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Re: Ascendant Elf | Ascendant Druid https://elementscommunity.org/forum/index.php?topic=13363.msg168491#msg168491
« Reply #12 on: October 01, 2010, 02:39:59 pm »
First of all, there isn't this graveyard mechanism. Second of all, I don't think  :entropy would be the right elements for it.
the mechanism does kinda exist actually, when a creature dies from aflatoxin, it turns into a malignant cell, so this would have the same mechanics, just it would turn into a random creature instead of the cell

 :entropy is fine for this card, because if you look at reincarnation and the beliefs behind it, it's random and you can never determine what you'll be, even if you do good in life you may not come back as something better, it's up in the air like entropy

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Re: Ascendant Elf | Ascendant Druid https://elementscommunity.org/forum/index.php?topic=13363.msg168574#msg168574
« Reply #13 on: October 01, 2010, 06:04:00 pm »
@moomoose
Trolls looking to upset someone should be ignored. People with constructive, reasoned feedback should be listened to, even if you don't agree with them. I use reasoning with all my feedback and believe the words I type.

Quote
Fallen Elf ALWAYS gives the targeted creature an improvement whereas both Ascendants have a chance of making the creature improve or simply hatching into a normal creature.
You mean fallen druid, not elf. And if we are talking about Fate egg list, we are talking about a average creature at least as good as Abomination I think.

Fate egg can be used once, has a base of 0/1, can be killed before it's used. This can be used many times. With this card in play, a opponent would never want to kill a weenie because it would likely grow into something tougher, and never want to kill a mid level creature, because whats the point, it will just come back again and again. Its a reusable fate egg that can't be stopped.

 Of course then again, what weenies? between fallen and ascendant, there would be none. Fallen turns all the weenies into abominations, and ascendant, (who with these quantum requirements would love to work with fallen even though that makes no sense) then if any of these abominations die and turn into weenies, fallen just turns them into abominations and ascendant gives them yet another life to do it all again.

And sparks/BL+ ascended give it a chance to turn something free, into something powerful, then if it turns into a weenie, fallen druids give it a upgrade. (Then if it dies, ascendants ability brings it back, and fallen turns it into something decent if it fails to be big, ad nauseum)

Then if you can fit in a few graveyards/aflatoxin into the deck...

If these ascendants used light element to trigger their effect, it would make alot more sense for their theme, and it would prevent them from so easily working with fallen, which would make alot more sense for their theme and keep them from becoming quit so OP.

Plus if the ascended turned into set creatures, we could make it so that it only could be once that ascendants could boost a creature, rather over and over making the creature virtually immortal. Not that "entropy"/chaos element need be the only source of random, just look at the fate egg, no entropy cost in it at all.

I would remind you that if you want to kill your own guys, you need look no further then pandemonium, a entropy card.

@eh pewwwp
Malignant cell doesn't produce anything more then 1/1's, which can be blocked with many a shield. That is vastly different then fate egg creatures.

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Re: Ascendant Elf | Ascendant Druid https://elementscommunity.org/forum/index.php?topic=13363.msg168579#msg168579
« Reply #14 on: October 01, 2010, 06:20:31 pm »
Methinks you're forgetting - if you have the ability to kill a SoulSafe creature, you also have the ability to kill the Ascendant and thus end the cycle.  Problem solved!

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Re: Ascendant Elf | Ascendant Druid https://elementscommunity.org/forum/index.php?topic=13363.msg168584#msg168584
« Reply #15 on: October 01, 2010, 06:37:25 pm »
Not if you have immaterial on your ascendant.

Put down a ascendant or 2, use it on a number of creatures, kill em with pandemonium, place another ascendant, immaterial not needed. Of course with spark, who needs to bother with killing their own units.

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Re: Ascendant Elf | Ascendant Druid https://elementscommunity.org/forum/index.php?topic=13363.msg168591#msg168591
« Reply #16 on: October 01, 2010, 06:47:38 pm »
Quote
Fallen Elf ALWAYS gives the targeted creature an improvement whereas both Ascendants have a chance of making the creature improve or simply hatching into a normal creature.
You mean fallen druid, not elf. And if we are talking about Fate egg list, we are talking about a average creature at least as good as Abomination I think.
Woops, right you are.  I thought this card was more of an opposite than it really is... Fixed now.
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Re: Ascendant Elf | Ascendant Druid https://elementscommunity.org/forum/index.php?topic=13363.msg168593#msg168593
« Reply #17 on: October 01, 2010, 06:50:49 pm »
Also there is Immolation/Cremation if you really want a simple way to kill a creature that also boosts you, not that the creature really dies with Ascendant, every creature turns into a improved Pheonix for the purpose of those cards with a Ascendant.

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Re: Ascendant Elf | Ascendant Druid https://elementscommunity.org/forum/index.php?topic=13363.msg168615#msg168615
« Reply #18 on: October 01, 2010, 07:30:06 pm »
The instant you start talking about Quinting one of these, you're looking at a trio deck right off the bat -- and at that point, your deck is going to be so slow and inconsistent that it's irrelevant to any kind of realistic PVP-scape.  It might be useful against FGs, but at that point, Fallen Druid is going to be measurably superior.
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Re: Ascendant Elf | Ascendant Druid https://elementscommunity.org/forum/index.php?topic=13363.msg168618#msg168618
« Reply #19 on: October 01, 2010, 07:36:00 pm »
Quinting doesn't cost so much that you couldn't put it into a rainbow deck. There's Cremation/Emulation I mentioned, a free and effective way to go rainbow with this card. A supernova and cremation would give enough for a upgraded quint right there.

As far as Fallen druid, as I mentioned, its not either/or with Ascendant using life and entropy. They would be used together, the synergy between then would make it unlikely for anyone to use only one, unless Ascendant's ability was light triggered, then it would be a bit less likely.

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Re: Ascendant Elf | Ascendant Druid https://elementscommunity.org/forum/index.php?topic=13363.msg168621#msg168621
« Reply #20 on: October 01, 2010, 07:40:49 pm »
Put it into a rainbow deck and then you're giving up speed entirely.  You have to balance quanta usage efficiently, and I guarantee you there are better things to do with both :life and :entropy in a speed deck than use an Ascendant Elf.   So your only option is a control rainbow, which is clearly not dominant in the PVP environment as it stands and won't meaningfully benefit from Ascendant Elf.

You're literally just talking yourself further and further into a corner trying to justify an opinion that is patently flawed.  I feel bad for you, because I've been there and it sucks (ask SG about the very first War sometime), but ultimately that doesn't make you any righter.
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Re: Ascendant Elf | Ascendant Druid https://elementscommunity.org/forum/index.php?topic=13363.msg168635#msg168635
« Reply #21 on: October 01, 2010, 07:52:31 pm »
 I disagree with your point of view that you couldn't easily throw in cremation and supernova for a dash of color, but whatever.

Spark+ plus Ascendant and Fallen needs no rainbow as Ascendant stands now.(unless Ascendants ability required  :light)

For for the cost of 1 :entropy & 1 :life every spark becomes at least a 5/5 creature or better. In a short time you will have many a powerful creature that can't be killed as long as there is a Ascendant on the field and can survive a death even after all Ascendants have left the field.

Again, what do you have against Ascendants ability being triggered by :light?

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Re: Ascendant Elf | Ascendant Druid https://elementscommunity.org/forum/index.php?topic=13363.msg168664#msg168664
« Reply #22 on: October 01, 2010, 08:44:10 pm »
@eh pewwwp
Malignant cell doesn't produce anything more then 1/1's, which can be blocked with many a shield. That is vastly different then fate egg creatures.
no i was merely just saying the mechanics were already created for this to correct misinformation, i wasnt talking about the card in there

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Re: Ascendant Elf | Ascendant Druid https://elementscommunity.org/forum/index.php?topic=13363.msg168969#msg168969
« Reply #23 on: October 02, 2010, 06:20:45 am »
First of all, there isn't this graveyard mechanism. Second of all, I don't think  :entropy would be the right elements for it.
the mechanism does kinda exist actually, when a creature dies from aflatoxin, it turns into a malignant cell, so this would have the same mechanics, just it would turn into a random creature instead of the cell

 :entropy is fine for this card, because if you look at reincarnation and the beliefs behind it, it's random and you can never determine what you'll be, even if you do good in life you may not come back as something better, it's up in the air like entropy
Oh, okay. Got it. I just sometimes get confused with the scientific term of entropy.
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