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Krahhl

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High One | Enlightened One https://elementscommunity.org/forum/index.php?topic=15012.msg191447#msg191447
« on: November 02, 2010, 06:56:40 pm »
NAME:
High One
ELEMENT:
Light
COST:
8 :light
TYPE:
Creature
ATK|HP:
5|4
TEXT:
:time: Meditate
High One turns into a Celestial Being if targeted with immortality.
NAME:
Enlightened One
ELEMENT:
Light
COST:
10 :light
TYPE:
Creature
ATK|HP:
6|4
TEXT:
:time: Meditate
Enlightened One turns into a Divine Being if targeted with immortality.
ART:
Krahhl
My attempt at drawing the silhouette of a person meditating. The upgraded version has a glow.
IDEA:
Krahhl
NOTES:
Using the ability turns it into a passive skill that works like mummy with reverse time (can be lobo'd though).
If the creature is immortalized before using the ability, then it just becomes immortal and doesn't change.

High One means high in position, just to clarify.
SERIES:

NAME:
Celestial Being
ELEMENT:
Aether
COST:
TYPE:
Creature
ATK|HP:
10|4
TEXT:
Momentum: Ignores shields.
Immaterial: Cannot be targeted.
NAME:
Divine Being
ELEMENT:
Aether
COST:
TYPE:
Creature
ATK|HP:
15|4
TEXT:
Momentum: Ignores shields.
Immaterial: Cannot be targeted.
ART:
Krahhl
My attempt at drawing a person floating in aether. The upgraded version has a glow.
IDEA:
Krahhl
NOTES:
Celestial Being and Divine Being cannot be obtained as cards.

If High One/Enlightened one has any status effects that are not removed by immortality, they carry over.
SERIES:

Offline karis

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Re: High One | Enlightened One https://elementscommunity.org/forum/index.php?topic=15012.msg191499#msg191499
« Reply #1 on: November 02, 2010, 07:51:30 pm »
immortal + momentum = imbalance,  someone ever told me that  :P

Krahhl

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Re: High One | Enlightened One https://elementscommunity.org/forum/index.php?topic=15012.msg191509#msg191509
« Reply #2 on: November 02, 2010, 08:01:34 pm »
You can take a creature and toss on momentum and immortality. This is different in that you don't need the momentum, but the creature has to be vulnerable for one turn to use the ability.

Offline Nepycros

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Re: High One | Enlightened One https://elementscommunity.org/forum/index.php?topic=15012.msg191616#msg191616
« Reply #3 on: November 02, 2010, 10:02:18 pm »
Light, Time, and Aether? Fractal Dune Scorpions FTW.
Perception is the source of misunderstanding.

Why, yes. I do have a Mindgate necklace. It's how I ninja everyone.

Krahhl

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Re: High One | Enlightened One https://elementscommunity.org/forum/index.php?topic=15012.msg191622#msg191622
« Reply #4 on: November 02, 2010, 10:05:58 pm »
...What does that have to do with this card?

Offline Nepycros

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Re: High One | Enlightened One https://elementscommunity.org/forum/index.php?topic=15012.msg191639#msg191639
« Reply #5 on: November 02, 2010, 10:13:53 pm »
That would be the general side strategy around this card. Since that strategy is already in use, these kinds of things would also become extremely useful, including Pharoah.
Perception is the source of misunderstanding.

Why, yes. I do have a Mindgate necklace. It's how I ninja everyone.

Krahhl

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Re: High One | Enlightened One https://elementscommunity.org/forum/index.php?topic=15012.msg191663#msg191663
« Reply #6 on: November 02, 2010, 10:26:04 pm »
Are you saying this card is OP? I don't get why you're talking about an entire strategy that can stand by itself. The two probably wouldn't even work with each other due to the high costs and many cards required for combos.

Offline Nepycros

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  • My creativity was OP, so I had to nerf it.
Re: High One | Enlightened One https://elementscommunity.org/forum/index.php?topic=15012.msg191664#msg191664
« Reply #7 on: November 02, 2010, 10:29:50 pm »
No, that's not what I'm saying. I'm saying that if you had this, it would be the focus of you strategy. You'd try to get it out quickly. However, as a precaution (since cards can't always be relied on) you may have to resort to using strategies such as Dune Scorpions in the absence of the High One. Without a confirmed way to get the card, it's all left up to chance. This goes for Scarabs too.
Perception is the source of misunderstanding.

Why, yes. I do have a Mindgate necklace. It's how I ninja everyone.

Krahhl

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Re: High One | Enlightened One https://elementscommunity.org/forum/index.php?topic=15012.msg191674#msg191674
« Reply #8 on: November 02, 2010, 10:42:49 pm »
But decks are designed so that you have a high chance of drawing the cards you need...

I don't think everyone would use High One if they had a light/time/aether deck. Its high cost and requirement of multiple elements/cards/turns would make it slow, and there are more efficient ways to put out damage. It might even be a rare card o_o.

Offline Nepycros

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Re: High One | Enlightened One https://elementscommunity.org/forum/index.php?topic=15012.msg191676#msg191676
« Reply #9 on: November 02, 2010, 10:43:49 pm »
But isn't the point of this creature to be bonded with Light Time and Aether? This and Anubis is a pretty mean combo.
Perception is the source of misunderstanding.

Why, yes. I do have a Mindgate necklace. It's how I ninja everyone.

Krahhl

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Re: High One | Enlightened One https://elementscommunity.org/forum/index.php?topic=15012.msg191678#msg191678
« Reply #10 on: November 02, 2010, 10:49:16 pm »
I had thought of Anubis, but that requires 8 :time and this requires 8 :light. Any deck using both creatures would have to be either massive and unstable, or made up of almost all pillars. Keep in mind that this card only does damage, so there would be even more cards required for defense while building up for the combo. If really necessary, I guess meditate could use another element, but I couldn't think of anything else besides time or light.

Offline ninjaclone09

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Re: High One | Enlightened One https://elementscommunity.org/forum/index.php?topic=15012.msg191679#msg191679
« Reply #11 on: November 02, 2010, 10:50:52 pm »
Thats pretty op.... its either 10 or 15 damage each turn and only 1 turn to stop it...after that its unstoppable. id at least get rid of momentum, and give it low health so maybe fire shield and thorn corporace(watever its called shield that gives a 75% chance to infect attacking creatures) or something like that can hurt it...

 

blarg: