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Skill of the Elemental[Voting] https://elementscommunity.org/forum/index.php?topic=39481.msg490700#msg490700
« on: May 01, 2012, 04:16:19 pm »
Skill of the Elemental
Original Idea by Kamietsu; Inspired By Trial |  Art from ETG, Kamietsu; Inspired By Trial

It was a dark night, long ago, when the Elemental War began. Every Element had every other Element reigning down on it with no mercy. Some battles were won, others lost, and mass destruction had fallen over the lands. On the night of 1.30 DE(During Elements) the creator of the world looked down on the fighting Elementals. With a deep breath, the creator shouted down blessing from up high and enchanted the Elementals in hopes they would survive better. Each blessing granted the Elementals a special ability to help them survive the war, or bring it to an end quicker.



Use the art below to create a Mark Card that has an Active Ability.
Aether
Spoiler for Hidden:
Air
Spoiler for Hidden:
Darkness
Spoiler for Hidden:
Death
Spoiler for Hidden:
Earth
Spoiler for Hidden:
Entropy
Spoiler for Hidden:
Fire
Spoiler for Hidden:
Gravity
Spoiler for Hidden:
Life
Spoiler for Hidden:
Light
Spoiler for Hidden:
Time
Spoiler for Hidden:
Water
Spoiler for Hidden:
To use the url for the image, just right click whichever one you want and then click on 'Copy Image Location'. Clicking on 'View Image' will take you straight to the image's url page so you can copy it from the address bar if you want.


Rules:

  • All abilities must be active(clicking on it to activate it).
  • You may have up to 3 submissions, but not more than one submission per element. For example, you cannot have two Earth mark submissions, but may have one Earth, and one Fire.
  • Submitted cards cannot have an activation cost that uses a different Element. All activation costs must cost the same as the Mark card you use.
  • Abilities cannot be ones that already exist in the game. For Example: the Water mark cannot have the Freeze ability.
  • Abilities should not be overpowered or underpowered.
  • All submissions must use the Card Submission Format show below.
  • All submissions must be posted in the Competition Submission Board.
  • Please use http://elementscommunity.org/tools/xenocidius/card/ to make a card image with forum-acceptable card art.
Spoiler for Design Phase:
Card Format:
Code: [Select]
[table][tr][td][center][img]
http://***InternetAddressOfCardImage.jpg***
[/img][/center][/td][td][center][img]
http://***InternetAddressOfUpgradedCardImage.jpg***
[/img][/center][/td][/tr][tr][td][table][tr][td][right][b][size=8pt][color=#C9C299]NAME: [/color][/size][/b][/right][/td][td]
***Insert name***
[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299] ELEMENT: [/color][/size][/b][/right][/td][td]
***Insert element***
[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299] COST: [/color][/size][/b][/right][/td][td]
***Insert cost***
[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299] TYPE: [/color][/size][/b][/right][/td][td]
***Insert type***
[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299] ATK|HP: [/color][/size][/b][/right][/td][td]
***Insert att|hp***
[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299] TEXT: [/color][/size][/b][/right][/td][td]
***Insert card text***
[/td][/tr][/table][/td]

[td][table][tr][td][right][b][size=8pt][color=#C9C299] NAME: [/color][/size][/b][/right][/td][td]
***Insert name (upgraded)***
[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299] ELEMENT: [/color][/size][/b][/right][/td][td]
***Insert element (upgraded)***
[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299] COST: [/color][/size][/b][/right][/td][td]
***Insert cost (upgraded)***
[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299] TYPE: [/color][/size][/b][/right][/td][td]
***Insert type (upgraded)***
[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299] ATK|HP: [/color][/size][/b][/right][/td][td]
***Insert att|hp (upgraded)***
[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299] TEXT: [/color][/size][/b][/right][/td][td]
***Insert card text (upgraded)***
[/td][/tr][/table][/td][/tr][/table]

[table][tr][td][table][tr][td][right][b][size=8pt][color=#C9C299] ART: [/color][/size][/b][/right][/td][td]
***Insert artist name***
[/td][/tr]
[tr][td][right][b][size=8pt][color=#C9C299] IDEA: [/color][/size][/b][/right][/td][td]
***Insert card maker name***
[/td][/tr]
[tr][td][right][b][size=8pt][color=#C9C299] NOTES: [/color][/size][/b][/right][/td][td]
***Insert additional information***
[/td][/tr]
[tr][td][right][b][size=8pt][color=#C9C299] SERIES: [/color][/size][/b][/right][/td][td]
***Insert series name and link to series page (if any)***
[/td][/tr][/table][/td][/tr][/table]

PHASES:
The competition will be split into three phases : A Design Phase, where cards are created and submitted in the Card Idea Submission Thread, a Elemental Voting phase, where votes are cast for individual Elements, and a Final Vote phase where all winners from the previous Vote are voted on.

Design Phase:
It's time to collect the submissions.... (Polls will be up soon!) Good luck!

Voting Phase 1:
Congratultions!

Spoiler for Aether:
Spoiler for Hidden:
NAME:
Mark of Aether
ELEMENT:
Aether
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
Each turn :aether   is generated.
:aether :aether : Aether call- Immaterial creatures don't attack and
generate :aether this turn instead.
NAME:
Mark of Aether
ELEMENT:
Aether
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
Each turn :aether  is generated.
Gain 1 extra :aether  when played.
:aether :aether : Aether call

ART:

IDEA:
russianspy1234
NOTES:
Skill of the elemental submission
SERIES:

Spoiler for Hidden:
NAME:
Mark of Foresight
ELEMENT:
Aether
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
Each turn :aether  is generated.
:aether : Foresight
The first 2 cards in both decks are visible to you.
NAME:
Mark of Foresight
ELEMENT:
Aether
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
Each turn :aether  is generated.
Gain 1 extra :aether  when played.
:aether : Foresight


ART:
Elements the game
IDEA:
Darkrobe
NOTES:
For the Skill of the elemental competition.

Im actually liking this Mark competition a lot. Its nice to think up ideas that wouldnt normally fly as regular cards.

This is my third submission.As the card says, you get to see what you and your opponent will draw over the next two turns, should help with mindgate and with general play managing.
SERIES:

Spoiler for Hidden:
NAME:
Mark of the Archmage
ELEMENT:
Aether
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
Each turn :aether is generated.
:aether : Arcane Blast
Discard 2 spells from your hand. Deal 5 damage to target.
NAME:
Mark of the Archmage
ELEMENT:
Aether
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
Each turn :aether is generated.
Gain 1 extra :aether when played.
:aether : Arcane Blast
Discard 2 spells. Do 5 damage.

ART:
Zanzarino and Kamietsu
IDEA:
pikachufan2164
NOTES:
Submission for the "Skill of the Elemental" Competition.

Spells and permanents are the few cards that aren't always played when the player has enough quanta to pay for them. Mark of the Archmage allows the player to turn those excess spells into makeshift Lightnings. At the cost of card disadvantage, Arcane Blast can be used defensively (to remove high-threat creatures) or offensively (as direct spell damage).

Details: Exactly two spells must be discarded for Arcane Blast to activate. No more, no less. Arcane Blast can't be activated if the player has fewer than two spells in hand.

Mechanic: When activated, the player must choose exactly two spells to discard from their hand, then chooses a target (either a creature or a player) to deal 5 damage to.
SERIES:

Spoiler for Hidden:
NAME:
Mark of Dimensions
ELEMENT:
Aether
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
Generate :aether each turn.
:aether :aether :aether : Alternate Reality
Add a targeted card to your hand.
NAME:
Mark of Dimensions
ELEMENT:
Aether
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
Generate :aether each turn. Gain  :aether when you play this card.
:aether :aether :aether : Alternate Reality


ART:
Elemental Mark Ideas Thread
IDEA:
Arum
NOTES:
Just raised cost by 1 from previous version.
SERIES:

Spoiler for Hidden:
NAME:
Mark of Dimensions
ELEMENT:
Aether
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
Generate :aether each turn.
:aether :aether:  Alternate Reality
Add a targeted card to your hand.
NAME:
Mark of Dimensions
ELEMENT:
Aether
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
Generate :aether each turn. Gain  :aether when you play this card.
:aether :aether:  Alternate Reality


ART:
Mark Idea Competition Thread
IDEA:
Arum
NOTES:
I was just thinking of how Aether doesn't really have this card, except in a form of Mindgate. I thought this would be better, as it only targets things on field, but you won't be getting weird cards
SERIES:


Spoiler for Air:
Spoiler for Hidden:
NAME:
Mark of Liberty
ELEMENT:
Air
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
Each turn :air  is generated.
:air : Evade
Target airborne creature evades this turn.
NAME:
Mark of Liberty
ELEMENT:
Air
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
Each turn :air  is generated.
Gain 1 extra :air when you play this card.
:air : Evade

ART:
Elements the Game, Kamietsu
IDEA:
Hyroen
NOTES:
Skill of the Elemental Competition

Evade works for Mark of Liberty as it does for Shard of Freedom, however Mark of Liberty expands to any airborne creature. The evade component of Shard of Freedom only includes :air Air creatures.

While Evade is a component of the Shard of Freedom it has not been incorporated into any other card as a skill that can be activated.

Perfect for all FW decks and ideal for :air Air's frail creatures. Cards like Rewind, Antimatter and Parallel Universe may now have some issues against :air Air.

Can target only your airborne creatures.
SERIES:

Spoiler for Hidden:
NAME:
Mark of Riders on the Storm
ELEMENT:
Air
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
Each turn :air is generated.
:air :air :air: All your creatures gain flying and +1/+0 until the end of turn.
NAME:
Mark of Riders on the Storm
ELEMENT:
Air
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
Each turn :air is generated.
:air :air :air :air: : All your creatures gain flying and +2/+0 until the end of turn.

ART:
Zanzarino and Kamietsu
IDEA:
hainkarga
NOTES:
Submission for the "Skill of the Elemental" Competition.

How it works: It gives a temporary damage buff to all your non-immortal creatures on the field, also making them able to bypass wings shield.

Why is it useful ?: It gets stronger and stronger as you field more creatures. So it is useful in a, say, fractal deck. It can consume the quanta that itself produces, so it can find a place in any color duo deck. The flying portion can also be used as a counter card to wings decks.

Concept: Fury of air unleashes a gigantic storm, levitating your creatures giving them a ride on the storm, raining them upon your enemies.

Riders on the storm
Riders on the storm
Into this house we're born
Into this world we're thrown
Like a dog without a bone

SERIES:

Spoiler for Hidden:
NAME:
Mark of Wind
ELEMENT:
Air
COST:
0
TYPE:
Permanent
ATK|HP:
TEXT:
Each turn :air is generated.
:air :air :air : Wind
All enemy airborne creatures cannot harm you for 1 turn.
NAME:
Mark of Wind
ELEMENT:
Air
COST:
0
TYPE:
Permanent
ATK|HP:
TEXT:
Each turn :air is generated.
Gain 1 extra :air when you play this card.
:air :air :air : Wind

ART:
Zanzarino & Kamietsu
IDEA:
Zarj
NOTES:
The Elemental War, as it was called, had disrupted the forces of nature. All Elemental Kingdoms had fought for superiority over the world. The brutal war continued for many years, with no winner in sight. All hope seemed lost, until the blessings from the Creator sparked a new hope within the hearts of the Elemental Kingdoms.

"The Air Nomads who took shelter within the skies had found themselves safe from the attacks from below. They remained safe and took an active role in the great war. However, the mighty powers of the Dragons and the airborne creatures of their enemies penetrated their defenses fairly easily. Who would have thought that the Air Nomads would be outclassed in their own territory? It wasn't until a special power was granted to them by the Creator of the World. A power that would grant them supremacy over the skies. "

 
SERIES:
Skill of the Elemental

Spoiler for Darkness:
Spoiler for Hidden:
NAME:
Mark of Deception
ELEMENT:
Darkness
COST:
-
TYPE:
Permanent
ATK|HP:
-
TEXT:
Each turn :darkness is generated.
 :darkness :darkness : Deception
This mark acts as if it was from target element as well.
NAME:
Mark of Deception
ELEMENT:
Darkness
COST:
-
TYPE:
Permanent
ATK|HP:
-
TEXT:
Each turn :darkness is generated. Gain 1 extra :darkness when you play this card.
 :darkness :darkness : Deception

ART:
Kamietsu
IDEA:
Shantu
NOTES:
This effectively gives you a way to use multiple shards to their full potential, and any other future cards that may give you a bonus depending on your mark. It works like this:

You activate the skill and the usual targeting crosshair appears on each element of your quanta pool. You select one and your mark becomes a 'dual mark': looks like half this and half that. After that all cards that gives bonuses/penalties/other stuff depending on your mark will 'think' you have the appropriate mark and thus grant the bonus/penalty. However, despite appearing like a dual mark, only :darkness quanta will be generated.
The ability is reusable but can 'contain' only one element at a time. Example:

You have Mark of Deception. You use a Gratitude/Void/Divinity deck.

You have multiple Voids and Gratitudes on the field, so you have the mark on Darkness/Life currently. You have multiple Divinities in your hand, so you decide it's worth to lose the SoG bonus for a turn to boost your max health by a lot more. You spend the 2 :darkness and select Light (now your mark becomes Darkness/Light) and now cast all the SoDs in your hand, each granting you 24 hp while still doing 3 damage with Void. Next turn you realise you need the healing and switch your mark back to Life and enjoy the 5 hp healing.

And why would this be good?
Well, Shard of Void is generally seen as a weak card; this could certainly increase its potential. This mark ability could also increase the amount of 'mark affinity' cards in the future.


SERIES:
-
Spoiler for Hidden:
NAME:
Mark of Stealth
ELEMENT:
Darkness
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
Each turn :darkness is generated.
:darkness : Stealth
Your weapon and shield are cloaked this turn.
NAME:
Mark of Stealth
ELEMENT:
Darkness
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
Each turn :darkness is generated. Gain 1 extra :darkness when played.
:darkness : Stealth

ART:
Kamietsu
IDEA:
Xenocidius
NOTES:
Simple, thematic, easy. Your weapon and shield slots are hidden from the opponent and cannot be targeted.
SERIES:

Spoiler for Hidden:
NAME:
Eclipse Prime
ELEMENT:
Darkness
COST:

TYPE:
Permanent
ATK|HP:

TEXT:
Each turn :darkness is generated.
:darkness : Obscure
Deactive your opponent mark for 1 turn.
NAME:
Eclipse Prime
ELEMENT:
Darkness
COST:

TYPE:
Permanent
ATK|HP:

TEXT:
Each turn :darkness is generated.
Gain 1 extra :darkness when you play this card.
:darkness : Obscure

ART:
Kamietsu
IDEA:
karis
NOTES:
um....    i'm don't really sure can my card get in this (http://elementscommunity.org/forum/index.php/topic,38760.0.html) competition.  cuz i don't see other one use kind of name other than "mark of ***"     seriously.   i don't even sure Kamietsu will come and check this topic as it's a competition topic.   ?_? 

my concept for all mark ability card is 'prime'.   not much to say.   really.  i just don't want to have 'mark of'  for my card name.   and it's not in rule to do,  so it's prime.   just as i said before.

feel little sad cuz it already have card name like this.   but i still think "eclipse" suit this ability the best.  Darkness than can even turn white in to black.  it's power is to conceal thing that normally you can't touch it.  your opponent mark.

but basically.  this card just stop your opponent to generate 1 quantum for that turn.   turn pendulum to work just like pillar.  reduce the power of some shard and some weapon.  Just obscure.  :D
SERIES:


Spoiler for Death:
Spoiler for Hidden:
NAME:
Mark of the Grave
ELEMENT:
Death
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
Each turn :death is generated.
:death: The Grave claims back target death creature and poisons(1) the opponent.
NAME:
Mark of Necropolis
ELEMENT:
Death
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
Each turn :death is generated.
:death: Necropolis claims back target death creature and poisons(2) the opponent.

ART:
Zanzarino and Kamietsu
IDEA:
hainkarga
NOTES:
Submission for the "Skill of the Elemental" Competition.

How it works:
Each turn, for one :death quanta:
1-) It destroys target death creature.
2-) It puts 1 (unupped) or 2 (upped) poison counters on the opponent.

It might destroy any death creature. friend or foe.

Why is it useful ?: It is like catapult but in death fashion. (And frankly, sacrificing creature should be more of a death ability). Poisons the opponent when your death creatures are stuck either by a shield or antimatter. It also DOES trigger death effects so you will buff your BW, graveyard, soul catchers, vultures.

Concept: The death creatures belong to the land of the dead. They are always haunted and cursed by the call of Necropolis. At one point they can no longer endure and their souls are fiercly pulled back to their grave while leaving their rotting poisonous waste behind.

SERIES:

Spoiler for Hidden:
NAME:
Mark of Scorpio
ELEMENT:
Death
COST:

TYPE:
Permanent
ATK|HP:

TEXT:
Each turn :death is generated.
:death :death Poison
Target creature's ability is
replaced with venom.
NAME:
Mark of Scorpio
ELEMENT:
Death
COST:

TYPE:

ATK|HP:

TEXT:
Each turn :death is generated.
Gain 1 extra :death when you
play this card.
:death :death poison

ART:
Kamietsu
IDEA:
furballdn
NOTES:
The targeted creature gets passive poisonous as well.
SERIES:


Spoiler for Earth:
Spoiler for Hidden:
NAME:
Mark of Protection
ELEMENT:
Earth
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
Each turn :earth  is generated.
:earth : Fortify
Your damage reduction is increased by 1 this turn.
NAME:
Mark of Protection
ELEMENT:
Earth
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
Each turn :earth  is generated.
Gain 1 extra :earth when you play this card.
:earth : Fortify

ART:
Elements the Game, Kamietsu
IDEA:
Hyroen
NOTES:
Skill of the Elemental Competition

For now Fortify will only increase your Damage Reduction if 2 conditions are met:
  • A shield is equipped
  • Your shield reduces damage by a fixed amount (Shield[1], Skull Shield[1], Emerald Shield[1], Ice Shield[1], Titanium Shield[2], etc.)

If this is too limited I will expand this to include any and all shields. In this case, if a physical attack goes through while Fog Shield is equipped it will be reduced by 1 damage. I would personally prefer not to, as it makes less thematic sense.

Fortify will be able to affect immaterial shields with the understanding that Fortify affects your self/shield slot (similar to Flying Weapon), and thus disregards immateriality.
SERIES:

Spoiler for Hidden:
NAME:
Mark of Taurus
ELEMENT:
Earth
COST:

TYPE:
Permanent
ATK|HP:

TEXT:
Each turn  :earth is generated.
:earth :earth : Stability
Target creature gets +0/+4.
NAME:
Mark of Taurus
ELEMENT:
Earth
COST:

TYPE:
Permanent
ATK|HP:

TEXT:
Each turn :earth is generated.
Gain 1 extra :earth when you
play this card.
:earth :earth : Stability


ART:
Kamietsu
IDEA:
furballdn
NOTES:
Not sure about balance of this, though I'm leaning more to UP.
SERIES:

Spoiler for Hidden:
NAME:
Mark of Earth
ELEMENT:
Earth
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
Each turn :earth is generated.
:earth :earth :earth : Fortitude
Your side cannot be affected.
NAME:
Mark of Earth
ELEMENT:
Earth
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
Each turn :earth is generated. Gain 1 extra :earth when played.
:earth :earth :earth : Fortitude
Your side cannot be affected.

ART:
Elements the Game
IDEA:
Drake_XIV
NOTES:
"Skill of the Elemental" Submission

We've all seen a Mark card at least once, right?  If so, I don't need to explain the first half of either of them.

Fortitude last for one turn.  During which, your creatures, permanents, quanta, and hand can not be affected.  This also affects your actions since, once Fortitude is activated, you cannot target your own cards, use Nova | Supernova, or use any extra drawing via Precognition.  Of course, passive quanta generating from creatures and pillars are unaffected by Fortitude.
SERIES:

Spoiler for Hidden:
NAME:
Mark of Earth
ELEMENT:
Earth
COST:
-
TYPE:
Permament
TEXT:
Each turn :earth is generated.
:earth : Beef Up
Target gains +3 max Health.
NAME:
Mark of Earth
ELEMENT:
Earth
COST:
-
TYPE:
Permament
TEXT:
Each turn :earth is generated.
Gain 1 extra :earth when you play this card.
 :earth: Beef Up

ART:
Elements the Game
IDEA:
Kakerlake
NOTES:
Can target both Creatures and Players.
Reflective shield will reflect the health gain to the other player.
SERIES:
Made for the Skill of the Elemental Competition.
Spoiler for Hidden:
NAME:
Mark of Quake
ELEMENT:
Earth
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
Each turn :earth is generated.
:earth :earth : Quake
All burrowed creatures are unburrowed.
NAME:
Mark of Quake
ELEMENT:
Earth
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
Each turn :earth is generated.
Gain 1 extra :earth when you play this card.
:earth :earth : Quake

ART:
Zanzarino & Kamietsu
IDEA:
Zarj
NOTES:
The Elemental War, as it was called, had disrupted the forces of nature. All Elemental Kingdoms had fought for superiority over the world. The brutal war continued for many years, with no winner in sight. All hope seemed lost, until the blessings from the Creator sparked a new hope within the hearts of the Elemental Kingdoms.

"The beings of the Earth Kingdom, or as they call themselves, the Earth Natives, were the first beings to walk the Earth. The Earth Natives have always valued defense and protection over strong attacks. They attack at the right moment and with strong precision. However, they are often hindered by the amount of energy consumption it takes to resurface from the ground. That energy, which could have been spent on their defense and health becomes less valuable. It wasn't until the great Creator granted them a power. A power that allowed them to resurface to the Earth in an instant and add the final blow to their enemies."
 
SERIES:
Skill of the Elemental
╔╦╦═╦══╦╗  ( ̄ー ̄) --Snorlax says:
║═╣╬║║║║║    Eat your shower, brush your toothpaste, take your teeth.
╚╩╩╩╩╩╩╩╝

Offline KamietsuTopic starter

  • Legendary Member
  • ******
  • Posts: 3228
  • Country: us
  • Reputation Power: 47
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Re: Skill of the Elemental[Voting] https://elementscommunity.org/forum/index.php?topic=39481.msg490701#msg490701
« Reply #1 on: May 01, 2012, 04:16:32 pm »

Spoiler for Entropy:
Spoiler for Hidden:
NAME:
Mark of Chance
ELEMENT:
Entropy
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
Each turn :entropy  is generated.
:entropy : Chance
Generate a random effect.
NAME:
Mark of Chance
ELEMENT:
Entropy
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
Each turn :entropy  is generated.
Gain 1 extra :entropy  when played.
:entropy : Chance
Generate a random effect.

ART:
Elements the Game
IDEA:
Darkrobe
NOTES:
Skill of the element submission.

it does what it says, generates any of the possible chance based effects. an effect like chaos seed, chaos power, cause creatures to miss during their attack phase as if they were facing a fog shield, freeze a weapon. anything.
SERIES:

Spoiler for Hidden:
NAME:
Mark of Entropy
ELEMENT:
Entropy
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
Each turn :entropy is generated.
:entropy :entropy : Certainty
Generate a random :entropy card to your hand.
NAME:
Mark of Entropy
ELEMENT:
Entropy
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
Each turn :entropy is generated.
Gain 1 extra :entropy when played.
:entropy :entropy : Certainty
Gain a random :entropy card.

ART:
Kamietsu
IDEA:
Vineroz
NOTES:
"Skill of the Elemental" Submission

Idea from Potential | Extreme Potential

I know it sounds ironic but I am not sure about the skill name :P I just want to find a word that match serendipity at some point.
SERIES:

Spoiler for Hidden:
NAME:
Mark of Chaos
ELEMENT:
Entropy
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
Each turn :entropy  is generated.
:entropy  : Confusion
Shuffle both players decks.
NAME:
Mark of Chaos
ELEMENT:
Entropy
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
Each turn :entropy  is generated.
Gain 1 extra :entropy  when you play this card.
:entropy : Confusion

ART:
Zanzarino and Kamietsu
IDEA:
swishy
NOTES:
Slightly situational, but defensively this would be a nice addition to help fight off rewind spam, and could work very well against the enemy in conjunction with mindgate or eternity.
SERIES:


Spoiler for Fire:
Spoiler for Hidden:
NAME:
Mark of the Pyromancer
ELEMENT:
Fire
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
Each turn :fire is generated.
:fire :fire :fire :fire :fire : Incinerate
Turn your creature to Ash.
NAME:
Mark of the Pyromancer
ELEMENT:
Fire
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
Each turn :fire is generated.
Gain 1 extra :fire when played.
:fire :fire :fire :fire :fire : Incinerate
Turn your creature to Ash.

ART:
Zanzarino and Kamietsu
IDEA:
pikachufan2164
NOTES:
Submission for the "Skill of the Elemental" competition.

This one's for you, Napalm <3

A defensive side of Fire. Incinerate your own creatures to remove debilitating status conditions from them. Yes, you can Incinerate your own Immofodder to make 'cheap' Phoenixes, but it still costs you 6 :fire and two turns to get to the final product. It's a rather steep cost to save your own creatures, but the option is there, and it's reusable.

Details: Both unupped and upped versions will Incinerate creatures into unupped Ashes (which will rebirth into unupped Phoenixes). The newly-Incinerated Ash is treated as if it was just summoned.

Interactions:
  • Does not trigger death effects.
  • Any status effects (Freeze, Adrenaline, Gravity Pull, etc.) are removed.

Mechanic: When activated, Incinerate puts a targeting cursor over all of the player's own targetable creatures, and he or she can choose to turn one of them to Ash.
SERIES:


Spoiler for Gravity:
Spoiler for Hidden:
NAME:
Mark of Gravity
ELEMENT:
Gravity
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
Each turn :gravity is generated.
:gravity : Density
Heavier creatures deal more.
NAME:
Mark of Gravity
ELEMENT:
Gravity
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
Each turn :gravity is generated.
Gain 1 extra :gravity when played.
:gravity : Density
Heavier creatures deal more.

ART:
Elements the Game
IDEA:
Drake_XIV
NOTES:
"Skill of the Elemental" Submission

We've all seen a Mark card at least once, right?  If so, I don't need to explain the first half of either of them.

By "heavier," I refer to the health of a creature.  If the Max HP is greater than the Current ATT, then the creature gets +3|+0.

The effect affects your entire side for only one turn.
SERIES:

Spoiler for Hidden:
NAME:
Mark of Gravity
ELEMENT:
Gravity
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
Each turn :gravity is generated.
:gravity : Focus
Convert 1 non-gravity quantum into :gravity :gravity
NAME:
Mark of Gravity
ELEMENT:
Gravity
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
Each turn :gravity is generated.
Gain 1 extra :gravity when played.
:gravity : Focus

ART:
Kamietsu
IDEA:
Vineroz
NOTES:
"Skill of the Elemental" Submission

Idea from Potential | Extreme Potential

A quantum accelerator, which matches gravity's theme perfectly. Think of real life examples e.g. LHC.

Mechanically it helps gravity a lot, as gravity's main weakness is expensive card cost. Also, this can counter Discord very well if the Discord tactic is being countered (i.e. stolen Discord)
SERIES:

Spoiler for Hidden:
NAME:
Mark of Accumulation
ELEMENT:
Gravity
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
Generates :gravity each turn.
:gravity :gravity :  Amass - Increase production by :gravity .
NAME:
Mark of Accumulation
ELEMENT:
Gravity
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
Generates :gravity each turn. Gain 1 :gravity when played.
:gravity :gravity :  Amass - Increase production by :gravity .

