CONGRATULATIONS TO TheManuz, the WINNER of CARD DESIGN WAR #2!
The final votes are in folks; to all the other contestants who joined this long and enduring competition, I extend my deepest thanks for your patience in getting the final match down (considering the forum transition and whatnot). Thank you to all those who voted, created, or otherwise viewed/participated in this competition, and if you have any major feedback or suggestions (aside from removing ghosts), feel free to post here before the thread is locked.
Please contact me TheManuz for your customized award icon.
Wow!
I Won! Thanks to everyone!
I have one feedback on the submission, but i don't know if it's hard to implement.
When thinking about my card, i often saw that my opponent posted before me (it happened everytime, i'm a slow thinker/poster).
I tried to not look at my opponent's card to avoid being influenced, but at the same time i feared coming with a similar mechanic and being accused of copying.
Keeping the submissions secret until the voting would encourage accuracy and not speed of submission, and if both players come up with a similar mechanic, we are sure that no one copied and the best implementation would win.
Congratulations TheManuz.
If you had to rank your submissions from best to worst, how would you rank them?
Interesting question... let me review them!
I think the less interesting is
Impact | Hard Impact.
It's a not-so-new concept, and would not affect the meta. However i think it could be added without disturbing the game. I think to it like a Seraph, nothing new but a nice addition.
Then it comes
Eerie Mirage | Eerie Mirage.
It's a nice card, but when i look at it, it seems still a little complicated. Maybe if i could have the opportunity to test it in-game i would change mind, but i'm not sure how to feel about this card. Maybe i'm underestimating it, i don't know.
Then i put
Uzmah Larva | Uzmah Larva.
I'm satisfied with this mechanic, and i feel it would add something to the game, while not being unbalanced. I put this in 3rd position only because it's simply an "Oty for permanents", so it's not really original.
Then i put
Futhark | Uthark.
It's simple, but i really like this. It's random (because of the deck shuffling), it counters bad draws and nightmares, and i see it as a useful addition in many decks. It will not change the meta, however, but makes things go smoother.
And my personal first place is
Time Crack | Time Disruption.
This is my first place because both mechanics are really original IMHO, and they're both useful.
My personal favorite is Time Disruption, because of the mass effect (i like spells that affect the field) and it's Fractal-like nature and combos with Mummys and Skeletons, but i really like even Time Crack, i feel it would speed up many decks and increase combo possibilities.
I will surely realize and post Time Crack and Time Disruption as separate cards. I'll do it even for Futhark | Uthark and i'd like to do it for Uzmah Larva too.
The Eerie Mirage is too similar to a Rutarete submission, so i don't know. I'll ask to him if i ever decide to make it, but for now i have a nice bunch of cards to make!