Rock : Mono Earth Rush
58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 591 591 591 591 591 593 593 593 593 77g 77g 77g 77g 77g 77g
Paper : Mono Air Stall
5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oi 5oi 5om 5om 5om 5om 5om 5oo 5oo 5oo 5oo 5oo 5pu 5pu 5pu 7ms 7ms 7ms 7n5 7n5 7n5
Scissors : Gravity/Aether Fractal-Charger
55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55s 61o 61o 61o 61o 61o 61o 61o 61o 622 622 622 745 745 745 745 745 745
After testing numerous combination, I have decided to showcase the best example of RPS meta-game in Elements using these 3 decks. First you have a typical fast Mono Earth rush as 'Rock', an orthodox Mono Air stall as 'Paper' and the deck that coined the term 'Charger' decks, Fractal-Charger as 'Scissors'.
Fast rush usually neglect defensive cards with zero or just a little bit of permanent/creature control thrown in to gain the upper hand in the short term. Stall on the other hand will do anything to stop this early rush while pecking away at the opponent little by little thus achieving total domination. Charger deck starts slow but once they get to a point or milestone, they will knock out the opponent before they can react.
Using the examples; Rock, as fast as it may be are unable to get past Wings in the Paper deck and thus rendering their tactic completely useless. Even though they manage to destroy some towers/pendulums, the cheap cost of Wings ensure that Rock wont be able to squeeze through for the kill. With all the might of Wings, unfortunately for the Paper deck, it does nothing to stop the power of momentumed creatures in Scissors. Furthermore, it takes 2 activation from Eagle's Eyes to take down 1 Elite Charger (or 1 activation of Unstable Gasses and 1 activation of Eagle's Eyes for each chargers on the field at the time). Scissors can cut through Paper because the inherent advantage of its creature and also the power of Fractal to create more copies of those creatures. But in order to take full advantage, it needs to build up enough quanta to do so and this is where Rock shine with its Quicksands and creatures with better damage output.
edit: changes to make it more PvP-friendly with War-like atmosphere (only using 6 upgraded cards in each deck)