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Offline waterzxTopic starter

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Re: Stay | Progress https://elementscommunity.org/forum/index.php?topic=37065.msg465420#msg465420
« Reply #12 on: February 28, 2012, 08:03:32 am »
Cost of Stay is now 3 :time instead of 2 :time

New card art for Progress (My favourite card art so far), and you are right, the two swords look like twins

Offline TheManuz

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Re: Stay | Progress https://elementscommunity.org/forum/index.php?topic=37065.msg465446#msg465446
« Reply #13 on: February 28, 2012, 10:41:21 am »
Stay is not bad, but i think that Progress is really cool!
I like the version with:
Code: [Select]
Weapon : Deal 0 damage.
Add one damage whenever you draw a card from deck.
However i think it would be better with a starting damage, something not too powerful, like 2 or 3, and damage increase with opponent's drawing (not yours).
Or maybe this one could be Stay, since it punish the opponent if he draws more cards.
I would like this version better, and it would be a real twin for Progress.

tl;dr
I'd prefer Stay to be:
Code: [Select]
Weapon : Deal 2 damage.
Add one damage whenever your opponent draw a card from deck.

Offline waterzxTopic starter

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Re: Stay | Progress https://elementscommunity.org/forum/index.php?topic=37065.msg465456#msg465456
« Reply #14 on: February 28, 2012, 12:44:07 pm »
I'd prefer Stay to be:
Code: [Select]
Weapon : Deal 2 damage.
Add one damage whenever your opponent draw a card from deck.
I see your points but the concept of Stay is that its damage decreases over time, this is why you need to "stay"

While the concept of Progress is that its damage increases over time, this is why you need to "proceed"

Is there any better way to implement the concept of "stay" without making it too luck-dependent ? I don't mind changing "Stay" to what you described if there's no other better alternatives.



Edit : Tell me if this is good idea

Quote
Stay : Deal 12 damage.Reduce 1 damage when opponent plays a card. Minimum damage = 2

Offline TheManuz

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Re: Stay | Progress https://elementscommunity.org/forum/index.php?topic=37065.msg465463#msg465463
« Reply #15 on: February 28, 2012, 01:15:48 pm »
I'd prefer Stay to be:
Code: [Select]
Weapon : Deal 2 damage.
Add one damage whenever your opponent draw a card from deck.
I see your points but the concept of Stay is that its damage decreases over time, this is why you need to "stay"

While the concept of Progress is that its damage increases over time, this is why you need to "proceed"

Is there any better way to implement the concept of "stay" without making it too luck-dependent ? I don't mind changing "Stay" to what you described if there's no other better alternatives.
I undestand what are you saying. I proposed a concept of "Stay" for opponent e "Progress" for the player.
I think that your "Stay" is ok, maybe you could just split it into another card.
Just saying, i don't want to push you, it's your choice.

Offline ralouf

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Re: Stay | Progress https://elementscommunity.org/forum/index.php?topic=37065.msg465465#msg465465
« Reply #16 on: February 28, 2012, 01:37:12 pm »
Did you noticed btw that if you played an early "stay" it'll deal 10 damage vs a 30 cards deck ?  for 3 ? comparing to other weapon like morning star or titan it looks very powerful nu ? Also I like both version of this card good work !
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Re: Stay | Progress https://elementscommunity.org/forum/index.php?topic=37065.msg465636#msg465636
« Reply #17 on: February 28, 2012, 10:18:44 pm »
Yes, but unless you're flying them you can only have one at a time, and if you're not packing 4-6 it's unlikely to draw one that early.  Possible, but unlikely.  The more Stays you put in, the higher your chance to get it early but the lower your total damage potential gets.

Offline OdinVanguard

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Re: Stay | Progress https://elementscommunity.org/forum/index.php?topic=37065.msg465679#msg465679
« Reply #18 on: February 29, 2012, 12:01:38 am »
Stay might be a little OP in terms of PvE. E.g. think of its effect vs False God or Arena decks. These often have 60+ cards in them. That makes for a pretty mean weapon, particularly for a rush deck... Not that I'm  opposed to making killing false gods a little easier, but it may be an issue for arena. Otherwise these are very cool weapons.
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Offline mrtwigie01

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Re: Stay | Progress https://elementscommunity.org/forum/index.php?topic=37065.msg465684#msg465684
« Reply #19 on: February 29, 2012, 12:05:38 am »
I like the different art

Offline waterzxTopic starter

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Re: Stay | Progress https://elementscommunity.org/forum/index.php?topic=37065.msg465712#msg465712
« Reply #20 on: February 29, 2012, 01:28:37 am »
Thanks for all the inputs, Stay definitely need to be re-worked.

Possible versions of Stay, please tell me which one is better.

Version 1
Quote
The current one
Version 2
Quote
Deal 5 damage. -1 damage when new creature appears. +3 damage when you use Reverse Time
Version 3
Quote
Deal 5 damage. -1 damage when your deck size decreases. +3 damage when your deck size increases.
Version 4 (<--Thinking about deja vu) (Skills like Mitosis and Dejavu have no effect)
Quote
Damage = current number of creatures on field. But -1 damage when new creature is played
Version 5 (<--Closer to the current one, but less powerful and less luck-dependent)
Quote
Deal 8 damage.When opponent deck size decreases by 4, reduce damage by 1

My current choice is Version 5, what's your opinions ? (Poll is added)



Another Trouble
And I'm thinking about making Progress the normal card while Stay being the upgraded card. Because Progress may attract more votes in crucible (as only the normal version is shown in Crucible Thread).
I don't want to split these cards apart because they are direct opposite, just like Chaos Seed and Chaos Power.
Will this be okay ?

Offline Naesala

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Re: Stay | Progress (Poll for Stay added) https://elementscommunity.org/forum/index.php?topic=37065.msg465774#msg465774
« Reply #21 on: February 29, 2012, 03:12:29 am »
Versions 4 and 5 look best. And about the crucible problem...Im not sure what to recommend.
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Offline waterzxTopic starter

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Re: Stay | Progress (Poll for Stay added) https://elementscommunity.org/forum/index.php?topic=37065.msg465882#msg465882
« Reply #22 on: February 29, 2012, 12:44:47 pm »
Well, before everybody wakes up and responds (and before I go to bed), the only thing I can do is making a better graphic.

you guys will like it.



The ice behind the sword represents "Stay" and has great contrast to the running water in Progress.

I took some time to sharpen the image to make it look more "solid". And you will notice the colour is fading at the periphery to present "Past" as contrary to the golden shine of Progress which represents "Future"

Offline waterzxTopic starter

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Re: Progress | Stay https://elementscommunity.org/forum/index.php?topic=37065.msg466115#msg466115
« Reply #23 on: March 01, 2012, 01:40:55 am »
kind of disappointed to see no vote in the poll.

Anyway, based on the limited opinions I gathered from a few people, new versions are made.

Feel free to tell me any thoughts in your mind. Since I missed the recent crucible submission, I have 4 weeks to perfect this card ^-^



Well I think I need to use the recent card-testing system to test Progress | Stay
http://elementscommunity.org/forum/index.php/topic,36897.0.html

But the first thing to do is to build a deck with this card. I'm not a good deck-builder, maybe someone can help me a bit ?

 

anything
blarg: