Now that you have removed poison, why is it a death card since it uses huge amount of random quanta.
The same reason Nova is in Entropy, despite costing no quanta. The mechanics fit the element of Death best.
Nova does not cost any quanta. This card costs random quanta. There are no cards in game that does not cost atleast 1 quanta belonging to the respective element either in upped or unupped form. Otherwise it should be an Other card.
I don't just go for the wording. Just change it to " Phases out after 3 turns " and you can call it an aether creature ? the only fitting is that it could work with death triggered effects.
Overall, it is a normal damaging creature that is tried to be made unique by making it weird in possible ways.
Now that you have removed poison, why is it a death card since it uses huge amount of random quanta.
I thought that decay would fit more in the theme of Death than other - imagine a zombie dragon I suppose.
As for using huge amounts of random quanta, I object due to tikotribe's case-
Imagine this deck:
6 Nova, 6Poison, maybe 2 arsenics, 6 of these, and the rest is whatever you want. Not fast enough?
Try to squeeze some of these into an all-popular immolation deck..
Taking rush to the next level; fun, huh..?
Most dragons usually cost around 10 | 12 quantum unupgraded and upgraded respectively.
The reason i told using too much random quanta used is that it uses not a single death quanta, therefore leans more towards as an other card.
Balance wise, 10|12 random quantum = 10|12 elemental quanta. But it should be almost balanced because of slightly lesser stats and a death condition after few turns.