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Offline choongmyoung

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Re: Obscure | Obscurantism https://elementscommunity.org/forum/index.php?topic=42531.msg530240#msg530240
« Reply #12 on: August 07, 2012, 02:18:19 pm »
How will it interact with precognition?
Circular Logic is true. Thus, Circular Logic is true.

Offline odidephTopic starter

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Re: Obscure | Obscurantism https://elementscommunity.org/forum/index.php?topic=42531.msg530246#msg530246
« Reply #13 on: August 07, 2012, 02:43:24 pm »
How will it interact with precognition?
If you casted Obscurantism on yourself, and the enemy uses Precognition, he will only draw a card. It would be a counter to Precog (and apparently, the only one).

Offline OdinVanguard

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Re: Obscure | Obscurantism https://elementscommunity.org/forum/index.php?topic=42531.msg530308#msg530308
« Reply #14 on: August 07, 2012, 06:17:26 pm »
Doesn't sanctuary block precog? I haven't tried... time to hit the trainer I think

Hmm... I guess it doesn't... I think it should since it is supposed to block hand manipulation effects, but I guess its a point of semantics.

The upped version will definitely have a unique niche then.
« Last Edit: August 07, 2012, 06:25:30 pm by OdinVanguard »
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline odidephTopic starter

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Re: Obscure | Obscurantism https://elementscommunity.org/forum/index.php?topic=42531.msg530460#msg530460
« Reply #15 on: August 08, 2012, 01:55:10 am »
First changes made:
-Players are now targetable with any version.
-Costs dramatically reduced.

While making it eternal was tempting, the fact that having 1 or 2 in your hand would make absolutely no difference (since you can play any of them multiple times) confused me and made the cost balancing harder.
This new version should also be able to fit in non-mono- :darkness decks easily because of the low cost, because let's face it, it wouldn't be very useful without Shards of Sacrifice, Fallen Druids, Accelerations, Chaos Powers, Dune Scorpions, all kinds of cards that require a duo, trio, or :rainbow.

The more i think of it, the more i want to make the effect alot longer (or endless) too, because to mind-game against your enemy about which one of your Dune Scorpions has momentum so he can Thunderbolt it, or which one of your mutants is stealing all his stuff, or which one of the voodo dolls is 18|2 and which one has Butterfly Effect, you need to apply it to at least 2 targets to make any sense. With a max of 6 Obscure in your deck.
Do you guys agree?
« Last Edit: August 08, 2012, 01:58:07 am by odideph »

Offline OdinVanguard

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Re: Obscure | Obscurantism https://elementscommunity.org/forum/index.php?topic=42531.msg530656#msg530656
« Reply #16 on: August 08, 2012, 03:09:22 pm »
It occurs to me that to truly obscure the attack power stat, all creatures / weapons with obscure would have to do attack damage at the same time or be randomized. Otherwise a a clever player may deduce it by paying careful attention to the order in which damage gets dealt.
Still, it has its purposes and with a cost of 1 or 2 it should be worth using.

As an eternal, you could make the duration equal to the number of copies in hand.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline odidephTopic starter

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Re: Obscure | Obscurantism https://elementscommunity.org/forum/index.php?topic=42531.msg530728#msg530728
« Reply #17 on: August 08, 2012, 07:18:18 pm »
It occurs to me that to truly obscure the attack power stat, all creatures / weapons with obscure would have to do attack damage at the same time or be randomized. Otherwise a a clever player may deduce it by paying careful attention to the order in which damage gets dealt.
Still, it has its purposes and with a cost of 1 or 2 it should be worth using.

As an eternal, you could make the duration equal to the number of copies in hand.

That's right, let's say it would happen in a random order during the attack, mixed in "clear" attackers.

For the eternal suggestion i'm afraid the text becomes too long.

Offline odidephTopic starter

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Re: Obscure | Obscurantism https://elementscommunity.org/forum/index.php?topic=42531.msg530779#msg530779
« Reply #18 on: August 08, 2012, 09:19:09 pm »
On the basis of feedback from the Idea Guru, Obscure now hides the colored bars that represent player life and estimated damage during next attack, entirely.

Since a picture is often better than a thousand words, i made an example montage in the OP, to clearly show what it should look like. Let me know your impressions.

Also i'll be making the effect last much longer, like either 10 turns or indefinitely, because it doesn't do any direct harm to the enemy: if Obscure lasts so short that said enemy can easily calculate the current statuses of things by the time Obscure ends, it ruins the whole point of the disinformation, ruining the card.

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Re: Obscure | Obscurantism https://elementscommunity.org/forum/index.php?topic=42531.msg530911#msg530911
« Reply #19 on: August 09, 2012, 03:39:25 am »
Assuming, of course, that you did not intend for the water and fire quanta pools to still have the bar. Because that gives an idea of which has quanta and which do not, and a vague idea of how much.

Offline odidephTopic starter

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Re: Obscure | Obscurantism https://elementscommunity.org/forum/index.php?topic=42531.msg530992#msg530992
« Reply #20 on: August 09, 2012, 09:25:22 am »
Assuming, of course, that you did not intend for the water and fire quanta pools to still have the bar. Because that gives an idea of which has quanta and which do not, and a vague idea of how much.
I was wondering what bar you were talking about, so i went back and checked... and i still don't know.

Offline OdinVanguard

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Re: Obscure | Obscurantism https://elementscommunity.org/forum/index.php?topic=42531.msg531037#msg531037
« Reply #21 on: August 09, 2012, 03:29:14 pm »
If you look underneath the counter for the :fire and :water quanta pools, theres a little "bar" of color that illustrates how much quanta is in each pool.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline odidephTopic starter

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Re: Obscure | Obscurantism https://elementscommunity.org/forum/index.php?topic=42531.msg531287#msg531287
« Reply #22 on: August 10, 2012, 02:37:46 am »
If you look underneath the counter for the :fire and :water quanta pools, theres a little "bar" of color that illustrates how much quanta is in each pool.
Believe it or not, i had never ever noticed there even was a bar there before. Thanks.
So yeah, those bars would become completely hidden aswell.

Offline BumbleSting

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Re: Obscure | Obscurantism https://elementscommunity.org/forum/index.php?topic=42531.msg531296#msg531296
« Reply #23 on: August 10, 2012, 03:07:31 am »
First changes made:
-Players are now targetable with any version.
-Costs dramatically reduced.

While making it eternal was tempting, the fact that having 1 or 2 in your hand would make absolutely no difference (since you can play any of them multiple times) confused me and made the cost balancing harder.
This new version should also be able to fit in non-mono- :darkness decks easily because of the low cost, because let's face it, it wouldn't be very useful without Shards of Sacrifice, Fallen Druids, Accelerations, Chaos Powers, Dune Scorpions, all kinds of cards that require a duo, trio, or :rainbow.

The more i think of it, the more i want to make the effect alot longer (or endless) too, because to mind-game against your enemy about which one of your Dune Scorpions has momentum so he can Thunderbolt it, or which one of your mutants is stealing all his stuff, or which one of the voodo dolls is 18|2 and which one has Butterfly Effect, you need to apply it to at least 2 targets to make any sense. With a max of 6 Obscure in your deck.
Do you guys agree?

I think it would work better as an eternal as far as the entire 'mind-game' type thing goes. However, it would be an absurd benefit for the other player to not see your health or his for any lengthy amount of time.
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