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Offline Naesala

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Re: Cursed Pendant | Cursed Amulet https://elementscommunity.org/forum/index.php?topic=30946.msg393398#msg393398
« Reply #12 on: September 14, 2011, 08:01:59 pm »
Since you're paying with life, cut the quanta requirement to activate. Another question, Single or multiple activations per turn?
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Offline mildlyfrightenedboyTopic starter

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Re: Cursed Pendant | Cursed Amulet https://elementscommunity.org/forum/index.php?topic=30946.msg393417#msg393417
« Reply #13 on: September 14, 2011, 08:54:41 pm »
So...I'm the only one who finds this way too expensive?
Yeah, I am terrible at balancing.  The problem is that it is a permanent with a skill, deals damage to you, and gives you regeneration counters, so there is very little to base a price off of.  I am open to suggestions on cost; I will make a poll very soon.

@Naesala - Having no quanta cost for the skill is a nice idea, and it would also make the card more rainbow-friendly, but definitely definitely definitely just one use per turn.  Using this nineteen times, then Miracle, then rinse + repeat would be an absolute nightmare.  I just don't think it is an option with the potential to use Miracle.
This thing seemed dead inside. It seemed like an automaton, trying to act like as if it was alive. The effect was unsettling.
Orianna made a sound that supposed to a girl's squeal of glee and hugged The Ball. While it might have been touching, it was unfortunately only horrifying.

Offline TheManuz

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Re: Cursed Pendant | Cursed Amulet https://elementscommunity.org/forum/index.php?topic=30946.msg393428#msg393428
« Reply #14 on: September 14, 2011, 09:04:54 pm »
@Naesala - Having no quanta cost for the skill is a nice idea, and it would also make the card more rainbow-friendly, but definitely definitely definitely just one use per turn.  Using this nineteen times, then Miracle, then rinse + repeat would be an absolute nightmare.  I just don't think it is an option with the potential to use Miracle.
Wise boy!  ;)
I think the card cost should be reduced to something like 2 :darkness or 3 :darkness, and the ability cost to 2 :darkness for both upped and unupped.

Offline OldTrees

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Re: Cursed Pendant | Cursed Amulet https://elementscommunity.org/forum/index.php?topic=30946.msg393429#msg393429
« Reply #15 on: September 14, 2011, 09:06:25 pm »
My recommendation:
Reduce the activation cost to  :darkness| :darkness :darkness
Reduce the casting cost to finish balancing
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Offline Naesala

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Re: Cursed Pendant | Cursed Amulet https://elementscommunity.org/forum/index.php?topic=30946.msg393445#msg393445
« Reply #16 on: September 14, 2011, 10:05:34 pm »
Hadn't thought of that, good point. I'm still for maintaining the card price and removing the quanta cost to activate
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Re: Cursed Pendant | Cursed Amulet https://elementscommunity.org/forum/index.php?topic=30946.msg393459#msg393459
« Reply #17 on: September 14, 2011, 10:43:20 pm »
I suggest  2 :darkness | 2 :darkness for the casting cost of the card and  :darkness | :darkness :darkness for the ability cost (as OldTrees suggested). Because this is a permanent, it's very prone to getting stolen and defragged before you have a chance to build up enough counters. You're spending HP to gather counters as it is, so it won't end up being OP at that cost.

Offline mildlyfrightenedboyTopic starter

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Re: Cursed Pendant | Cursed Amulet https://elementscommunity.org/forum/index.php?topic=30946.msg393462#msg393462
« Reply #18 on: September 14, 2011, 10:49:07 pm »
I suggest  2 :darkness | 2 :darkness for the casting cost of the card and  :darkness | :darkness :darkness for the ability cost (as OldTrees suggested). Because this is a permanent, it's very prone to getting stolen and defragged before you have a chance to build up enough counters. You're spending HP to gather counters as it is, so it won't end up being OP at that cost.
The advantage of using steal on this is that it (at least for now) requires  :darkness to use, and so does Steal... hmm...

Well, off-topic, I am considering making a reverse-effect of this card also (heal and gain poison counters).  Maybe use this as a cornerstone of some short-term long-term series.
This thing seemed dead inside. It seemed like an automaton, trying to act like as if it was alive. The effect was unsettling.
Orianna made a sound that supposed to a girl's squeal of glee and hugged The Ball. While it might have been touching, it was unfortunately only horrifying.

Offline TheManuz

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Re: Cursed Pendant | Cursed Amulet https://elementscommunity.org/forum/index.php?topic=30946.msg393469#msg393469
« Reply #19 on: September 14, 2011, 11:03:03 pm »
Well, off-topic, I am considering making a reverse-effect of this card also (heal and gain poison counters).  Maybe use this as a cornerstone of some short-term long-term series.
Nice idea! The opposite card would be really nice too!

Offline OldTrees

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Re: Cursed Pendant | Cursed Amulet https://elementscommunity.org/forum/index.php?topic=30946.msg393480#msg393480
« Reply #20 on: September 14, 2011, 11:40:05 pm »
Well, off-topic, I am considering making a reverse-effect of this card also (heal and gain poison counters).  Maybe use this as a cornerstone of some short-term long-term series.
Good idea. Be careful with the balance and theme. The mechanic is sound.  ;)
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Offline Daguerreo

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Re: Cursed Pendant | Cursed Amulet https://elementscommunity.org/forum/index.php?topic=30946.msg393491#msg393491
« Reply #21 on: September 15, 2011, 12:03:15 am »
Really nice idea :)

Offline Kuroaitou

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Re: Cursed Pendant | Cursed Amulet https://elementscommunity.org/forum/index.php?topic=30946.msg394229#msg394229
« Reply #22 on: September 17, 2011, 01:29:57 am »
CURATOR COMMENT
-Fix the TEXT in the tables so that it matches the card image:
(It should read " :darkness :darkness : Black Magic
You take 5 damage, etc."
instead of
" :darkness :darkness: You take five damage") to match the card image.

Offline mildlyfrightenedboyTopic starter

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Re: Cursed Pendant | Cursed Amulet https://elementscommunity.org/forum/index.php?topic=30946.msg394239#msg394239
« Reply #23 on: September 17, 2011, 02:16:04 am »
CURATOR COMMENT
-Fix the TEXT in the tables so that it matches the card image:
(It should read " :darkness :darkness : Black Magic
You take 5 damage, etc."
instead of
" :darkness :darkness: You take five damage") to match the card image.
So replace "five" and "seven" with the numeral forms?  Done.
This thing seemed dead inside. It seemed like an automaton, trying to act like as if it was alive. The effect was unsettling.
Orianna made a sound that supposed to a girl's squeal of glee and hugged The Ball. While it might have been touching, it was unfortunately only horrifying.

 

anything
blarg: