Thanks for all the inputs, Stay definitely need to be re-worked.
Possible versions of Stay, please tell me which one is better.
Version 1
The current one
Version 2
Deal 5 damage. -1 damage when new creature appears. +3 damage when you use Reverse Time
Version 3
Deal 5 damage. -1 damage when your deck size decreases. +3 damage when your deck size increases.
Version 4 (<--Thinking about deja vu) (Skills like Mitosis and Dejavu have no effect)
Damage = current number of creatures on field. But -1 damage when new creature is played
Version 5 (<--Closer to the current one, but less powerful and less luck-dependent)
Deal 8 damage.When opponent deck size decreases by 4, reduce damage by 1
My current choice is Version 5, what's your opinions ? (Poll is added)
Another Trouble
And I'm thinking about making Progress the normal card while Stay being the upgraded card. Because Progress may attract more votes in crucible (as only the normal version is shown in Crucible Thread).
I don't want to split these cards apart because they are direct opposite, just like Chaos Seed and Chaos Power.
Will this be okay ?