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Offline BloodshadowTopic starter

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Elemental Golems set https://elementscommunity.org/forum/index.php?topic=4852.msg48048#msg48048
« on: April 03, 2010, 09:57:59 pm »
Those ideas occured to me last night. Right now, in the game there are two Golems: Lava Golem and Hematite Golem, for Fire and Earth respectively. So I thought, why not a Golem for every element?

There is a central theme to the twelve Golems: stat change. All of the Golems have abilities that involve changing the the stats of themselves and/or other creatures.
Hematite Golem doesn't have an ability at the moment, but for consistency and usefulness I'll give it one.


Ballistic Golem: 4/4 (6 :air)
Skydrop (1 :air): For 1 turn, halve Ballistic Golem's HP and double its ATK.
UPGRADE
Rocket Golem: 4/4 (5 :air)
Skydrop (1 :air): For 1 turn, halve Rocket Golem's HP and double its ATK.

Using its ability turns this Golem from 4/4 to 8/2 for one turn; after you end your turn, its HP stays 2 during your enemy's turn, and it only returns to normal at your next turn.
Is this overpowered? It could be pretty abusable to use Heavy Armor on Ballistic Golem.

Hematite Golem: 4/6 (4 :earth)
Reassemble (free): Redistribute Hematite Golem's ATK and HP.
UPGRADE
Steel Golem: 6/9 (5 :earth)
Reassemble (free): Redistribute Steel Golem's ATK and HP.

This idea is inspired by PhantomFox.
For example, if you use Reassemble on Hematite Golem, it might become 5/5, 9/1 or 2/8. If you use Blessing on it, then Reassemble, it might become 6/10, 16/0 or 8/8.
I see a potential combo with this card and Heavy Armor. It's not very reliable since the stat scrambling is random, but still it could be powerful.

Lava Golem: 5/1 (5 :fire)
Growth (1 :earth): Lava Golem gains +2/+2.
UPGRADE
Lava Destroyer: 7/1 (5 :fire)
Growth (1 :earth): Lava Destroyer gains +2/+2.

Not much to say, since it's already a real card.

Ice Golem: 3/3 (4 :water)
Frost (1 :water): Freeze the target creature for 1 turn.
When Ice Golem is frozen, it is untargetable and gains +1/+1 per turn.
UPGRADE
Permafrost Golem: 3/3 (5 :water)
Frost (2 :water): Freeze the target creature for 2 turns.
When Permafrost Golem is frozen, it is untargetable and gains +1/+1 per turn.

When you use Frost on Ice Golem itself, here's what happens: It is frozen, and does not attack; you end your turn, and it gains +1/+1; your opponent tries to kill it but cannot target it; it's your turn again, but it's frozen and you cannot use its ability; you end your turn, Ice Golem gains +1/+1 again, unfreezes, but does not attack.

Light Golem: 2/2 (5 :light)
Bless (2 :light): The target creature gains +2/+2.
UPGRADE
Light Sentry: 3/3 (5 :light)
Bless (2 :light): The target creature gains +2/+2.

I know that a Blessing on a stick might be overpowered, but that's the only stat-changing ability I could think of for Light. The ability is not as powerful as the real Blessing, so I hope that balances things a bit.

Shadow Golem: 4/3 (5 :darkness)
Drain (2 :darkness): The target creature gains -1/-1. Shadow Golem gains +1/+1.
UPGRADE
Darkness Golem: 5/4 (5 :darkness)
Drain (2 :darkness): The target creature gains -1/-1. Shadow Golem gains +1/+1.

This ability will not reduce the target creature's ATK below 0. If no more ATK can be drained, then Shadow Golem does not gain any ATK.

Mechanical Golem: 5/5 (5 :gravity)
Disassemble (2 :gravity): Mechanical Golem gains -3/-3. Generate two Droids.
UPGRADE
Machine Golem: 6/6 (5 :gravity)
Disassemble (2 :gravity): Machine Golem gains -3/-3. Generate two Droids.

Droid: 2/2 (2 :gravity)
Attach (1 :gravity): Sacrifice Droid. The target creature gains +2/+2 and has a 20% chance to gain Momentum.

Droid is not a standalone card. The cost is simply for Reverse Time and Fractal.
And yes, if you reattach the Droids back to the Golem, the Golem actually gains stats. It is deliberate.

Chaos Golem: 4/4 (5 :entropy)
Upon entering play, Chaos Golem gains a random boost to its stats.
Each turn, Chaos Golem has 75% chance to gain a random boost to stats, and a 25% chance to lose stats instead.
UPGRADE
Chaos Mech: 5/5 (5 :entropy)
Upon entering play, Chaos Mech gains a random boost to its stats.
Each turn, Chaos Mech has 75% chance to gain a random boost to stats, and a 25% chance to lose stats instead.

The random boost is like Chaos Power. I think you can gain up to +5/+5.
The boost-per-turn is up to +3/+3 or -3/-3.

Chrono Golem: 4/4 (5 :time)
Slipstream (1 :time): Chrono Golem becomes immortal/mortal.
When Chrono Golem is immortal, it gains -1/-1 per turn; when it is not, it gains +1/+1 per turn.
UPGRADE
Chrono Phaser: 4/4 (5 :time)
Slipstream (free): Chrono Phaser becomes immortal/mortal.
When Chrono Phaser is immortal, it gains -1/-1 per turn; when it is not, it gains +1/+1 per turn.

Chrono Golem's ability is basically a toggle between immortal and mortal. It gets weaker when it's immortal (exposed to the aging energies of slipstream), but gets stronger when mortal.

Mirror Golem: X/4 (4 :aether)
X = ATK of strongest creature on board.
Each turn, 2 :aether is consumed; otherwise Mirror Golem becomes 1/4 until you have the quanta.
UPGRADE
Twin Golem: X/Y (5 :aether)
X = ATK of strongest creature on board.
Y = HP of strongest creature on board.
Each turn, 3 :aether is consumed; otherwise Mirror Golem becomes 1/1 until you have the quanta.

This idea is inspired by Bobcamel.
For example, if there is a Crimson Dragon and an Armagio on board, Mirror Golem would become 12/4 while Twin Golem would become 12/25.

Tree Golem: 0/6 (5 :life)
Germinate (1 :life): Generate a Tree Sprite.
UPGRADE
Forest Golem: 0/8 (5 :life)
Germinate (1 :life): Generate a Tree Sprite.

Tree Sprite: 0/5 (1 :life)
Each turn Tree Sprite gains +1/-1.

Tree Sprite is not a standalone card. The cost is only for Reverse Time and Fractal.
This idea is inspired by Iblis.
In total, a Tree Sprite will deal 10 damage (0, 1, 2, 3, 4, dies); but, you can buff them. Is this overpowered?

Bone Golem: 4/4 (5 :death)
Assimilate (1 :death): Sacrifice a Skeleton. Bone Golem gains that Skeleton's stats.
UPGRADE
Bone Horror: 4/4 (5 :death)
Assimilate (free): Sacrifice a Skeleton. Bone Horror gains that Skeleton's stats.

This could possibly be overpowered, especially if you use Elite Skeletons + Eclipse. That way, Bone Golem gains +4/+3 per turn for very little cost... But if I make the stat increase static, then it wouldn't be any different from Growth, except weaker.

What do you think? Suggestions to improve?
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

TheDarkAzura

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Re: Elemental Golems set https://elementscommunity.org/forum/index.php?topic=4852.msg48051#msg48051
« Reply #1 on: April 03, 2010, 10:06:05 pm »
I am sorry, but I could not refrain from posting until you posted all 12 golems, but wouldn't it be better to make "Hero" or "Elemental" cards for each elements rather than doing Golems?

Offline BloodshadowTopic starter

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Re: Elemental Golems set https://elementscommunity.org/forum/index.php?topic=4852.msg48052#msg48052
« Reply #2 on: April 03, 2010, 10:12:20 pm »
I am sorry, but I could not refrain from posting until you posted all 12 golems, but wouldn't it be better to make "Hero" or "Elemental" cards for each elements rather than doing Golems?
First, why can't you control yourself?

Second, why not? Somebody already made the Religion series, the Disciple/Savant series, the Bird series, so why not Golems?
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

TheDarkAzura

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Re: Elemental Golems set https://elementscommunity.org/forum/index.php?topic=4852.msg48054#msg48054
« Reply #3 on: April 03, 2010, 10:15:58 pm »
If you say so. Anyway, so far I like your ideas. Keep going, I'll try to not post again.  :D

Cynxos

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Re: Elemental Golems set https://elementscommunity.org/forum/index.php?topic=4852.msg48058#msg48058
« Reply #4 on: April 03, 2010, 10:25:02 pm »
b]Mechanical Golem[/b]: 5/5 (5 :gravity)
Disassemble (2 :gravity): Mechanical Golem gains -3/-3. Generate two Droids.
UPGRADE
Machine Golem: 6/6 (5 :gravity)
Disassemble (2 :gravity): Machine Golem gains -3/-3. Generate two Droids.

Droid: 2/2 (0 :gravity)
Attach (1 :gravity): Sacrifice Droid. The target creature gains +2/+2 and has a 20% chance to gain Momentum.

Droid is not a standalone card.
And yes, if you reattach the Droids back to the Golem, the Golem actually gains stats. It is deliberate.
"Auto-Bots! Transform and roll out!"

Other then that, I actually like the concept. Espcially the fact that steel golem gets an ability. Heavy-armor abusing!

EDIT:Doh! didn't notice the "don't post" note.

Offline BloodshadowTopic starter

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Re: Elemental Golems set https://elementscommunity.org/forum/index.php?topic=4852.msg48061#msg48061
« Reply #5 on: April 03, 2010, 10:36:47 pm »
You guys can post now.

On another note, maybe I should've posted the DUNTZ POST note on the very top...
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Cynxos

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Re: Elemental Golems set https://elementscommunity.org/forum/index.php?topic=4852.msg48064#msg48064
« Reply #6 on: April 03, 2010, 10:38:34 pm »
You guys can post now.

On another note, maybe I should've posted the DUNTZ POST note on the very top...
Yeah... that would have definietly been a better warning.
And I must say that the Aether golem sounds like the best argument of OP that one could find.
It would only be op if the opponet would allow it to become so.

And again, the Gravity golem makes me think of Optimus Prime.

TheDarkAzura

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Re: Elemental Golems set https://elementscommunity.org/forum/index.php?topic=4852.msg48066#msg48066
« Reply #7 on: April 03, 2010, 10:40:41 pm »
Aether is OP.

Flying Titan + Whatever you like = Ouch

And I really like the Death one.
Good job and good luck.

Offline BloodshadowTopic starter

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Re: Elemental Golems set https://elementscommunity.org/forum/index.php?topic=4852.msg48068#msg48068
« Reply #8 on: April 03, 2010, 10:42:43 pm »
I was actually thinking of Transformers when I made the Gravity Golem. Gravity should be machine-related stuff...

The Aether Golem could be really abused with buffs. For example, if you have all 6 out: you buff one, you buff ALL of them at the same time. I tried to balance this by making them consume Aether quanta per turn.
Perhaps make them drain 2 :aether and 3 :aether per turn?
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Cynxos

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Re: Elemental Golems set https://elementscommunity.org/forum/index.php?topic=4852.msg48072#msg48072
« Reply #9 on: April 03, 2010, 10:46:55 pm »
Aether is OP.

Flying Titan + Whatever you like = Ouch

And I really like the Death one.
Good job and good luck.
Like I said, it will only be OP when the opponet allowes it be.
Lets say you face a FFQ deck, chances are that he'll only have 4/7.
And the fact is, that I don't really see flying titan decks as popular decks.
Otherwise the opponet can take out targets to prevent the golem from getting stronger. Unless ofcourse the player uses on of Aether's greater features... Quint...

I was actually thinking of Transformers when I made the Gravity Golem. Gravity should be machine-related stuff...

The Aether Golem could be really abused with buffs. For example, if you have all 6 out: you buff one, you buff ALL of them at the same time. I tried to balance this by making them consume Aether quanta per turn.
Perhaps make them drain 2 :aether and 3 :aether per turn?
That would make it seem more fair.
I really can see people making fractal decks with buffs just for this card.
Making Rainbow-Aether pretty popular. Even more then it is now that is.

Offline BloodshadowTopic starter

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Re: Elemental Golems set https://elementscommunity.org/forum/index.php?topic=4852.msg48087#msg48087
« Reply #10 on: April 03, 2010, 11:32:47 pm »
It's a REALLY bad idea to use Twin Golem with Fractal. You'd be burning 27 :aether per turn in no time.

Anything on the other Golems?
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

TheDarkAzura

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Re: Elemental Golems set https://elementscommunity.org/forum/index.php?topic=4852.msg48090#msg48090
« Reply #11 on: April 03, 2010, 11:41:53 pm »
IMO, very good, just the Aether.

You could make a deck with 6 of them, all kind of blessings and a Armagio/Titan. Pretty unstoppable.

 

blarg: