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wizelsnarf

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Re: Card Design Competition: Card Using a New Passive Ability https://elementscommunity.org/forum/index.php?topic=9387.msg116417#msg116417
« Reply #84 on: July 16, 2010, 10:17:08 pm »
Passive Ability: Agility
Creatures with Agility move to an adjacent empty creature slot (if available) at the end of every enemy's turn. If targeted by the enemy, there is a 25% change the targeting will miss and the creature will change slots.

Edit: I think that the ability should be lost when web is played. It makes logical sense and it would make web have even more of a use.

This list is open to some changes. I was trying to pick smaller, quicker creatures (thus no dragons) but I had trouble deciding on some, particularly the humanoids like graviton mercer, mind flayer etc. Let me know if you have suggestions for the list

Creatures with Agility
ENTROPY:
Maxwell's Demon, Lycanthrope, Fallen Elf (all upgraded versions of these)
DEATH:
Virus, Flesh Spider, Vulture, Deathstalker (all upgraded versions of these)
GRAVITY:
Saphire Charger / Elite Charger
EARTH:
Antilion, Graboid, Shrieker (only if unburrowed); Gnome Rider (all upgraded version of these)
LIFE:
Horned Frog, Cockatrice, Forest Scorpion (all upgraded versions of these)
FIRE:
Ash Eater, Phoenix (all upgraded versions of these)
WATER:
Chrysaora[not sure if this creature should qualify or not], Blue Crawler, Toadfish, Arctic Octopus (all upgraded versions of these)
LIGHT:
Photon, Pegasus, Guardian Angel
AIR:
Dragonfly, Wyrm, Firefly (all upgraded versions of these)
TIME:
Deja Vu, Scarab, Dune Scorpion (all upgraded versions of these)
DARKNESS:
Parasite, Minor Vampire (all upgraded versions of these)
AETHER:
Spark, Phase Spider (all upgraded versions of these)
New Card: Caltrops

Offline Essence

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Re: Card Design Competition: Card Using a New Passive Ability https://elementscommunity.org/forum/index.php?topic=9387.msg116728#msg116728
« Reply #85 on: July 17, 2010, 11:53:41 am »
Salvage is a special ability that creates a Battle Gear (or War Gear) card in your hand (space allowing) when the creature affected dies.  I guess technically that's two new passive abilities in this card, but Humanoid is the central one.  8)
Only one new passive ability per submission. You need to make changes to your card.

One passive ability.
One card.

Fix'd!
If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

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Re: Card Design Competition: Card Using a New Passive Ability https://elementscommunity.org/forum/index.php?topic=9387.msg116868#msg116868
« Reply #86 on: July 17, 2010, 04:41:44 pm »
NAME:
Megalomania
ELEMENT:
:darkness
COST:
3
TYPE:
Spell
ATK|HP:
N/A
ABILITY:
Target creature gains the passive ability Megalomaniac. Cannot be used on a creature with a passive ability.
NAME:
Megalomaniac
ELEMENT:
:darkness
COST:
3
TYPE:
Spell
ATK|HP:
N/A
ABILITY:
Target creature gains the passive ability Megalomaniac and loses previous passive ability.
ART:
Kamietsu
IDEA:
Kamietsu
NOTES:
Megalomaniac is a passive ability created for the purpose of the Passive Ability Competition.
Megalomaniac: doubles the effect of positive stat enhancing buffs. All hp targeting negative effects have a 25% of targeting a creature with Megalomaniac, regardless of the original target.

Creatures who already have this ability would be any creature with the word "Elite" in it's name who don't already have a passive ability, except Wyrm/Elite Wyrm and Pegasus/Elite Pegasus due to pwnage.
SERIES:

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PhantomFox

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Re: Card Design Competition: Card Using a New Passive Ability https://elementscommunity.org/forum/index.php?topic=9387.msg116995#msg116995
« Reply #87 on: July 17, 2010, 09:09:44 pm »
Before looking at this competition, I had designed a card series which all shared a passive ability of 'wolf'.  However, the way I designed it, the set were to be the only cards that used this subtype.  However, one of the rules of the competition is to have exiting cards that could use this new subtype.  Technically I could throw in Lycanthrope as a 'wolf' to get around the rules, but I'm not sure whether this would be in the spirit of this competition.  I'm assuming not, but I'd like your views as well.

Offline craawzy

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Re: Card Design Competition: Card Using a New Passive Ability https://elementscommunity.org/forum/index.php?topic=9387.msg118572#msg118572
« Reply #88 on: July 19, 2010, 10:24:13 pm »
NAME:
Captain
ELEMENT:
:light
COST:
7 :light
TYPE:
Creature
ATK|HP:
3|4
ABILITY:
Passive Ability: Captain gives every light creatures in your control +1|+0
NAME:
Marshal
ELEMENT:
:light
COST:
9 :light
TYPE:
Creature
ATK|HP:
4|4
ABILITY:
Passive Ability: Marshal gives every light creatures in your control +2|+0

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Re: Card Design Competition: Card Using a New Passive Ability https://elementscommunity.org/forum/index.php?topic=9387.msg119061#msg119061
« Reply #89 on: July 20, 2010, 03:07:36 pm »
Alright, finally got my idea up! :D (See page 3 for further details on the Passive ability, 'Free-Willed').

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Scaredgirl

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Re: Card Design Competition: Card Using a New Passive Ability https://elementscommunity.org/forum/index.php?topic=9387.msg119120#msg119120
« Reply #90 on: July 20, 2010, 04:33:47 pm »
Before looking at this competition, I had designed a card series which all shared a passive ability of 'wolf'.  However, the way I designed it, the set were to be the only cards that used this subtype.  However, one of the rules of the competition is to have exiting cards that could use this new subtype.  Technically I could throw in Lycanthrope as a 'wolf' to get around the rules, but I'm not sure whether this would be in the spirit of this competition.  I'm assuming not, but I'd like your views as well.
Have you posted this wolf thing of yours? If not, then you can use it. If you have posted it, you cannot use it.

 

anything
blarg: