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Offline SnoWebTopic starter

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Time Paradox | Time Paradox https://elementscommunity.org/forum/index.php?topic=23541.msg299935#msg299935
« on: March 28, 2011, 08:17:56 am »
NAME:
Time Paradox
ELEMENT:
Time
COST:
:time
TYPE:
Spell
TEXT:
Send a copy of the target
creature on top of your
opponent's deck.
NAME:
Time Paradox
ELEMENT:
Time
COST:
:time
TYPE:
Spell
TEXT:
Send a copy of the target
creature on top of your
opponent's deck.
ART:
http://www.sxc.hu/photo/1005409
IDEA:
SnoWeb
NOTES:
-
SERIES:
see Sand Ant | Desert Ant (http://elementscommunity.org/forum/index.php/topic,23362.0.html)

Offline ZephyrPhantom

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Re: Time Paradox | Time Paradox https://elementscommunity.org/forum/index.php?topic=23541.msg300265#msg300265
« Reply #1 on: March 28, 2011, 08:22:41 pm »
I think this feels too similar to rewind. Instead of sending a creature back to the top, you're just sending a copy of it back to the top of the opponent's deck.

How else would this be used differently than Reverse Time? It seems less functional when compared to RT as well.

JCallahan

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Re: Time Paradox | Time Paradox https://elementscommunity.org/forum/index.php?topic=23541.msg300274#msg300274
« Reply #2 on: March 28, 2011, 08:38:46 pm »
You don't see the synergy with Ghost of the Past? This would be a great card to play in a Time/Dark deck.

6x Ghost
6x Nightmare
6x Time Paradox

What will they ever have the chance to do? Besides kill themselves with discards?

Should probably change the wording though from "Send a copy... on top of your opponent's deck." to "Send a copy... to the top of your opponent's deck."

A little less confusing that way I believe.

Offline ZephyrPhantom

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Re: Time Paradox | Time Paradox https://elementscommunity.org/forum/index.php?topic=23541.msg300321#msg300321
« Reply #3 on: March 28, 2011, 09:29:48 pm »
You don't see the synergy with Ghost of the Past? This would be a great card to play in a Time/Dark deck.

6x Ghost
6x Nightmare
6x Time Paradox

What will they ever have the chance to do? Besides kill themselves with discards?
You can do the exact same thing with Reverse Time on an enemy creature. This seems to be too easy of a complete lockdown to pull IMHO, because with Reverse Time your oppponent has at least have chance to play the rewinded card where here you're just dealing at least 10 damage each turn from a deck like this.

JCallahan

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Re: Time Paradox | Time Paradox https://elementscommunity.org/forum/index.php?topic=23541.msg300491#msg300491
« Reply #4 on: March 29, 2011, 02:14:52 am »
You can do the exact same thing with Reverse Time on an enemy creature. This seems to be too easy of a complete lockdown to pull IMHO, because with Reverse Time your oppponent has at least have chance to play the rewinded card where here you're just dealing at least 10 damage each turn from a deck like this.
I don't see where not giving them a chance to play cards is a bad thing. Isn't the object of the game to win? I want cards that help me do that, not cards that make it fair for my opponent.
Not to mention, any deck that has anyway to generate Time quanta, or gets out SoG's early, would be nearly unaffected by the deck I tossed together if it gets a bad start.

Offline SnoWebTopic starter

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Re: Time Paradox | Time Paradox https://elementscommunity.org/forum/index.php?topic=23541.msg300588#msg300588
« Reply #5 on: March 29, 2011, 06:52:19 am »
The discussion here goes where I thought it would go.
Lets compare Reverse Time and Time Paradox:
    Both Reverse time and Time Paradox
send a card to your opponent topdeck position.Reverse Time is a creature control card (it sends the target creature back into it's owner deck), not destructive but still controlling. In combination with nightmare, silence or quanta denial, you can forbid the creature to come back.
Time Paradox is not, the target creature stays were it is. A copy is sent on the top of the deck. With Reverse time you can do perform some quanta denial. This is particularly efficient against deck using quanta generating spells (Nova, immolation).
No way to do that with Time Paradox.With Reverse time you can rewind your own creatures in your own deck preventing you to deck out or healing them from poison, BB or freeze.
Time Paradox sends all cards to the top of your opponent deck. So, you cannot do the same thing.With Time Paradox you can choose the creatures you send to your opponent's top deck also among your own. You will likely take a creature that your opponent cannot play, in order to forbid him a draw. Combined with nightmare you can prevent two draws. Draw denial is not achievable with Reverse Time alone. Combined with nightmare you just improve the CC effect.Combined with Mind-gate, Time Paradox allows you to copy your own creatures. In the same case, Reverse Time makes you fill your hand with your opponents cards.Combined with GotP, Time Paradox can force your opponent either to discard his own card or to loose HP. No way to do that with Reverse Time alone (you'll need nightmare at least).[/list]
To summarise, RT is a CC and a quanta denial card whereas Time Paradox is a draw denial card. It is a less efficient draw/play denial card than nightmare but it has other synergies (among which mind-gate and GotP).
In order to give you a bit more hints as why I did this card. I think that this other card of mine "Sand Ant (http://elementscommunity.org/forum/index.php/topic,23362.0.html)" was a good idea but it seems to be able to perform a draw lock (with mindgate/mitosis and fractal) that I didn't foresee. This card being a spell and not a creature avoids this trap.

Offline Kuroaitou

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Re: Time Paradox | Time Paradox https://elementscommunity.org/forum/index.php?topic=23541.msg302356#msg302356
« Reply #6 on: March 31, 2011, 04:20:04 pm »
[snip]

To summarise, RT is a CC and a quanta denial card whereas Time Paradox is a draw denial card. It is a less efficient draw/play denial card than nightmare but it has other synergies (among which mind-gate and GotP).
In order to give you a bit more hints as why I did this card. I think that this other card of mine "Sand Ant (http://elementscommunity.org/forum/index.php/topic,23362.0.html)" was a good idea but it seems to be able to perform a draw lock (with mindgate/mitosis and fractal) that I didn't foresee. This card being a spell and not a creature avoids this trap.
Very solid arguments within your post SnoWeb.

I think that this is the 'better' form of control for Time compared to Rewind, seeing that you can basically bypass Sanctuary. GoTP is a great card that has synergy with this spell, but at the same time, I could imagine some other cards (Malignant Cell? :D) can be even more effective with a Time Paradox versus a Rewind/Eternity lockdown combo.

Offline SnoWebTopic starter

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Re: Time Paradox | Time Paradox https://elementscommunity.org/forum/index.php?topic=23541.msg302899#msg302899
« Reply #7 on: April 01, 2011, 07:23:29 am »
I think that this is the 'better' form of control for Time compared to Rewind, seeing that you can basically bypass Sanctuary.
I would not say its better than Rewind because the two cards play in different categories. However, you can compare the mechanics of Nightmare and Time paradox. I thought Nightmare was more powerful because it produce up to 8 copies of the card and drain HP whereas Time Paradox produce only one copy. However, Nightmare is ruined by Sanctuary whereas Time Paradox can bypass it (again a property or the card I didn't foresee). I really like when the card I design appear to be more clever that I originally intended. I hope this idea will go far.

Thanks for you nice comments Mr. Card Curoaitor ;)

 

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