ART:
Kamietsu
IDEA:
Zblader
NOTES:
"Milady, the rebel faction has broken through the capital defenses! We must use the energy gathered from the Zanzarino Conduit, or we will be crushed by our own men!"

"And allow the other elements to strengthen disorder? Never, Commander. The Merchant and Political Guilds would be in an uproar if I did not use this for something more productive."

"Then what? We should not have to disrupt the military furth-"

"ENOUGH! Head Commander, I shall use the energy in a way that benefits all three guilds and quells our civil war, for your unorganized ranting has done enough to my mood. However, you will take full responsibility and promise to build our military into something that can finally crush the other twelve factions that bear hostilities towards us."

"Very well, Milady. I will return, with an army powered by an energy so large you will no longer recognize the small spark we had first harvested at the Zanzarino Conduit..."


A Gravity Mark that can 'grow' it's production over time, at the cost of potentially slowing down your early game. However, if you manage to keep feeding it energy, you'll be amassing a large amount of quantum at the endgame.

SERIES:


Spoiler for Previous Versions:
NAME:
Mark of Accumulation
ELEMENT:
Gravity
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
Generates :gravity each turn.
:gravity :gravity :  Amass - Increase production by :gravity .
NAME:
Mark of Accumulation
ELEMENT:
Gravity
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
Generates :gravity each turn.
:gravity :  Amass - Increase production by :gravity .

ART:
Kamietsu
IDEA:
Zblader
NOTES:
"Milady, the rebel faction has broken through the capital defenses! We must use the energy gathered from the Zanzarino Conduit, or we will be crushed by our own men!"

"And allow the other elements to strengthen disorder? Never, Commander. The Merchant and Political Guilds would be in an uproar if I did not use this for something more productive."

"Then what? We should not have to disrupt the military furth-"

"ENOUGH! Head Commander, I shall use the energy in a way that benefits all three guilds and quells our civil war, for your unorganized ranting has done enough to my mood. However, you will take full responsibility and promise to build our military into something that can finally crush the other twelve factions that bear hostilities towards us."

"Very well, Milady. I will return, with an army powered by an energy so large you will no longer recognize the small spark we had first harvested at the Zanzarino Conduit..."


A Gravity Mark that can 'grow' it's production over time, at the cost of potentially slowing down your early game. However, if you manage to keep feeding it energy, you'll be amassing a large amount of quantum at the endgame.


Made for the Skill of the Elemental Competition.
SERIES:

Spoiler for Hidden:
NAME:
Mark of Libra
ELEMENT:
Gravity
COST:

TYPE:
Permanent
ATK|HP:

TEXT:
Each turn :gravity is generated.
:gravity :gravity : Balance
Target creature gets +2 in its
lower stat and -2 in the other.
NAME:
Mark of Libra
ELEMENT:
Gravity
COST:

TYPE:
Permanent
ATK|HP:

TEXT:
Each turn :gravity is generated.
Gain 1 extra :gravity when you
play this card.
:gravity :gravity : Balance

ART:
Kamietsu
IDEA:
furballdn
NOTES:
If you target a 7|5 charger, it becomes 5|7. If you target a 2|30 armagio, it becomes 4|28. Not sure on the balance.
SERIES:


Spoiler for Life:
Spoiler for Hidden:
NAME:
Mark of Bonds
ELEMENT:
Life
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
Each turn :life  is generated
:life : Bond
Damage dealt to target this turn is instead delt to you.
NAME:
Mark of Bonds
ELEMENT:
Life
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
Each turn :life  is generated
Gain 1 extra :life  when played.
:life : Bond
 

ART:
Elements the Game
IDEA:
Darkrobe
NOTES:
Skill of the Elemental Competition

A slight remake of an older card idea. Life is about strong bonds with its creatures, this mark ability allows you to protect one special creature by redirecting any damage directed against it towards yourself.
SERIES:

Spoiler for Hidden:
NAME:
Mark of Vines
ELEMENT:
Life
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
Each turn :life  is generated.
:life :life :life : Entangle - Target permanent is delayed 1 turns.
NAME:
Mark of Vines
ELEMENT:
Life
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
Each turn :life:life   is generated.
Gain 1 extra :life  when played.
:life :life :life  : Entangle - Target permanent is delayed 2 turns.

ART:

IDEA:
russianspy1234
NOTES:
Skill of the Elemental submission.
SERIES:

Spoiler for Hidden:
NAME:
Mark of Life
ELEMENT:
Life
COST:
-
TYPE:
Permament
TEXT:
Each turn :life is generated.
:life : Breed
Generate a 1|1 Spore.
NAME:
Mark of Life
ELEMENT:
Life
COST:
-
TYPE:
Permament
TEXT:
Each turn :life is generated.
Gain 1 extra :life when you play this card.
:life : Breed

ART:
Elements the Game
IDEA:
Kakerlake
NOTES:
Information to the Spore, see below.

Update:
Fixed name. (Mark of Earth -> Mark of Life o.O)
SERIES:
Made for the Skill of the Elemental Competition.

NAME:
Spore
ELEMENT:
Life
COST:
:life
TYPE:
Creature
ATK|HP:
1|1
TEXT:
4 : Fertilize
Turn the Spore into a Gamete.
NAME:
Gamete
ELEMENT:
Life
COST:
2 :life
TYPE:
Creature
ATK|HP:
2|3
TEXT:
-

ART:
Fotosynthesis (Sporepedia)
IDEA:
Kakerlake
NOTES:
Update:
Changed the Spore skill. (old: :time : Evolve; new: 4: Fertilize)
SERIES:
Made for the Skill of the Elemental Competition.
Spoiler for Hidden:
NAME:
Mark of Vitality
ELEMENT:
:life
COST:
0
TYPE:
Permanent
ATK|HP:
--
TEXT:
Each turn  :life is generated.
 :life :life : Vitalize
The target creature's ability is now Inner Vitality.
NAME:
Mark of Vitality
ELEMENT:
:life
COST:
0
TYPE:
Permanent
ATK|HP:
--
TEXT:
Each turn :life is generated.
Gain 1 extra  :life when you play this card.
 :life :life : Vitalize

ART:
Kamietsu
IDEA:
Retribution
NOTES:
Inner Vitality: This creature regenerates 1 HP at the end of every turn.
This removes the creature's previous ability.
SERIES:
--

Spoiler for Light:
Spoiler for Hidden:
NAME:
Mark of Refraction
ELEMENT:
Light
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
Generates :light each turn.
:light :light : Refract - Target card in your hand now costs :light .
NAME:
Mark of Refraction
ELEMENT:
Light
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
Generates :light each turn.
:light : Refract - Target card in your hand now costs :light .

ART:
Kamietsu
IDEA:
Zblader
NOTES:
"Sir, what shall we do with this raw power? The sages claim it safe for use, and that the Great One Zanzarino sent this blessing himself."

"Hmmm... well, Lieutenant, if this had been a war of three generations ago, I would've wished for peace. For enlightenment, a greater understanding upon all elementals."

"That sounds wonderful, General, but what do you plan to use it for now?"

"For a different kind of peace - one where the Light shines on everything and never leaves. If we are to end this war, we much win it through force that our opponents have taught us."


A Mark for Light that converts card costs to :light . This allows Light to utilize other elements cards and more flexible duos, trios, and quartets, with it's ability to convert necessary cards as needed to smooth out quantum control or have your Light pool as an "emergency source" in case your other quantum pools run low.


Made for the Skill of the Elemental Competition.
SERIES:


Spoiler for Time:
Spoiler for Hidden:
NAME:
Mark of Hastening
ELEMENT:
Time
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
Each turn :time is generated.
:time :time :time : Each player draws a card.
NAME:
Mark of Hastening
ELEMENT:
Time
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
Each turn :time:time  is generated.
Gain 1 extra :time when played.
:time :time : Each player draws a card.

ART:

IDEA:
russianspy1234
NOTES:
Skill of the Elemental submission
SERIES:

Spoiler for Hidden:
NAME:
Mark of Time
ELEMENT:
Time
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
Each turn :time is generated.
:time :  Relapse
Target card cannot use ability.
NAME:
Mark of Time
ELEMENT:
Time
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
Each turn :time is generated. Gain 1 extra :time when played.
:time : Relapse
Target card cannot use ability.

ART:
Elements the Game
IDEA:
Drake_XIV
NOTES:
"Skill of the Elemental" Submission

We've all seen a Mark card at least once, right?  If so, I don't need to explain the first half of either of them.

Okay, Relapse affects not only active abilities, but passives.  For example, if Relapse were used on a Mummy, which is then hit by a Reverse Time, it would go back to the hand.  This is in a way to slow Singularities, too, when considering this.

These abilities are disabled for a full turn, so if you target your opponent's creatures, they cannot use their ability until their next turn.

This is only countered by Shard of Readiness.
SERIES:

Spoiler for Hidden:
NAME:
Mark of Time
ELEMENT:
Time
COST:
-
TYPE:
Permament
TEXT:
Each turn :time is generated.
 :time: Slow
Target creature is delayed for 1 turn after its next attack.
NAME:
Mark of Time
ELEMENT:
Time
COST:
-
TYPE:
Permament
TEXT:
Each turn  :time is generated.
Gain 1 extra  :time when you play this card.
 :time: Slow

ART:
Elements the Game
IDEA:
Kakerlake
NOTES:
Delay stacks with Turtle Shield: If a slowed Creature runs into a Turtle Shield, it's delayed for 2 Turns.
Does not stack with BB or Freeze.
This is a one time effect, the creature won't be slowed anymore after one attack. But it can be slowed again.
SERIES:
Made for the Skill of the Elemental Competition.
Spoiler for Hidden:
NAME:
Mark of Warp
ELEMENT:
Time
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
Each turn :time is generated.
:time :time :time:TimeWarp. Create a copy of the target creature at the bottom of your deck.
NAME:
Mark of Warp
ELEMENT:
Time
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
Each turn :time is generated.
Gain 1 :time when played
:time :time :time:TimeWarp. Create a copy of the target creature at the bottom of your deck.
ART:
Zanzarino and Kamietsu
IDEA:
hainkarga
NOTES:
Submission for the "Skill of the Elemental" Competition.

How it works:
Each turn, for three :time quanta, it can target a creature and create a copy of it at the bottom of your deck.
Parallel universe creates a copy of the target on the field.
Eternity moves the target on top of owners deck.
Mark of Warp creates a copy of the target at the bottom of your deck.


Why is it useful ?: It can be used much like eternity; to prevent deckout. Eternity can lock down opponent's drawing, can deal damage, lets you mitigate damage by rewinding an expensive creature and can nullify your antimattered creatures. Warp of time can do none of those things but each turn it can add creatures into your deck to increase your offense which eternity can't do. So they have very different uses.

Concept: You distort the time and enslave the target creature's copy from another time. It is like traveling back through time (say to yesterday) and abduct a copy of yourself. In theory this can create an alternate timeline since it is otherwise a paradox.

SERIES:


Spoiler for Water:
Spoiler for Hidden:
NAME:
Mark of the Alchemist
ELEMENT:
Water
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
Each turn :water is generated.
:water : Transmute
Gain 1 quanta of one element.
NAME:
Mark of the Alchemist
ELEMENT:
Water
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
Each turn :water is generated.
Gain 1 extra :water when played.
:water : Transmute
Gain 1 quanta of one element.

ART:
Zanzarino and Kamietsu
IDEA:
pikachufan2164
NOTES:
Submission for the "Skill of the Elemental" Competition.

Yes, it's this ability again. Water is reliant on "forced duos" to utilize its synergies with other elements, and the Transmute ability tries to do some quanta fixing to relieve some of that dependence, and also smooths over minor quanta issues.

The ability is quite flavourful when put on the Mark, as it exemplifies a Water elemental's ability to adapt to the styles of the other elements, much like the cards of its own element. Why is it the Mark of the Alchemist? Water's alchemy card is Nymph's Tears, which is able to generate Nymphs that can produce the effects of an alchemy card -- this connection makes the name quite fitting.

Mechanic: when the Transmute ability is used, a targeting cursor appears on each of the quanta pools belonging to the player with the Mark of the Alchemist. Selecting a quanta pool will add 1 quanta to that particular pool. Obviously only usable once per turn.

Balance: Theoretically, a 1:1 conversion ratio makes Mark of the Alchemist functionally equivalent to a regular mark of any element at any time (for the purposes of this 'enhanced mark' competition, it would be fine, but in regular use, would make normal marks obsolete). Currently considering increasing the ability cost to :water :water for 1 quanta generated, but it looks underpowered with that conversion rate.
SERIES:

Spoiler for Hidden:
NAME:
Mark of Water
ELEMENT:
Water
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
Each turn :water is generated.
:water :water : Skill of Pisces
Draw a card if you have less than 3 or more than 5.
NAME:
Mark of Water
ELEMENT:
Water
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
Each turn :water is generated. Gain 1 extra :water when you play this card.
:water :water : Skill of Pisces

ART:
Kamietsu
IDEA:
Pineapple
NOTES:
"if you have" means the same thing as "if the number of cards in your hand is"
Upgraded card's ability is exactly the same as the unupgraded ability, with the difference between the cards being that the upgraded card generates 1 quanta when played.
SERIES:

Spoiler for Hidden:
NAME:
Mark of Tide
ELEMENT:
Water
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
Each turn :water is generated.
:water :water :water :water : Tide
Targeted enemy creature is now on your side for 1 turn. 
NAME:
Mark of Tide
ELEMENT:
Water
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
Each turn :water is generated.
Gain 1 extra :water when you play this card.
:water :water :water :water : Tide

ART:
Zanzarino & Kamietsu
IDEA:
Zarj
NOTES:
The Elemental War, as it was called, had disrupted the forces of nature. All Elemental Kingdoms had fought for superiority over the world. The brutal war continued for many years, with no winner in sight. All hope seemed lost, until the blessings from the Creator sparked a new hope within the hearts of the Elemental Kingdoms.

"The Water Drifters who dwell deep within the seas of the World have always adapted well to various situations. They hold powers that allow them to shape the field. They have proven themselves over and over in the great war. They are well respected and feared by
╔╦╦═╦══╦╗  ( ̄ー ̄) --Snorlax says:
║═╣╬║║║║║    Eat your shower, brush your toothpaste, take your teeth.
╚╩╩╩╩╩╩╩╝

Offline Drake_XIV

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Re: Skill of the Elemental[Voting] https://elementscommunity.org/forum/index.php?topic=39481.msg490893#msg490893
« Reply #2 on: May 01, 2012, 11:06:29 pm »
So, :fire and :light automatically make it through?

Offline furballdn

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Re: Skill of the Elemental[Voting] https://elementscommunity.org/forum/index.php?topic=39481.msg490947#msg490947
« Reply #3 on: May 02, 2012, 12:07:25 am »
So, :fire and :light automatically make it through?
looooool. Why even include options to vote for them then?

Offline karis

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Re: Skill of the Elemental[Voting] https://elementscommunity.org/forum/index.php?topic=39481.msg491170#msg491170
« Reply #4 on: May 02, 2012, 07:59:47 am »
and those two is element i wan't to make (but have no time...)   :'(

Offline KamietsuTopic starter

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Re: Skill of the Elemental[Voting] https://elementscommunity.org/forum/index.php?topic=39481.msg491274#msg491274
« Reply #5 on: May 02, 2012, 01:43:13 pm »
So, :fire and :light automatically make it through?

Yes, since they are the only ones to make them for those elements, they will automatically move through to the final voting.

looooool. Why even include options to vote for them then?

I would forget about them otherwise.
╔╦╦═╦══╦╗  ( ̄ー ̄) --Snorlax says:
║═╣╬║║║║║    Eat your shower, brush your toothpaste, take your teeth.
╚╩╩╩╩╩╩╩╝

Offline KamietsuTopic starter

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Re: Skill of the Elemental[Voting] https://elementscommunity.org/forum/index.php?topic=39481.msg495759#msg495759
« Reply #6 on: May 09, 2012, 09:34:10 pm »
Congrats to the 15(some ties) Finalists. The final vote will be up soon.
╔╦╦═╦══╦╗  ( ̄ー ̄) --Snorlax says:
║═╣╬║║║║║    Eat your shower, brush your toothpaste, take your teeth.
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