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Offline RutareteTopic starter

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Algrator | Logthregor https://elementscommunity.org/forum/index.php?topic=30712.msg390421#msg390421
« on: September 07, 2011, 09:08:39 pm »
NAME:
Algrator
ELEMENT:
Other
COST:
5
TYPE:
Permanent - Weapon
ATK|HP:
4|5 when flying.
TEXT:
Weapon: Deal 4 damage per turn. 3 Attune: Replace Attune with target creature's active ability.
NAME:
Logthregor
ELEMENT:
Other
COST:
5
TYPE:
Permanent - Weapon
ATK|HP:
6|5 when flying.
TEXT:
Weapon: Deal 6 damage per turn. 3 Attune: Replace Attune with target creature's active ability.
ART:
Zblader, tree by Flayne
IDEA:
Rutarete, Bogtro
NOTES:
Made originally for the recent Combo competition, and now on the way to the crucible polls! (and hopefully above)
The ability is a single use. Whatever it's used on replaces the (endow) ability.
SERIES:

NAME:
Algrator
ELEMENT:
Other
COST:
5
TYPE:
Permanent - Weapon
ATK|HP:
1|5 when flying
TEXT:
Weapon: Deal 1 damage per turn. X Endow: Gain +X attack and the creature's skill. X is the creature's attack.
NAME:
Logthregor
ELEMENT:
Other
COST:
5
TYPE:
Permanent - Weapon
ATK|HP:
2|5 when flying.
TEXT:
Weapon: Deal 2 damage per turn. X Endow: Gain +X attack and the creature's skill. X is the creature's attack.
ART:
Zblader, tree by Flayne
IDEA:
Rutarete, Bogtro
NOTES:
Made originally for the recent Combo competition, and now on the way to the crucible polls! (and hopefully above)
The ability is a single use. Whatever it's used on replaces the (endow) ability.
A solution for looping problem: Make Algrator | Logthregor immaterial. This would stop it from targeting itself and Crusaders targeting it. However, that brings the point to PC. Would immaterial make this too powerful?
A Solution to Crusader +Algrator loop:
The easiest way that the Crusader loop can be solved gives an actual good opportunity, if it can be programed. If something Endowed gains the new ability Bestow, or vice versa, the two cards are combined altogether, similar to how chimera combines the field into itself. Even if Algrator / Logthegor is in weapon form it would do this. This new creature could have the stats of both of them, possibly have a new picture to represent the 'new' card, and have a random current weapon's ability applied. (Possibly the weapon's stats too, but I'm not sure, that might be a bit much for 2 cards, 7  :light , and 5  :rainbow .)

Lobotomize  :aether, Rewind :time, Immortality  :light, Fiery  :fire, Earthquake  :water, Scramble :entropy, Momentum :gravity, Venom :death, Pulverize :earth, Regenerate :life, Vamprism  :darkness, Snipe  :air.
SERIES:
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Rutarete: Roo tah reh teh
[22:50] <Jyi> meaning gets lost in translation... even in the same language.
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Offline TheManuz

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Re: Algrator | Logthregor https://elementscommunity.org/forum/index.php?topic=30712.msg390445#msg390445
« Reply #1 on: September 07, 2011, 09:49:38 pm »
I see a problem in making this card: the X cost for Endow ability.
When you click a card to activate an ability, the game takes the quanta, and then you can select the target or cancel (and lose quanta).
With this card, you click to activate, the game should take the quanta but doesn't know the value of X, because X is known when you select the target, that is the next step.
Also: X=attack is really cheap! Quantum pillars generate 3 quanta per turn, so you can endow a very powerful creature in 2 turns.

And i saw another problem (sorry!): what if you endow Crusader ability? Let's suppose that Logthregor endows Upped Crusader:
You pay 3, Loghtregor deal 5 damage and gains :light :light Endow (the Crusader ability).
Next turn Loghtregor plays :light :light Endow on itself, because Crusader ability targets weapons, so it deals 5+5 damages, and endows the same ability :light :light Endow.
Every turn you can double its attack, 10, 20, 40, 80, 160 damages paying  :light :light.

I will modify card to endow only the creature attack, and make the ability cost fixed.

Offline RutareteTopic starter

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Re: Algrator | Logthregor https://elementscommunity.org/forum/index.php?topic=30712.msg390475#msg390475
« Reply #2 on: September 07, 2011, 10:42:33 pm »
I see a problem in making this card: the X cost for Endow ability.
When you click a card to activate an ability, the game takes the quanta, and then you can select the target or cancel (and lose quanta).
With this card, you click to activate, the game should take the quanta but doesn't know the value of X, because X is known when you select the target, that is the next step.
Also: X=attack is really cheap! Quantum pillars generate 3 quanta per turn, so you can endow a very powerful creature in 2 turns.

And i saw another problem (sorry!): what if you endow Crusader ability? Let's suppose that Logthregor endows Upped Crusader:
You pay 3, Loghtregor deal 5 damage and gains :light :light Endow (the Crusader ability).
Next turn Loghtregor plays :light :light Endow on itself, because Crusader ability targets weapons, so it deals 5+5 damages, and endows the same ability :light :light Endow.
Every turn you can double its attack, 10, 20, 40, 80, 160 damages paying  :light :light.

I will modify card to endow only the creature attack, and make the ability cost fixed.
It (Endow) is a one time use.
The X cost is mean to be a balancing factor - if this was 3 :light to endow and gain a creature's attack, then this + dragons would make an OP weapon.
As for quantum pillars, you could get something in 2 turns, but you'd need concentrations of single types of quanta, which quantum pillars don't do too often.

It would be fun to actually use that Crusader loop XD
It is the greatest mystery of all...
Rutarete: Roo tah reh teh
[22:50] <Jyi> meaning gets lost in translation... even in the same language.
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Offline EmeraldTiger

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Re: Algrator | Logthregor https://elementscommunity.org/forum/index.php?topic=30712.msg390562#msg390562
« Reply #3 on: September 08, 2011, 03:01:28 am »
endow is a creature gaining a weapon's skill. this is a weapon gaining a creature's skill. a different keyword is needed. i know the concept is the same, but IMHO I think the reverse warrants a new keyword.
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Re: Algrator | Logthregor https://elementscommunity.org/forum/index.php?topic=30712.msg390572#msg390572
« Reply #4 on: September 08, 2011, 03:47:39 am »
"Attune" maybe?

The most interesting use of this weapon, I think, is flying it first, then using its ability on itself.  It's a Dive that doesn't reset at the end of the turn, giving you something with exponential growth - something we've only seen ingame in limited form (think sky blitz + dive).

Since the above deck could be built pseudo-rainbow with quantum pillars, which would generate more than enough to sustain the exponential growth, I am not sure this card is balanced!  Here's a decent draw:

Turn 1 - two Logthregor, one Animate Weapon, four Quantum Towers, play both Logthregors and animate one.  (quanta: 1, total damage: 4)
Turn 2 - draw and play Quantum Tower, endow/attune both weapons.  (quanta: 15, total damage: 12)
Turn 3 - draw Logthregor, endow/attune both weapons.  (quanta: 22, total damage: 28)
Turn 4 - draw and play Quantum Tower, endow/attune both weapons.  (quanta: 27, total damage: 60)
Turn 5 - draw and play Quantum Tower, endow/attune both weapons.  (quanta: 19, total damage: 122)

At this point the growth starts to overwhelm the quantum gain and slows down, but you've got two sources of 32 damage on the field in five turns.  This is much more powerful than Growth/Ablaze, and and even Steam.  It's not an overwhelming speed of initial growth, as the better rush decks out there can get a 4TK sometimes, but the fact that the attack just keeps increasing makes this extremely dangerous.  I think it needs some revision, I'm just not sure what to do with it.

Offline TheManuz

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Re: Algrator | Logthregor https://elementscommunity.org/forum/index.php?topic=30712.msg390633#msg390633
« Reply #5 on: September 08, 2011, 10:12:30 am »
I see a problem in making this card: the X cost for Endow ability.
When you click a card to activate an ability, the game takes the quanta, and then you can select the target or cancel (and lose quanta).
With this card, you click to activate, the game should take the quanta but doesn't know the value of X, because X is known when you select the target, that is the next step.
Also: X=attack is really cheap! Quantum pillars generate 3 quanta per turn, so you can endow a very powerful creature in 2 turns.

And i saw another problem (sorry!): what if you endow Crusader ability? Let's suppose that Logthregor endows Upped Crusader:
You pay 3, Loghtregor deal 5 damage and gains :light :light Endow (the Crusader ability).
Next turn Loghtregor plays :light :light Endow on itself, because Crusader ability targets weapons, so it deals 5+5 damages, and endows the same ability :light :light Endow.
Every turn you can double its attack, 10, 20, 40, 80, 160 damages paying  :light :light.

I will modify card to endow only the creature attack, and make the ability cost fixed.
It (Endow) is a one time use.
The X cost is mean to be a balancing factor - if this was 3 :light to endow and gain a creature's attack, then this + dragons would make an OP weapon.
As for quantum pillars, you could get something in 2 turns, but you'd need concentrations of single types of quanta, which quantum pillars don't do too often.

It would be fun to actually use that Crusader loop XD
I know it is a one time use, but when you use it on a Crusader, what happens? +3 and the ability becomes the Crusader Endow.
So, next turn you use the new Endow on this weapon (because it targets weapon), double the attack and gain again the ability. So, even it's one time use, you can gain it every turn.
It's a loop.
I hope i explained myself well.

EDIT: With a different ability name it would be simpler to explain!!! :P

Offline karis

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Re: Algrator | Logthregor https://elementscommunity.org/forum/index.php?topic=30712.msg390635#msg390635
« Reply #6 on: September 08, 2011, 10:15:28 am »
TheManuz case is make this card a bit greater...  but still johannhowitzer the one who made this card OP....   

Offline RutareteTopic starter

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Re: Algrator | Logthregor https://elementscommunity.org/forum/index.php?topic=30712.msg391007#msg391007
« Reply #7 on: September 09, 2011, 01:04:34 am »
I talked about it with my friend, and found a way to fix the Crusader loop. It will only endow (yes, a better term is needed) passive abilities.

Edit: Is Bestow a good keyword to replace Endow? Does Attune fit better than Bestow?
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Rutarete: Roo tah reh teh
[22:50] <Jyi> meaning gets lost in translation... even in the same language.
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Offline RutareteTopic starter

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Re: Algrator | Logthregor https://elementscommunity.org/forum/index.php?topic=30712.msg416292#msg416292
« Reply #8 on: October 27, 2011, 01:24:00 am »
Bump for feedback and votes for the new poll. I may have forgotten about this for a while, but I really like it, and have high hopes for it.
It is the greatest mystery of all...
Rutarete: Roo tah reh teh
[22:50] <Jyi> meaning gets lost in translation... even in the same language.
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Re: Algrator | Logthregor https://elementscommunity.org/forum/index.php?topic=30712.msg416296#msg416296
« Reply #9 on: October 27, 2011, 01:30:24 am »
The picture is pretty cool.  :P

Offline furballdn

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Re: Algrator | Logthregor https://elementscommunity.org/forum/index.php?topic=30712.msg416297#msg416297
« Reply #10 on: October 27, 2011, 01:31:10 am »
Inverse crusader! I want to see someone make a recursive crusader and algrator equipping each other.

Offline TheManuz

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Re: Algrator | Logthregor https://elementscommunity.org/forum/index.php?topic=30712.msg416413#msg416413
« Reply #11 on: October 27, 2011, 07:39:39 am »
Before i vote in the poll: is the ability single use (and then goes away) or multiple use?
Please add this in the notes.

 

anything
blarg: