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Offline TuckingFypo

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Re: Zebra | Zebra https://elementscommunity.org/forum/index.php?topic=33581.msg423589#msg423589
« Reply #12 on: November 11, 2011, 05:30:17 am »
6 | 6 is a bit too nice for 6/5 quanta.  That and this card seems to work best in swarms, but is seems a bit expensive to do so with.  Consider one of the following:
1) Decrease the stats and adjust cost, for example 3 | 3 for 4 quanta or something.  Although  :life already has Frog and Cockatrice, so...
2) Increase the miss chance per Zebra.  Maybe 12-15%?

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Re: Zebra | Zebra https://elementscommunity.org/forum/index.php?topic=33581.msg423590#msg423590
« Reply #13 on: November 11, 2011, 05:38:44 am »
6 | 6 is a bit too nice for 6/5 quanta.  That and this card seems to work best in swarms, but is seems a bit expensive to do so with.  Consider one of the following:
1) Decrease the stats and adjust cost, for example 3 | 3 for 4 quanta or something.  Although  :life already has Frog and Cockatrice, so...
2) Increase the miss chance per Zebra.  Maybe 12-15%?
You can check out my edited previous post.

I can also do something like (1-.8^x) or (1-.85^x)

which start out at 20% and 15% dodge respectively and go up from there.

Edit: Id like to keep it a high damage creature. although I could decrease the health to 4 or something like that and lower the cost by 1.

Edit 2: im taking into account that life creatures are generally cheaper by the way. thats probable why 6|6 seems so nice.

Offline Pineapple

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Re: Zebra | Zebra https://elementscommunity.org/forum/index.php?topic=33581.msg423591#msg423591
« Reply #14 on: November 11, 2011, 05:47:39 am »
Yup, life creatures are cheaper. I suggest you don't make the cost any lower than the attack, and keep the cost above 5 (so that it isn't that easy to achieve "invincibility"). However, the HP is a bit too high for a high damage creature with the same cost as its attack (6 for 6|6)

Offline OldTrees

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Re: Zebra | Zebra https://elementscommunity.org/forum/index.php?topic=33581.msg423598#msg423598
« Reply #15 on: November 11, 2011, 06:32:41 am »
I see no need for a max.
Do you think the rate of increase is good? or do you have any suggested improvement?

Edit: another option is i thought up is (1-0.9^x) chance of dodging attack.
I do prefer probabilities stacking in the second manner. (1-0.8^x) feels better though it would require a weaker attack/cost ratio.

this is about Zebra | Zebra (http://elementscommunity.org/forum/index.php/topic,33581.0.html)

Could you comment on the summoning cost? Id like to keep the damage above 5 or 6 maybe even at 7 for upped. but there is disagreement on price v attack/health.
Zebra's ability in an AntiCC ability that usually will give card advantage. Since it is the core idea of the card it should probably be made to be worth the equivalent of ~2 attack.

Casting Cost = Stat Value + Skill Value
Y :life + 1 card = X + 2
Quanta Cost in  :life = Stat Value + 1
X attack -> X stat value
1-5 hp -> +0 stat value
6-7 hp -> +1 stat value
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Re: Zebra | Zebra https://elementscommunity.org/forum/index.php?topic=33581.msg423600#msg423600
« Reply #16 on: November 11, 2011, 06:36:43 am »
I see no need for a max.
Do you think the rate of increase is good? or do you have any suggested improvement?

Edit: another option is i thought up is (1-0.9^x) chance of dodging attack.
I do prefer probabilities stacking in the second manner. (1-0.8^x) feels better though it would require a weaker attack/cost ratio.

this is about Zebra | Zebra (http://elementscommunity.org/forum/index.php/topic,33581.0.html)

Could you comment on the summoning cost? Id like to keep the damage above 5 or 6 maybe even at 7 for upped. but there is disagreement on price v attack/health.
Zebra's ability in an AntiCC ability that usually will give card advantage. Since it is the core idea of the card it should probably be made to be worth the equivalent of ~2 attack.

Casting Cost = Stat Value + Skill Value
Y :life + 1 card = X + 2
Quanta Cost in  :life = Stat Value + 1
X attack -> X stat value
1-5 hp -> +0 stat value
6-7 hp -> +1 stat value
Thanks OT, ill sleep on it.

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Re: Zebra | Zebra https://elementscommunity.org/forum/index.php?topic=33581.msg423729#msg423729
« Reply #17 on: November 11, 2011, 03:27:14 pm »
Any opinions on 6 :life for 5|4 unupped. and 6  :life for 7|4 unupped.

Although I said it was meant to have synergy with mitosis. i wasnt exactly looking for a cheap and easy creature. rather one that would fit well in a mono life deck and improve life. on the other hand, people find ways to have mitosis dragons. so im sure they would find a way with mitosis this.

Edit: Also I think i would switch the dodge to (1-.85^x) chance to avoid damage.

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Re: Zebra | Elite Zebra https://elementscommunity.org/forum/index.php?topic=33581.msg423829#msg423829
« Reply #18 on: November 11, 2011, 07:12:31 pm »
Ive updated the card and the dodge chance calculation

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Re: Zebra | Elite Zebra https://elementscommunity.org/forum/index.php?topic=33581.msg423842#msg423842
« Reply #19 on: November 11, 2011, 07:32:03 pm »
Would the following text be clearer?
Striped: Gives other Zebras a 25% chance to avoid damage.
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Offline darkrobeTopic starter

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Re: Zebra | Elite Zebra https://elementscommunity.org/forum/index.php?topic=33581.msg423845#msg423845
« Reply #20 on: November 11, 2011, 07:36:59 pm »
Would the following text be clearer?
Striped: Gives other Zebras a 25% chance to avoid damage.
Haha. possibly. but i would like to make clear that it stacks, but not by addition. Im not sure that is clear in that statement. although i think it is an improvement.


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Re: Zebra | Elite Zebra https://elementscommunity.org/forum/index.php?topic=33581.msg423873#msg423873
« Reply #21 on: November 11, 2011, 08:32:51 pm »
Would the following text be clearer?
Striped: Gives other Zebras a 25% chance to avoid damage.
Haha. possibly. but i would like to make clear that it stacks, but not by addition. Im not sure that is clear in that statement. although i think it is an improvement.
It might be clear to some, but to those who don't consider themselves proficient with math it could cause a problem.  But since we're dealing with percentages anyways, I don't think there's any single way to prevent confusion from taking place.
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Offline CCCombobreaker

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Re: Zebra | Elite Zebra https://elementscommunity.org/forum/index.php?topic=33581.msg423906#msg423906
« Reply #22 on: November 11, 2011, 09:52:29 pm »
Does this CC evasion stack if both players have zebras out?  And are all CC effects avoidable?  (Which of these can or can't be dodged: lightning, rain of fire, plague, infect, fire shield, thorn carapace, devour, sniper)

And how does it interact with chaos seed/panda?
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Re: Zebra | Elite Zebra https://elementscommunity.org/forum/index.php?topic=33581.msg423912#msg423912
« Reply #23 on: November 11, 2011, 10:02:49 pm »
Does this CC evasion stack if both players have zebras out?  And are all CC effects avoidable?  (Which of these can or can't be dodged: lightning, rain of fire, plague, infect, fire shield, thorn carapace, devour, sniper)

And how does it interact with chaos seed/panda?
So im thinking it has a chance to avoid immediate damage. (much like a zebra has a chance to avoid being taken down by a lion)

so the following can be avoided:
lightning
rain of fire
fireshield
devour
sniper

Things that do not result in immediate damage cannot be avoided
so poison related stuff
plague, infect, spine carapace etc,
CC that does not do damage cannot be avoided
Reverse time, congeal, etc.

as far as pandemonium, it has a chance to avoided the damage but not the effects, so lightning can be avoided, but freezing or parallel universe cant.

Thats my opinion at the moment.

Edit: At the moment it does not stack with opponent zebras. but I wouldnt really mind if it did.

 

anything
blarg: