Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Card Ideas and Art => Cygnia => Topic started by: Legit on December 02, 2011, 02:49:46 am

Title: Rejuvenation | Rejuvenation
Post by: Legit on December 02, 2011, 02:49:46 am
(http://imgur.com/dVeTYwY.png)
(http://imgur.com/G98RpdS.png)
NAME:
Rejuvenation
ELEMENT:
Life
COST:
3 :life
TYPE:
Spell
ATK|HP:
TEXT:
Target non-stackable card gains the ability "Regeneration". Previous skills are removed.
NAME:
Rejuvenation
ELEMENT:
Life
COST:
2 :life
TYPE:
Spell
ATK|HP:
TEXT:
Target non-stackable card gains the ability "Regeneration". Previous skills are removed.
ART:
Thalas
IDEA:
Legit
NOTES:
Here's PC for Life. It has a variety of uses: You can use it on an opponent's weapon or shield, or your Adrenaline'd Frog, or use it to Lobotimize an opponent's creature.

Added Notes: This does not remove the damage reduction of a shield or damage of a weapon.
SERIES:
Title: Re: Rejuvenation | Rejuvenation
Post by: Xenocidius on December 02, 2011, 02:52:59 am
Okay, wow. I'm really impressed here.

How you managed to combine healing, PC AND CC into a single card is beyond me.

Plus, it perfectly fits the theme of Life. Truly a perfect card. The only thing I see that could be changed is the cost, but I'm not entirely sure about the balance. Also, the name doesn't seem to fit.

5 stars and +rep.
Title: Re: Rejuvenation | Rejuvenation
Post by: EmeraldTiger on December 02, 2011, 02:54:01 am
they become E-bonds?
Title: Re: Rejuvenation | Rejuvenation
Post by: willng3 on December 02, 2011, 02:55:23 am
Just to be make it clear for everyone else:  Regeneration is the same effect as seen on Druidic Staff and Shard of Gratitude, correct?

That aside, this is a splendid idea.  I have no problems with the name personally.
Title: Re: Rejuvenation | Rejuvenation
Post by: Xenocidius on December 02, 2011, 02:56:08 am
they become E-bonds?
No no, they gain Regeneration: heal 5 HP every turn. Like what Druidic Staff has.

Just to be make it clear for everyone else:  Regeneration is the same effect as seen on Druidic Staff and Shard of Gratitude, correct?
Shard of Gratitude used to have it, yes. Now it has a skill called Gratitude though.
Title: Re: Rejuvenation | Rejuvenation
Post by: darkrobe on December 02, 2011, 03:00:47 am
i guess Im in the boat of: very nice mechanic. not sure about the name and art.
Title: Re: Rejuvenation | Rejuvenation
Post by: Naesala on December 02, 2011, 03:00:57 am
Great idea! Fits perfectly, very versatile, amazing.
Title: Re: Rejuvenation | Rejuvenation
Post by: Rutarete on December 02, 2011, 03:01:03 am
Magnificent! Cost looks good to me.
Title: Re: Rejuvenation | Rejuvenation
Post by: Captain Scibra on December 02, 2011, 03:03:40 am
So this removes the special ability of a shield, but not the DR?  That would make it great on your Titanium, but devastating on your opponents Thorn Carapace (downgrade only) and both Gravity Shields... sure, why not.  This could even make an adrenastaves style deck capable under Mono Life.
Title: Re: Rejuvenation | Rejuvenation
Post by: moomoose on December 02, 2011, 03:04:42 am
this is much better, the mechanic has a variety of applications (although i cannot imagine people using this on their own creatures practically speaking, but this is balanced by the fact that the effectively lobo'd cards now heal the opponent). no qualms with it that i can think of.  this is the type of idea that should be posted here.
Title: Re: Rejuvenation | Rejuvenation
Post by: Legit on December 02, 2011, 03:16:07 am
Just to be make it clear for everyone else:  Regeneration is the same effect as seen on Druidic Staff and Shard of Gratitude, correct?
Yes.


So this removes the special ability of a shield, but not the DR?  That would make it great on your Titanium, but devastating on your opponents Thorn Carapace (downgrade only) and both Gravity Shields... sure, why not.  This could even make an adrenastaves style deck capable under Mono Life.
It will remove the damage reduction on the shield. Notice the ability of Titanium shield: http://elementscommunity.org/forum/index.php/topic,2394.0.html. Shield is its ability and it will be replaced with Regeneration.


Thanks for the comments, I'm glad this card is getting many compliments.
Title: Re: Rejuvenation | Rejuvenation
Post by: darkrobe on December 02, 2011, 03:18:30 am
so cast on a druidic staff, the staff would still heal for 5 but would no longer do 2 damage?
Title: Re: Rejuvenation | Rejuvenation
Post by: furballdn on December 02, 2011, 03:45:38 am
Very nice. It's like a :life liquid shadow that can be put on permanents as well. Very nice! CC, PC, and healing!
Title: Re: Rejuvenation | Rejuvenation
Post by: Elite arbiter on December 02, 2011, 06:48:31 am
(although i cannot imagine people using this on their own creatures practically speaking)
So you can't see people using this in the same fashion as adrena-staves, since if this card were introduced it would literally replace adrena-staves? Especially in unupped play, this would make mono-life pretty scary unless you had a fire or thorn shield, or were getting SoR'd scarabs up fast.

Current: Adrenaline  :life x4 + Staff  :life x2 + Flying Weapon  :air
Flying Weapon - Off element and useless without a Staff.
Staff - Cannot play more than one or receive adrenaline without Flying Weapon.


New: Adrenaline  :life x4 + Frog  :life x2 + Regeneration  :life x3
Regeneration: On element, wider utility, but costs a bit more.
Frog: Can be played in multiples and receive adrenaline without an enabling card (flying weapon), does 50% more damage than Staff.


That said, I endorse this card whole heartedly, although exact balance might need to be worked out.
Title: Re: Rejuvenation | Rejuvenation
Post by: OldTrees on December 02, 2011, 07:20:02 am
Mechanic matches Element's theme? Yes
Mechanics (Teach Skill & Regenerate) fit together? Yes
Cost is balanced with effects relative to the standard (deflagration, ...)? Yes
Mechanics are elegant? Yes
It expands the game? Yes
This is a great card. It deserves 5 stars, +59 rep and even recognition in the IF. I knew you had this level of quality in you.

So this removes the special ability of a shield, but not the DR?  That would make it great on your Titanium, but devastating on your opponents Thorn Carapace (downgrade only) and both Gravity Shields... sure, why not.  This could even make an adrenastaves style deck capable under Mono Life.
It will remove the damage reduction on the shield. Notice the ability of Titanium shield: http://elementscommunity.org/forum/index.php/topic,2394.0.html. Shield is its ability and it will be replaced with Regeneration.
Only the Active ability of the shield would be replaced. I forget whether DR is the active ability or the passive ability for Ice Shield
Title: Re: Rejuvenation | Rejuvenation
Post by: Xenocidius on December 02, 2011, 07:33:15 am
'Shield' is the active ability of vanilla shields, but it doesn't actually do anything. Shields targeted with this would reduce damage as normal. On the other hand, it does remove the special abilities of shields such as Permafrost Shield or Thorn Carapace.
Title: Re: Rejuvenation | Rejuvenation
Post by: OldTrees on December 02, 2011, 07:55:13 am
'Shield' is the active ability of vanilla shields, but it doesn't actually do anything. Shields targeted with this would reduce damage as normal. On the other hand, it does remove the special abilities of shields such as Permafrost Shield or Thorn Carapace.
This is what I though was the case. Based on this, I believe this card is balanced.
Title: Re: Rejuvenation | Rejuvenation
Post by: Sevs on December 02, 2011, 08:33:08 am
This is a decent idea, but dont you think it overshadows liquid shadow a little bit?

Liquid shadow pretty much does the same thing, give a creature the power to heal but with extra downsides, like poison damage per turn, healing from LS can be prevented by shields, sundial, and has the disadvantage of antimatter as well. This card has the upside of being used as a permanent lobo as well? I think it deserves a 2 :life cost increase to keep it in balance with the cards already in the game.


I also think its use for your own creatures is being overlooked for balancing as well. In the unupped environment, adrenstaves is a decent deck but has the downsides of being a duo and fragile considering it needs the animate weapon and the staff to work. If you made an adrenafrogs with this, it would be mono, and you not have to wait for animates to play staffs.
Title: Re: Rejuvenation | Rejuvenation
Post by: OldTrees on December 02, 2011, 09:10:23 am
This is a decent idea, but dont you think it overshadows liquid shadow a little bit?

Liquid shadow pretty much does the same thing, give a creature the power to heal but with extra downsides, like poison damage per turn, healing from LS can be prevented by shields, sundial, and has the disadvantage of antimatter as well. This card has the upside of being used as a permanent lobo as well? I think it deserves a 2 :life cost increase to keep it in balance with the cards already in the game.


I also think its use for your own creatures is being overlooked for balancing as well. In the unupped environment, adrenstaves is a decent deck but has the downsides of being a duo and fragile considering it needs the animate weapon and the staff to work. If you made an adrenafrogs with this, it would be mono, and you not have to wait for animates to play staffs.
Liquid Shadow and Rejuvenation would split the "teach healing" niche based on high/low attack. They each have access to other niches like hard CC/PC.

I noticed the higher cost mono variant of adrenstaves. I noticed the lobotomy of Dusk Shield.
I feel both cases are balanced.
Title: Re: Rejuvenation | Rejuvenation
Post by: Cel on December 02, 2011, 02:34:20 pm
Oh man, this is brilliant, balanced, and perfect in every way! So... when's it gonna be added to the game?  :))
Title: Re: Rejuvenation | Rejuvenation
Post by: Scaredgirl on December 02, 2011, 02:40:08 pm
Not bad. Easily the best one so far in the PC series.

I have some concerns over the insane flexibility of the card though. I mean this is a card that does everything. No matter what the opponent has, you can use this card effectively, which makes it very powerful. It just adapts so much better than any current card in the game. It definitely needs a cost increase imo.

Also, why is it not simply called "Regeneration"? Feels weird that it's a spell with a regeneration effect but it's called something that sounds like a UP version of Heal.

Other than those two, looks good. Now all it needs is better art and this idea could go far. :)
Title: Re: Rejuvenation | Rejuvenation
Post by: moomoose on December 02, 2011, 02:45:53 pm
i was actually thinking about that on the way to work, i still really, really like the card, but it seems that its versatility may be a bit overboard.  limiting it to non-stacking permanents may be a more reasonable range of use.

to clarify- not saying life doesnt deserve some means of CC as well, just that putting it into one card may be too much of a one-up on similar existing cards/mechanics/etc (liquid shadow, lobotomize, etc), is there any other card that can be an effective cc and pc? is that too much range of power for any one card to possess?
Title: Re: Rejuvenation | Rejuvenation
Post by: rickerd on December 02, 2011, 02:46:46 pm
Cool card, life deserves it
Title: Re: Rejuvenation | Rejuvenation
Post by: Sevs on December 02, 2011, 09:06:05 pm
This is a decent idea, but dont you think it overshadows liquid shadow a little bit?

Liquid shadow pretty much does the same thing, give a creature the power to heal but with extra downsides, like poison damage per turn, healing from LS can be prevented by shields, sundial, and has the disadvantage of antimatter as well. This card has the upside of being used as a permanent lobo as well? I think it deserves a 2 :life cost increase to keep it in balance with the cards already in the game.


I also think its use for your own creatures is being overlooked for balancing as well. In the unupped environment, adrenstaves is a decent deck but has the downsides of being a duo and fragile considering it needs the animate weapon and the staff to work. If you made an adrenafrogs with this, it would be mono, and you not have to wait for animates to play staffs.
Liquid Shadow and Rejuvenation would split the "teach healing" niche based on high/low attack. They each have access to other niches like hard CC/PC.

I noticed the higher cost mono variant of adrenstaves. I noticed the lobotomy of Dusk Shield.
I feel both cases are balanced.
I still don't get how you think it is balanced if there is already a card in the game that does the "same" thing with many more down sides and less uses and that card cost 1 more .
Title: Re: Rejuvenation | Rejuvenation
Post by: OldTrees on December 02, 2011, 10:01:58 pm
This is a decent idea, but dont you think it overshadows liquid shadow a little bit?

Liquid shadow pretty much does the same thing, give a creature the power to heal but with extra downsides, like poison damage per turn, healing from LS can be prevented by shields, sundial, and has the disadvantage of antimatter as well. This card has the upside of being used as a permanent lobo as well? I think it deserves a 2 :life cost increase to keep it in balance with the cards already in the game.


I also think its use for your own creatures is being overlooked for balancing as well. In the unupped environment, adrenstaves is a decent deck but has the downsides of being a duo and fragile considering it needs the animate weapon and the staff to work. If you made an adrenafrogs with this, it would be mono, and you not have to wait for animates to play staffs.
Liquid Shadow and Rejuvenation would split the "teach healing" niche based on high/low attack. They each have access to other niches like hard CC/PC.

I noticed the higher cost mono variant of adrenstaves. I noticed the lobotomy of Dusk Shield.
I feel both cases are balanced.
I still don't get how you think it is balanced if there is already a card in the game that does the "same" thing with many more down sides and less uses and that card cost 1 more .
These are my reasons. I have always maintained that I can err.
1) I would prefer to give a creature Vampire than give it Regeneration regardless of who controlled the creature.
2) The potential versatility issue from my perspective is less about balance and more about dominance.
3) Hard CC and Lobo PC are about equal in scope and they both share healing and Lobo CC.
4) Repetition issues are orthogonal to balance issues.
Title: Re: Rejuvenation | Rejuvenation
Post by: Hyroen on December 02, 2011, 11:10:06 pm
This truly shows genuine Card Creator inspiration. This in my opinion truly deserves to not only be part of the Card Ideas but part of the game.

Keep following this path, the Legit one. ^_^

EDIT: +karma.
Title: Re: Rejuvenation | Rejuvenation
Post by: the_unknown on December 02, 2011, 11:18:39 pm
:D i'd love to use this card if it was put in!
Title: Re: Rejuvenation | Rejuvenation
Post by: Legit on December 03, 2011, 12:04:08 am
Ah, so this card will not remove Damage Reduction nor will it remove the Damage done by a weapon. However it will remove any and all abilities on said permanents.

As far as versatility goes, yes, it is both PC, CC, and it can be beneficial to the user. However, it is not as effective in all areas. It does not destroy a shield or weapon, so the DR and damage remains. It does not destroy a creature, so the creature's damage is not nullified. Additionally, if used on an opponent's card, your opponent will regenerate 5 HP per turn. Basically, this card DOES have extreme flexibility but it is not as effective as other cards such as Deflag or Lightning, and it gives a small benefit to the opponent when used. Based on this I think the card is balanced.

I agree that this may overshadow Adrenastaff, but a Druidic Staff also has 7 HP and is less vulnerable to CC than an Adrenaline'd Giant Frog that this card is used on. There are pros and cons.

After all this, whether you think this card is OP, too strong, or balanced, I think we can all agree that Life needs a buff, there are no Life cards in the top 30 most popular cards (http://elementscommunity.org/forum/index.php/topic,34072.0.html). Plus it's the least favorite element (http://elementscommunity.org/forum/index.php/topic,34288.0.html). This card can give Life a chance for redemption.

And again, thanks to all for the positive feedback  :D
Title: Re: Rejuvenation | Rejuvenation
Post by: moomoose on December 03, 2011, 01:04:25 am
while i agree that there are benefits given to the opponent when this is used as pc/cc, but that would be true if this were strictly a pc or strictly a cc as well, so this is not so much a reason why this should be both simultaneously.  agreed, life needs some love, but it doesnt all have to come in one card. if this were to be placed in game, i would hope it would be restricted to permanents and find another means of implementing a cc card for life.
Title: Re: Rejuvenation | Rejuvenation
Post by: The_Mormegil on December 03, 2011, 10:26:38 am
I think this one is the best card I has seen in a while. I love it. :D And as others have done, +rep and 5 stars rating, I'll put this on my Shelf in the new IF boutique (http://elementscommunity.org/forum/index.php/topic,34355.0.html) ('cause advertisement for that project is always nice). I hope this goes into the game, really.
Title: Re: Rejuvenation | Rejuvenation
Post by: Thalas on December 05, 2011, 03:59:52 pm
(http://imageplay.net/img/m7Gbd239580/Rejuv.jpg)

just alternative art
Title: Re: Rejuvenation | Rejuvenation
Post by: moomoose on December 05, 2011, 04:10:26 pm
nice art
Title: Re: Rejuvenation | Rejuvenation
Post by: Legit on December 06, 2011, 12:53:48 am
That's pretty awesome, Thalas. It's perfect for this card, I'll add it and give you credit. Thanks for replacing my mediocre, unfitting art as well.
Title: Re: Rejuvenation | Rejuvenation
Post by: Xenocidius on January 09, 2012, 05:17:15 am
You know, I think this is the fastest card to have ever made it to the Armory, having won both polls while it was still new in them.

Congratulations, Legit, for an amazing idea. Here's hoping for this one to get into the Reliquary!
Title: Re: Rejuvenation | Rejuvenation
Post by: Chapuz on January 09, 2012, 12:32:56 pm
Seems Legit.
Title: Re: Rejuvenation | Rejuvenation
Post by: oblivion1212 on January 09, 2012, 01:12:40 pm
new addition to adrefrogs...  :o :o :o

pretty art + PC/CC/Regen ==>  8)

also, even though almost everyone said so already, i'll still point this out..
Seems legit
Title: Re: Rejuvenation | Rejuvenation
Post by: Chapuz on January 09, 2012, 01:25:04 pm
new addition to adrefrogs...  :o :o :o

pretty art + PC/CC/Regen ==>  8)

also, even though almost everyone said so already, i'll still point this out..
Seems legit
Read the comment just above yours.
Title: Re: Rejuvenation | Rejuvenation
Post by: The_Mormegil on January 09, 2012, 01:54:18 pm
Best 2011 card!
Title: Re: Rejuvenation | Rejuvenation
Post by: oblivion1212 on January 09, 2012, 02:34:17 pm
new addition to adrefrogs...  :o :o :o

pretty art + PC/CC/Regen ==>  8)

also, even though almost everyone said so already, i'll still point this out..
Seems legit
Read the comment just above yours.
Dude, it's just so speech-worthy to reiterate that line   ::)
Title: Re: Rejuvenation | Rejuvenation
Post by: dspn23 on May 03, 2012, 06:27:00 pm
this is just WOW it do everything a deck wants to be done :D
(that's also why quanta must be changed...)
BTW if you make a unuped frogs/adrenalina/Rejuvenation wouldn't it be extremly powerfull?? 20HP to you -12to him for every of this combo??
Title: Re: Rejuvenation | Rejuvenation
Post by: Legit on May 04, 2012, 11:07:46 pm
this is just WOW it do everything a deck wants to be done :D
(that's also why quanta must be changed...)
BTW if you make a unuped frogs/adrenalina/Rejuvenation wouldn't it be extremly powerfull?? 20HP to you -12to him for every of this combo??

Here is my response:

As far as versatility goes, yes, it is both PC, CC, and it can be beneficial to the user. However, it is not as effective in all areas. It does not destroy a shield or weapon, so the DR and damage remains. It does not destroy a creature, so the creature's damage is not nullified. Additionally, if used on an opponent's card, your opponent will regenerate 5 HP per turn. Basically, this card DOES have extreme flexibility but it is not as effective as other cards such as Deflag or Lightning, and it gives a small benefit to the opponent when used. Based on this I think the card is balanced.

After all this, whether you think this card is OP, too strong, or balanced, I think we can all agree that Life needs a buff, there are no Life cards in the top 30 most popular cards (http://elementscommunity.org/forum/index.php/topic,34072.0.html). Plus it's the least favorite element (http://elementscommunity.org/forum/index.php/topic,34288.0.html). This card can give Life a chance for redemption.

Basically, the drawbacks of using this card balance out with its immense versatility. The Rejuvenation-Frog-Adrenaline combo may seem strong but remember that frogs will die to basically any CC, and it requires a three card combo to pull off. Pull out a deck focused on getting hyper healing frogs in BL and 9/10 times the opponent will easily overcome it due to its weaknesses.

Also, keep in mind what I said in the second paragraph of my quote. Life doesn't need a Seraph, which was there to provide an element that needed a new card with a new, balanced idea. IMO Life needs a game changing card such as Sanctuary or Ghost of the Past that will strengthen the element and provide new competitive deck ideas (GotP Nightmare, anyone?).

But I do appreciate the response. I will defend this card in its current form, but if your points are strong and people support it, I have no problem balancing this card idea. The only way to successfully change something is to point out what needs changing and why, so go for it.
Title: Re: Rejuvenation | Rejuvenation
Post by: J6U on September 19, 2013, 12:07:14 am
This card is really great, I'd like to see it in game!

Although I do think the cost is a bit high, the card seems really good. (Reason for raising cost)
Title: Re: Rejuvenation | Rejuvenation
Post by: UndeadSpider1990 on February 04, 2014, 10:12:35 am
Bumping this because I want to comment, follow it, and draw attention back to it because I think it's wicked :D

Other than possibly adrena-frogs, this looks like a fantastic card. Personally I'd name it "Regeneration" much like momentum is a status given by "Momentum", but more importantly...

This on adrena-frogs would be very dangerous, but the frog would still be a soft target for CC. It would however, even if it was killed the next turn, heal 20HP (equal to a Heal) before the opponent even has a turn. In this sense, it may overshadow Heal. But that is putting one's eggs into one basket. The deck would still bomb vs DR Shields and Fire Shield (unless you wanted to give the card's healing power to the enemy to Lobotomize it).

Question: by "lobotomizing" permanents would they stay on the field even after they're supposed to sacrifice automatically? If you remove Sundial, Phase Shield or Bone Wall's abilities then they have no conditions to destroy themselves — so they would continue Regenerating?

I agree that in certain ways this is better than Liquid Shadow, but LS can also be an effective CC (for example, against a Lava Golem). More questionably, Rejuvenation has the ability to Lobotomize permanents in a unique way—PC that Life could really come to appreciate. But this is balanced by giving the opponent the Regeneration ability.

Hm, to reiterate, I think it should be called Regeneration :))
Title: Re: Rejuvenation | Rejuvenation
Post by: falken 00 on February 04, 2014, 03:49:47 pm
Well this would make relics usable  8)
Title: Re: Rejuvenation | Rejuvenation
Post by: dragtom on February 04, 2014, 05:02:49 pm
Well this would make relics usable  8)
relics are spells.
Also, following in case the discussion continues.
Title: Re: Rejuvenation | Rejuvenation
Post by: Leodip on February 04, 2014, 06:11:33 pm
I don't think anyone said that, unless I missed some posts, but how lulzy would this be with adrenalined devourers?
Awesome card, hope it makes it to the game.
Title: Re: Rejuvenation | Rejuvenation
Post by: OdinVanguard on April 15, 2014, 05:55:34 pm
So, I have had a chance to test this card in openEtG. The implementation was a nerfed version (cost of 5|4 and only affected weapons and creatures).
Even in the nerfed form it proves very useful.
The most obvious use was with adrena-frogs. Which works well and made an easier alternative to flown adrena staves.
The place where it really shines, however, is in giving life that much needed pc/cc.
Being able to take out a plate armored otyugh or stop an owl's eye from sniping all your frogs is immensely helpful.

I can't say a whole lot about pvp impact since meta in openEtG is a lot different and there aren't a lot of other players to test it against, but it certainly is an incredible asset in pve.

I also think the implementation was on the right track with the raised cost. Especially if it will be able to target shields. Otherwise it will end up OP.
Other than that, I really loved play testing this card and I think it makes an excellent addition to life's arsenal.
Title: Re: Rejuvenation | Rejuvenation
Post by: OldTrees on April 16, 2014, 12:19:50 am
So, I have had a chance to test this card in openEtG. The implementation was a nerfed version (cost of 5|4 and only affected weapons and creatures).
Even in the nerfed form it proves very useful.

Strange. It outperformed Steal (4|3) enough to hike the cost and reduce the targets? If so, I believe the high cost, shield affecting version would be better.
Title: Re: Rejuvenation | Rejuvenation
Post by: watche on May 10, 2014, 09:19:36 pm
I disagree. While I really like the card, I don't believe it's thematic to Life. Life is fragile, and for this reason, CC and PC were deliberately left out of life's card selection.
To drive this home, I will give other examples of similar concepts.
Fire is even more fragile, but it can be devastating to everything it burns, so it's full of glass cannons and destructive cards

Gravity is a rigid, consistent force with huge influence on nearly everything, so Gravity has PC and CC to influence things, and its creatures are rigid (hard to get rid of). Momentum also makes it unavoidable.

Death tends toward accumulation, which is exactly what it does IRL

Entropy is extremely hard to avoid, so it's loaded with spells, and generally has a way of slipping out of the opponent's hands

Earth (which would be more accurately renamed to stone, but it's not really that big of a deal) is a tough element, but not very mobile, and does relatively little to influence others (Iridium Warden being an exception)

Water washes away poison, and freezes creatures. It is tremendously versatile, just like real water, and can influence (and be influenced by) virtually everything in some small way

Light (which I think is meant to be closer to "good" than "bright") heals and helps, and prefers to ward off damage than to deal it.

Air is both fast and unavoidable in areas where it dominates (such as an atmosphere). The atmosphere would in this case be a deck with no CC

Time is hard to control, and likes to go on without you

Darkness prefers to give trouble than to tolerate, and produces this trouble very reliably

Aether is untouchable, just like it was before people realized it doesn't exist

And finally, Life is fragile, but fast and ever-expanding. It would seem (so far) to exist only in isolated pockets throughout space, where everything is just right for it. CC or PC would give it a viability that I think is uncharacteristic of life.

sorry for the wall of text
Title: Re: Rejuvenation | Rejuvenation
Post by: Naesala on May 10, 2014, 09:39:37 pm
Life is adaptable (soft PC which you can also use on your own permanents) and provides healing (See many Life cards). I don't see why this card wouldn't be thematic.
Title: Re: Rejuvenation | Rejuvenation
Post by: watche on May 10, 2014, 09:45:19 pm
Life is adaptable (soft PC which you can also use on your own permanents) and provides healing (See many Life cards). I don't see why this card wouldn't be thematic.
I would disagree; it tends to die every time it leaves its environment (the VAST majority of animals can't live on space), and scientists around the globe have been looking around the clock for decades for another habitable place, and found none that were practical for us. There is absolutely no way that's as adaptable as the other elements.
Title: Re: Rejuvenation | Rejuvenation
Post by: OldTrees on May 10, 2014, 10:53:25 pm
Life is adaptable (soft PC which you can also use on your own permanents) and provides healing (See many Life cards). I don't see why this card wouldn't be thematic.
I would disagree; it tends to die every time it leaves its environment (the VAST majority of animals can't live on space), and scientists around the globe have been looking around the clock for decades for another habitable place, and found none that were practical for us. There is absolutely no way that's as adaptable as the other elements.
Correction: Individual creatures or species die. However life tends to expand into adjacent new environments over time. Consider the evolution of amphibians or the Extremophiles.

As far as Creature Control and Permanent Control are concerned, I see no reason why Life would be prohibited an active defense. Lots of living things have means of active defense. Now I can see why Life would not get lethal active defense but that does not extend to non lethal active defense like creeping vines or overgrowth.

So what is your case against an active defense for Life?
Title: Re: Rejuvenation | Rejuvenation
Post by: watche on May 10, 2014, 10:57:28 pm
but amphibians didn't expand to a very different environment; they were still surrounded by matter, and still bound by the same gravity, and receiving the same sunlight; life needs resources in a very picky way, which makes it fragile (just like fire, which needs diatomic oxygen gas and a hydrocarbon)
Title: Re: Rejuvenation | Rejuvenation
Post by: Naesala on May 10, 2014, 11:17:23 pm
You seem to be very, very overly specific here. Consider the context of the game.
Title: Re: Rejuvenation | Rejuvenation
Post by: watche on May 10, 2014, 11:23:02 pm
You seem to be very, very overly specific here. Consider the context of the game.
Where is the setting of elements? If it's the universe at large, Life would be tiny and extremely fragile. If it's Earth, then yeah, I suppose so
Title: Re: Rejuvenation | Rejuvenation
Post by: OldTrees on May 10, 2014, 11:26:09 pm
but amphibians didn't expand to a very different environment; they were still surrounded by matter, and still bound by the same gravity, and receiving the same sunlight; life needs resources in a very picky way, which makes it fragile (just like fire, which needs diatomic oxygen gas and a hydrocarbon)

1) The Ocean differs drastically from the Land. For example you would not survive living underwater without life support. Amphibians are an example of Life expanding beyond the ocean onto the land.
2) Please look into extremophiles. You will find that Life is much less picky than individual species are. (Remember, there is terrestrial life that can survive in space without life support)
Title: Re: Rejuvenation | Rejuvenation
Post by: GG on June 04, 2014, 02:27:26 am
probably should replace 'non-stackable card' with 'non-stackable permanent', just to be concise.
Title: Re: Rejuvenation | Rejuvenation
Post by: OldTrees on June 04, 2014, 04:37:02 am
probably should replace 'non-stackable card' with 'non-stackable permanent', just to be concise.
The notes mention using it on creatures too. Remember the Armory version and the OEtG version are different.
Title: Re: Rejuvenation | Rejuvenation
Post by: Fippe94 on June 04, 2014, 09:32:14 am
Unless I have misunderstood something about how this card is supposed to work, openEtG's version works exactly like this. The only difference is that it costs 1 more, but the mechanics are identical.
Title: Re: Rejuvenation | Rejuvenation
Post by: OldTrees on June 04, 2014, 04:43:25 pm
Unless I have misunderstood something about how this card is supposed to work, openEtG's version works exactly like this. The only difference is that it costs 1 more, but the mechanics are identical.
I thought openEtG nerfed it to only affect permanents.
This version affects permanents and creatures (read the notes people).
Title: Re: Rejuvenation | Rejuvenation
Post by: Fippe94 on June 04, 2014, 05:34:20 pm
No, openEtg's version works on both creatures and all non-stackable permanents, just like this
Title: Re: Rejuvenation | Rejuvenation [Legacy - Armory]
Post by: OdinVanguard on October 07, 2015, 10:04:07 pm
This has been in openEtG for a while, but it just got added to Cygnia.
Gives mono-life that little boost it needs to deal with pesky threats like lobotomizers or the occasional otyugh.
Also provides a very potent heal boost on adrena-frogs.
I think it will quickly become a staple addition to a large number of :life decks.
It will certainly be one of the most versatile cards in its element (and even in elements as a whole!).

Why?
1) It acts as PC vs dangerous shields and swords
2) It acts as CC against dangerous creature abilities
3) It acts as a healing buff and is particularly potent in conjunction with adrenaline

Its hard to find another card that can serve that many different roles.
blarg: