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Offline ZephyrPhantomTopic starter

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Spirit Guide | Essence Warrior https://elementscommunity.org/forum/index.php?topic=22710.msg288016#msg288016
« on: March 11, 2011, 03:14:52 am »
NAME:
Spirit Guide
ELEMENT:
Aether
COST:
:aether
TYPE:
Creature
ATK|HP:
1 | 1
TEXT:
0 : Bless - Sacrifice Spirit Guide. Target creature gains + 4 | + 4.
NAME:
Essence Warrior
ELEMENT:
Aether
COST:
:aether
TYPE:
Creature
ATK|HP:
6 | 1
TEXT:
0 : Bless - Sacrifice Essence Warrior. Target creature gains + 4 | + 4.
ART:
Zblader
IDEA:
Terroking (Original (http://elementscommunity.org/forum/index.php/topic,7829.0.html)) Zblader(Remix) 
NOTES:
Another great idea I found while diving through the older card ideas in the smithy.  I've reworked it a bit. The upped's purpose is to give another decent midhitter to Aether while the unupped functions as a quick boost to creatures in general.
SERIES:

Offline Nepycros

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Re: Spirit Guide | Essence Warrior https://elementscommunity.org/forum/index.php?topic=22710.msg288022#msg288022
« Reply #1 on: March 11, 2011, 03:23:34 am »
Minor Lycanthropy for every creature? Sounds good. Check with the Virus card for terms of sacrificing.
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Offline XYTWO

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Re: Spirit Guide | Essence Warrior https://elementscommunity.org/forum/index.php?topic=22710.msg288023#msg288023
« Reply #2 on: March 11, 2011, 03:24:40 am »
And here I thought this would be Water. ;D
Anyway, you have a pretty good idea here, though the upped may as well not have the ability. It's not like many people would sacrifice it to give another creature a buff, unless you wanted to do a BLight buffing deck in Mono-Aether.

Offline Monox D. I-Fly

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Re: Spirit Guide | Essence Warrior https://elementscommunity.org/forum/index.php?topic=22710.msg288030#msg288030
« Reply #3 on: March 11, 2011, 03:37:49 am »
A good concept. Making a creature only to be sacrificed. Good idea, remembering we keep sacrificing Photon along this time.  :P
My idealized elements cycle:
Water -> Fire -> Air -> Earth -> Lightning -> Metal -> Light -> Darkness -> Wood -> Water

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Re: Spirit Guide | Essence Warrior https://elementscommunity.org/forum/index.php?topic=22710.msg288130#msg288130
« Reply #4 on: March 11, 2011, 10:55:00 am »
I like the idea, but I don't think aether fits it... Uhm...

Offline ZephyrPhantomTopic starter

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Re: Spirit Guide | Essence Warrior https://elementscommunity.org/forum/index.php?topic=22710.msg288500#msg288500
« Reply #5 on: March 12, 2011, 01:30:22 am »
I like the idea, but I don't think aether fits it... Uhm...
Well, think of it as "possessing" the target creature to give it more strength.  It could've been  :light , but IMHO that was too redundant considering blessing.

Offline Nepycros

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Re: Spirit Guide | Essence Warrior https://elementscommunity.org/forum/index.php?topic=22710.msg288512#msg288512
« Reply #6 on: March 12, 2011, 01:41:00 am »
Still, it's a sacrifice creature. Let's assume that Infection costs 2, due to Parasite. If that is the case, then the "Virus" card itself, due to sacrificing, gets a -1 cost.
Now, Blessing costs 3, but I'm a little anxious to say that an extra +1|+1 warrants a whole point increase.

So far, the numbers say that this thing should cost 4 unupped, and 6 upped. IDK, but since it's practically a spell (one-time use) I think we might be able to add in a new feature to OT's formula: Spell Creatures. Creatures that have abilities that cause them to only be able to use it once.
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Offline ZephyrPhantomTopic starter

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Re: Spirit Guide | Essence Warrior https://elementscommunity.org/forum/index.php?topic=22710.msg288520#msg288520
« Reply #7 on: March 12, 2011, 01:45:51 am »
Still, it's a sacrifice creature. Let's assume that Infection costs 2, due to Parasite. If that is the case, then the "Virus" card itself, due to sacrificing, gets a -1 cost.
Now, Blessing costs 3, but I'm a little anxious to say that an extra +1|+1 warrants a whole point increase.

So far, the numbers say that this thing should cost 4 unupped, and 6 upped. IDK, but since it's practically a spell (one-time use) I think we might be able to add in a new feature to OT's formula: Spell Creatures. Creatures that have abilities that cause them to only be able to use it once.
...your mindgate necklace worked. :P

I don't think that the unupped should cost 4 because you have a one-turn delay for this "spell" part of the Spell Creature to activate in which it can be killed or delayed by CC.

Offline Nepycros

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Re: Spirit Guide | Essence Warrior https://elementscommunity.org/forum/index.php?topic=22710.msg288522#msg288522
« Reply #8 on: March 12, 2011, 01:47:01 am »
Clearly, a Spell Creature (better name needed), like Virus, has its own agenda as to balancing.
Perception is the source of misunderstanding.

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Re: Spirit Guide | Essence Warrior https://elementscommunity.org/forum/index.php?topic=22710.msg288525#msg288525
« Reply #9 on: March 12, 2011, 01:49:22 am »
Cool card~
It's interesting that you decided to make it  :aether though.

Offline ZephyrPhantomTopic starter

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Re: Spirit Guide | Essence Warrior https://elementscommunity.org/forum/index.php?topic=22710.msg288526#msg288526
« Reply #10 on: March 12, 2011, 01:51:08 am »
Clearly, a Spell Creature (better name needed), like Virus, has its own agenda as to balancing.
A Speature? Lol, just kidding.

Making a thread right now.

I've made a thread for discussion about this. (http://elementscommunity.org/forum/index.php/topic,22762.0.html)

Offline Nepycros

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Re: Spirit Guide | Essence Warrior https://elementscommunity.org/forum/index.php?topic=22710.msg288529#msg288529
« Reply #11 on: March 12, 2011, 01:54:00 am »
New thread? Why don't you just put in the Comprehensive guide that OT made.
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blarg: