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Elements the Game => Level 1 - Crucible => Card Ideas and Art => Crucible Archive => Topic started by: Essence on October 01, 2010, 04:37:11 am

Title: Ascendant Elf | Ascendant Druid
Post by: Essence on October 01, 2010, 04:37:11 am
(http://imageplay.net/img/m7Gbd98252/AscendantElf.png)
(http://imageplay.net/img/m7Gbd98253/AscendantDruid.png)
NAME:
Ascendant Elf
ELEMENT:
Life
COST:
4 :life
TYPE:
Creature
ATK|HP:
2|3
TEXT:
Reincarnation: :entropy :entropy : Target creature gains the 'Reincarnate' status.
NAME:
Ascendant Druid
ELEMENT:
Life
COST:
3 :life
TYPE:
Creature
ATK|HP:
3|3
TEXT:
Reincarnation: :entropy : Target creature gains the 'Reincarnate' status.
ART:
Essence (modified from Flickr (http://www.flickr.com/photos/del_may/3467447705/))
IDEA:
Essence
NOTES:
The 'Reincarnate' status is indicated by a :light symbol on the creature card.  It indicates that, when this creature dies, it is replaced by a random creature from the Hatch/Mutation list, and all status effects EXCEPT 'Reincarnate' pass on to the new creature (which means Infection is a good counter to Reincarnation.)
SERIES:
Obviously the counterpart to the Fallen Elf/Druid. :)
Title: Re: Ascendant Elf | Ascendant Druid
Post by: eh pewwwp on October 01, 2010, 04:52:21 am
i wish there was a like button on here like on facebook, cause i really have nothing to say besides i like it, it's well balanced and i like the idea
Title: Re: Ascendant Elf | Ascendant Druid
Post by: SnoWeb on October 01, 2010, 08:56:07 am
I like the fact that it uses the same elements that the fallen elf/druid in the opposite manner. It could give an interesting turn to mutation  :life / :entropy duo decks ...
Title: Re: Ascendant Elf | Ascendant Druid
Post by: TruePurple on October 01, 2010, 09:03:54 am
This could be a excessively powerful in combination with ball lightning. Pandemonium with alot of cheap creatures could be a pretty powerful combo too.

Yes fallen druid could do it too, but imagine, this card could give it a shot at being a life dragon or something(the hatch egg list has many real good unit in it), then fallen druid could be used if it turns into a weenie instead.

Plus, thematically, fallen and ascendant working together doesn't make sense. Perhaps if the activation was light, instead of entropy, that would help prevent fallen and ascendant from working in combo so easily, and would make sense thematically with "ascendant".
Title: Re: Ascendant Elf | Ascendant Druid
Post by: Ryli on October 01, 2010, 09:43:23 am
this card could give it a shot at being a life dragon
Fallen Druid gives it a shot at being (example) A 14/10 emerald dragon with devour. I don't see how this ability is a problem.

Maybe to balnace things like ball lightning you could have it so Safe Soul doesn't work until a turn after activation, so it wouldn't work on spark/ball lightning.
Title: Re: Ascendant Elf | Ascendant Druid
Post by: TruePurple on October 01, 2010, 10:27:35 am
Yes, but the two of them give you a double shot at changing a creature. Ascendants ability is very strong in general too, which should at least mean a higher activation cost. You could keep on using it to make creatures come back every time they die, you'd essentially have to kill the ascendant first, if there is as many of them as creatures on the field.

Fallen druids ability can be OP too, that doesn't mean ascendant needs to be the same.

What do you have against ascendants activation cost being light instead of entropy? Don't you see how light makes alot more sense?

P.S. The artwork makes absolutely no sense for the card IMO. Ascendancy means posing absurdly in extremely skimpy clothes? Come on! Plus, her bra or what ever you would call it, has no straps, how the hell is it staying on?

Title: Re: Ascendant Elf | Ascendant Druid
Post by: coinich on October 01, 2010, 11:40:39 am
Its staying on with MSPaint. :D
Title: Re: Ascendant Elf | Ascendant Druid
Post by: moomoose on October 01, 2010, 11:45:12 am
just ignore truepurple, he thinks all the useful cards are OP, but none of his are.

as far as the art goes, it made me chuckle.  mspaint bikinilol
Title: Re: Ascendant Elf | Ascendant Druid
Post by: Ryli on October 01, 2010, 12:01:28 pm
It's not a bra, it's just censored :P
Title: Re: Ascendant Elf | Ascendant Druid
Post by: SnoWeb on October 01, 2010, 12:45:41 pm
Plus, thematically, fallen and ascendant working together doesn't make sense. Perhaps if the activation was light, instead of entropy, that would help prevent fallen and ascendant from working in combo so easily, and would make sense thematically with "ascendant".
Perhaps a :light would make more sense for the "ascendant" term. I that case you should get rid of the random part of it (linked to entropy) and always generate the same kind of creature: angels, skeleton, scarabs or spirits (depending on what creature it is at first).

However, this would be a complete new card and such a modification is IMO not necessary ...
Title: Re: Ascendant Elf | Ascendant Druid
Post by: willng3 on October 01, 2010, 12:56:03 pm
The effect of this card doesn't need a nerf when it comes to creatures like Spark or BLights.  Fallen Elf Druid ALWAYS gives the targeted creature an improvement whereas both Ascendants have a chance of making the creature improve or simply hatching into a normal creature.  Ironically this could be a Spark or BLight though which I'm curious as to how that would work.  In addition, Ascendant Elf requires 2 :entropy to use its ability, further balancing the system.  And for the turn delay between the effects activation...Fallen Elf immediately Improves a creature, whereas Ascendant Druid's ability does not take effect until that creature dies which would cause a 1 turn delay right there.  Brilliant idea.
Title: Re: Ascendant Elf | Ascendant Druid
Post by: AnonymousRevival on October 01, 2010, 01:51:10 pm
First of all, there isn't this graveyard mechanism. Second of all, I don't think  :entropy would be the right elements for it.
Title: Re: Ascendant Elf | Ascendant Druid
Post by: eh pewwwp on October 01, 2010, 02:39:59 pm
First of all, there isn't this graveyard mechanism. Second of all, I don't think  :entropy would be the right elements for it.
the mechanism does kinda exist actually, when a creature dies from aflatoxin, it turns into a malignant cell, so this would have the same mechanics, just it would turn into a random creature instead of the cell

 :entropy is fine for this card, because if you look at reincarnation and the beliefs behind it, it's random and you can never determine what you'll be, even if you do good in life you may not come back as something better, it's up in the air like entropy
Title: Re: Ascendant Elf | Ascendant Druid
Post by: TruePurple on October 01, 2010, 06:04:00 pm
@moomoose
Trolls looking to upset someone should be ignored. People with constructive, reasoned feedback should be listened to, even if you don't agree with them. I use reasoning with all my feedback and believe the words I type.

Quote
Fallen Elf ALWAYS gives the targeted creature an improvement whereas both Ascendants have a chance of making the creature improve or simply hatching into a normal creature.
You mean fallen druid, not elf. And if we are talking about Fate egg list, we are talking about a average creature at least as good as Abomination I think.

Fate egg can be used once, has a base of 0/1, can be killed before it's used. This can be used many times. With this card in play, a opponent would never want to kill a weenie because it would likely grow into something tougher, and never want to kill a mid level creature, because whats the point, it will just come back again and again. Its a reusable fate egg that can't be stopped.

 Of course then again, what weenies? between fallen and ascendant, there would be none. Fallen turns all the weenies into abominations, and ascendant, (who with these quantum requirements would love to work with fallen even though that makes no sense) then if any of these abominations die and turn into weenies, fallen just turns them into abominations and ascendant gives them yet another life to do it all again.

And sparks/BL+ ascended give it a chance to turn something free, into something powerful, then if it turns into a weenie, fallen druids give it a upgrade. (Then if it dies, ascendants ability brings it back, and fallen turns it into something decent if it fails to be big, ad nauseum)

Then if you can fit in a few graveyards/aflatoxin into the deck...

If these ascendants used light element to trigger their effect, it would make alot more sense for their theme, and it would prevent them from so easily working with fallen, which would make alot more sense for their theme and keep them from becoming quit so OP.

Plus if the ascended turned into set creatures, we could make it so that it only could be once that ascendants could boost a creature, rather over and over making the creature virtually immortal. Not that "entropy"/chaos element need be the only source of random, just look at the fate egg, no entropy cost in it at all.

I would remind you that if you want to kill your own guys, you need look no further then pandemonium, a entropy card.

@eh pewwwp
Malignant cell doesn't produce anything more then 1/1's, which can be blocked with many a shield. That is vastly different then fate egg creatures.
Title: Re: Ascendant Elf | Ascendant Druid
Post by: Essence on October 01, 2010, 06:20:31 pm
Methinks you're forgetting - if you have the ability to kill a SoulSafe creature, you also have the ability to kill the Ascendant and thus end the cycle.  Problem solved!

Title: Re: Ascendant Elf | Ascendant Druid
Post by: TruePurple on October 01, 2010, 06:37:25 pm
Not if you have immaterial on your ascendant.

Put down a ascendant or 2, use it on a number of creatures, kill em with pandemonium, place another ascendant, immaterial not needed. Of course with spark, who needs to bother with killing their own units.
Title: Re: Ascendant Elf | Ascendant Druid
Post by: willng3 on October 01, 2010, 06:47:38 pm
Quote
Fallen Elf ALWAYS gives the targeted creature an improvement whereas both Ascendants have a chance of making the creature improve or simply hatching into a normal creature.
You mean fallen druid, not elf. And if we are talking about Fate egg list, we are talking about a average creature at least as good as Abomination I think.
Woops, right you are.  I thought this card was more of an opposite than it really is... Fixed now.
Title: Re: Ascendant Elf | Ascendant Druid
Post by: TruePurple on October 01, 2010, 06:50:49 pm
Also there is Immolation/Cremation if you really want a simple way to kill a creature that also boosts you, not that the creature really dies with Ascendant, every creature turns into a improved Pheonix for the purpose of those cards with a Ascendant.
Title: Re: Ascendant Elf | Ascendant Druid
Post by: Essence on October 01, 2010, 07:30:06 pm
The instant you start talking about Quinting one of these, you're looking at a trio deck right off the bat -- and at that point, your deck is going to be so slow and inconsistent that it's irrelevant to any kind of realistic PVP-scape.  It might be useful against FGs, but at that point, Fallen Druid is going to be measurably superior.
Title: Re: Ascendant Elf | Ascendant Druid
Post by: TruePurple on October 01, 2010, 07:36:00 pm
Quinting doesn't cost so much that you couldn't put it into a rainbow deck. There's Cremation/Emulation I mentioned, a free and effective way to go rainbow with this card. A supernova and cremation would give enough for a upgraded quint right there.

As far as Fallen druid, as I mentioned, its not either/or with Ascendant using life and entropy. They would be used together, the synergy between then would make it unlikely for anyone to use only one, unless Ascendant's ability was light triggered, then it would be a bit less likely.
Title: Re: Ascendant Elf | Ascendant Druid
Post by: Essence on October 01, 2010, 07:40:49 pm
Put it into a rainbow deck and then you're giving up speed entirely.  You have to balance quanta usage efficiently, and I guarantee you there are better things to do with both :life and :entropy in a speed deck than use an Ascendant Elf.   So your only option is a control rainbow, which is clearly not dominant in the PVP environment as it stands and won't meaningfully benefit from Ascendant Elf.

You're literally just talking yourself further and further into a corner trying to justify an opinion that is patently flawed.  I feel bad for you, because I've been there and it sucks (ask SG about the very first War sometime), but ultimately that doesn't make you any righter.
Title: Re: Ascendant Elf | Ascendant Druid
Post by: TruePurple on October 01, 2010, 07:52:31 pm
 I disagree with your point of view that you couldn't easily throw in cremation and supernova for a dash of color, but whatever.

Spark+ plus Ascendant and Fallen needs no rainbow as Ascendant stands now.(unless Ascendants ability required  :light)

For for the cost of 1 :entropy & 1 :life every spark becomes at least a 5/5 creature or better. In a short time you will have many a powerful creature that can't be killed as long as there is a Ascendant on the field and can survive a death even after all Ascendants have left the field.

Again, what do you have against Ascendants ability being triggered by :light?
Title: Re: Ascendant Elf | Ascendant Druid
Post by: eh pewwwp on October 01, 2010, 08:44:10 pm
@eh pewwwp
Malignant cell doesn't produce anything more then 1/1's, which can be blocked with many a shield. That is vastly different then fate egg creatures.
no i was merely just saying the mechanics were already created for this to correct misinformation, i wasnt talking about the card in there
Title: Re: Ascendant Elf | Ascendant Druid
Post by: AnonymousRevival on October 02, 2010, 06:20:45 am
First of all, there isn't this graveyard mechanism. Second of all, I don't think  :entropy would be the right elements for it.
the mechanism does kinda exist actually, when a creature dies from aflatoxin, it turns into a malignant cell, so this would have the same mechanics, just it would turn into a random creature instead of the cell

 :entropy is fine for this card, because if you look at reincarnation and the beliefs behind it, it's random and you can never determine what you'll be, even if you do good in life you may not come back as something better, it's up in the air like entropy
Oh, okay. Got it. I just sometimes get confused with the scientific term of entropy.
Title: Re: Ascendant Elf | Ascendant Druid
Post by: Kuroaitou on October 13, 2010, 01:37:59 am
CURATOR COMMENT
-I removed the image and link in question, so you must replace it. Why post an image that isn't suitable for work (even with your 'censorship')? Also, having it from a site that has incredibly strict rules regarding image usage is NOT a good idea.
-You misspelled 'Ascendant' in your card image ^^; So you'll have to fix that the next time around



This 'Safe Soul' effect sounds decent, even though if you manage to get status effects such as momentum, adrenaline, and quintessence on it without having poison counters added on, you're probably going to have a pretty tough creature after it dies so often from damage. :)
Title: Re: Ascendant Elf | Ascendant Druid
Post by: Essence on October 15, 2010, 08:13:02 am
Oh, the general consensus was that so long as Google Images had it "labeled for reuse", it was OK to use.  My bad.
Title: Re: Ascendant Elf | Ascendant Druid
Post by: Essence on October 15, 2010, 05:34:36 pm
OK, new art, new link, all fix'd.
Title: Re: Ascendant Elf | Ascendant Druid
Post by: Kuroaitou on October 20, 2010, 11:55:56 am
CURATOR COMMENT
-Fix the discprenacy in your Text for the card table. (Replace the '-' or hyphen with a colon)
-You can use the artwork, BUT it appears that upon looking at the page further on the right side of this: http://www.flickr.com/photos/del_may/3467447705/  - you find that the License's "Some Rights Reserved" has this in its tag:

http://creativecommons.org/licenses/by-nc-nd/2.0/deed.en

"Under the following conditions:

No Derivative Works —  You may not alter, transform, or build upon this work."

So your modified picture needs to be reverted and given credit where due to the artist of that picture.

Otherwise, much better choice, and I'm liking how it's turning out. :)
Title: Re: Ascendant Elf | Ascendant Druid
Post by: Essence on October 21, 2010, 07:48:39 am
Hmm...I've done a LOT of altered-from-flickr work in the past.  This might mean a lot of my existing card art needs to be changed. :(
Title: Re: Ascendant Elf | Ascendant Druid
Post by: Kuroaitou on October 21, 2010, 08:02:02 am
Hmm...I've done a LOT of altered-from-flickr work in the past.  This might mean a lot of my existing card art needs to be changed. :(
With a quick flick of the wrist, I'm sure that you can simply reuse the same picture without modifying it before. ^^; It'll be easy - and not all pictures from flickr demand that their art cannot be modified, so don't worry about it too much.
Title: Re: Ascendant Elf | Ascendant Druid
Post by: Essence on October 21, 2010, 11:10:42 pm
Fix'd!
Title: Re: Ascendant Elf | Ascendant Druid
Post by: ratcharmer on October 31, 2010, 02:58:50 am
it always sort of bothered me that there were fallen elves/druids but not, y'know, normal ones?

I like the card. Seems like one of the more workable "resurrection" type cards.

Not entirely certain why :entropy is the duo for it though. :light or maybe :time seems to fit better. I could even see this working well as a mono :life card.
blarg: