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Offline Poker Alho

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Re: Dark Lure | Dark Allure https://elementscommunity.org/forum/index.php?topic=37791.msg475151#msg475151
« Reply #12 on: March 28, 2012, 08:17:55 pm »
Image updated (dummy for now, I'm shure you're more creative)
and ideas of OdinVanguard included.
Please discuss.
i like the art! feels right and mixes well with the theme

i still think its somewhat UP if the only punishment the other player might get can almost be compared to a syphon life, i think it could drain more per card and even if the other player played more than 2 or 3 cards, it should not get healed for that

Offline Laxadarap

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Re: Dark Lure | Dark Allure https://elementscommunity.org/forum/index.php?topic=37791.msg475152#msg475152
« Reply #13 on: March 28, 2012, 08:18:19 pm »
Ok I like the concept, at first I was iffy about the life drain, just cause I don't think the card needs it, but nice touch.  I would change lure to "Opponent plays 3 cards", it seems a bit to poetic to fit the game (no other cards use a word like that).
My signature is too messy to read >.<

Offline SchlonzTopic starter

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Re: Dark Lure | Dark Allure https://elementscommunity.org/forum/index.php?topic=37791.msg475394#msg475394
« Reply #14 on: March 29, 2012, 11:04:01 am »
Ok I like the concept, at first I was iffy about the life drain, just cause I don't think the card needs it, but nice touch.  I would change lure to "Opponent plays 3 cards", it seems a bit to poetic to fit the game (no other cards use a word like that).
thanks for the hint, done.

i like the art! feels right and mixes well with the theme
thanks

i still think its somewhat UP if the only punishment the other player might get can almost be compared to a syphon life, i think it could drain more per card and even if the other player played more than 2 or 3 cards, it should not get healed for that
Maybe you are right and I'm willing to increase the drain. However, I have the feeling that the drain and heal are atmospheric aspects of this cards. For me the main focus of this card is still "force your opponent to play cards he does not want to play". But as I said, we still  can increase the drain ...

Offline Poker Alho

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Re: Dark Lure | Dark Allure https://elementscommunity.org/forum/index.php?topic=37791.msg475449#msg475449
« Reply #15 on: March 29, 2012, 03:53:22 pm »
ok, maybe you could do a hybrid between  :entropy and  :darkness, where you force your opponent to play 2 cards, but they will be random and if they need targets to be used, those will be random as well! feels like a completely different card like this, but the theme fits very well in both elements :P. And yes, you can do hybrids and i am secretly praying for zanzs to implement cards like that into the game lol

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Re: Dark Lure | Dark Allure https://elementscommunity.org/forum/index.php?topic=37791.msg475463#msg475463
« Reply #16 on: March 29, 2012, 04:15:45 pm »
If the health drain is to high then you play this card when his/her hand is empty => they can only play one card at most!
The problem is: you can't really force anyone to play a card. What if they don't have enough quanta? How are you going to 'punish' the player or force him to play that card?
I mean, if I have 3 dragons I cannot afford, and your card *makes* me play them (they enter play no matter what) then I will be laughing at you.

You could change the text to something like:

Target opponent has to play 2 cards if able too (checks for quanta and for cards, e.g if you don't have enough cards or the quanta to play them then there is no effect)

But that would seem very mediocre for a card's effect. To compensate, health drain *could* be increased.

Offline SchlonzTopic starter

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Re: Dark Lure | Dark Allure https://elementscommunity.org/forum/index.php?topic=37791.msg475519#msg475519
« Reply #17 on: March 29, 2012, 07:09:41 pm »
ok, maybe you could do a hybrid between  :entropy and  :darkness, where you force your opponent to play 2 cards, but they will be random and if they need targets to be used, those will be random as well! feels like a completely different card like this, but the theme fits very well in both elements :P. And yes, you can do hybrids and i am secretly praying for zanzs to implement cards like that into the game lol
Hmm, I don't know. Introducing randomness into a card that was designed to be used as strategic strike just does not seem right.
On the other hand it could wreck the opponents strategy even more.
Do you have an example of a hybrid? What is the acceptance of hybrids in the community?

Offline SchlonzTopic starter

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Re: Dark Lure | Dark Allure https://elementscommunity.org/forum/index.php?topic=37791.msg475524#msg475524
« Reply #18 on: March 29, 2012, 07:27:17 pm »
If the health drain is to high then you play this card when his/her hand is empty => they can only play one card at most!
Yes that is one of the given examples and that is also a reason why I do not want the drain aspect to become too prominent.

you can't really force anyone to play a card. What if they don't have enough quanta? How are you going to 'punish' the player or force him to play that card?
I mean, if I have 3 dragons I cannot afford, and your card *makes* me play them (they enter play no matter what) then I will be laughing at you.
Also one of the examples, the dragons are not played. Instead for each card not played 3HP life is drained.
So it becomes essential make a good evaluation of the opponent's strategy and to play DLs at the right moment.
Card play is enforced as long as there is the possibility to play a card as described in the notes section of the Dark Lure:
Quote
Spell outcome is calculated as soon as
- opponent played N*2 (N*3) cards from his hand (he can play more if he wants)
- not possible to play another card
  - not enough quanta left to play any card
  - no cards left in hand
  - field is full
Target opponent has to play 2 cards if able too (checks for quanta and for cards, e.g if you don't have enough cards or the quanta to play them then there is no effect)
That is the intended mechanic BUT there is always an effect in terms of life drain and/or heal. And I think the card has very high potential to become very annoying for your opponent if played in the fitting deck or as Laxadarax put it:

With good predictors (Precogs with dune scorp deck) it would make the game a lot more strategic.



Offline Poker Alho

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Re: Dark Lure | Dark Allure https://elementscommunity.org/forum/index.php?topic=37791.msg475580#msg475580
« Reply #19 on: March 29, 2012, 10:03:47 pm »
ok, maybe you could do a hybrid between  :entropy and  :darkness, where you force your opponent to play 2 cards, but they will be random and if they need targets to be used, those will be random as well! feels like a completely different card like this, but the theme fits very well in both elements :P. And yes, you can do hybrids and i am secretly praying for zanzs to implement cards like that into the game lol
Hmm, I don't know. Introducing randomness into a card that was designed to be used as strategic strike just does not seem right.
On the other hand it could wreck the opponents strategy even more.
Do you have an example of a hybrid? What is the acceptance of hybrids in the community?
that is why i said from the beggining that it would sound like a different card.

If you want to know more about hybrids, you can find the thread in card ideas or just pm EmeraldTiger or talk to him if you find him in chat. Currently thre is at least 1 hybrid card in Crucible or higher and yes, people are accepting them better now, as it can open a lot of new deck possibilities and strategies

EDIT: found a hybrid card in forge here (http://elementscommunity.org/forum/index.php/topic,30015.0.html)

Offline SchlonzTopic starter

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Re: Dark Lure | Dark Allure https://elementscommunity.org/forum/index.php?topic=37791.msg477612#msg477612
« Reply #20 on: April 05, 2012, 06:54:08 am »
added as crucible candidate

Offline Arum

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Re: Dark Lure | Dark Allure https://elementscommunity.org/forum/index.php?topic=37791.msg477615#msg477615
« Reply #21 on: April 05, 2012, 06:58:45 am »
A pretty meh card, not really useful or somewhat.
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Offline OdinVanguard

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Re: Dark Lure | Dark Allure https://elementscommunity.org/forum/index.php?topic=37791.msg477796#msg477796
« Reply #22 on: April 05, 2012, 08:47:52 pm »
I really like this one now, myself. Its not an amazing card alone, but will work well in synnergy with several other spells and is a good step toward making decks aimed at hand manipulation (like GoTP Nightmare or dune scorp rewind) more effective.
Has good synergy with Silence, Nightmare, GoTP, and Dune Scorpion.
-Clears the way for Nightmare by forcing opponent to use their cards
-Creates a serious dilema for enemies hit by neurotoxin
-Can be a moderately good drain when used with silence

...Other Ghost cards seem to be in the works too... Maybe we will start seeing MindBows soon :D

I also really love the artwork there... very Snow White-esque.
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Re: Dark Lure | Dark Allure https://elementscommunity.org/forum/index.php?topic=37791.msg498136#msg498136
« Reply #23 on: May 14, 2012, 11:02:36 am »
We are in the Crucible now. Please vote  ;)

http://elementscommunity.org/forum/index.php/topic,5511.0.html

 

anything
blarg: