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Offline XenocidiusTopic starter

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Necromancer | Deathly Necromancer https://elementscommunity.org/forum/index.php?topic=35653.msg448608#msg448608
« on: January 13, 2012, 04:18:21 am »
NAME:
Necromancer
ELEMENT:
Death
COST:
5 :death
TYPE:
Creature
ATK|HP:
4 | 2
TEXT:
:death : Raise
Turn the target creature undead, triggering death effects.
NAME:
Deathly Necromancer
ELEMENT:
Death
COST:
5 :death
TYPE:
Creature
ATK|HP:
6 | 2
TEXT:
:death : Raise
Turn the target creature undead, triggering death effects.

ART:
vrt
IDEA:
Xenocidius
NOTES:
Raise cannot be used on an undead creature. It triggers death effects when used and gives the creature the undead passive. Undead creatures will not generate Skeletons when Boneyard activates.

This gives Death another much-needed way to trigger death effects; right now most of its death-effect cards are fairly underpowered.
SERIES:

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Offline Naesala

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Re: Necromancer | Elite Necromancer https://elementscommunity.org/forum/index.php?topic=35653.msg448611#msg448611
« Reply #1 on: January 13, 2012, 04:35:21 am »
Is raise really the right name if it's effectivly killing the creature first? Otherwise decent card idea, isuppose.
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Offline Hyroen

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Re: Necromancer | Elite Necromancer https://elementscommunity.org/forum/index.php?topic=35653.msg448637#msg448637
« Reply #2 on: January 13, 2012, 06:03:39 am »
I likes. It is definitely "deathly", however I believe there is some sort of Necromancer somewhere in the Smithy. :l

Still, 5* for incorporating undead passive into a card.

EDIT: Found it. HERE (http://elementscommunity.org/forum/index.php/topic,5353.0.html).
Just putting it there for reference though, other takes are always great. Can't be a hypocrite now can I?
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Offline furballdn

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Re: Necromancer | Elite Necromancer https://elementscommunity.org/forum/index.php?topic=35653.msg448638#msg448638
« Reply #3 on: January 13, 2012, 06:18:04 am »
Seems like this card would also grant quite a useful buff to holy light.

Offline drolly

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Re: Necromancer | Elite Necromancer https://elementscommunity.org/forum/index.php?topic=35653.msg457654#msg457654
« Reply #4 on: February 07, 2012, 07:55:42 pm »
Sorry for the bump, but shouldn't it be mentioned that an undead creature turns into a random one once rewound (as does Skeleton)? When I first looked at the card I thought of this and it made me vote for it.
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Offline Nepycros

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Re: Necromancer | Elite Necromancer https://elementscommunity.org/forum/index.php?topic=35653.msg457675#msg457675
« Reply #5 on: February 07, 2012, 09:13:26 pm »
Even though it costs more, I see this damaging the meta in terms of Schrodinger's Cat.

Trigger death effects? Turn a creature into RT fodder? :D
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Offline vrt

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Re: Necromancer | Elite Necromancer https://elementscommunity.org/forum/index.php?topic=35653.msg478054#msg478054
« Reply #6 on: April 08, 2012, 05:17:41 pm »
This got lost in the forum update, I noticed.

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Offline freemod1espilon

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Re: Necromancer | Elite Necromancer https://elementscommunity.org/forum/index.php?topic=35653.msg481791#msg481791
« Reply #7 on: April 15, 2012, 11:55:48 pm »
Is raise really the right name if it's effectivly killing the creature first? Otherwise decent card idea, isuppose.
From the way its worded I don't think it actually gets rid of the creature it just gives it a new ability and triggers death affects
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Offline Naesala

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Re: Necromancer | Elite Necromancer https://elementscommunity.org/forum/index.php?topic=35653.msg481799#msg481799
« Reply #8 on: April 16, 2012, 12:06:36 am »
Is raise really the right name if it's effectivly killing the creature first? Otherwise decent card idea, isuppose.
From the way its worded I don't think it actually gets rid of the creature it just gives it a new ability and triggers death affects
I understand that. Raise still doesnt make sense. The creature must be dead to be raised (thematically). The creature is not already dead, therefore the necromancer is killing and raising the creature, which I think needs a better name.
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Offline freemod1espilon

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Re: Necromancer | Elite Necromancer https://elementscommunity.org/forum/index.php?topic=35653.msg481826#msg481826
« Reply #9 on: April 16, 2012, 12:35:09 am »
Is raise really the right name if it's effectivly killing the creature first? Otherwise decent card idea, isuppose.
From the way its worded I don't think it actually gets rid of the creature it just gives it a new ability and triggers death affects
I understand that. Raise still doesnt make sense. The creature must be dead to be raised (thematically). The creature is not already dead, therefore the necromancer is killing and raising the creature, which I think needs a better name.
well they should keep the art then because it is really good
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Offline Drake_XIV

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Re: Necromancer | Deathly Necromancer https://elementscommunity.org/forum/index.php?topic=35653.msg481827#msg481827
« Reply #10 on: April 16, 2012, 12:36:12 am »
Maybe if it was called Sacrificial Rites or something, so that implies sacrificing something...

Offline freemod1espilon

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Re: Necromancer | Deathly Necromancer https://elementscommunity.org/forum/index.php?topic=35653.msg482155#msg482155
« Reply #11 on: April 16, 2012, 06:54:51 pm »
Maybe if it was called Sacrificial Rites or something, so that implies sacrificing something...
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