Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Level 1 - Crucible => Card Ideas and Art => Crucible Archive => Topic started by: russianspy1234 on May 22, 2012, 12:35:44 am

Title: Modular Pillar | Modular Tower
Post by: russianspy1234 on May 22, 2012, 12:35:44 am
(http://img.photobucket.com/albums/v241/russianspy1234/ros/modularpillar.png)
(http://img.photobucket.com/albums/v241/russianspy1234/ros/modulartower.png)
NAME:
Modular Pillar
ELEMENT:
Other
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
0: Modulate - Discard a card, atune to its element.
Each turn 2 quantum of the attuned element is generated.

NAME:
Modular Tower
ELEMENT:
Other
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
0: Modulate
Each turn and when you modulate, 2 quantum of the attuned element is generated.


ART:
http://www.sxc.hu/photo/926894
IDEA:
russianspy1234
NOTES:
Doesn't quite follow the standard convention of pillar/tower upgrade but i couldnt think of a better way to do it.
SERIES:
Fixer Pillars (http://elementscommunity.org/forum/index.php/topic,40633.new.html)
Title: Re: Modular Pillar | Modular Tower
Post by: EmeraldTiger on May 22, 2012, 12:48:29 am
can u sacrifice a to it?
Title: Re: Modular Pillar | Modular Tower
Post by: OdinVanguard on May 22, 2012, 01:27:36 am
I am really liking some of these pillar concepts. I think the game really needs a means to produce multicolor decks (three or more) without having to always resort to quantum pillars. Hopefully some of these will pan out.
Title: Re: Modular Pillar | Modular Tower
Post by: ZephyrPhantom on May 22, 2012, 02:10:17 am
How different do you feel this card is from Quantum Locket (http://elementscommunity.org/forum/index.php/topic,25665.0.html)? (Both cards perform noticeably similar roles, with the only difference IMHO being that Modular Pillar is limited to your hand.)
Title: Re: Modular Pillar | Modular Tower
Post by: OdinVanguard on May 22, 2012, 02:37:06 am
How different do you feel this card is from Quantum Locket (http://elementscommunity.org/forum/index.php/topic,25665.0.html)? (Both cards perform noticeably similar roles, with the only difference IMHO being that Modular Pillar is limited to your hand.)
The two are definitely similar. The sacrifice effect makes for an interesting way to get around targeting a quanta type directly. If the locket makes it in, though, this one will probably be UP...
What if it accumulated quanta production for each sacrifice. E.g. "2 Modulate: Sacrifice a card to switch quanta generation to 1 of that card's element and increase stack size by 1."
Title: Re: Modular Pillar | Modular Tower
Post by: ARTHANASIOS on May 22, 2012, 02:46:53 pm
Nice idea, but it is too slow and expensive to sacrifice a card, making it UP in comparison with a Pillar/Pendulum of your Mark. Maybe make it an other-type spell with "sacrifice target creature, create a pillar matching your mark on your side of the field" or just reduce the ability cost to zero (unupped) and make it create one extra quantum (upped) IMO.
Title: Re: Modular Pillar | Modular Tower
Post by: russianspy1234 on May 22, 2012, 03:02:12 pm
Yeah it is similar to the locket, I just don't see the game including a way to choose an element.  I agree this card is a little UP, I'd rather not have it generating pillars though.  What if I just made it generate 2 instead of 1?  Discarding a card is a bit of a hefty cost.  Would the game allow these to stack like regular pillars so that you only have to use the ability once to atune them all?

can u sacrifice a to it?
I suppose, but since it has no element, it would do nothing.
Title: Re: Modular Pillar | Modular Tower
Post by: OldTrees on May 23, 2012, 12:25:08 am
2 cards + 2 :rainbow + 1 turn delay for a double pillar of selected element. Obviously not OP. The cost seems rather high, perhaps just the discard cost and no other activation cost?
Title: Re: Modular Pillar | Modular Tower
Post by: russianspy1234 on May 23, 2012, 07:22:55 am
2 cards + 2 :rainbow + 1 turn delay for a double pillar of selected element. Obviously not OP. The cost seems rather high, perhaps just the discard cost and no other activation cost?

what would the upgrade do then?
Title: Re: Modular Pillar | Modular Tower
Post by: OldTrees on May 23, 2012, 04:42:43 pm
2 cards + 2 :rainbow + 1 turn delay for a double pillar of selected element. Obviously not OP. The cost seems rather high, perhaps just the discard cost and no other activation cost?

what would the upgrade do then?
If this fit it would work:
"This turn and each turn 2 quantum of the attuned element is generated."
"This turn and each turn 2 quantum of that element is generated."
Title: Re: Modular Pillar | Modular Tower
Post by: russianspy1234 on May 24, 2012, 12:24:49 am
2 cards + 2 :rainbow + 1 turn delay for a double pillar of selected element. Obviously not OP. The cost seems rather high, perhaps just the discard cost and no other activation cost?

what would the upgrade do then?
If this fit it would work:
"This turn and each turn 2 quantum of the attuned element is generated."
"This turn and each turn 2 quantum of that element is generated."

but when you first play it, nothing is attuned.
Title: Re: Modular Pillar | Modular Tower
Post by: regen2k9 on May 24, 2012, 12:32:12 am
2 cards + 2 :rainbow + 1 turn delay for a double pillar of selected element. Obviously not OP. The cost seems rather high, perhaps just the discard cost and no other activation cost?

what would the upgrade do then?
If this fit it would work:
"This turn and each turn 2 quantum of the attuned element is generated."
"This turn and each turn 2 quantum of that element is generated."

but when you first play it, nothing is attuned.

Maybe in the upped version 2 quanta could be generated at the time of the discard as well?
Title: Re: Modular Pillar | Modular Tower
Post by: russianspy1234 on May 24, 2012, 12:52:54 am
2 cards + 2 :rainbow + 1 turn delay for a double pillar of selected element. Obviously not OP. The cost seems rather high, perhaps just the discard cost and no other activation cost?

what would the upgrade do then?
If this fit it would work:
"This turn and each turn 2 quantum of the attuned element is generated."
"This turn and each turn 2 quantum of that element is generated."

but when you first play it, nothing is attuned.

Maybe in the upped version 2 quanta could be generated at the time of the discard as well?

ooh that works.
Title: Re: Modular Pillar | Modular Tower
Post by: OldTrees on May 24, 2012, 01:14:05 am
2 cards + 2 :rainbow + 1 turn delay for a double pillar of selected element. Obviously not OP. The cost seems rather high, perhaps just the discard cost and no other activation cost?

what would the upgrade do then?
If this fit it would work:
"This turn and each turn 2 quantum of the attuned element is generated."
"This turn and each turn 2 quantum of that element is generated."

but when you first play it, nothing is attuned.

Maybe in the upped version 2 quanta could be generated at the time of the discard as well?
^This was what I said. The activated ability would read
0: Discard, Attune, This turn and each turn 2 quanta of attuned element is generated.
Title: Re: Modular Pillar | Modular Tower
Post by: russianspy1234 on May 24, 2012, 01:22:59 am
2 cards + 2 :rainbow + 1 turn delay for a double pillar of selected element. Obviously not OP. The cost seems rather high, perhaps just the discard cost and no other activation cost?

what would the upgrade do then?
If this fit it would work:
"This turn and each turn 2 quantum of the attuned element is generated."
"This turn and each turn 2 quantum of that element is generated."

but when you first play it, nothing is attuned.

Maybe in the upped version 2 quanta could be generated at the time of the discard as well?
^This was what I said. The activated ability would read
0: Discard, Attune, This turn and each turn 2 quanta of attuned element is generated.

ah ok, didnt catch that.
Title: Re: Modular Pillar | Modular Tower
Post by: OldTrees on May 24, 2012, 01:48:48 am
2 cards + 2 :rainbow + 1 turn delay for a double pillar of selected element. Obviously not OP. The cost seems rather high, perhaps just the discard cost and no other activation cost?

what would the upgrade do then?
If this fit it would work:
"This turn and each turn 2 quantum of the attuned element is generated."
"This turn and each turn 2 quantum of that element is generated."

but when you first play it, nothing is attuned.

Maybe in the upped version 2 quanta could be generated at the time of the discard as well?
^This was what I said. The activated ability would read
0: Discard, Attune, This turn and each turn 2 quanta of attuned element is generated.

ah ok, didnt catch that.
Now I see why. What I wrote doesn't translate literally to what I meant. Different wording would be needed.

"0: Modulate - Discard a card, atune to its element. Gain 2 quanta of that element now and each turn."
Title: Re: Modular Pillar | Modular Tower
Post by: OdinVanguard on April 04, 2013, 08:40:26 pm
You may want to fix the wording... When I just read it I thought that each one of the towers would spark off 2 quanta whenever the modulate ability gests used.

Eg if you have 4 towers, modulating one would instantly generate 8 quanta...

I see from this discussion that you meant it to only apply to the modulating tower itself... but I think the current wording may confuse players.

On a side note, this would be fun to use in a fractal deck, since you could run mono-aether a little more efficiently by gaining back quanta during "forced" discards.
Title: Re: Modular Pillar | Modular Tower
Post by: russianspy1234 on April 05, 2013, 12:15:43 am
You may want to fix the wording... When I just read it I thought that each one of the towers would spark off 2 quanta whenever the modulate ability gests used.

do all lava golems grow when you use the ability of one of them?  i dont know how to make it any clearer...
Title: Re: Modular Pillar | Modular Tower
Post by: OdinVanguard on April 05, 2013, 12:43:19 am
What about:
"0: Modulate - Discard a card to attune to its element. Generates 2 attuned quanta each turn and upon modulate."
Title: Re: Modular Pillar | Modular Tower
Post by: russianspy1234 on April 05, 2013, 01:19:06 am
i was trying to stick to the format of pillars in the game.
Title: Re: Modular Pillar | Modular Tower
Post by: OldTrees on April 05, 2013, 06:00:29 am
Modulate: Immediately and each turn, [effect].
Title: Re: Modular Pillar | Modular Tower
Post by: blarp on April 05, 2013, 06:15:49 am
As of yet the wording is too confusing for me to understand completely. If no changes are made to the mechanic, the text itself should be reworded for clarity.
blarg: