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Offline russianspy1234Topic starter

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Re: Modular Pillar | Modular Tower https://elementscommunity.org/forum/index.php?topic=40538.msg502957#msg502957
« Reply #12 on: May 24, 2012, 12:52:54 am »
2 cards + 2 :rainbow + 1 turn delay for a double pillar of selected element. Obviously not OP. The cost seems rather high, perhaps just the discard cost and no other activation cost?

what would the upgrade do then?
If this fit it would work:
"This turn and each turn 2 quantum of the attuned element is generated."
"This turn and each turn 2 quantum of that element is generated."

but when you first play it, nothing is attuned.

Maybe in the upped version 2 quanta could be generated at the time of the discard as well?

ooh that works.
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Offline OldTrees

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Re: Modular Pillar | Modular Tower https://elementscommunity.org/forum/index.php?topic=40538.msg502967#msg502967
« Reply #13 on: May 24, 2012, 01:14:05 am »
2 cards + 2 :rainbow + 1 turn delay for a double pillar of selected element. Obviously not OP. The cost seems rather high, perhaps just the discard cost and no other activation cost?

what would the upgrade do then?
If this fit it would work:
"This turn and each turn 2 quantum of the attuned element is generated."
"This turn and each turn 2 quantum of that element is generated."

but when you first play it, nothing is attuned.

Maybe in the upped version 2 quanta could be generated at the time of the discard as well?
^This was what I said. The activated ability would read
0: Discard, Attune, This turn and each turn 2 quanta of attuned element is generated.
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Offline russianspy1234Topic starter

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Re: Modular Pillar | Modular Tower https://elementscommunity.org/forum/index.php?topic=40538.msg502970#msg502970
« Reply #14 on: May 24, 2012, 01:22:59 am »
2 cards + 2 :rainbow + 1 turn delay for a double pillar of selected element. Obviously not OP. The cost seems rather high, perhaps just the discard cost and no other activation cost?

what would the upgrade do then?
If this fit it would work:
"This turn and each turn 2 quantum of the attuned element is generated."
"This turn and each turn 2 quantum of that element is generated."

but when you first play it, nothing is attuned.

Maybe in the upped version 2 quanta could be generated at the time of the discard as well?
^This was what I said. The activated ability would read
0: Discard, Attune, This turn and each turn 2 quanta of attuned element is generated.

ah ok, didnt catch that.
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Offline OldTrees

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Re: Modular Pillar | Modular Tower https://elementscommunity.org/forum/index.php?topic=40538.msg502977#msg502977
« Reply #15 on: May 24, 2012, 01:48:48 am »
2 cards + 2 :rainbow + 1 turn delay for a double pillar of selected element. Obviously not OP. The cost seems rather high, perhaps just the discard cost and no other activation cost?

what would the upgrade do then?
If this fit it would work:
"This turn and each turn 2 quantum of the attuned element is generated."
"This turn and each turn 2 quantum of that element is generated."

but when you first play it, nothing is attuned.

Maybe in the upped version 2 quanta could be generated at the time of the discard as well?
^This was what I said. The activated ability would read
0: Discard, Attune, This turn and each turn 2 quanta of attuned element is generated.

ah ok, didnt catch that.
Now I see why. What I wrote doesn't translate literally to what I meant. Different wording would be needed.

"0: Modulate - Discard a card, atune to its element. Gain 2 quanta of that element now and each turn."
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Offline OdinVanguard

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Re: Modular Pillar | Modular Tower https://elementscommunity.org/forum/index.php?topic=40538.msg1057037#msg1057037
« Reply #16 on: April 04, 2013, 08:40:26 pm »
You may want to fix the wording... When I just read it I thought that each one of the towers would spark off 2 quanta whenever the modulate ability gests used.

Eg if you have 4 towers, modulating one would instantly generate 8 quanta...

I see from this discussion that you meant it to only apply to the modulating tower itself... but I think the current wording may confuse players.

On a side note, this would be fun to use in a fractal deck, since you could run mono-aether a little more efficiently by gaining back quanta during "forced" discards.
« Last Edit: April 04, 2013, 08:42:30 pm by OdinVanguard »
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Offline russianspy1234Topic starter

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Re: Modular Pillar | Modular Tower https://elementscommunity.org/forum/index.php?topic=40538.msg1057084#msg1057084
« Reply #17 on: April 05, 2013, 12:15:43 am »
You may want to fix the wording... When I just read it I thought that each one of the towers would spark off 2 quanta whenever the modulate ability gests used.

do all lava golems grow when you use the ability of one of them?  i dont know how to make it any clearer...
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Offline OdinVanguard

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Re: Modular Pillar | Modular Tower https://elementscommunity.org/forum/index.php?topic=40538.msg1057091#msg1057091
« Reply #18 on: April 05, 2013, 12:43:19 am »
What about:
"0: Modulate - Discard a card to attune to its element. Generates 2 attuned quanta each turn and upon modulate."
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
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Offline russianspy1234Topic starter

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Re: Modular Pillar | Modular Tower https://elementscommunity.org/forum/index.php?topic=40538.msg1057108#msg1057108
« Reply #19 on: April 05, 2013, 01:19:06 am »
i was trying to stick to the format of pillars in the game.
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Offline OldTrees

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Re: Modular Pillar | Modular Tower https://elementscommunity.org/forum/index.php?topic=40538.msg1057190#msg1057190
« Reply #20 on: April 05, 2013, 06:00:29 am »
Modulate: Immediately and each turn, [effect].
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Offline blarp

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Re: Modular Pillar | Modular Tower https://elementscommunity.org/forum/index.php?topic=40538.msg1057193#msg1057193
« Reply #21 on: April 05, 2013, 06:15:49 am »
As of yet the wording is too confusing for me to understand completely. If no changes are made to the mechanic, the text itself should be reworded for clarity.
My default opinion of a new card is OP. Your job as a card creator will have to be to convince me otherwise.
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