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Life Blossom | Lotus Blossom https://elementscommunity.org/forum/index.php?topic=5313.msg53570#msg53570
« on: April 15, 2010, 09:26:22 am »

Life Blossom | Lotus Blossom
(Quantum Mechanics)
NAME: Life Blossom
ELEMENT: Life
COST: 3 :life
TYPE: Permanent (Artifact)
ATK|HP: -
ABILITY: At the end of each turn create
a Flower Bloom.
NAME: Lotus Blossom
ELEMENT: Life
COST: 3 :life
TYPE: Permanent (Artifact)
ATK|HP: -
ABILITY: At the end of each turn create
a Lotus Flower.
NAME: Rain Bloom
ELEMENT: Water
COST: -
TYPE: Creature (Token)
ATK|HP: 0|1
ABILITY: Gains +0|+1 each turn.
Harvest: Sacrifice Rain Bloom
to gain its life in HP's and :water
NAME: Lotus of Death
ELEMENT: Death
COST: -
TYPE: Creature (Token)
ATK|HP: 0|2
ABILITY: Gains +0|+1 each turn.
Harvest: Sacrifice Lotus
to gain its life in HP's and :death
ART:
Kael Hate
IDEA:
Kael Hate
NOTES:
- Clusters
- A Flower bloom is a 0|1 creature of Light, Water, Air, Entropy or Death, and named Radiant Bloom, Rain Bloom, Mist Bloom, Spectral Bloom, Violet Bloom respectively. Example Given Below.
- A Lotus Flower is a 0|2 creature of Light, Water, Air, Entropy or Death, and named Radiant Lotus, Lotus of the Rain, Lotus of the Mist, Spectral Lotus, Lotus of Death respectively. Example Given Below.
- Blooms and Lotus all have the Ability: Gains +0|+1 each turn. Harvest: Sacrifice Bloom to gain its life in HP's and quanta matching its element.
- There is an even chance that an individual type will be created.
- The Bloom will not get an action the turn it is created but will be able to act next turn.
SERIES:
QUANTUM MECHANICS - A Series of Card Ideas for Quanta Production  (http://elementscommunity.org/forum/index.php/topic,5981.msg67663#msg67663)

Offline coinich

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Re: Life Blossom | Lotus Blossom https://elementscommunity.org/forum/index.php?topic=5313.msg53600#msg53600
« Reply #1 on: April 15, 2010, 11:51:14 am »
I like these cards in theory, but I have a few problems.  Getting them out might take a small bit; whats to say that investment in card slots and draw won't be wasted by an early Otyugh?  I do like that they can produce more the longer they're in play, but I'm just not so sure the game is slow enough to make them worthwhile.

Offline Kuroaitou

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Re: Life Blossom | Lotus Blossom https://elementscommunity.org/forum/index.php?topic=5313.msg53715#msg53715
« Reply #2 on: April 15, 2010, 03:49:49 pm »
So, is this a series?  :o I'm liking the idea so far, but here's my thoughts:

Life Bloom/Lotus Bloom: Already loving the 'creature'-conjuring permanent, as if it was a Firefly Queen but in a different section than being on the field being exposed directly to creature control (see Otyughs, Thunderbolts, and Fire Shields). Also, the creatures that are produced have NO attack, so essentially, they can't get killed by a carapace shield or the like - not to mention, flowers shouldn't just attack. A Pulverizer, Steal, or Deflag would own this card hard though unless protected by a Protect/Enchant Artifact, so there's a decent amount of balance to this.

Harvest is intelligently thought out - after a certain point, you could have a FIELD of these cards, all having a ton of  :water :light :entropy :death or :air, and thus 'harvest' them all to gain quanta and recover HP (however, the way it's worded made me temporarily confuse it for an HP 'buff', like a Shard of Divinity, unless you're referring to it this way).


The only problem I see with this card is that it might as well be applied to almost every other element for quanta gaining (except darkness due to devourers, and fire due to cremation, and light due to those rustlers/leaf dragons). Then again, I realize how abusive some of those other elements could combine with this (Time and endless hourglasses + sundials + other cards).


Also, see multiple Rain Blooms + massive harvest + Ice lance. What if this card was used in excess in a duo  :life/ :water deck? I could see a deck with feral bonds, these guys producing Rain Lotuses/Blooms, and them being sacrificed without doing any actual damage until they the player uses an Ice Lance. Maybe I'm over-analyzing this though with my limited capabilities.

The artwork is also pretty, but it could be a little more cartoonish - that could be changed later.  :P


Oh... and you might want to change the names, "Life Bloom/Lotus Bloom" to "Life Blossom/Lotus Blossom" to prevent confusion for players who are going to think inevitably: "Oh hey! This card will give me MORE  :life quanta than the rustler/leaf dragons! Oh wait... :("


Kameda

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Re: Life Blossom | Lotus Blossom https://elementscommunity.org/forum/index.php?topic=5313.msg53757#msg53757
« Reply #3 on: April 15, 2010, 05:04:29 pm »
Also, see multiple Rain Blooms + massive harvest + Ice lance. What if this card was used in excess in a duo  :life/ :water deck? I could see a deck with feral bonds, these guys producing Rain Lotuses/Blooms, and them being sacrificed without doing any actual damage until they the player uses an Ice Lance. Maybe I'm over-analyzing this though with my limited capabilities.
I think that the Life Bloom generate a random Flower, not one you want. So you can't guarantee a field full of Rain Blooms.

Kael Hate

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Re: Life Blossom | Lotus Blossom https://elementscommunity.org/forum/index.php?topic=5313.msg53764#msg53764
« Reply #4 on: April 15, 2010, 05:39:45 pm »
I like these cards in theory, but I have a few problems.  Getting them out might take a small bit; whats to say that investment in card slots and draw won't be wasted by an early Otyugh?  I do like that they can produce more the longer they're in play, but I'm just not so sure the game is slow enough to make them worthwhile.
3 life seemed fine enough in testing. If your opponent drops an Otyugh you'd lose the investment in any creature that you had played. What would be your suggestion? Tougher Flowers or cheaper deployment of the Life Bloom or something else?


So, is this a series?  :o I'm liking the idea so far, but here's my thoughts:
Yes. I have a catalog of ideas but at the moment I would like to start a section on Quantum production and use. I would like the position of Card Curator to have control of this but because I don't tolerate bad ideas will not be able to obtain the title. Instead I will focus on helping the good ideas I see and getting them up to higher standard. 

If you have any ideas relating to Quanta production I'd like to see them.

Life Bloom/Lotus Bloom: Already loving the 'creature'-conjuring permanent, as if it was a Firefly Queen but in a different section than being on the field being exposed directly to creature control (see Otyughs, Thunderbolts, and Fire Shields). Also, the creatures that are produced have NO attack, so essentially, they can't get killed by a carapace shield or the like - not to mention, flowers shouldn't just attack. A Pulverizer, Steal, or Deflag would own this card hard though unless protected by a Protect/Enchant Artifact, so there's a decent amount of balance to this.

Harvest is intelligently thought out - after a certain point, you could have a FIELD of these cards, all having a ton of  :water :light :entropy :death or :air, and thus 'harvest' them all to gain quanta and recover HP (however, the way it's worded made me temporarily confuse it for an HP 'buff', like a Shard of Divinity, unless you're referring to it this way).
I can understand that confusion, but the names for life and HP are the standard games terms.

The only problem I see with this card is that it might as well be applied to almost every other element for quanta gaining (except darkness due to devourers, and fire due to cremation, and light due to those rustlers/leaf dragons). Then again, I realize how abusive some of those other elements could combine with this (Time and endless hourglasses + sundials + other cards).

Also, see multiple Rain Blooms + massive harvest + Ice lance. What if this card was used in excess in a duo  :life/ :water deck? I could see a deck with feral bonds, these guys producing Rain Lotuses/Blooms, and them being sacrificed without doing any actual damage until they the player uses an Ice Lance. Maybe I'm over-analyzing this though with my limited capabilities.
That is a plausible strategy if you had something to back it up in the deck it could work. It is a very long term strategy tho and they aren't usually popular. These quanta production type cards are designed to generate synergy in so that you can step away from rainbow but sitill run a combination of cards in a mostly mono deck. A bit of both worlds you could say.

Some Synergy cards quick at hand:
Fallen Druid , Boneyard, Firefly Queen, Rustler, Fractal, Eclipse, probably plenty of others too.

The artwork is also pretty, but it could be a little more cartoonish - that could be changed later.  :P
This artwork is created and owned by me  so its immediately usable in the game. I really like it. If an artist offers something better I'd be happy to change it out. Not really a fan of toony, but Pepokish's pastel like work is nice.

Oh... and you might want to change the names, "Life Bloom/Lotus Bloom" to "Life Blossom/Lotus Blossom" to prevent confusion for players who are going to think inevitably: "Oh hey! This card will give me MORE  :life quanta than the rustler/leaf dragons! Oh wait... :("
Hmm, I'd have to mull on that but you maybe right.


I think that the Life Bloom generate a random Flower, not one you want. So you can't guarantee a field full of Rain Blooms.
Yes the Flower generated is at random. You can then manage your flowers by weeding the ones you need for quanta and letting the others grow for life. or other purposes.

casthegamer

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Re: Life Blossom | Lotus Blossom https://elementscommunity.org/forum/index.php?topic=5313.msg53790#msg53790
« Reply #5 on: April 15, 2010, 06:57:29 pm »
this is quite a novel little card. i initially thought this would be too much life gain, but even if you drop one of these on turns one and then two, you still only have about 35 points of life gain if you sac them all on turn seven. also, because of the randomness of the quanta it generates, it would make it difficult to really abuse that mechanic. i'm certain that this would replace firequeen in FG grinding rainbows, but i would be interesting to see new rainbows with more emphasis on the colors that this generates.

keep up the good work!

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Re: Life Blossom | Lotus Blossom https://elementscommunity.org/forum/index.php?topic=5313.msg53795#msg53795
« Reply #6 on: April 15, 2010, 07:07:09 pm »
This could also work very interestingly with rage\other buff cards.

Kael Hate

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Re: Life Blossom | Lotus Blossom https://elementscommunity.org/forum/index.php?topic=5313.msg53804#msg53804
« Reply #7 on: April 15, 2010, 07:16:36 pm »
this is quite a novel little card. i initially thought this would be too much life gain, but even if you drop one of these on turns one and then two, you still only have about 35 points of life gain if you sac them all on turn seven. also, because of the randomness of the quanta it generates, it would make it difficult to really abuse that mechanic. i'm certain that this would replace firequeen in FG grinding rainbows, but i would be interesting to see new rainbows with more emphasis on the colors that this generates.

keep up the good work!
Yep the idea is to mix up some deck designs rather than have full rainbow or pure mono.
The life gain when measured in testing was enough to make the effort of playing it but not so much as it would lock out an opponent. Also as the the life grows you have to decide whether to use it now or and risk losing it or being defeated or hold out for the bigger benefit.

Thanks for the compliment.


This could also work very interestingly with rage\other buff cards.
I tested that a little. It is an option but I didn't find it strong because there are better targets for a rage/heal and the flowers don't generate fire quanta.

Offline coinich

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Re: Life Blossom | Lotus Blossom https://elementscommunity.org/forum/index.php?topic=5313.msg53905#msg53905
« Reply #8 on: April 15, 2010, 10:13:22 pm »
Actually, I take back what I said.  I think I forgot the original life cards were permanents, and there's no activation or upkeep cost, so producing 1 a turn actually sounds pretty good.  By the time an Oty or other strong creature control gets out, you've gotten something good going already.

Kameda

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Re: Life Blossom | Lotus Blossom https://elementscommunity.org/forum/index.php?topic=5313.msg54056#msg54056
« Reply #9 on: April 16, 2010, 03:41:39 am »
I was thinking. A single Bloom will give you the possibility to gain 2 life/quanta in the first turn, then in the second, 5, then 9, and this will increase a lot.
Maybe the life gain of the Flowers could only activate if a Bloom is in play, this way you can destroy the Bloom to stop the Flowers if you don't have any creature control.

Offline Kuroaitou

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Re: Life Blossom | Lotus Blossom https://elementscommunity.org/forum/index.php?topic=5313.msg54057#msg54057
« Reply #10 on: April 16, 2010, 03:42:21 am »
So, is this a series?  :o I'm liking the idea so far, but here's my thoughts:
Yes. I have a catalog of ideas but at the moment I would like to start a section on Quantum production and use. I would like the position of Card Curator to have control of this but because I don't tolerate bad ideas will not be able to obtain the title. Instead I will focus on helping the good ideas I see and getting them up to higher standard. 

If you have any ideas relating to Quanta production I'd like to see them.

The only problem I see with this card is that it might as well be applied to almost every other element for quanta gaining (except darkness due to devourers, and fire due to cremation, and light due to those rustlers/leaf dragons). Then again, I realize how abusive some of those other elements could combine with this (Time and endless hourglasses + sundials + other cards).

Also, see multiple Rain Blooms + massive harvest + Ice lance. What if this card was used in excess in a duo  :life/ :water deck? I could see a deck with feral bonds, these guys producing Rain Lotuses/Blooms, and them being sacrificed without doing any actual damage until they the player uses an Ice Lance. Maybe I'm over-analyzing this though with my limited capabilities.
That is a plausible strategy if you had something to back it up in the deck it could work. It is a very long term strategy tho and they aren't usually popular. These quanta production type cards are designed to generate synergy in so that you can step away from rainbow but still run a combination of cards in a mostly mono deck. A bit of both worlds you could say.

Some Synergy cards quick at hand:
Fallen Druid , Boneyard, Firefly Queen, Rustler, Fractal, Eclipse, probably plenty of others too.


This artwork is created and owned by me  so its immediately usable in the game. I really like it. If an artist offers something better I'd be happy to change it out. Not really a fan of toony, but Pepokish's pastel like work is nice.
First off - didn't realize you made that artwork by hand (I thought it was a copy-paste effort from a picture on the internet somewhere since it looked like an actual photo of a lotus), so I take my comment back regarding it having to be changed. It's even more beautiful than I realized. ^^

In regards to the post of synergy cards and avoiding rainbows, I understand your logic of that possible deck (time would go against it if it faced decks that could potentially deal super fast damage and or last 'indefinitely' (Eternity monster call back); it's still a well-thought out card that produces some unique combos among the elements that have certain combined skills (water + poison, entropy + life, life + light, etc.), and if it were implemented now, I think I'd have to replace a few cards in my deck for one of these due to its unique ability.


Finally, it regards to the Quantum Production Post - I fully support you in case you make a section regarding new quanta-gaining mechanics in the game. (I'm sure that you could still be a good Card Curator, it's just that people may feel initially unsure about how to propose an idea without feeling too attached to the card at hand [and possibly received severe backlash in case it's analyzed, tried, and discarded due to mediocre/poor/abysmal quality])

My ideas, now that I've thought about them, probably aren't as formulated out as yours, so I'd rather not post them until they've been finalized -and- they have a logical and unique reason to exist in Elements. Until then, I'll keep supporting (or giving opinions) on other cards and my perspective on ideas, and expand my knowledge of how every single mechanic of this game works together.

Kael Hate

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Re: Life Blossom | Lotus Blossom https://elementscommunity.org/forum/index.php?topic=5313.msg54158#msg54158
« Reply #11 on: April 16, 2010, 11:49:07 am »
I was thinking. A single Bloom will give you the possibility to gain 2 life/quanta in the first turn, then in the second, 5, then 9, and this will increase a lot.
Maybe the life gain of the Flowers could only activate if a Bloom is in play, this way you can destroy the Bloom to stop the Flowers if you don't have any creature control.
Can you show me how you came to this calculation?


First off - didn't realize you made that artwork by hand (I thought it was a copy-paste effort from a picture on the internet somewhere since it looked like an actual photo of a lotus), so I take my comment back regarding it having to be changed. It's even more beautiful than I realized. ^^
Making it by hand is probably not the correct statement. What I did is take a stock photo of a Lotus, put it through a series of photo procedures to turn the flower into an appealing shape and give it clean black and white definition. Then turned it into a film mask to add various colour effects to it. In reality it was an actual photo, but it is nothing like the original now and is considered my art. Doesn't look like a Black and White does it?

In regards to the post of synergy cards and avoiding rainbows, I understand your logic of that possible deck (time would go against it if it faced decks that could potentially deal super fast damage and or last 'indefinitely' (Eternity monster call back); it's still a well-thought out card that produces some unique combos among the elements that have certain combined skills (water + poison, entropy + life, life + light, etc.), and if it were implemented now, I think I'd have to replace a few cards in my deck for one of these due to its unique ability.

Finally, it regards to the Quantum Production Post - I fully support you in case you make a section regarding new quanta-gaining mechanics in the game. (I'm sure that you could still be a good Card Curator, it's just that people may feel initially unsure about how to propose an idea without feeling too attached to the card at hand [and possibly received severe backlash in case it's analyzed, tried, and discarded due to mediocre/poor/abysmal quality])

My ideas, now that I've thought about them, probably aren't as formulated out as yours, so I'd rather not post them until they've been finalized -and- they have a logical and unique reason to exist in Elements. Until then, I'll keep supporting (or giving opinions) on other cards and my perspective on ideas, and expand my knowledge of how every single mechanic of this game works together.
If you think I could be Curator, let SG know what I am doing that deserves the title, she may yet let me have it if I can get support for my support.

Check out this topic if you want to dump ideas that aren't really full cards or things you think up but can't turn into a card.
http://elementscommunity.org/forum/index.php/topic,5361.0.html

 

anything
blarg: