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Offline Captain ScibraTopic starter

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Mechanical Golem | Machine Golem https://elementscommunity.org/forum/index.php?topic=33622.msg424095#msg424095
« on: November 12, 2011, 04:55:53 am »
NAME:
Mechanical Golem
ELEMENT:
Gravity
COST:
5 :gravity
TYPE:
Creature
ATK|HP:
5 | 5
TEXT:
:gravity :gravity Disassemble:
Mechanical Golem gains
-3 | -3.  Generate two Droids.
NAME:
Machine Golem
ELEMENT:
Gravity
COST:
5 :gravity
TYPE:
Creature
ATK|HP:
6 | 6
TEXT:
:gravity :gravity Disassemble:
Machine Golem gains
-3 | -3.  Generate two Droids.

NAME:
Droid
ELEMENT:
Gravity
COST:
2 :gravity
TYPE:
Creature
ATK|HP:
2 | 2
TEXT:
:gravity Attach: Sacrifice Droid.
The target creature gains
+2 | +2 and has a 20%
chance to gain Momentum.
NAME:
Droid
ELEMENT:
Gravity
COST:
2 :gravity
TYPE:
Creature
ATK|HP:
2 | 2
TEXT:
:gravity Attach: Sacrifice Droid.
The target creature gains
+2 | +2 and has a 20%
chance to gain Momentum.

ART:
Malebolgia
IDEA:
Bloodshadow
NOTES:
Decided I should put his card idea into the system, as this one I find highly original and just purely interesting and versatile.  It can buff and grant momentum to itself and other creatures, making it an invaluable card in situations where this is necessary and exploitable.  Droid is not a standalone, but for effects that place cards back in hand.  Also the Upgraded Droid has no difference, but should it have one there is a space for it. 

Bare with me, but here is the very complicated balance formula:
Mechanical Golem
5 (attack) +0 (0<HP<6) +5 (Spawn 2[2])* -4 (Disassemble [-3 | -3]) -1 (Activation Cost 2-3) = 5

Machine Golem
6 (attack) +1 (5<HP<8] +5 (Spawn 2[2])* -4 (Disassemble [-3 | -3]) -1 (Activation Cost 2-3) -2 (upgrade) = 5

Droid
2 (attack) +0 (0<HP<6) +2 (Target Gains +2 | +2) -2 (Sacrifice [2]) +2 (Grant Momentum) -2 (Effect 0-33%)= 2

*Note: being able to spawn a total value of 4 per ability use is theoretically worth 6, however I have waived one point due to the fact that there are two creatures involved per use, and there is tendency where 2X creatures with Y|Z stats are weaker than X creatures with 2Y|2Z stats.
SERIES:
Elemental Golems set (http://elementscommunity.org/forum/index.php/topic,4852.0.html)
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The New Card Theory Thread

Offline Captain ScibraTopic starter

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Re: Mechanical Golem | Machine Golem https://elementscommunity.org/forum/index.php?topic=33622.msg424882#msg424882
« Reply #1 on: November 13, 2011, 08:31:47 pm »
*bump* Added balance formula.
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Offline EmeraldTiger

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Re: Mechanical Golem | Machine Golem https://elementscommunity.org/forum/index.php?topic=33622.msg424893#msg424893
« Reply #2 on: November 13, 2011, 08:43:58 pm »
Perhaps to create a difference in the droids, make the upped Sacrifice cost 0.
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Re: Mechanical Golem | Machine Golem https://elementscommunity.org/forum/index.php?topic=33622.msg428031#msg428031
« Reply #3 on: November 20, 2011, 12:34:19 am »
this seems like a good idea, but with the upgrade the only difference is 6|6 you can still make 2 droids but maybe if you made the regular golem 3|3 and upgraded 4|4? and the droids might need a buff to be different maybe 25% to 50% chance of gaining momentum?

Offline freemod1espilon

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Re: Mechanical Golem | Machine Golem https://elementscommunity.org/forum/index.php?topic=33622.msg471677#msg471677
« Reply #4 on: March 17, 2012, 01:19:55 pm »
odd but gravity does need more creatures to have a combo plus it works with oty  :gravity :)
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