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Offline darkrobeTopic starter

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Zebra | Elite Zebra https://elementscommunity.org/forum/index.php?topic=33581.msg423543#msg423543
« on: November 11, 2011, 03:45:57 am »
NAME:
Zebra
ELEMENT:
Life
COST:
6 :life
TYPE:
Creature
ATK|HP:
5 | 4
TEXT:
Striped: Gives other Zebras an extra 25% chance to avoid damage.
NAME:
Elite Zebra
ELEMENT:
Life
COST:
6 :life
TYPE:
Creature
ATK|HP:
7 | 4
TEXT:
Striped: Gives other Zebras an extra 25% chance to avoid damage.
ART:
Anna Cervova           http:/www.publicdomainpictures.net/view-image.php?image=9318&picture=zebra&large=1
IDEA:
Darkrobe
NOTES:
So this was inspired by a discussion about Life (http://elementscommunity.org/forum/index.php/topic,33547.0.html) i read in design theory. The idea is that the stripes of a zebra confuses predators by not allowing them to identify a single animal. so the more zebras there are on the field. the harder they are to damage.

Currently the chance to dodge is given by (1-.75^(x-1)) so in gameplay that translates to the following build up

Zebra #     Avoidance
1                0%
2                25%
3                44%
4                58%
5                68%
6                76%
7                82%
8                86%
9                90%
.
.
.
.
19              99%
20            100%


This is a passive ability and cannot be lobotomized.

Im welcome to balance suggestions.

See also Painted Stripes | Painted Stripes (http://elementscommunity.org/forum/index.php/topic,33665.0.html) for the passive in spell form.
SERIES:
Lifes a Hassle Series (http://elementscommunity.org/forum/index.php/topic,33815.0.html)

Ekki

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Re: Zebra | Zebra https://elementscommunity.org/forum/index.php?topic=33581.msg423550#msg423550
« Reply #1 on: November 11, 2011, 03:57:17 am »
Check this thread (http://elementscommunity.org/forum/index.php/topic,11839.0.html), it may help you :P

On a serious note... Woah, too many maths in one single card. You could actually avoid this by making a smoother text (something like: "the more Zebras in play, the more chances of them dodging an attack"), and then explaining how the maths work in the notes... See catapult: it has some semi-complicated maths thing [Dmg=(100-HP)/(100*HP)], but it's explained in the notes. Anyways, cool mechanic, I mean, who doesn't like Zebras?? :D

Offline darkrobeTopic starter

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Re: Zebra | Zebra https://elementscommunity.org/forum/index.php?topic=33581.msg423553#msg423553
« Reply #2 on: November 11, 2011, 03:58:41 am »
Lol. you are probably right. I got too excited. Ill smooth it out a bit. give me a sec.

Ekki

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Re: Zebra | Zebra https://elementscommunity.org/forum/index.php?topic=33581.msg423556#msg423556
« Reply #3 on: November 11, 2011, 04:00:54 am »
Lol. you are probably right. I got too excited. Ill smooth it out a bit. give me a sec.
I actually (and personally) like this complicated cards, they make you go soooo high, but the community in general dislike that for some reason :P

Offline darkrobeTopic starter

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Re: Zebra | Zebra https://elementscommunity.org/forum/index.php?topic=33581.msg423561#msg423561
« Reply #4 on: November 11, 2011, 04:11:56 am »
okay updated a bit. what do you think?

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Re: Zebra | Zebra https://elementscommunity.org/forum/index.php?topic=33581.msg423564#msg423564
« Reply #5 on: November 11, 2011, 04:15:38 am »
Why attacks? That's limited to Warden and Gravity Pull (let me know if I left one out).
Instead, I think it should be a chance to evade spell effects - though that's a double edged sword if not specified for only affecting the opponent.
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Offline darkrobeTopic starter

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Re: Zebra | Zebra https://elementscommunity.org/forum/index.php?topic=33581.msg423565#msg423565
« Reply #6 on: November 11, 2011, 04:17:38 am »
hmmm. I mean anything that would damage the zebra. maybe there is a different word for what im looking for? im including damaging spells in this.

Ekki

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Re: Zebra | Zebra https://elementscommunity.org/forum/index.php?topic=33581.msg423566#msg423566
« Reply #7 on: November 11, 2011, 04:19:08 am »
okay updated a bit. what do you think?
Sounds OK, maybe it could use some improvement, but I don't know how... Anyways, it's all about waiting for more feedback  :D

About balance, just IDK, looks balanced, maybe UP... You could also add to the notes the fact that those 80% dodge chance are when you have 11 Zebras in play.

Offline darkrobeTopic starter

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Re: Zebra | Zebra https://elementscommunity.org/forum/index.php?topic=33581.msg423567#msg423567
« Reply #8 on: November 11, 2011, 04:23:50 am »
okay updated a bit. what do you think?
Sounds OK, maybe it could use some improvement, but I don't know how... Anyways, it's all about waiting for more feedback  :D

About balance, just IDK, looks balanced, maybe UP... You could also add to the notes the fact that those 80% dodge chance are when you have 11 Zebras in play.
True, right now the growth in dodge is linear. i would rather it jump up quickly and approach a max near 100% when  your field is full. but i went with this for now untill i get more input.

The card is meant to synergize with mitosis and give life a mid range attacker that is mono based.

Ekki

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Re: Zebra | Zebra https://elementscommunity.org/forum/index.php?topic=33581.msg423570#msg423570
« Reply #9 on: November 11, 2011, 04:28:33 am »
okay updated a bit. what do you think?
Sounds OK, maybe it could use some improvement, but I don't know how... Anyways, it's all about waiting for more feedback  :D

About balance, just IDK, looks balanced, maybe UP... You could also add to the notes the fact that those 80% dodge chance are when you have 11 Zebras in play.
True, right now the growth in dodge is linear. i would rather it jump up quickly and approach a max near 100% when  your field is full. but i went with this for now untill i get more input.

The card is meant to synergize with mitosis and give life a mid range attacker that is mono based.
Yeah, and it makes it very nicely  :D

BTW, I totally guess that the ability is passive (also, more synergy with mitosis).

hmmm. I mean anything that would damage the zebra. maybe there is a different word for what im looking for? im including damaging spells in this.
Instead of "attacks", write "any source of damage", or maybe just "damage"

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Re: Zebra | Zebra https://elementscommunity.org/forum/index.php?topic=33581.msg423578#msg423578
« Reply #10 on: November 11, 2011, 05:00:29 am »
I see no need for a max.
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Offline darkrobeTopic starter

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Re: Zebra | Zebra https://elementscommunity.org/forum/index.php?topic=33581.msg423580#msg423580
« Reply #11 on: November 11, 2011, 05:07:42 am »
I see no need for a max.
Do you think the rate of increase is good? or do you have any suggested improvement?

Edit: another option is i thought up is (1-0.9^x) chance of dodging attack.

so thats

Zebras     avoidance
1            10%
2            19%
3            27%
4            35%
5            41%
.
.
.
23          91%

I could include both sides of the field in this

so that 46 zebras ~ each one has 99% chance of avoiding damage

 

blarg: