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Scaredgirl

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Competition: Best Card Idea https://elementscommunity.org/forum/index.php?topic=2128.msg17405#msg17405
« on: January 13, 2010, 07:48:14 pm »
Competition countdown:
Competition is over




Best Card Idea

Do you have a great idea for a new card? Now is your chance to prove it!

Competition rules:

- Each contestant can submit only one card idea
- Card idea must be an image of the card, not only text (you can use this template (http://elementscommunity.org/forum/index.php/topic,891.0.html) to produce your image, or ask someone to do it for you)
- You can use Google image search (or anything you want) to find a picture for your card as this competition is only about the idea, not the art
- When the countdown goes to zero, I will make a poll with all the card ideas. The poll will be open for 7 days after which the winner is announced

Tips:
- don't steal ideas
- don't use ideas already in the game
- try to come up with something really original
- try to make the idea so that it could be implemented in the game without recoding everything

Winner will get tons of respect and an award icon (Card Designer) under his/her Avatar. I will also send the 10 best card ideas to Zanz and he can use them in Elements if he so chooses (no guarantees)

This competition will end on Sunday, 24th, at 1pm (server time).

Have fun!


P.s. Use the card template below

Scaredgirl

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Re: Competition: Best Card Idea https://elementscommunity.org/forum/index.php?topic=2128.msg17419#msg17419
« Reply #1 on: January 13, 2010, 08:07:32 pm »
Reserved.

Luxus

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Re: Competition: Best Card Idea https://elementscommunity.org/forum/index.php?topic=2128.msg17471#msg17471
« Reply #2 on: January 13, 2010, 09:44:11 pm »
Here is my Card idea its a permanent card since in your template there is sadly no image for it =/




The upgradet one would cost 8 darkness quantums and has the effect: "whenever you play a creature card, you may return an enemy creature to his hand."
(if the opponent has 7 cards you can't use the ability since he couldn't draw a card then next turn)


Scaredgirl

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Re: Competition: Best Card Idea https://elementscommunity.org/forum/index.php?topic=2128.msg17473#msg17473
« Reply #3 on: January 13, 2010, 09:52:43 pm »
Here is my Card idea its a spell card since in your template there is sadly no image for it =/
Thanks for reminding me. I'll try to fix that PDF-file tomorrow. Oh, and thanks for joining the competition.

stinky472

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Re: Competition: Best Card Idea https://elementscommunity.org/forum/index.php?topic=2128.msg17514#msg17514
« Reply #4 on: January 13, 2010, 11:26:30 pm »
Sorry, it's not too glamorous and I just used the stock quantum tower image from the game but I like the idea very much:


Basically it just takes a pillar of a target cluster and adds one extra pillar to it. The idea is to help strengthen those duo/trio decks which might not want to go full rainbow with novas/supernovas/quantum pillars/quantum towers but still want to have a generic card to add more pillars to the cluster of choice. Supernovas are great for us rainbows with the diverse range of cards we have, but for duo/trio decks, it's hard to play a supernova in the first place with the 2 entropy (unless one of those elements is entropy, of course) and quantum towers are so slow at generating quantum of a specific type.

Playing it upgraded should have the same effect as playing a tower and add a quantum of the particular element type (or 3 random if played on a quantum pillar/tower cluster) at the time the card is played in addition to providing an additional quantum at the end of each turn.

As far as coding practicality, it seems quite doable since we already have earthquakes/quicksands/tsunami to reduce the number of pillars in a target cluster by three, so adding by one seems like it'd be hardly anything new that the code isn't already handling.

In terms of balance, I think it's quite a fair way to help strengthen those duo/trio decks which need a variety of quantums. It requires that at least one pillar/tower of the required type be played already so it's not a magic, choose your color kind of pillar adder, and it's an adder more than a pillar in itself. It would require some careful thought and planning to incorporate into decks to make sure they have at least one tower of the chosen color since it could not be played without already having a pillar of the required element up. It may also strengthen some rainbows if they are a bit heavier with one element than others and throw in a few mono-towers/pillars in addition to quantum towers/pillars. When they get the card, they can decide which type of quantum they're lacking and add to the appropriate cluster of choice.

For me, it would make something like a trio deck more appealing. Right now I stay away from those since it requires an awkward balance of three tower types or going quantum tower and then generally being deprived of those 3 elements you actually use. It's a flexible solution as well and while basic, can probably add some interesting dynamics to the game in the way that rainbow decks often introduce.

BTW, I wanted this card to have no element (like quantum pillars), but used entropy since I couldn't find a template for cards with no element.

PhantomFox

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Re: Competition: Best Card Idea https://elementscommunity.org/forum/index.php?topic=2128.msg17521#msg17521
« Reply #5 on: January 14, 2010, 12:43:25 am »
Artwork by vrt, so props to him

This is the first in a set of 'Trickster' cards designed to mess with the mind.  The element is Entropy since it's chaos based and what else is better suited for deception?


Mechanically a bit tricky (what else would it be?) but could be done by tweaking some of the existing mechanics.  In essence, it comes into play like a normal creature, but it's appearance is decided upon playing the card.  Fate Egg comes into mind for a similar mechanic, although this will just decide the card's appearance, but not it's mechanics.  The tricky part will an optional part: Fooling the AI into thinking it's what it seems.

When about to be killed, it will 'escape', which acts like an emergency Rewind on itself. (may cost quanta to perform, if deemed necessary)  This does not trigger any death based bonuses to skills such as Devour, Bone Wall, or Scavenger. 

The Trickster's function is to get your opponent to waste cards trying to get rid of him, thinking he's a threat.  The pool of creatures it can appear as could be modified to be all the 'dangerous' ones in order to facilitate this.  And since it escapes, one can never be sure it won't show up again...  of course, you could carefully watch the quanta spent when it's played, but can you be vigilant against deception every turn?

When upgraded, mana cost drops to 3 and and all 'disguises', so to speak, are elite creatures instead of normal ones.

Chromanin

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Re: Competition: Best Card Idea https://elementscommunity.org/forum/index.php?topic=2128.msg17535#msg17535
« Reply #6 on: January 14, 2010, 02:05:02 am »
What about upgrades, can the be an original and an upgrade?

slovenc555

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Re: Competition: Best Card Idea https://elementscommunity.org/forum/index.php?topic=2128.msg17616#msg17616
« Reply #7 on: January 14, 2010, 03:13:21 pm »
dark matter; inspired by drain life (copied cost from there XD)
omgomgomgomgomgomgomgomgomgomgomg
note: by every 10 quanta you have in your possesion i ment every DARK quanta blah blah blah.

Daxx

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Re: Competition: Best Card Idea https://elementscommunity.org/forum/index.php?topic=2128.msg17641#msg17641
« Reply #8 on: January 14, 2010, 04:10:14 pm »


Some people may not like this card because of what it does. But it's simple, situational, and wonderfully metagame promoting.

ehtiotumolas

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Re: Competition: Best Card Idea https://elementscommunity.org/forum/index.php?topic=2128.msg17662#msg17662
« Reply #9 on: January 14, 2010, 05:24:13 pm »
Sorry my english, but this is my idea :)


Scaredgirl

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Re: Competition: Best Card Idea https://elementscommunity.org/forum/index.php?topic=2128.msg17693#msg17693
« Reply #10 on: January 14, 2010, 07:01:32 pm »
Very good ideas so far.

What does it mean when Kitsune Trickster is "about to be killed"?

That Desolation effect is something Elements definitely needs. I'd love to build a make-your-opponent-deck-out-deck.

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Re: Competition: Best Card Idea https://elementscommunity.org/forum/index.php?topic=2128.msg17694#msg17694
« Reply #11 on: January 14, 2010, 07:02:21 pm »
If anyone has a wonderful idea, yet doesn't have the Photoshop experience, please PM me or /msg me in ythe chat, and I'd be happy to help create some artwork.


And please, people, Google images will end up copyrighted 99.8% of the time. Don't use them! D:
So long and thanks for all the fish!

 

blarg: