ART: | Kuroaitou, recolored by Captain Scibra
| IDEA: | Captain Scibra
| NOTES: | Reworked yet again. Decided to re-add the defense mechanism so that the effect is not abusive, but keep Resilience so that the stat gain doesn't get out of hand so easily. Resilience is a passive. Resilience means to be resistant to change such that an object will revert back to its original shape even when shifted around. Similarly, Resilience here means that the creature's stats slowly revert to the original value (2|2 or 3|3). Resilience causes all effects to not change maximum stats, except for Nightfall-like cards. This means buffs eventually wear off, and stats gained from absorbing creatures does as well. Stats shift up to 2 points per turn, but this is open to debate. SoP nullifies this when stats are higher, and I feel this combination with a rare card justifies it having potency without the loss of stats.
Due to the stats changing after every attack, I have created a special Adrenaline table for it.
Spoiler for Adrenaline: Starting Attack | Attack Values (u) | Total Attack (u) | Attack Values (U) | Total Attack (U) | Normal Adrenaline Attack Total | Gain from Irregularity (u) | Gain from Irregularity (U) | 0 | 0,2,2,2 | 6 | 0,2,3,3 | 8 | 0 | 6 | 8 | 1 | 1,2,2,2 | 7 | 1,3,3,3 | 10 | 4 | 3 | 6 | 2 | 2,2,2,2 | 8 | 2,3,3,3 | 11 | 8 | 0 | 3 | 3 | 3,2,2,2 | 9 | 3,3,3,3 | 12 | 12 | -3 | 0 | 4 | 4,2,2,2 | 10 | 4,3,3,3 | 13 | 9 | 1 | 4 | 5 | 5,3,2,2 | 12 | 5,3,3,3 | 14 | 11 | 1 | 3 | 6 | 6,3,2,2 | 13 | 6,3,3,3 | 15 | 12 | 1 | 3 | 7 | 7,4,3,2 | 16 | 7,4,3,3 | 17 | 15 | 1 | 2 | 8 | 8,4,2 | 14 | 8,4,2 | 14 | 17 | -3 | -3 | 9 | 9,5,2 | 16 | 9,5,2 | 16 | 12 | 4 | 4 | 10 | 10,6,2 | 18 | 10,6,2 | 18 | 14 | 4 | 4 | 11 | 11,3 | 14 | 11,3 | 14 | 15 | -1 | -1 | 12 | 12,4 | 16 | 12,4 | 16 | 16 | 0 | 0 | 13 | 13,4 | 17 | 13,4 | 17 | 18 | -1 | -1 | 14 | 14,4 | 18 | 14,4 | 18 | 19 | -1 | -1 | 15 | 15,5 | 20 | 15,5 | 20 | 20 | 0 | 0 |
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