War is the largest PvP event that is hosted by the elements official forum. It happens from once to twice every year since 2010 and is currently on its eighth edition. It is very distinct from other PvP events because of its sheer size (some editions had more than 100 participants) and lenght (it usualy last 2 or 3 months). Keeping this many people active during such a long time is as challenging to the team leaders as are the unique metagame and strategies of this event.
== Basic structure ==
Throughout its 8 editions, there have been many changes to the rules of the event, but even so, some unique features have been present in most, if not all, wars
=== Teams related to elements ===
Every team (with the exception of Team Underworld, that wasn't a part of all wars) represents one of the 12 elements. This elemental afilliation is important as the team is led by the master of that element, or by someone appointed by the master (and as such, War has a strong connection with Trials, the event where the masters are chosen), and because the element defines the cards available for deckbuilding, as well as the deckbuilding rules for that team.
=== Team roles ===
In every war, the members of each team have had specific roles (from the minimalistic system of War 1, to the complex systems of Wars 2 and 3). The roles and what they mean have changed from war to war, but the two most important roles (since their introduction in War 2) are General and Lieutenant. The General is the leader of the team and must be either the current master of the corresponding element, or someone appointed by the master. The General is also responsible with building the team throught the auction system. The Lieutenant is the second-in-command and takes the lead in the absence of the General. However, on the more recent wars the main difference between the roles is only the number of upgraded cards allowed for the decks used.
=== Teams chosen by the generals (auction and draft) ===
The auction system was introduced in War 2 for the generals to build their teams. The players that want to participate in War submit applications, containing stats, like score, electrum and card counts, as well as their prefered elements and roles, as well as what elements they refuse to work with (generals from these elements cannot bid on the player). The generals then bid on players, competing against each other for the best ones. The currency they use on the bids are cards, meaning that if a general spends a certain amount of cards to get a player, that amount is deducted when they choose, at the beggining of War, the cards that will be available for building the decks. So while choosing their players, generals normally balance veterans (that tend to be more expensive to get) and newer players (that can be obtained by 1 or 2 cards). Since War 3, there is a limit on how many players a general can bid on and how many cards can be bid on a single player.
In War 8 an experimental draft system was used instead. Each general sent a list with 12 names in order of preference, together with a bid. The players are then assigned to teams according to the order of preference established and with generals that bid more having their lists used first. This change was made to speed up the process of choosing the teams and to spread the best players more evenly.
=== The vault ===
Once the team is chosen they must choose their vault. The vault is the list of cards (and their quantities) that the team intends to use during the event. The size of the starting vault depends on how many cards were spent during auction/draft and, during the whole event, the size of the vault acts like the amount of hit points of the team. The more cards a team has in the vault, the better its standings are and the more decks they must field in the battles (up to the number of players in the team or the number of opponents left). As a team loses cards, some of its players will need to be left outside of the main battles, until they don't have enough cards to field a deck (less than 30 cards in the vault) and the team is defeated. The rules for building the starting vault allow for a greater amount of cards matching the team element, while restricting the amount of cards from the other elements. This reflects the deckbuilding rules that also require a larger amount of cards of the team element in the decks used. There is no distinction between unupgraded and upgraded cards in the Vault and any card in the Vault can be used as either unupgraded or upgraded.
=== Propaganda ===
This is where the promoting of elements and War trash talk happens. It has not been an official part of all Wars, but it has always been present since War 1. In some of the Wars, teams were asked to make a War banner, choosing a War song and generals made War speeches. Completing these tasks with a reasonable amount of quality would be worth extra cards in the starting vault and the best banners and speeches were awarded even more cards.
=== Salvage and discard ===
Salvage and Discard are the main way vault sizes are changed (besides penalties, that are always paid in vault cards). When a player loses a battle they must discard a certain amount of cards from the deck they used, which are removed from the team's vault, while the winner gets to choose some of the cards from the loser's deck to add to their team's vault (the cards the losing team keeps don't have a relation with the ones the winning team salvages). The fact that the loser discards much more cards than the winner salvages is the main thing that controls the lenght of war, as every round the amount of cards in the vaults as a whole diminishes.
=== The secret section ===
The players of each team have a secret section, where they can discuss their strategies, track down the vaults of their opponents, as well as keeping their own vault. Keeping the vault correctly up-to-date is a great responsability, as minor mistakes can lead to penalties that can jeopardize the whole team.
=== Basic deckbuilding ===
All decks must contain at least half of the cards from the team element (pillars, pendulumns and marks count towards this total). Deck modifications and mark changes are not generally allowed. Rares, except shards, are allowed in the main battles and the amount of upgrades that can be used depends on the role of the player in the team (with the General always getting the greatest amount of upgrades). Some details of the deckbuilding may also depend on team roles (for example, the Strategists in War 6 could change their mark, as well as use a sideboard)
=== Event cards ===
Event cards were introduced in War 2 and are basically special rules that are in effect only for one round. Event cards are created before the event starts, are picked up by the organizers and revealed only on the round they'll be used.
=== Conversions and trasmutations ===
The conversion rule was introduced in War 2 and has since become a central part of the strategy of War. It allows teams to convert any card in their vault with a pillar or pendulum of the team element. It was introduced so that teams would not be so often forced to field suicides (decks meant for losing) or illegal decks because of a bad previous round. The conversion is permanent though and so must be used wisely. Starting with War 8, there is no limit for the amount of conversions that can be made in a given round.
Transmutations are a related concept that were introduced in a partial way in War 7 and allow teams to convert the cards salvaged in battles into in-element cards (the ratio normally used is 2 salvaged cards per each in-element one). Since War 8 they can be done without restrictions.
== Strategies ==
=== The Auction ===
The strategy during auction revolves around getting a team that the General thinks that has a good chance at War, while keeping the amount of cards spent as low as possible. These are some of the strategies that are used for this end:
*1 card bids can be used as insurance in case some of the players the general wanted in his team become more expensive than he is willing to pay for them. However the General must also weight in if it the extra cards in the starting Vault are worth getting a potentialy more inexperient player in the team.
*It is possible to use carefuly placed bids to make your opponent's team more expensive, or to effectively "lock" a player in a team. A way of doing this is placing bids that don't affect your current team. Such bids are possible because only the highest winning bids a general makes contribute to his team formation. For example, a general whose bids contributing to the team are all above 6 cards, can make 5 card bids on other players, without affecting his team. This prevents other generals from bidding in those players for less than 6 cards, which might be seen as too expensive for that player. So if another general had made a previous 1 card bid, then the player gets effectively locked in that team. Even if 6 cards is a reasonable price for the player (which prevents the lock), it means that other generals can't attempt to get a better deal. (this is one of the reasons there is a maximum amount of players a general can bid on)
*Competition for the best players often escalates to maximum bids (where the choice is left to the player). These players are in most cases well worth the bids, but this competition is also a way to ensure that even if you don't get the player, your opponents won't get him cheaply.
*If the general decides to take a newbie into the team, it is interesting to teach them the basics quickly and to give precise instructions on the first rounds.
==== Draft specific strategies ====
In the draft system, some peculiarities can be exploited by the generals to get a good team for a reasonable price
*The most common strategy is bidding high in the first and second rounds and then trying to get what is left for low prices. Some examples are
,
and
in War 8.
*Prices are much higher in the first rounds of the draft, but good players last until the middle ones (and some may slip until the last ones). On the other hand, generals will try to compensate high bids with lower bids in the later rounds. Because of this making average bids will allow you to get some of the top12 players and give you a higher control in the middle rounds. An example is the strategy followed by
and
in War 8.
*As you are guaranteed to get one of the names in the list you send, you can get one of the top 12 players, one of the top 24 and so on, only making the minimum 1 card bid. This was the strategy followed by
in War 8.
=== The Vault ===
Building the vault is critical for a team's success. So some of the particularities of War must be kept in mind.
*The conversion rule only allows for a limited number of cards to be changed into pillars every round. As such, the vault should have enough pillars and pendulumns, such that even in the case of a very bad round, viable decks can still be built in the following round, without the need for suicides.
*The War metagame has some staples and a team should build its vault expecting to face these decks. Some examples of decks that are extremely common are:
**Grabbows
**Psiontal
**Ghostmare
**RoL/Hope
**Dischole
**Bonebolt
**Light Stall
**Fractix
**Devtal
*Vault matchups play a big role. When building a vault, ways to counter specific elements (the most common strategies) should be taken into account. Situations where one deck can defeat a whole vault should not happen until the later parts of War (that is, such situations should be a consequence of the discards the team had to make, not a consequence of bad planning)
During the course of War, teams attempt to keep a healthy balance between card diversity and in-element cards. Card diversity is necessary to adapt to different situations, but if a team loses some of their key cards, it becomes much more difficult to build effective decks while still following the deckbuilding rules. One trick that can be used to hold to key cards in case a deck that makes heavy use of them loses is to make the deck a bit fatter, allowing the team a better choice of what cards to keep from the losing deck.
=== Deckbuilding and Mindgating ===
The skill to read your opponents is one of the most valuable ones in War. As decks can't be changed during the matches in a battle, the result is often decided by the deck matchup or by pure luck. For this reason it is very important for teams to keep a picture as acurate as possible of their opponent's vaults. This is specially important against teams close to be eliminated, as their limited vault imposes more restrictions in their deckbuilding and makes countering them easier.
For the same reason it is very important not to be predictable, when building a deck for a War match. Chances are that an unusual deck will fare better than a more effective deck, simply because the opponent doesn't expect it.
Sometimes when building decks, suicide decks are inevitable, the main rationale is that concentrating their best cards in decks that are very likely to win, while leaving decks with very little chances to win causes an impact in the vault at first, but will allow the team to keep themselves in a more stable situation in the following rounds, as they will need to field less decks. A more high risk/high return strategy that can be used depending on the matchups is to spread the forces, that is, fielding stronger decks against stronger opponents and weaker decks against weaker opponents. This requires a good knowledge of the opponent's vaults to work though.
=== Avoiding Penalties ===
Some pointers are followed by most teams to keep penalties at a minimum:
*Check if everything is correct, then check again. This applies to decks, vault, salvages and discards.
*Do not, in any circumstances, edit things after the deadline. Even accidental things can cause an "edit fingerprint", so the corresponding thread should be locked, just to be safe.
*Make sure everyone in your team knows the rules
=== Activity ===
Activity is crucial for a War team to work well. This is something that generals need to take into account since the auction, because a good player that never shows up can be less useful than a highly motivated, but less experient player. Since auction, a general should make sure that the players he intends to bid on understand the amount of work involved in War (specially the less experient ones) and have the free time to be active members of a team.
Even so, given the lenght of War, it is best to be realistic and prepare the team for the case one or two of the players have to be absent for long times. It is generally a good idea not to keep the work loads concentrated in a few players for a long time. This can make them stressed out and can be catastrophical in case they need to be absent. Doing this requires the existence of good communication, coordination and organization among team members.
Because of this, morale and staying motivated are also very important, even if things start to fall apart.
== Stats, Rosters and Winners ==
{| class = "wikitable" style="text-align: center"
|+War 1
|-
|Standings
|Team
|Master
|Unit
|Unit
|Unit
|Unit
|Unit
|Unit
|wins/losses
|Elimination Round
|-
|'''1'''
|:fire '''Fire'''
|'''Antagon'''
|'''syco666'''
|'''cokeandaspirin'''
|'''plastiqe'''
|'''kev'''
|'''Corrum'''
|'''GG (substitute)'''
|'''29/12'''
|'''Winner'''
|-
|2
|:entropy Entropy
|Zeru
|Rastafla
|Pervepic
|jmizzle7
|Flare
|Svenningen
|
|18/13
|9
|-
|3
|:earth Earth
|Terroking
|$$$man
|Demagog
|Didonko
|PuppyChow
|Azumi
|
|29/14
|8
|-
|4
|:death Death
|MrBlonde
|Malduk
|TheoCT
|coinich
|ufcfan
|Mastermind79
|
|13/12
|7
|-
|5
|:light Light
|xdude
|Dragoon
|Hobnob5000
|implosion
|Candle
|Helios
|
|16/14
|7
|-
|6
|:time Time
|Xinef
|Flying Farenheit
|Kuroaitou
|Belthazar666
|Rozpierdalator
|bojengles77
|
|8/13
|7
|-
|7
|:gravity Gravity
|Jumbalumba
|jmdt
|Baily18
|PhantomFox
|xKelevra
|Smokefree
|
|9/11
|4
|-
|8
|:darkness Darkness
|miniwally
|Troh
|UsernameLife
|melzardust
|Bloodshadow
|killfer8
|
|9/12
|4
|-
|9
|:air Air
|unit748596
|finkle
|Jon94
|valuka
|melendr
|Hyroen
|
|3/10
|3
|-
|10
|:aether Aether
|icybraker
|unionruler
|rotface
|icecoldbro
|wassd13
|skyguy
|
|4/12
|3
|-
|11
|:water Water
|Essence
|ItzSean
|The Dictator
|Levgre
|Kael Hate
|Harakirinosaru
|
|2/10
|2
|-
|12
|:life Life
|Gl1tch
|gnikdoolb
|Amesjay
|Anothebrother
|Kurohami
|dragonhuman
|
|1/11
|2
|}
{| class = "wikitable" style="text-align: center"
|+War 2
|-
|Standings
|Team
|General
|Lieutenant
|Strategist
|Vault Organizer
|Deckbuilder
|Duel Organizer
|Salvager
|Substitute
|Rookie
|wins/losses
|Elimination Round
|-
|'''1'''
|:entropy '''Entropy'''
|'''Zeru'''
|'''Amilir'''
|'''10 men'''
|'''Kurohami'''
|'''Sir Valimont'''
|'''xkelevra'''
|'''Snoweb'''
|'''vagman13'''
|'''Nyma'''
|'''60/21'''
|'''Winner'''
|-
|2
|:air Air
|Pervepic
|QuantumT
|Chum3
|Truddy02
|Gyrodiot
|Dogg
|Klaymore
|Istari.
|glowing ice
|30/29
|10
|-
|3
|:life Life
|killsdazombies
|Gl1tch
|willng3
|Daxx
|hrmmm
|ratchetspyro94
|wizelsnarf
|Nadrin
|YeliyaYue
|23/30
|10
|-
|4
|:fire Fire
|kev
|jmdt
|Lava golem
|Hyroen
|Acsabi44
|catalyzame
|stinnger
|majofa
|brettbstock
|40/29
|10
|-
|5
|:aether Aether
|icecoldbro
|Dragoon1140
|mrpaper
|Toimu13
|Boingo
|thraexis11
|gocubbies1212
|EvaRia
|artagas
|25/29
|9
|-
|6
|:time Time
|Xinef
|Dragoon
|Belthazar666
|Brion
|valuka
|edunavas
|senabmi
|Smokefree
|Immolation
|22/28
|9
|-
|7
|Underworld
|ak65ala
|ji412jo
|jippy99
|Spielkind
|hainkarga
|Malignant
|Numnut
|Slim8stack
|
|8/9
|9
|-
|8
|:earth Earth
|Terroking
|Demagog
|Skydaemon
|Dreggs
|coinich
|Korugar
|Legit
|$$$man
|TimerClock14
|22/27
|8
|-
|9
|:light Light
|xdude
|Implosion
|asymmetry
|Wizardcat
|suxerz
|salamence_747
|fenix2011
|Rastafla
|Ryan666
|30/29
|8
|-
|10
|:death Death
|MrBlonde
|Malduk
|Mastermind79
|Smuglapse
|Xuru
|Nume
|Shantu
|Corrum
|home_wreckaz
|31/28
|8
|-
|11
|:gravity Gravity
|GG
|Jumbalumba
|~Napalm
|Phantomfox
|918273645
|smiley56
|Memorystick
|Cebra
|Indrejue
|15/31
|8
|-
|12
|:darkness Darkness
|Kael Hate
|Kuroaitou
|TheonlyrealBeef
|kobisjeruk
|3D House of Beef
|Lokiburn4
|guy_fawkes
|plastiqe
|9270984
|25/26
|8
|-
|13
|:water Water
|nilisieboy
|RavingRabbid
|wavedash
|miniwally
|The dictator
|5pla5h
|unit748596
|BlueSky
|vinvick3714
|13/28
|6
|}
{| class = "wikitable" style="text-align: center"
|+War 3
|-
|Standings
|Team
|General
|Lieutenant
|Strategist
|Varied *
|Varied *
|Varied *
|Varied *
|Varied *
|wins/losses
|Elimination Round
|-
|'''1'''
|:fire '''Fire'''
|'''~Napalm'''
|'''majofa'''
|'''Lava Golem'''
|'''Svenningen'''
|'''catalyzeme'''
|'''gavsword'''
|'''Legit'''
|'''Dogg'''
|'''47/28'''
|'''Winner'''
|-
|2
|:aether Aether
|Higurashi
|pikachufan2164
|YoungSot
|UTAlan
|willng3
|deuce22
|EvaRia
|(...)
|59/33
|16
|-
|3
|:entropy Entropy
|Zeru
|vagman13
|10 men
|Shantu
|DSSCRA
|3D House of Beef
|BluePriest
|BatCountry
|34/33
|16
|-
|4
|Underworld
|LongDono
|Sevs
|Neopergoss
|tttt
|LifeLockable
|ShiningSword
|Aitvaras
|phaedrus
|16/14
|16
|-
|5
|:death Death
|MrBlonde
|kev
|xdude
|xn0ize
|SteppingStone81
|Daxx
|Marvaddin
|Dm1321
|36/30
|13
|-
|6
|:earth Earth
|Kakerlake
|Terroking
|Acsabi44
|TimerClock14
|$$$man
|Kamietsu
|Spielkind
|avenger
|26/28
|10
|-
|7
|:time Time
|Jen-i
|Snoweb
|Gl1tch
|Azumi
|evilloss
|drogana
|crimsonflippa
|SpikeSpiegel
|16/27
|10
|-
|8
|:darkness Darkness
|TheonlyrealBeef
|Wizardcat
|Mithcairion
|mrpaper
|suxerz
|Malignant
|Jaymanfu
|Onizuka
|29/27
|9
|-
|9
|:air Air
|QuantumT
|truddy02
|Amilir
|The Mormegil
|Hisar
|Noobiecakes
|jippy99
|omegareaper7
|17/25
|7
|-
|10
|:light Light
|coinich
|ak65ala
|Boingo
|kirchj33
|Zblader
|hrmmm
|RootRanger
|valuka
|19/27
|7
|-
|11
|:water Water
|RavingRabbid
|Onizuka
|Jappert
|Bootsza
|tiko
|vinvick3714
|The dictator
|Patchx94(aznkid66)
|26/28
|7
|-
|12
|:life Life
|wizelsnarf
|wavedash
|PlayerOa
|edunavas
|Falcon4415
|Isei
|promwarm
|ralouf
|22/27
|7
|-
|13
|:gravity Gravity
|Thenewguy
|Tstart
|killsdazombies
|Seraph
|CaptainScibra
|einherjar145
|TheIdioticIdiot
|Brettbstock
|7/27
|6
|}
{| class = "wikitable" style="text-align: center"
|+War 4
|-
|Standings
|Team
|General
|Lieutenant
|Strategist
|Duel Organizer
|Soldier
|Soldier
|Soldier
|Soldier
|wins/losses
|Elimination Round
|-
|'''1'''
|:death '''Death'''
|'''MrBlonde'''
|'''RootRanger'''
|'''jippy99'''
|'''PlayerOa'''
|'''AgentFlare'''
|'''xn0ize'''
|'''ralouf'''
|'''Jaymanfu'''
|'''30/21'''
|'''Winner'''
|-
|2
|:light Light
|majofa
|Zeru
|GG
|Kakerlake
|Spielkind
|NikaZaslavsky
|suxerz
|light_sefi
|21/21
|10
|-
|3
|:darkness Darkness
|TheonlyrealBeef
|Wizardcat
|Onizuka
|Kuroaitou
|Jen-i
|Terroking
|YawnChainHow
|Aves
|19/19
|10
|-
|4
|:time Time
|10 men
|dragonsdemesne
|valuka
|bripod
|bjessee
|ffun
|inthisroom
|TheManuz
|34/24
|10
|-
|5
|:fire Fire
|~Napalm
|Antagon
|Jocko
|deuce22
|Kamietsu
|Dogg
|morningstar
|TheForbiddenOracle
|12/18
|10
|-
|6
|:entropy Entropy
|MatrimKK
|Rastafla
|Gumbeh
|Bonestorm
|Dwerg
|PoLdeR
|Rush6
|DeathAngelx
|34/24
|10
|-
|7
|:earth Earth
|kirchj33
|Mithcairion
|Sevs
|Avenger
|bogtro
|CCCombobreaker
|AnnaMall
|MartyrX
|33/23
|10
|-
|8
|:gravity Gravity
|nilsieboy
|vagman13
|Jenkar
|Calindu
|Bhlewos
|PuppyChow
|Vineroz
|n00b
|15/20
|10
|-
|9
|:aether Aether
|Higurashi
|mrpaper
|EvaRia
|hainkarga
|UTAlan
|Odii Odsen
|markilleruk
|Shaliyah
|23/21
|9
|-
|10
|:air Air
|DrunkDestroyer
|Legit
|plastiqe
|Robotocracy
|TuckinFypo
|BatCountry
|Bloom
|Pervepic
|16/21
|9
|-
|11
|:water Water
|RavingRabid
|Jappert
|The dictator
|Gillero
|Tiko
|Shantu
|Acsabi44
|Daguerreo
|12/20
|9
|-
|12
|:life Life
|willng3
|ak65ala
|pikachufan2164
|The Mormegil
|Noobiecakes
|Isei
|LifeLockable
|9270984
|9/19
|7
|-
|13
|Underworld
|Tstar
|Rember
|Malignant
|Dm1321
|furballdn
|AngelMusti
|DarkArk
|Cereal Guy
|4/11
|7
|}
{| class = "wikitable" style="text-align: center"
|+War 5
|-
|Standings
|Team
|General
|Varied **
|Varied **
|Varied **
|Varied **
|Varied **
|Varied **
|Varied **
|wins/losses
|Elimination Round
|-
|'''1'''
|:aether '''Aether'''
|'''deuce22'''
|'''pikachufan2164'''
|'''EvaRia'''
|'''The Mormegil'''
|'''hainkarga'''
|'''Avenger'''
|'''Jocko'''
|'''coinich'''
|'''28/16'''
|'''Winner'''
|-
|2
|:time Time
|10 men
|Anthraxx
|PlayerOa
|Zso_Zso
|Scaramanga
|bripod
|McSod
|zaen
|28/17
|12
|-
|3
|:fire Fire
|YoungSor
|vagman13
|Calindu
|glennfoo
|mrpaper
|UTAlan
|xn0ise
|Selinea
|22/16
|11
|-
|4
|:air Air
|Jenkar
|regen2k9
|RootRanger
|Silver
|Hyroen
|AnnaMall
|agentflare
|Kamietsu
|20/15
|8
|-
|5
|:darkness Darkness
|TheonlyrealBeef
|Rutarete
|bogtro
|Wizardcat
|ji412jo
|Absol
|FlareGlutox
|Poker Alho
|12/15
|7
|-
|6
|:life Life
|willng3
|UnderneathTheLens
|Helston
|killsdazombies
|Marsu
|drolly
|Kai
|Belligerence
|7/15
|7
|-
|7
|:death Death
|ralouf
|Cheesy111
|Acsabi
|jippy99
|Shantu
|Shrink
|daccoo
|DSSCRA
|12/14
|6
|-
|8
|:light Light
|xdude
|Newbcakes
|bjessee
|Bonestorm
|DevilLoss
|Pineapple
|ak65ala
|1world24
|12/16
|6
|-
|9
|:entropy Entropy
|Onizuka
|inthisroom
|dragonsdemesne
|mesaprotector
|Jaymanfu
|majofa
|plastiqe
|Bloom
|12/13
|5
|-
|10
|:water Water
|RavingRabbid
|justaburd
|Sevs
|Spielkind
|Tiko
|Kuroairou
|SpikeSpiegel
|MatrimKK
|12/15
|5
|-
|11
|:earth Earth
|Terroking
|CCCombobreaker
|mega plini
|pulli23
|Dm1321
|Lacadarap
|YawnChainHow
|MartyrX
|9/15
|5
|-
|12
|:gravity Gravity
|nilsieboy
|n00b
|Odii Odsen
|SnoWeb
|vineroz
|Kakerlake
|einherjar145
|furballdn
|6/15
|5
|}
{| class = "wikitable" style="text-align: center"
|+War 6
|-
|Standings
|Team
|General
|Varied **
|Varied **
|Varied **
|Varied **
|Varied **
|wins/losses
|Elimination Round
|-
|'''1'''
|:aether '''Aether'''
|'''deuce22'''
|'''hainkarga'''
|'''vagman13'''
|'''Wizardcat'''
|'''UTAlan'''
|'''Avenger'''
|'''42/17'''
|'''Winner'''
|-
|2
|:air Air
|kev
|Jen-I
|AnnaMall
|Elbirn
|justaburd
|Bloom
|27/20
|12
|-
|3
|:entropy Entropy
|Calindu
|RavingRabbid
|inthisroom
|Odii Odsen
|Afdarenty
|Anthraxx
|29/21
|10
|-
|4
|:time Time
|PlayerOa
|Cheesy111
|McSod
|BunKeR
|whatifidogetcaught?
|Chapuz
|20/19
|10
|-
|5
|:gravity Gravity
|nilsieboy
|Laxadarap
|kimham8a
|AvusXIV
|CaptainScibra
|neuroleptics
|20/18
|8
|-
|6
|:water Water
|majofa
|Vineroz
|Onizuka
|Spielkind
|Regyptic
|Drake_XIV
|14/16
|8
|-
|7
|:earth Earth
|mrpaper
|bripod
|Annele
|Kakerlake
|dragtom
|MaTianLong
|15/19
|8
|-
|8
|:darkness Darkness
|bogtro
|ddevans96
|ji412jo
|Absol
|Rutarete
|skotadi phobos
|14/18
|7
|-
|9
|:fire Fire
|glennfoo
|Acsabi44
|Vangelios
|shileka
|summerz88
|Luminous
|12/18
|7
|-
|10
|:light Light
|mesaprotector
|Kuroaitou
|Blacksmith
|Hyroen
|Zso_Zso
|nelde59
|10/18
|7
|-
|11
|:death Death
|Shantu
|valuka
|Bonestorm
|rob77dp
|Psychoa
|Fippe94
|9/19
|7
|-
|12
|:life Life
|willng3
|n00b
|UnderneathTheLens
|nensuru
|Belligerence
|mathman101
|8/17
|5
|}
{| class = "wikitable" style="text-align: center"
|+War 7
|-
|Standings
|Team
|General
|Varied **
|Varied **
|Varied **
|Varied **
|Varied **
|wins/losses
|Elimination Round
|-
|'''1'''
|:aether '''Aether'''
|'''deuce22'''
|'''Kakerlake'''
|'''vagman13'''
|'''Avenger'''
|'''Jen-i'''
|'''mrpaper'''
|'''45/18'''
|'''Winner'''
|-
|2
|:air Air
|Jenkar
|Acsabi44
|hainkarga
|BeefSupreme
|Chapuz
|Elbirn
|28/24
|14
|-
|3
|:time Time
|PlayerOa
|TheonlyrealBeef
|S2xaT5No
|andretimpa
|Dm1321
|PoLdeR
|26/25
|11
|-
|4
|:gravity Gravity
|Laxadarap
|Brusterix
|Legit
|suxerz
|w4sh1ng7on
|Captain Scibra
|26/15
|11
|-
|5
|:earth Earth
|Blacksmith
|Afdarenty
|DANIEELA
|omegareaper7
|Terroking
|dragtom
|23/22
|8
|-
|6
|:death Death
|rob77dp
|ralouf
|Fippe94
|CuCN
|xn0ize
|xyan
|22/23
|8
|-
|7
|:entropy Entropy
|Calindu
|Spielkind
|serprex
|antiaverage
|majofa
|Hannal
|21/18
|8
|-
|8
|:darkness Darkness
|Odii Odsen
|Regyptic
|bogtro
|CCCombobreaker
|Vangelios
|iamme134
|18/20
|8
|-
|9
|:fire Fire
|inthisroom
|10 men
|Bripod
|Annele
|bjessee
|AvusXIV
|13/22
|8
|-
|10
|:life Life
|Marsu
|rem4life
|mathman101
|dawn to dusk
|skyironsword
|zerxil
|12/19
|8
|-
|11
|:water Water
|ddevans96
|treebeard_xiii
|Scaramanga
|EvaRia
|Drake_XIV
|Lande
|10/18
|8
|-
|12
|:light Light
|Zso_Zso
|MegroN
|Submachine
|ji412jo
|xsindomanx
|furkannnO
|9/22
|8
|}
* During War 3 the teams didn't use a consistent naming for the team roles. General, Lieutenant and Strategist were used by all teams. The other roles were: Vault Organizer, Jester, Duel Organizer, Salvager, Deckbuilder, Private, Dogsbody, The Replacement, The Other Replacement, Absent and Sidekick.
* Since War 5, roles can be changed every round
** In War 5 the roles were General, Lieutenant, Strategist, Scout, Salvager, Assassin and Support
** In War 6 the roles were General, Lieutenant, Strategist, Berserker, Quarter Master, Standard Bearer and Support
** Since War 7, the only roles are General, Lieutenant and Soldier