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Offline Plastica

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Re: Ankh Tank | Ankh Tank https://elementscommunity.org/forum/index.php?topic=50685.msg1092058#msg1092058
« Reply #12 on: August 12, 2013, 07:58:49 am »
Aha, I suppose it isn't unheard of. :-[

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Re: Ankh Tank | Ankh Tank https://elementscommunity.org/forum/index.php?topic=50685.msg1092095#msg1092095
« Reply #13 on: August 12, 2013, 12:09:18 pm »
Apart from time, the Ankh Tank grants a soft counter to CC and also can be used in TankBows to protect your precious other tanks. Otherwise, if you feel this UP right now, I can lower the skill or the card cost, or increase the attack power to be as versatile as Anubis.
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Offline Plastica

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Re: Ankh Tank | Ankh Tank https://elementscommunity.org/forum/index.php?topic=50685.msg1092096#msg1092096
« Reply #14 on: August 12, 2013, 12:12:48 pm »
Well, it's probably good as it is now. Resurrection is a pretty nifty trick. Also has good synergy with Anubis, considering you could quint. your brittle creatures.

Offline OdinVanguard

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Re: Ankh Tank | Ankh Tank https://elementscommunity.org/forum/index.php?topic=50685.msg1093979#msg1093979
« Reply #15 on: August 23, 2013, 12:41:08 am »
Hmmm... The idea of reviving dead creatures has come up alot.

I can dig up the quote if needed, but unfortunately I believe Zanz has more or less nixed the idea of a graveyard.

This card only affects the last ally to fall, so a full fledged graveyard isn't needed... but it may still be a bit to close.

On the other hand, maybe you could pattern the ability to be something akin to Graviton Salvager, but for creatures.
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Re: Ankh Tank | Ankh Tank https://elementscommunity.org/forum/index.php?topic=50685.msg1094075#msg1094075
« Reply #16 on: August 23, 2013, 02:30:51 pm »
Hmmm... The idea of reviving dead creatures has come up alot.

I can dig up the quote if needed, but unfortunately I believe Zanz has more or less nixed the idea of a graveyard.

This card only affects the last ally to fall, so a full fledged graveyard isn't needed... but it may still be a bit to close.

On the other hand, maybe you could pattern the ability to be something akin to Graviton Salvager, but for creatures.

Wow, I didn't see anything like this before and I thought that I've come up with something original. :-[

If you have the time, please link me to where Zanz talked about graveyards.

The idea about creature salvaging is good, but then it wouldn't have an ability cost. I don't know much about game mechanics implementing, but maybe the Ankh Tank would be a mobile graveyard, and the ability should only be activatable if someone died in the previous turn, generating a 1-turn graveyard.
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Offline skyironsword

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Re: Ankh Tank | Ankh Tank https://elementscommunity.org/forum/index.php?topic=50685.msg1095067#msg1095067
« Reply #17 on: August 28, 2013, 11:12:05 pm »
Graveyards are already in the game!


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Re: Ankh Tank | Ankh Tank https://elementscommunity.org/forum/index.php?topic=50685.msg1095143#msg1095143
« Reply #18 on: August 29, 2013, 03:25:28 pm »
Graveyards are already in the game!



Not a graveyard like that, but one that creates an individual deck that contains a player's dead creatures. Odin said Zanz nixed the idea of graveyards and since my dictionary doesn't contain that word, I think it means that Zanz declined the idea of having individual graveyards, in a discussion that I'm looking for right now.
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Offline OdinVanguard

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Re: Ankh Tank | Ankh Tank https://elementscommunity.org/forum/index.php?topic=50685.msg1095171#msg1095171
« Reply #19 on: August 29, 2013, 06:03:34 pm »
Not a graveyard like that, but one that creates an individual deck that contains a player's dead creatures. Odin said Zanz nixed the idea of graveyards and since my dictionary doesn't contain that word, I think it means that Zanz declined the idea of having individual graveyards, in a discussion that I'm looking for right now.

Check out these topics:
http://elementscommunity.org/forum/index.php/topic,44497.msg1012988.html#msg1012988
http://elementscommunity.org/forum/index.php/topic,14278.0.html


Hmmm... The idea of reviving dead creatures has come up alot.

I can dig up the quote if needed, but unfortunately I believe Zanz has more or less nixed the idea of a graveyard.

This card only affects the last ally to fall, so a full fledged graveyard isn't needed... but it may still be a bit to close.

On the other hand, maybe you could pattern the ability to be something akin to Graviton Salvager, but for creatures.

Wow, I didn't see anything like this before and I thought that I've come up with something original. :-[

If you have the time, please link me to where Zanz talked about graveyards.

The idea about creature salvaging is good, but then it wouldn't have an ability cost. I don't know much about game mechanics implementing, but maybe the Ankh Tank would be a mobile graveyard, and the ability should only be activatable if someone died in the previous turn, generating a 1-turn graveyard.

Don't feel too bad about the idea coming up before. Its very likely that many ideas have already been proposed sometime in the past. Unfortunately, there's no way to know for sure if a card idea is completely unique without spending a massive amount of time searching the anals of the card ideas forum or having an insane memory and being around a long time.
Hazards of card creation efforts.
That said, revitalizing a previous concept isn't necessarily a bad thing. Sometimes a good card can end up being made from a twist off of an old forgetten or broken one.
« Last Edit: August 29, 2013, 06:12:04 pm by OdinVanguard »
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Offline xyan

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Re: Ankh Tank | Ankh Tank https://elementscommunity.org/forum/index.php?topic=50685.msg1095257#msg1095257
« Reply #20 on: August 30, 2013, 02:24:01 am »
tanks, the new nymphs.

what if ankh tank instead sacrificed a pillar or itself to generate copy or copies of last played tank?
this would be similar to what it is now but more speed in da bow.

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Re: Ankh Tank | Ankh Tank https://elementscommunity.org/forum/index.php?topic=50685.msg1095411#msg1095411
« Reply #21 on: August 31, 2013, 12:37:18 am »
Graveyards are already in the game!



Not a graveyard like that, but one that creates an individual deck that contains a player's dead creatures. Odin said Zanz nixed the idea of graveyards and since my dictionary doesn't contain that word, I think it means that Zanz declined the idea of having individual graveyards, in a discussion that I'm looking for right now.

Joking, Sub... You never get my jokes.

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Re: Ankh Tank | Ankh Tank https://elementscommunity.org/forum/index.php?topic=50685.msg1095480#msg1095480
« Reply #22 on: August 31, 2013, 03:07:00 pm »
Joking, Sub... You never get my jokes.
At first I was expecting that it was a joke, but then I rejected the idea, because I was not sure. :D

what if ankh tank instead sacrificed a pillar or itself to generate copy or copies of last played tank?
this would be similar to what it is now but more speed in da bow.
maybe you could pattern the ability to be something akin to Graviton Salvager, but for creatures.

Thanks for your ideas! I start working on avoiding implementing a graveyard in the game while still using the revival effect.
« Last Edit: August 31, 2013, 03:21:33 pm by Submachine »
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Offline SubmachineTopic starter

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Re: Ankh Tank | Ankh Tank https://elementscommunity.org/forum/index.php?topic=50685.msg1095872#msg1095872
« Reply #23 on: September 08, 2013, 03:36:14 pm »
How about this method?



Easier to carry out for zanz. On another note, this ability is a bit different from the older version. It now has a real synergy with SoR if you have multiple creatures on the field, but it cannot revive early-fallen creatures unfortunately.
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