(http://i.imgur.com/BlYlH.png) | (http://i.imgur.com/QMBS8.png) | ||||||||||||||||||||||||
|
|
|
Obscured (http://i.imgur.com/nTVbD.jpg?1) |
(http://i.imgur.com/Y8akh.jpg) |
Interesting card, but its too expensive for the effect. Cloak is a much better deal in many ways as it stands now.Hmm yeah i've most likely overpriced it. The upped version can target players, which is a huge improvement. It's hard to heal/miracle/sosac in time when you don't even know how much HP you have exactly (and in a similar way, hard to unleash your burst at the right time to finish off the enemy).
Also, why is upped more expensive than unupped? There doesn't seem to be any additional benefit.
Interesting card, but its too expensive for the effect. Cloak is a much better deal in many ways as it stands now.Hmm yeah i've most likely overpriced it. The upped version can target players, which is a huge improvement. It's hard to heal/miracle/sosac in time when you don't even know how much HP you have exactly (and in a similar way, hard to unleash your burst at the right time to finish off the enemy).
Also, why is upped more expensive than unupped? There doesn't seem to be any additional benefit.
Given the effect is temporary, single target, and doesn't really offer protection, just makes things harder to analyze, I'd say a pretty low casting cost is in order. Maybe 2 or 3 :darkness .
Alternatively, this may make a very nice eternal spell [...]
What I find obscure about this is that you use obscure as the card name, which is obscure.
Just keep the cost 4 :darkness for the upped one.I guess costs likes 2 :darkness (4 upped) should be fine then, because the upped one is alot more powerful than the unupped one, because of player targeting. Unupped cost is similar to Silence, Reverse Time, and upped cost is around Cloak and some shields, should be a good basis?
[...]
How will it interact with precognition?If you casted Obscurantism on yourself, and the enemy uses Precognition, he will only draw a card. It would be a counter to Precog (and apparently, the only one).
It occurs to me that to truly obscure the attack power stat, all creatures / weapons with obscure would have to do attack damage at the same time or be randomized. Otherwise a a clever player may deduce it by paying careful attention to the order in which damage gets dealt.
Still, it has its purposes and with a cost of 1 or 2 it should be worth using.
As an eternal, you could make the duration equal to the number of copies in hand.
Assuming, of course, that you did not intend for the water and fire quanta pools to still have the bar. Because that gives an idea of which has quanta and which do not, and a vague idea of how much.I was wondering what bar you were talking about, so i went back and checked... and i still don't know.
If you look underneath the counter for the :fire and :water quanta pools, theres a little "bar" of color that illustrates how much quanta is in each pool.Believe it or not, i had never ever noticed there even was a bar there before. Thanks.
First changes made:
-Players are now targetable with any version.
-Costs dramatically reduced.
While making it eternal was tempting, the fact that having 1 or 2 in your hand would make absolutely no difference (since you can play any of them multiple times) confused me and made the cost balancing harder.
This new version should also be able to fit in non-mono- :darkness decks easily because of the low cost, because let's face it, it wouldn't be very useful without Shards of Sacrifice, Fallen Druids, Accelerations, Chaos Powers, Dune Scorpions, all kinds of cards that require a duo, trio, or :rainbow.
The more i think of it, the more i want to make the effect alot longer (or endless) too, because to mind-game against your enemy about which one of your Dune Scorpions has momentum so he can Thunderbolt it, or which one of your mutants is stealing all his stuff, or which one of the voodo dolls is 18|2 and which one has Butterfly Effect, you need to apply it to at least 2 targets to make any sense. With a max of 6 Obscure in your deck.
Do you guys agree?
I think it would work better as an eternal as far as the entire 'mind-game' type thing goes. However, it would be an absurd benefit for the other player to not see your health or his for any lengthy amount of time.What do you mean?
I think it would work better as an eternal as far as the entire 'mind-game' type thing goes. However, it would be an absurd benefit for the other player to not see your health or his for any lengthy amount of time.What do you mean?
I would still be able to calculate the damage I would be taking/dealing. I would be able to see/calculate the amount of healing. Same for Sanc, SoSac and Silence.
I think it would work better as an eternal as far as the entire 'mind-game' type thing goes. However, it would be an absurd benefit for the other player to not see your health or his for any lengthy amount of time.What do you mean?
I would still be able to calculate the damage I would be taking/dealing. I would be able to see/calculate the amount of healing. Same for Sanc, SoSac and Silence.
That's true, if you number crunch you can get around it, but really doing mental math is not much fun at all. So looking at it from that angle, you can either stress out about all the different variables and have a poor time, or give your opponent an advantage.
I think it would work better as an eternal as far as the entire 'mind-game' type thing goes. However, it would be an absurd benefit for the other player to not see your health or his for any lengthy amount of time.What do you mean?
I would still be able to calculate the damage I would be taking/dealing. I would be able to see/calculate the amount of healing. Same for Sanc, SoSac and Silence.
That's true, if you number crunch you can get around it, but really doing mental math is not much fun at all. So looking at it from that angle, you can either stress out about all the different variables and have a poor time, or give your opponent an advantage.
Addition isn't really that rigorous ?_?
I think it would work better as an eternal as far as the entire 'mind-game' type thing goes. However, it would be an absurd benefit for the other player to not see your health or his for any lengthy amount of time.
I think it would work better as an eternal as far as the entire 'mind-game' type thing goes. However, it would be an absurd benefit for the other player to not see your health or his for any lengthy amount of time.
I think so too, but i have trouble figuring out a simple, intuitive way to make it still useful when you have >=2 of them in hand.
Eternal spells are supposed to be playable an unlimited amount of times per turn (quanta permitting), right?
If not, i could modify that into 1 time per turn per card, but i'd need extra space to explain all that. I have this rule that if the required card text is longer than the Card Builder's allowed space, i consider it too complicated and cut out some features.
About your 2nd statement, assuming you mean "drawback" insted of "benefit" (else i don't know what you meant), that would be the whole point of the card's mechanic, because too short amounts of obscured time are unlikely to make the enemy make bad decisions. He could just do some quick maths and reach accurate estimations, essentially negating the effect of the card.
I'd like to make it increasingly difficult for the enemy to keep track of what's going on, the more Obscures you play. Kind of like how it becomes impossible to control someone's permanents/creatures the more PA/Quints he casts.
=======
Just saw the comments posted in the meantime. As far as i'm concerned, i do the maths every turn when playing Elements, it really helps achieving victory to know if you can wait X more turns before playing SoSac/Skyblitz, how many cards your opponent is able to play if you stop your Sundial/Dim Shield/SoSac chain, how big can i let this Lava Golem grow before i must antimatter it, and such things. It can take fair amounts of time in PvP, FG and Arena fights.
This card is aimed specifically at PvP, (unless the AI can pretend making mistakes :D ) and yeah it aims to make calculus too time-consuming or unaccurate to be worth it,a mong other things. I think it could bring some new interesting strategies to the metagame, by bringing this new form of control: there was QC, PC, CC, hand control, and Cloak was the only information control but limited to your field. This adds targeted information control over things you couldn't obscure before.
Eternal spells are supposed to be playable an unlimited amount of times per turn (quanta permitting), right?Yes.
There's also mutants to think about. If a mutant is obscured, you will have no idea what its capabilities actually are.Until the ability is used and it attacks (math required)
There's also mutants to think about. If a mutant is obscured, you will have no idea what its capabilities actually are.Until the ability is used and it attacks (math required)
This card is really good at hiding information. I like it a lot. :)
The 1 turn per copy in hand Eternal spell version would be a neat design.
What are the counters to this card? I would suggest that Holy Light, at least, should remove the effect - shining light into the shadows, revealing all.Counters include: CC, Math and ignoring. A direct counter is unneeded. (See buffs)
I really like the concept behind this card; there are fewer things more satisfying than screwing with your opponent's head.
This card would create a good synergy between death and time. I especially like the idea of using this on time-eggs.Don't forget :entropy !
This card would create a good synergy between death and time. I especially like the idea of using this on time-eggs.Don't forget :entropy !
So, which one is better, the current (http://elementscommunity.org/forum/index.php/topic,42531.msg529834.html#msg529834) version or the eternal (http://elementscommunity.org/forum/index.php/topic,42531.msg531497.html#msg531497) one? So that i know if i can update it, if the wording is okay or not, and such things.
Firestorm or Pandemonium-like mass control things "removes invisibility".I think so too.
Should them remove this?
Personally, I think they should only destroy cloak, not Obscure | Obscurantism.
You should submit this to the crucibleIt is now done.
http://elementscommunity.org/forum/index.php/topic,16154.0.html