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Offline Pineapple

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Re: Melusine | Melusine https://elementscommunity.org/forum/index.php?topic=33726.msg425756#msg425756
« Reply #12 on: November 15, 2011, 01:58:13 pm »
Yeah, it needs a "per turn" cap of maybe 5, or a lower-than-one ratio of damage-to-quanta-destruction.

Offline ThalasTopic starter

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Re: Melusine | Melusine https://elementscommunity.org/forum/index.php?topic=33726.msg425758#msg425758
« Reply #13 on: November 15, 2011, 02:03:49 pm »
I think it's too much OP, for example
Melusine + animate wpn + momentum + adrenaline  which is similar to 12 pests  + dammage :o
Oh, great trio needing 4 different cards[/sarcasm]

Offline TheManuz

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Re: Melusine | Melusine https://elementscommunity.org/forum/index.php?topic=33726.msg425776#msg425776
« Reply #14 on: November 15, 2011, 03:28:31 pm »
I think it's too much OP, for example
Melusine + animate wpn + momentum + adrenaline  which is similar to 12 pests  + dammage :o
That's a 4 card combo... how can you say it's op?
A single reverse time will break it, and the opponent would lose 3 cards while you used 1 card and 2 :time|1 :time
And many other CC can kill it.
Instead, I think it's interesting with crusaders!
After endow it becomes a 5|7 with the ability to destroy quanta (also, this ability needs a name, i think).

Offline rickerd

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Re: Melusine | Melusine https://elementscommunity.org/forum/index.php?topic=33726.msg425781#msg425781
« Reply #15 on: November 15, 2011, 03:47:56 pm »
I think it's too much OP, for example
Melusine + animate wpn + momentum + adrenaline  which is similar to 12 pests  + dammage :o
That's a 4 card combo... how can you say it's op?
A single reverse time will break it, and the opponent would lose 3 cards while you used 1 card and 2 :time|1 :time
And many other CC can kill it.
Instead, I think it's interesting with crusaders!
After endow it becomes a 5|7 with the ability to destroy quanta (also, this ability needs a name, i think).
Yeah maybe you're right.
adding quint would make it OP  ;) :P :P :P :P
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Offline karis

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Re: Melusine | Melusine https://elementscommunity.org/forum/index.php?topic=33726.msg425784#msg425784
« Reply #16 on: November 15, 2011, 03:57:16 pm »
druid staff (unupped) can heal 20 per turn to if you do something like that...

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Re: Melusine | Melusine https://elementscommunity.org/forum/index.php?topic=33726.msg425788#msg425788
« Reply #17 on: November 15, 2011, 04:04:28 pm »
I think the idea is solid.   :water needs some quanta control.

What if you absorbed quantem and gained X amount of  :water you absorbed. This case being 2

Offline ThalasTopic starter

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Re: Melusine | Melusine https://elementscommunity.org/forum/index.php?topic=33726.msg425802#msg425802
« Reply #18 on: November 15, 2011, 04:29:45 pm »
I think the idea is solid.   :water needs some quanta control.

What if you absorbed quantem and gained X amount of  :water you absorbed. This case being 2
I don't want to make it  :water Devourer.

Offline karis

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Re: Melusine | Melusine https://elementscommunity.org/forum/index.php?topic=33726.msg425818#msg425818
« Reply #19 on: November 15, 2011, 04:50:56 pm »
what about absorbed quamtum turn to random quantum?    :water still have so many element to use with.   ^-^

Offline ThalasTopic starter

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Re: Melusine | Melusine https://elementscommunity.org/forum/index.php?topic=33726.msg425890#msg425890
« Reply #20 on: November 15, 2011, 08:30:27 pm »
Raised attack to 3 for the upped version, because  I felt that in the later game Melusine would be useless (though I'm still thinking about doubling its attack and reducing quanta leak to only half of the damage)
Also raised the cost by 1  :water to keep it balanced

Don't worry about adrenaline : If adrenaline is used, quanta leak occurs only on the first attack and on the last attack.
 

Offline Nepycros

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Re: Melusine | Melusine https://elementscommunity.org/forum/index.php?topic=33726.msg425905#msg425905
« Reply #21 on: November 15, 2011, 09:12:21 pm »
Muy bien.
Perception is the source of misunderstanding.

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Offline Xenocidius

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Re: Melusine | Melusine https://elementscommunity.org/forum/index.php?topic=33726.msg427088#msg427088
« Reply #22 on: November 18, 2011, 05:56:46 am »
CURATOR COMMENT
  • Please add 'when flying' to the end of each ATK|HP field, or something akin to that.

Did you really make that art yourself? Wow.

Now this has some interesting synergy with Flying Weapon and buff spells. I like it.
Don't cry because it's over, smile because it happened.

Offline ThalasTopic starter

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Re: Melusine | Melusine https://elementscommunity.org/forum/index.php?topic=33726.msg427204#msg427204
« Reply #23 on: November 18, 2011, 12:34:43 pm »
CURATOR COMMENT
  • Please add 'when flying' to the end of each ATK|HP field, or something akin to that.

Did you really make that art yourself? Wow.

Now this has some interesting synergy with Flying Weapon and buff spells. I like it.
Edited, also thank you. I made the art myself, just little dodge, burn and overlay.

 

blarg: