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Offline GGTopic starter

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Graviton Pit | Graviton Abyss https://elementscommunity.org/forum/index.php?topic=29941.msg380822#msg380822
« on: August 16, 2011, 09:24:38 am »
NAME:
Graviton Pit
ELEMENT:
Gravity
COST:
6 :gravity
TYPE:
Permanent
ATK|HP:
TEXT:
At the end of each turn, absorb half of the quanta earned as random quanta. Affects both sides.
NAME:
Graviton Abyss
ELEMENT:
Gravity
COST:
5 :gravity
TYPE:
Permanent
ATK|HP:
TEXT:
At the end of each turn, absorb half of the quanta earned as random quanta. Affects both sides.
ART:
Zakeros (http://www.sxc.hu/browse.phtml?f=view&id=1271962)
IDEA:
Girlsgeneration
NOTES:
Maybe the Gravity card of my Field Effect series (http://elementscommunity.org/forum/index.php/topic,23187.0.html).

 A very powerful quanta control card that cripples decks with high-quanta cards and especially cards that absorb all quanta (Fractal, Miracle, Shard of Sacrifice, etc). For example, if I play a nova when this card is on the field, 6 random quanta is drained from my quanta pool at the end of the turn.


Some clarifications:
* The card activates after ALL the other cards have been activated. Hence, even if you have played a pillar/tower/permanent after playing this card, it still counts to the total quanta sum.
* The effect does NOT overlap.
SERIES:
Field Effect series (http://elementscommunity.org/forum/index.php/topic,23187.0.html) (maybe)
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Offline GGTopic starter

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Re: Graviton Pit | Graviton Abyss https://elementscommunity.org/forum/index.php?topic=29941.msg380823#msg380823
« Reply #1 on: August 16, 2011, 09:26:38 am »
I already realize that Devourer | Pest and especially Sanctuary is kinda OP with this card, but in this game, there are tons of OP combos anyway. Don't focus on that and instead comment on the card in general <_<
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Offline RagingAlien

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Re: Graviton Pit | Graviton Abyss https://elementscommunity.org/forum/index.php?topic=29941.msg380825#msg380825
« Reply #2 on: August 16, 2011, 09:31:52 am »
This seems... interesting. I don't know why, but it feels for me that it would be more balanced as a Shield.


Let me see if i got this right. with 2 quantum pillars, you generate the equivalent amount of quanta of a single one, while this card is out, correct? But if i have 6 water pillars, i still get 6 water quanta?
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Offline GGTopic starter

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Re: Graviton Pit | Graviton Abyss https://elementscommunity.org/forum/index.php?topic=29941.msg380838#msg380838
« Reply #3 on: August 16, 2011, 10:29:21 am »
This seems... interesting. I don't know why, but it feels for me that it would be more balanced as a Shield.


Let me see if i got this right. with 2 quantum pillars, you generate the equivalent amount of quanta of a single one, while this card is out, correct? But if i have 6 water pillars, i still get 6 water quanta?
You're correct with the quantum pillar part. For the water pillars, you would first receive 6 :water but 3 random quanta will be taken out. If your deck was mono-water, then that would result in net 3 :water. However, if you had other quanta for some reason (nova, immolation, opponent's discord, blahblah), other quanta may be absorbed and your net water quanta might be more than 3.

Also increased the cost from 4 :gravity | 2 :gravity to 6 :gravity | 5 :gravity.

I thought about making it absorb :gravity every turn, similar to Flooding, but realized that Gravity is much more quanta restrained and cannot afford that. Also, the upkeep may confuse people as it could be interpreted as both players paying the upkeep (well, the opponent forced to pay it).
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Offline Rutarete

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Re: Graviton Pit | Graviton Abyss https://elementscommunity.org/forum/index.php?topic=29941.msg380897#msg380897
« Reply #4 on: August 16, 2011, 03:57:36 pm »
Does it round up or down for odd numbers?
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Offline GGTopic starter

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Re: Graviton Pit | Graviton Abyss https://elementscommunity.org/forum/index.php?topic=29941.msg381047#msg381047
« Reply #5 on: August 17, 2011, 01:57:40 am »
Does it round up or down for odd numbers?
Down, same as in any in-game mechanic where it is required to divide an odd number by 2 (ex: Burrow).
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Offline Kuroaitou

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Re: Graviton Pit | Graviton Abyss https://elementscommunity.org/forum/index.php?topic=29941.msg382035#msg382035
« Reply #6 on: August 19, 2011, 08:15:25 am »
CURATOR COMMENT
-Fix the TEXT so that the table and card image description matches exactly (the card image is missing the "Affects both sides." from the table)

Gravity gets a lot of denial with this against MORE decks (Black Hole for rainbows, this for expensive mono elements like Aether, Gravity (ironically enough), Time, and Light possibly). That said, I think its power appears more subtle than I would expect, which is... interesting.

Offline dracomageat

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Re: Graviton Pit | Graviton Abyss https://elementscommunity.org/forum/index.php?topic=29941.msg382223#msg382223
« Reply #7 on: August 19, 2011, 07:21:26 pm »
I like the card but it does seem very crippling.

Offline GGTopic starter

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Re: Graviton Pit | Graviton Abyss https://elementscommunity.org/forum/index.php?topic=29941.msg384558#msg384558
« Reply #8 on: August 25, 2011, 01:48:55 pm »
Fixed the mistake picked up by Kuro.
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Re: Graviton Pit | Graviton Abyss https://elementscommunity.org/forum/index.php?topic=29941.msg384734#msg384734
« Reply #9 on: August 25, 2011, 07:37:12 pm »
I think it's good to compare to something like Earthquake. As long as they have less than 6 pillars, it's worse than Earthquake. It suffers from being even slower/more expensive, cripples the user in the same way, and can be destroyed as well. The benefit is that the pillars don't have to be all concentrated in one stack, and it can affect those who use Nova/Immolation. Though in the latter case, they often use their fire quanta before your turn begins.

It seems like another great tool to use alongside Earthquake, Pulverizer, Black Hole, and possibly Enchant Artifact in a Gravity/Earth denial deck. But I don't even know how well it synergizes with them, because the more of their pillars you destroy, the less effective Graviton Pit is. But again, it helps those decks counter Nova.

I think it's probably better if you don't make it affect your side too. If you use this with a mono Gravity deck against a Rainbow deck, you will definitely be coming out worse off than your opponent. Earth has Gemfinders to help out but it's still a weird mechanic that it would be a card which costs 6 :gravity to put you barely in the lead.

My final conclusion is that you should you should have the upgraded version give quanta to you as :gravity, similar to a Devourer, instead of draining any quanta from you, and the unupped maybe give you a static 1 :gravity. This is balanced to me because the card is mostly only efficient as a Nova counter, and it opens up applications outside a denial deck. I would also lower the cost to 4 | 4, because it needs to be faster or it just doesn't work to its intended purpose.

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Re: Graviton Pit | Graviton Abyss https://elementscommunity.org/forum/index.php?topic=29941.msg384749#msg384749
« Reply #10 on: August 25, 2011, 08:32:54 pm »
This card isn't so useful, is it ?

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Re: Graviton Pit | Graviton Abyss https://elementscommunity.org/forum/index.php?topic=29941.msg384751#msg384751
« Reply #11 on: August 25, 2011, 08:35:22 pm »
Half before pests or after pests?

 

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