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Offline killsdazombiesTopic starter

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Rock, Paper, Scissors https://elementscommunity.org/forum/index.php?topic=15725.msg201350#msg201350
« on: November 14, 2010, 11:45:53 pm »
Rock, Paper, Scissors
A lot of people have deemed that war is like a game of "Rock Paper Scissors"; for this competition, create 3 decks that act in that same manner (each one beats another but loses to the third). The most reliable 'RPS decks' will be chosen by the public and used in a pvp tournament.

Rules!
-You must build three decks, Each countering one, and being countered by the other.
-You may only submit one set of decks, If you submit more then one you are disqualified.
-Provide explanation to how one deck counters the other deck within your submission entry. (in spoilers)
-Don't take screenshots of the deck! Please use the deck import code tool to show your decks.

Time Left


QuantumT

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Re: Rock, Paper, Scissors https://elementscommunity.org/forum/index.php?topic=15725.msg201392#msg201392
« Reply #1 on: November 15, 2010, 12:29:30 am »
Couple questions.

First, should the decks be competitive?

Second, are you allowed to edit your single entry after submission?

K edit:

These matchups will be 100% rock, paper, scissors. You could stack the decks however you like and the outcome won't change.

Rock
Code: [Select]
52l 52l 52l 52l 52l 52l 542 542 542 542 542 542 542 542 542 542 542 5ld 5ld 5ld 5ld 5ld 5ld 7k0 7k0 7k0 7k0 7k0 7k0 7k4 7k4
Scissors
Code: [Select]
5l9 5l9 5l9 5l9 5l9 5l9 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 622 622 622 622
Paper
Code: [Select]
5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8
Paper decks Rock, Rock decks Scissors, and Scissors fractals photons to beat Paper.

Offline Glitch

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Re: Rock, Paper, Scissors https://elementscommunity.org/forum/index.php?topic=15725.msg201442#msg201442
« Reply #2 on: November 15, 2010, 02:13:57 am »
Rock:  Wicked fast PSN bow.
Code: [Select]
6u1 6u3 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 713 747 77g 7ae 7ae 7ds 7ds 7gm 7ju 7n0 7n0 7qb 7qb 7qb 7qb 7qb 7qb 7tb 80gPaper:  Phase shield stall.
Code: [Select]
7q9 7q9 7q9 7q9 7q9 7q9 808 808 808 808 808 808 80d 80d 80d 80d 80d 80d 80f 80f 80f 80f 80f 80f 81q 81q 81q 81q 81q 81qScissors:  Discord deck.
Code: [Select]
6ts 6ts 6ts 6ts 6ts 6ts 6u1 6u1 6u1 6u1 6u1 6u1 6u5 6u5 6u5 6u5 6u5 6u5 6u8 6u8 6u8 6ve 6ve 6ve 6ve 6ve 6ve 7n2 7n2 7n2 7n2 7n2

PSN bow (rock) crushes discord decks (scissors) with it's speed but gets wrapped up by the stall power of phase shield stalls (paper).  Phase shield stall (paper) surrounds and overwhelms PSN bows (rock) with their stall power but get cut up by discord (scissors).  Discord rush (scissors) gets crushed by the speed of PSN bow (rock) but cuts up the quanta phase shield stall (paper).

Would have loved to work in fire stall, but in a battle between Rainbow rush and fire stall, I don't know who'd win.  It's too up in the air.

This trio isn't perfect either.  Discord rush /can/ outspeed PSNbow on a bad hand, and PSNbow can beat down phase shield stalls if they don't draw shields, but I feel like all three of these decks are pretty common in the war.

Hope I got the formatting right... =/

Offline Kamietsu

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Re: Rock, Paper, Scissors https://elementscommunity.org/forum/index.php?topic=15725.msg201475#msg201475
« Reply #3 on: November 15, 2010, 03:05:09 am »
Paper: Target My Creatures? Never
Code: [Select]
808 808 808 808 808 808 808 808 808 808 809 809 809 809 80c 80c 80c 80c 80c 80c 80d 80d 80d 80d 80d 80d 80f 80f 80f 80f
Scissors: Momentum Damage, What Shields?
Code: [Select]
744 744 744 744 744 744 744 744 744 744 745 745 745 745 745 745 74c 74c 74c 74c 74c 74c 7n2 7n2 7n2 7n2 7n2 808 80b 80i
Rock: Thanks For The Healing
Code: [Select]
6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6u1 6u1 6u1 6u1 6u1 6u2 6u2 6u2 6u2 6u2 6u2 6u7 6u7 6u7 6u7 6u7 6u7 6ug 6ug 6ug

Pretty simply R/P/S set up.

Rock relies on untargetable creatures for attack and Phase Shields for defense.
Scissors relies on mostly fast and strong damage while ignoring shields.
Paper deals with healing and medium speed damage.

Paper trumps Rock since Rock can't pull off any antimatter since Paper's creatures can't be targeted. But paper loses to Scissors since Paper's shields are useless against all the of Scissors' momentum creatures.

Scissors blows through Paper's Phase Shields. But loses bad to Rock since Rock will turn all of Scissors' damage into healing.

Rock scores against Scissors by antimattering all of his creatures while powering up Rock's own creatures with Chaos Power. But fails against Paper since Rock can't antimatter any creatures.
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Offline killsdazombiesTopic starter

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Re: Rock, Paper, Scissors https://elementscommunity.org/forum/index.php?topic=15725.msg201476#msg201476
« Reply #4 on: November 15, 2010, 03:16:40 am »
Couple questions.

First, should the decks be competitive?

Second, are you allowed to edit your single entry after submission?
if you want, however keep in mind only the most effective will win the vote
2nd, yes, but after the times up and edits will mean disqualification.

kobisjeruk

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Re: Rock, Paper, Scissors https://elementscommunity.org/forum/index.php?topic=15725.msg201500#msg201500
« Reply #5 on: November 15, 2010, 04:00:05 am »
Rock : Mono Earth Rush
Code: [Select]
58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 591 591 591 591 591 593 593 593 593 77g 77g 77g 77g 77g 77g
Paper : Mono Air Stall
Code: [Select]
5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oi 5oi 5om 5om 5om 5om 5om 5oo 5oo 5oo 5oo 5oo 5pu 5pu 5pu 7ms 7ms 7ms 7n5 7n5 7n5
Scissors : Gravity/Aether Fractal-Charger
Code: [Select]
55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55s 61o 61o 61o 61o 61o 61o 61o 61o 622 622 622 745 745 745 745 745 745
After testing numerous combination, I have decided to showcase the best example of RPS meta-game in Elements using these 3 decks. First you have a typical fast Mono Earth rush as 'Rock', an orthodox Mono Air stall as 'Paper' and the deck that coined the term 'Charger' decks, Fractal-Charger as 'Scissors'.

Fast rush usually neglect defensive cards with zero or just a little bit of permanent/creature control thrown in to gain the upper hand in the short term. Stall on the other hand will do anything to stop this early rush while pecking away at the opponent little by little thus achieving total domination. Charger deck starts slow but once they get to a point or milestone, they will knock out the opponent before they can react.

Using the examples; Rock, as fast as it may be are unable to get past Wings in the Paper deck and thus rendering their tactic completely useless. Even though they manage to destroy some towers/pendulums, the cheap cost of Wings ensure that Rock wont be able to squeeze through for the kill. With all the might of Wings, unfortunately for the Paper deck, it does nothing to stop the power of momentumed creatures in Scissors. Furthermore, it takes 2 activation from Eagle's Eyes to take down 1 Elite Charger (or 1 activation of Unstable Gasses and 1 activation of Eagle's Eyes for each chargers on the field at the time). Scissors can cut through Paper because the inherent advantage of its creature and also the power of Fractal to create more copies of those creatures. But in order to take full advantage, it needs to build up enough quanta to do so and this is where Rock shine with its Quicksands and creatures with better damage output.
edit: changes to make it more PvP-friendly with War-like atmosphere (only using 6 upgraded cards in each deck)

Offline killsdazombiesTopic starter

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Re: Rock, Paper, Scissors https://elementscommunity.org/forum/index.php?topic=15725.msg201513#msg201513
« Reply #6 on: November 15, 2010, 04:37:37 am »
Rock
Code: [Select]
74a 74a 74a 74a 74a 74a 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ai 7ai 7ai 7ai 7an 7an 7an 7an 7an 7an 7ao 7ao 7ao 7ao 7ao 7ao
Paper
Code: [Select]
7gp 7gp 7gq 7gq 7gq 7gq 7gq 7gq 7gu 7gu 80b 80b 80b 80b 80b 80b 80e 80e 80e 81q 81q 81q 81q 81q 81q 81q 81q 81q 81q 81q
Scissors
Code: [Select]
6rq 6rq 6rq 6rq 6rr 6rr 6rr 6rr 7ms 7ms 7ms 7ms 7ms 7n2 7n2 7n2 7n2 7n2 7n2 7n5 7n5 7n5 7n5 7n5 7n5 7oe 7oe 7oe 7oe 7oe
Rock beats scissors because the 12 damage from an adrenaline momentum scorpion + the poison over time is most likely enough to kill scissors before it can get its real damage out and the heals will help it stall until that point is reached. Paper beats rock because purify, + lobo and ice shield will shut it down before it can make a big impact. And Scissors beats paper due to insane amounts of control and high damage.

Offline ~Napalm

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Re: Rock, Paper, Scissors https://elementscommunity.org/forum/index.php?topic=15725.msg201542#msg201542
« Reply #7 on: November 15, 2010, 05:34:53 am »
Zomg... I just wet myself laughing at QuantumT's submisions. Simply hilarious. Although you would NEVER catch me playing one of those, he will get my vote for sure. That's the most simplistically creative answer you're gonna get.
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Re: Rock, Paper, Scissors https://elementscommunity.org/forum/index.php?topic=15725.msg201552#msg201552
« Reply #8 on: November 15, 2010, 05:54:27 am »
the amount of WIN in QuantumT submission is incalculable
damnit

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Re: Rock, Paper, Scissors https://elementscommunity.org/forum/index.php?topic=15725.msg201563#msg201563
« Reply #9 on: November 15, 2010, 06:15:16 am »
Rock: Target My Creatures? Never
Code: [Select]
808 808 808 808 808 808 808 808 808 808 809 809 809 809 80c 80c 80c 80c 80c 80c 80d 80d 80d 80d 80d 80d 80f 80f 80f 80f
Scissors: Momentum Damage, What Shields?
Code: [Select]
744 744 744 744 744 744 744 744 744 744 745 745 745 745 745 745 74c 74c 74c 74c 74c 74c 7n2 7n2 7n2 7n2 7n2 808 80b 80i
Paper: Thanks For The Healing
Code: [Select]
6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6u1 6u1 6u1 6u1 6u1 6u2 6u2 6u2 6u2 6u2 6u2 6u7 6u7 6u7 6u7 6u7 6u7 6ug 6ug 6ug

Pretty simply R/P/S set up.

Rock relies on untargetable creatures for attack and Phase Shields for defense.
Scissors relies on mostly fast and strong damage while ignoring shields.
Paper deals with healing and medium speed damage.

Rock trumps Paper since paper can't pull off any antimatter since Rock's creatures can't be targeted. But Rock loses to Scissors since Rock's shields are useless against all the of Scissors' momentum creatures.

Scissors blows through Rock's Phase Shields. But loses bad to Paper since Paper will turn all of Scissors' damage into healing.

Paper scores against Scissors by antimattering all of his creatures while powering up Paper's own creatures with Chaos Power. But fails against Rock since Paper can't antimatter any creatures.
Looks fine, except that traditionally, rock beats scissors, scissors beats paper, and paper beats rock. You should probably switch those to the right places because otherwise it looks very confusing :P.

Offline Kamietsu

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Re: Rock, Paper, Scissors https://elementscommunity.org/forum/index.php?topic=15725.msg201564#msg201564
« Reply #10 on: November 15, 2010, 06:19:41 am »
Rock: Target My Creatures? Never
Code: [Select]
808 808 808 808 808 808 808 808 808 808 809 809 809 809 80c 80c 80c 80c 80c 80c 80d 80d 80d 80d 80d 80d 80f 80f 80f 80f
Scissors: Momentum Damage, What Shields?
Code: [Select]
744 744 744 744 744 744 744 744 744 744 745 745 745 745 745 745 74c 74c 74c 74c 74c 74c 7n2 7n2 7n2 7n2 7n2 808 80b 80i
Paper: Thanks For The Healing
Code: [Select]
6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6u1 6u1 6u1 6u1 6u1 6u2 6u2 6u2 6u2 6u2 6u2 6u7 6u7 6u7 6u7 6u7 6u7 6ug 6ug 6ug

Pretty simply R/P/S set up.

Rock relies on untargetable creatures for attack and Phase Shields for defense.
Scissors relies on mostly fast and strong damage while ignoring shields.
Paper deals with healing and medium speed damage.

Rock trumps Paper since paper can't pull off any antimatter since Rock's creatures can't be targeted. But Rock loses to Scissors since Rock's shields are useless against all the of Scissors' momentum creatures.

Scissors blows through Rock's Phase Shields. But loses bad to Paper since Paper will turn all of Scissors' damage into healing.

Paper scores against Scissors by antimattering all of his creatures while powering up Paper's own creatures with Chaos Power. But fails against Rock since Paper can't antimatter any creatures.
Looks fine, except that traditionally, rock beats scissors, scissors beats paper, and paper beats rock. You should probably switch those to the right places because otherwise it looks very confusing :P.
.....oops >.> *goes to fix*
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Re: Rock, Paper, Scissors https://elementscommunity.org/forum/index.php?topic=15725.msg201688#msg201688
« Reply #11 on: November 15, 2010, 02:25:43 pm »
Rock:  Firefly's Last Hope
Code: [Select]
4vj 4vj 4vj 4vj 4vj 5lk 5lk 5lk 5oj 5oj 5oj 5oj 5oj 5oj 7af 7af 7af 7ai 7ai 7ai 7ai 7ai 7an 7an 7k1 7k1 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms
Paper:  Flies on Fire!
Code: [Select]
7ai 7ai 7bu 7bu 7bu 7bu 7bu 7bu 7dk 7dk 7dk 7dl 7dl 7dl 7dn 7dn 7ms 7ms 7n0 7n3 7n3 7n3 7n3 7n3 7n3 7n5 7n6 7n6 7oe 7oe
Scissors:  Explosive Flies
Code: [Select]
7ak 7ak 7ak 7am 7am 7am 7an 7an 7an 7bu 7bu 7bu 7bu 7bu 7bu 7dm 7dm 7dm 7dm 7dm 7dm 7ds 7ds 7f2 7f2 7f2 7ms 7n3 7n3 7n3 7n3 7n3 7n3 7oe
Counter setup: 
Rock focuses almost completely on creature spam; no permanents aside from towers are capable of being destroyed. 
Paper focuses on CC and relies heavily on Non-pillar permanents for support/dealing damage; killing off Fireflies in rock shuts it down completely.
Scissors focuses on permanent control while using Jade Shield for damage reduction while also blocking Fire Lance kills.
Rock beats scissors by deck-out if Fireflies don't kill scissors first.
Paper beats rock by damage spam + killing off Fireflies which power Hope
Scissors beats paper by destroying permanents and inflicting damage faster while also being able to survive longer than paper.
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