(http://imageplay.net/img/m7Gbd98252/AscendantElf.png) | (http://imageplay.net/img/m7Gbd98253/AscendantDruid.png) | ||||||||||||||||||||||||
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this card could give it a shot at being a life dragonFallen Druid gives it a shot at being (example) A 14/10 emerald dragon with devour. I don't see how this ability is a problem.
Plus, thematically, fallen and ascendant working together doesn't make sense. Perhaps if the activation was light, instead of entropy, that would help prevent fallen and ascendant from working in combo so easily, and would make sense thematically with "ascendant".Perhaps a :light would make more sense for the "ascendant" term. I that case you should get rid of the random part of it (linked to entropy) and always generate the same kind of creature: angels, skeleton, scarabs or spirits (depending on what creature it is at first).
First of all, there isn't this graveyard mechanism. Second of all, I don't think :entropy would be the right elements for it.the mechanism does kinda exist actually, when a creature dies from aflatoxin, it turns into a malignant cell, so this would have the same mechanics, just it would turn into a random creature instead of the cell
Fallen Elf ALWAYS gives the targeted creature an improvement whereas both Ascendants have a chance of making the creature improve or simply hatching into a normal creature.You mean fallen druid, not elf. And if we are talking about Fate egg list, we are talking about a average creature at least as good as Abomination I think.
Woops, right you are. I thought this card was more of an opposite than it really is... Fixed now.QuoteFallen Elf ALWAYS gives the targeted creature an improvement whereas both Ascendants have a chance of making the creature improve or simply hatching into a normal creature.You mean fallen druid, not elf. And if we are talking about Fate egg list, we are talking about a average creature at least as good as Abomination I think.
@eh pewwwpno i was merely just saying the mechanics were already created for this to correct misinformation, i wasnt talking about the card in there
Malignant cell doesn't produce anything more then 1/1's, which can be blocked with many a shield. That is vastly different then fate egg creatures.
Oh, okay. Got it. I just sometimes get confused with the scientific term of entropy.First of all, there isn't this graveyard mechanism. Second of all, I don't think :entropy would be the right elements for it.the mechanism does kinda exist actually, when a creature dies from aflatoxin, it turns into a malignant cell, so this would have the same mechanics, just it would turn into a random creature instead of the cell
:entropy is fine for this card, because if you look at reincarnation and the beliefs behind it, it's random and you can never determine what you'll be, even if you do good in life you may not come back as something better, it's up in the air like entropy
Hmm...I've done a LOT of altered-from-flickr work in the past. This might mean a lot of my existing card art needs to be changed. :(With a quick flick of the wrist, I'm sure that you can simply reuse the same picture without modifying it before. ^^; It'll be easy - and not all pictures from flickr demand that their art cannot be modified, so don't worry about it too much.