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wespebbles50

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Re: Blood Jelly | Gore Jelly https://elementscommunity.org/forum/index.php?topic=27056.msg376648#msg376648
« Reply #12 on: August 07, 2011, 03:20:09 am »
seems very op but cool card for a stall

AngeDeMort

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Re: Blood Jelly | Gore Jelly https://elementscommunity.org/forum/index.php?topic=27056.msg376834#msg376834
« Reply #13 on: August 07, 2011, 05:09:04 pm »
op how and correct me if I'm wrong but don't stalls usually focus on negating damage and healing?

wespebbles50

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Re: Blood Jelly | Gore Jelly https://elementscommunity.org/forum/index.php?topic=27056.msg376840#msg376840
« Reply #14 on: August 07, 2011, 05:12:40 pm »
yes but it's like a fire storm except earth it kills their creatures and you heal

Offline FlareGlutox

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Re: Blood Jelly | Gore Jelly https://elementscommunity.org/forum/index.php?topic=27056.msg376845#msg376845
« Reply #15 on: August 07, 2011, 05:17:50 pm »
yes but it's like a fire storm except earth it kills their creatures and you heal
Did you mean to post this in the "Sandstorm | Sandstorm (http://elementscommunity.org/forum/index.php/topic,29570.0.html)"-thread?
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Re: Blood Jelly | Gore Jelly https://elementscommunity.org/forum/index.php?topic=27056.msg376905#msg376905
« Reply #16 on: August 07, 2011, 07:23:36 pm »
Shard of Sacrifice...

DeathPanda1

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Re: Blood Jelly | Gore Jelly https://elementscommunity.org/forum/index.php?topic=27056.msg376915#msg376915
« Reply #17 on: August 07, 2011, 07:56:48 pm »
You jelly bro?
Anywayz, does the Att|HP constancy change with your health, or is it fixed when you play it?
 

AngeDeMort

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Re: Blood Jelly | Gore Jelly https://elementscommunity.org/forum/index.php?topic=27056.msg376923#msg376923
« Reply #18 on: August 07, 2011, 08:16:43 pm »
Shard of Sacrifice...
yea it does synergize very well with that card well but I wasn't aware of it when I came up with this, I don't think it's too big of an issue depending on what the max attack/hp is on this

You jelly bro?
Anywayz, does the Att|HP constancy change with your health, or is it fixed when you play it?
it updates as your health changes similar to scarabs and their swarm passive and if i remember correctly scarabs update after they attack so this would too and that would help with the Shard of Sacrifice issue

wespebbles50

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Re: Blood Jelly | Gore Jelly https://elementscommunity.org/forum/index.php?topic=27056.msg376930#msg376930
« Reply #19 on: August 07, 2011, 08:27:49 pm »
yes but it's like a fire storm except earth it kills their creatures and you heal
Did you mean to post this in the "Sandstorm | Sandstorm (http://elementscommunity.org/forum/index.php/topic,29570.0.html)"-thread?
Ya it was late and I was tired my bad

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Re: Blood Jelly | Gore Jelly https://elementscommunity.org/forum/index.php?topic=27056.msg377019#msg377019
« Reply #20 on: August 07, 2011, 11:42:54 pm »
constant * ((max hp - hp)/max hp) sounds like a good plan.
The cost should be around 3/4 constant  :darkness to constant  :darkness. (-1 cost upped)
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AngeDeMort

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Re: Blood Jelly | Gore Jelly https://elementscommunity.org/forum/index.php?topic=27056.msg377031#msg377031
« Reply #21 on: August 08, 2011, 12:14:10 am »
raised cost to compensate for potential of high damage

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Re: Blood Jelly | Gore Jelly https://elementscommunity.org/forum/index.php?topic=27056.msg378877#msg378877
« Reply #22 on: August 11, 2011, 03:02:33 am »
CURATOR COMMENT:
-The card name (upgraded version) in the NAME section of the table as well as the thread title do not match the name shown on the card image. Please make all 3 of these identical.
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AngeDeMort

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Re: Blood Jelly | Gore Jelly https://elementscommunity.org/forum/index.php?topic=27056.msg378885#msg378885
« Reply #23 on: August 11, 2011, 03:15:13 am »
haha woops I forgot to change the name on the upgraded card when I re-did them, fixed now.

 

blarg: