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Offline OdinVanguardTopic starter

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Re: Sagaris | Pollaxe https://elementscommunity.org/forum/index.php?topic=39929.msg496000#msg496000
« Reply #12 on: May 10, 2012, 03:54:24 am »
I see it with :fire .  Rather, it's just a feeling, but I agree.  I can't sense the :entropy .

Yes, entropy is trickier. Without breaking the mold of the +1 damage for mark though, its harder to make a thematic tie... I was thinking that weapons of this type are meant mainly for war, and therefore the chaos that inevitably accompanies it. If I end up needing to go with a less vanilla ability it will be easier to work with. (maybe have it deal a random amount of extra damage)
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline OdinVanguardTopic starter

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Re: Sagaris | Pollaxe https://elementscommunity.org/forum/index.php?topic=39929.msg509043#msg509043
« Reply #13 on: June 08, 2012, 03:22:33 pm »
As some have suggested that adding more vanilla weapons may not be popular,
Here is a non-vanilla version. Will be posting a series soon.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline Rutarete

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Re: Sagaris | Pollaxe https://elementscommunity.org/forum/index.php?topic=39929.msg509066#msg509066
« Reply #14 on: June 08, 2012, 03:59:29 pm »
I think the cost for the upgraded should go up 1 or 2, for the +3 attack boost. I'm sure I'd use this if in-game, but I'm wondering if a 3 life would be better for balance.
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Offline OdinVanguardTopic starter

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Re: Sagaris | Pollaxe https://elementscommunity.org/forum/index.php?topic=39929.msg509081#msg509081
« Reply #15 on: June 08, 2012, 04:22:02 pm »
Yes, I was debating whether or not to make the damage bump equal to the health cost.
Adding 1 to cost for upped seems reasonable, I was simply building from the template of the other non-rare weapons. They alls seem to get doubled damage at no extra cost when upgraded. (Hammer, short sword, and short bow all go from 3 to 6 damage for same cost). I will work on updating it in a bit.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline TheManuz

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Re: Sagaris | Pollaxe https://elementscommunity.org/forum/index.php?topic=39929.msg523254#msg523254
« Reply #16 on: July 19, 2012, 08:40:13 am »
I really like the concept, but i think it will be better with
0 fury: pay 2 life to add 2 damage this turn (max 4 unupped |max 6 upped, or maybe 6|8, i don't know).

I think that you still have a benefit from this, and i think that it should not be pushed too much, since it's an "other" card.

Wonderful card for rushes, btw!

Offline blarp

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Re: Sagaris | Pollaxe https://elementscommunity.org/forum/index.php?topic=39929.msg525629#msg525629
« Reply #17 on: July 26, 2012, 03:55:27 am »
first of all, the cost should be at least even with the damage you do. take 2 deal 3? why not. best of all you can choose when during all of those situational times. also it's a little cheap in cost.
My default opinion of a new card is OP. Your job as a card creator will have to be to convince me otherwise.
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