction on the shield. Notice the ability of Titanium shield: http://elementscommunity.org/forum/index.php/topic,2394.0.html. Shield is its ability and it will be replaced with Regeneration.
'Shield' is the active ability of vanilla shields, but it doesn't actually do anything. Shields targeted with this would reduce damage as normal. On the other hand, it does remove the special abilities of shields such as Permafrost Shield or Thorn Carapace.This is what I though was the case. Based on this, I believe this card is balanced.
This is a decent idea, but dont you think it overshadows liquid shadow a little bit?Liquid Shadow and Rejuvenation would split the "teach healing" niche based on high/low attack. They each have access to other niches like hard CC/PC.
Liquid shadow pretty much does the same thing, give a creature the power to heal but with extra downsides, like poison damage per turn, healing from LS can be prevented by shields, sundial, and has the disadvantage of antimatter as well. This card has the upside of being used as a permanent lobo as well? I think it deserves a 2 :life cost increase to keep it in balance with the cards already in the game.
I also think its use for your own creatures is being overlooked for balancing as well. In the unupped environment, adrenstaves is a decent deck but has the downsides of being a duo and fragile considering it needs the animate weapon and the staff to work. If you made an adrenafrogs with this, it would be mono, and you not have to wait for animates to play staffs.
I still don't get how you think it is balanced if there is already a card in the game that does the "same" thing with many more down sides and less uses and that card cost 1 more .This is a decent idea, but dont you think it overshadows liquid shadow a little bit?Liquid Shadow and Rejuvenation would split the "teach healing" niche based on high/low attack. They each have access to other niches like hard CC/PC.
Liquid shadow pretty much does the same thing, give a creature the power to heal but with extra downsides, like poison damage per turn, healing from LS can be prevented by shields, sundial, and has the disadvantage of antimatter as well. This card has the upside of being used as a permanent lobo as well? I think it deserves a 2 :life cost increase to keep it in balance with the cards already in the game.
I also think its use for your own creatures is being overlooked for balancing as well. In the unupped environment, adrenstaves is a decent deck but has the downsides of being a duo and fragile considering it needs the animate weapon and the staff to work. If you made an adrenafrogs with this, it would be mono, and you not have to wait for animates to play staffs.
I noticed the higher cost mono variant of adrenstaves. I noticed the lobotomy of Dusk Shield.
I feel both cases are balanced.
These are my reasons. I have always maintained that I can err.I still don't get how you think it is balanced if there is already a card in the game that does the "same" thing with many more down sides and less uses and that card cost 1 more .This is a decent idea, but dont you think it overshadows liquid shadow a little bit?Liquid Shadow and Rejuvenation would split the "teach healing" niche based on high/low attack. They each have access to other niches like hard CC/PC.
Liquid shadow pretty much does the same thing, give a creature the power to heal but with extra downsides, like poison damage per turn, healing from LS can be prevented by shields, sundial, and has the disadvantage of antimatter as well. This card has the upside of being used as a permanent lobo as well? I think it deserves a 2 :life cost increase to keep it in balance with the cards already in the game.
I also think its use for your own creatures is being overlooked for balancing as well. In the unupped environment, adrenstaves is a decent deck but has the downsides of being a duo and fragile considering it needs the animate weapon and the staff to work. If you made an adrenafrogs with this, it would be mono, and you not have to wait for animates to play staffs.
I noticed the higher cost mono variant of adrenstaves. I noticed the lobotomy of Dusk Shield.
I feel both cases are balanced.
new addition to adrefrogs... :o :o :oRead the comment just above yours.
pretty art + PC/CC/Regen ==> 8)
also, even though almost everyone said so already, i'll still point this out..
Seems legit
Dude, it's just so speech-worthy to reiterate that line ::)new addition to adrefrogs... :o :o :oRead the comment just above yours.
pretty art + PC/CC/Regen ==> 8)
also, even though almost everyone said so already, i'll still point this out..
Seems legit
this is just WOW it do everything a deck wants to be done :D
(that's also why quanta must be changed...)
BTW if you make a unuped frogs/adrenalina/Rejuvenation wouldn't it be extremly powerfull?? 20HP to you -12to him for every of this combo??
As far as versatility goes, yes, it is both PC, CC, and it can be beneficial to the user. However, it is not as effective in all areas. It does not destroy a shield or weapon, so the DR and damage remains. It does not destroy a creature, so the creature's damage is not nullified. Additionally, if used on an opponent's card, your opponent will regenerate 5 HP per turn. Basically, this card DOES have extreme flexibility but it is not as effective as other cards such as Deflag or Lightning, and it gives a small benefit to the opponent when used. Based on this I think the card is balanced.
After all this, whether you think this card is OP, too strong, or balanced, I think we can all agree that Life needs a buff, there are no Life cards in the top 30 most popular cards (http://elementscommunity.org/forum/index.php/topic,34072.0.html). Plus it's the least favorite element (http://elementscommunity.org/forum/index.php/topic,34288.0.html). This card can give Life a chance for redemption.
Well this would make relics usable 8)relics are spells.
So, I have had a chance to test this card in openEtG. The implementation was a nerfed version (cost of 5|4 and only affected weapons and creatures).
Even in the nerfed form it proves very useful.
Life is adaptable (soft PC which you can also use on your own permanents) and provides healing (See many Life cards). I don't see why this card wouldn't be thematic.I would disagree; it tends to die every time it leaves its environment (the VAST majority of animals can't live on space), and scientists around the globe have been looking around the clock for decades for another habitable place, and found none that were practical for us. There is absolutely no way that's as adaptable as the other elements.
Correction: Individual creatures or species die. However life tends to expand into adjacent new environments over time. Consider the evolution of amphibians or the Extremophiles.Life is adaptable (soft PC which you can also use on your own permanents) and provides healing (See many Life cards). I don't see why this card wouldn't be thematic.I would disagree; it tends to die every time it leaves its environment (the VAST majority of animals can't live on space), and scientists around the globe have been looking around the clock for decades for another habitable place, and found none that were practical for us. There is absolutely no way that's as adaptable as the other elements.
You seem to be very, very overly specific here. Consider the context of the game.Where is the setting of elements? If it's the universe at large, Life would be tiny and extremely fragile. If it's Earth, then yeah, I suppose so
but amphibians didn't expand to a very different environment; they were still surrounded by matter, and still bound by the same gravity, and receiving the same sunlight; life needs resources in a very picky way, which makes it fragile (just like fire, which needs diatomic oxygen gas and a hydrocarbon)
probably should replace 'non-stackable card' with 'non-stackable permanent', just to be concise.The notes mention using it on creatures too. Remember the Armory version and the OEtG version are different.
Unless I have misunderstood something about how this card is supposed to work, openEtG's version works exactly like this. The only difference is that it costs 1 more, but the mechanics are identical.I thought openEtG nerfed it to only affect permanents.