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Offline TheManuz

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Re: Arc Lightning | Arc Lightning https://elementscommunity.org/forum/index.php?topic=29658.msg461112#msg461112
« Reply #72 on: February 17, 2012, 12:49:31 am »
And that, is why I still can't aprove this card.
This is the reason i don't like this card too.
Play some basilisk blood when the player have only 1 creature on the field and BAM: 20 HP and an instakill.
I know it's a 2 cards combo, but it's really easy to play and it gives you 2 dinstinct effects: 20 damage (very powerful) and an instakill (OP, currently only Shockwave + Congeal can achieve it).
It's far more powerful than Unstable Gas, since you damage your opponent and eliminate an offense.
At least Unstable Gas stays vulnerable for 1 turn.
Well, it does cost a heck of a lot.
Let's do the math:
to achieve the same effect with the current cards (unupped) you must use
  • Unstable Gas: 6 :air + 1 :fire +
  • Freeze: 1 :water +
  • Shockwave: 2 :air +
  • Total: 10 :rainbow + 3 + 1 Turn
With Arc Lightning (unupped)
  • Basilisk Blood: 2 :earth +
  • Arc Lightning: 8 :aether +
  • Total: 10 :rainbow + 2 + 0 Turns
It can be played in a duo (mono :aether + :earth mark) while first combination require 3 elements.
It costs 1 card less.
It has no counters, only prevention (denial or immortal creatures). I'll explain this point better: the opponent cannot respond to it, only prevent it. I find this very important because this is the point where Unstable Gas is balanced (otherwise it would be OP, try to imagine 20 spell damage avoidable only with a reflecting shield...)

Shylderidh

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Re: Arc Lightning | Arc Lightning https://elementscommunity.org/forum/index.php?topic=29658.msg461135#msg461135
« Reply #73 on: February 17, 2012, 01:53:37 am »
Also, allowing this spell to damage the opponent, even without combo, means for example that you can do 24 damage to the player + kill an armagio of the unlucky player using one (or even better, he plays 2 armagios, with -extremely- lucky rolls you can do 24 damage to one + kill the other + do 49 damage to the opponent, this with only 8 quanta and one card ; and even with the most unlucky rolls you would at least do 12 damage to opponent and 13 to the second armaggio before killing one in this situation).

This card is already powerful enough without the "can damage opponent" part. There is not one mass spell in the game also damaging the opponent, no reason to make this one the exception.

Powerfrog

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Re: Arc Lightning | Arc Lightning https://elementscommunity.org/forum/index.php?topic=29658.msg461316#msg461316
« Reply #74 on: February 17, 2012, 04:44:18 pm »
A better alternative to making the spell damage the opponent would be to decide which side of the field it effects.

The synergy with voodoo dolls would be awesome. Especially with fractal and twin universe being useful cards in the duo.

Offline Anarook

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Re: Arc Lightning | Arc Lightning https://elementscommunity.org/forum/index.php?topic=29658.msg461445#msg461445
« Reply #75 on: February 17, 2012, 10:35:01 pm »
It already targets the opponents side only.
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Powerfrog

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Re: Arc Lightning | Arc Lightning https://elementscommunity.org/forum/index.php?topic=29658.msg461448#msg461448
« Reply #76 on: February 17, 2012, 10:45:44 pm »
It already targets the opponents side only.
...

I suggested the opposite. What do you mean 'already'? Isn't the whole point to decide a better alternative before it's out there and 'already' is a more valid term?

Offline freemod1espilon

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Re: Arc Lightning | Arc Lightning https://elementscommunity.org/forum/index.php?topic=29658.msg466361#msg466361
« Reply #77 on: March 02, 2012, 01:28:35 am »
maybe have a max hit counter of 5 or 8 then 7 or 10 upped?
If I have something to say I'll keep it to my self then let it out at the worst possible moment and then I will walk away laughing

 

anything
blarg: