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Offline AjitTopic starter

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Medusa | Medusa https://elementscommunity.org/forum/index.php?topic=19900.msg252208#msg252208
« on: January 19, 2011, 11:56:35 pm »
NAME:
Medusa
ELEMENT:
Darkness
COST:
5 :darkness
TYPE:
Creature
ATK|HP:
3|7
TEXT:
Targeting Medusa with any spell or ability delays that creature or player for 1 turn.
NAME:
Medusa
ELEMENT:
Darkness
COST:
4 :darkness
TYPE:
Creature
ATK|HP:
3|8
TEXT:
Targeting Medusa with any spell or ability delays that creature or player for 1 turn.
ART:
drohnenfabrik (http://drohnenfabrik.deviantart.com/art/Medusa-108717954)
IDEA:
Ajit
NOTES:
Delaying a player makes them not be able to draw at the beginning of their next turn.
SERIES:


redium

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Re: Medusa | Medusa https://elementscommunity.org/forum/index.php?topic=19900.msg252259#msg252259
« Reply #1 on: January 20, 2011, 01:47:51 am »
I like the idea behind this, very clever.  Looking at her (targeting), freezes.  Maybe even it could apply Basilisks Blood to creatures if they target it?  Too OP maybe?

Offline ZephyrPhantom

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Re: Medusa | Medusa https://elementscommunity.org/forum/index.php?topic=19900.msg252266#msg252266
« Reply #2 on: January 20, 2011, 02:05:27 am »
Hmm... this creature is balanced statistically, I can say that.  I don't think the ability is powerful enough to encourage a 1 QC(quanta cost) raise.

Good card, thematically fit and interesting mechanic. One question though: can the ability be lobotomized?

Offline OldTrees

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Re: Medusa | Medusa https://elementscommunity.org/forum/index.php?topic=19900.msg252283#msg252283
« Reply #3 on: January 20, 2011, 02:31:58 am »
Looks balanced.

However I am unsure if it is Darkness or not. (It probably is Darkness but I do not see the reason)

Also great mechanic. Very Voodoo and very creative.

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Offline AjitTopic starter

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Re: Medusa | Medusa https://elementscommunity.org/forum/index.php?topic=19900.msg252295#msg252295
« Reply #4 on: January 20, 2011, 02:43:47 am »
Cool thanks for the input guys :)

Offline TheForbiddenOracle

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Re: Medusa | Medusa https://elementscommunity.org/forum/index.php?topic=19900.msg252300#msg252300
« Reply #5 on: January 20, 2011, 02:50:24 am »
In PvP, it looks useless, but when against the AI, it will be one heck of a killer

Offline EmeraldTiger

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Re: Medusa | Medusa https://elementscommunity.org/forum/index.php?topic=19900.msg252302#msg252302
« Reply #6 on: January 20, 2011, 02:53:46 am »
Your turn to try this i see.
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Offline AjitTopic starter

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Re: Medusa | Medusa https://elementscommunity.org/forum/index.php?topic=19900.msg252303#msg252303
« Reply #7 on: January 20, 2011, 02:54:02 am »
In PvP, it looks useless, but when against the AI, it will be one heck of a killer
The effect of the spell or ability will still effect Medusa.  So its a battle decision whether or not the player will choose to leave it alone, allowing for it to be buffed continuously and eventually become a headache, or to take it out and accept the delayed effect.

Offline OldTrees

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Re: Medusa | Medusa https://elementscommunity.org/forum/index.php?topic=19900.msg252307#msg252307
« Reply #8 on: January 20, 2011, 02:58:22 am »
Don't forget buffing it Delays the source of the buff.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
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Offline EmeraldTiger

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Re: Medusa | Medusa https://elementscommunity.org/forum/index.php?topic=19900.msg252310#msg252310
« Reply #9 on: January 20, 2011, 03:00:41 am »
Ajit, search Medusa and find how many times this was attempted. You should study those threads a find out what you could use.
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YoYoBro

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Re: Medusa | Medusa https://elementscommunity.org/forum/index.php?topic=19900.msg252526#msg252526
« Reply #10 on: January 20, 2011, 01:19:57 pm »
Consider  :earth and  :death elements too. Great card.

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Re: Medusa | Medusa https://elementscommunity.org/forum/index.php?topic=19900.msg252551#msg252551
« Reply #11 on: January 20, 2011, 02:47:22 pm »
If Nowhere is Somewhere, and Somewhere is Over there, How can we be Anywhere?
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anything
blarg: