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Re: Card Design Competition: Card Using a New Passive Ability https://elementscommunity.org/forum/index.php?topic=9387.msg113357#msg113357
« Reply #36 on: July 13, 2010, 05:33:47 am »
Twin this enchated+spark=no deckout...ever.

twinsbuster

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Re: Card Design Competition: Card Using a New Passive Ability https://elementscommunity.org/forum/index.php?topic=9387.msg113361#msg113361
« Reply #37 on: July 13, 2010, 05:41:13 am »
Twin this enchated+spark=no deckout...ever.
ya, this will be another way to prevent deck out other than Eternity

give some chances to Light ^-^

Offline the dictator

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Re: Card Design Competition: Card Using a New Passive Ability https://elementscommunity.org/forum/index.php?topic=9387.msg113582#msg113582
« Reply #38 on: July 13, 2010, 04:51:00 pm »
Well, I was thinking about my quanta related spells series (http://elementscommunity.org/forum/index.php/topic,9401.0.html), when this competition came up.
I wasn't satisfied with the light spell yet, so I started thinking about a combination between that spell and this competition.

Hereby I present:

Intuition
Creatures with intuition do not rely completely on their eyes when locating their opponent during an attack, they will mostly be small creatures with rely on their instinct instead of their mind.
This results in a bonus when fighting against spells or shields that reduce their chance to hit.
When fighting against a dusk mantle or fog shield, they will have a 10% higher chance to hit (so 30% change to miss with fog, and 40% chance to miss with dusk).

They also recover faster from blinding:
(http://elementscommunity.org/forum/index.php/topic,9578.0)

Blind the target creature for N, will mean it will get N blinding counters. For each counter the creature will have a 10% change to miss, which stacks with itself, dusk mantle and/or fog shield.
One counter is removed each turn, but for creatures with intuition, that will be 2.

Creatures with intuition will be (and their upgraded versions):
 :aether: Spark, Phase Spider
 :air: Dragonfly, Firefly
 :darkness: Parasite, Minor Vampire
 :death: Virus, Flesh Spider, Deathstalker
 :earth: Gnome Rider, Graboid
 :entropy: Lycanthrope, Abomination
 :fire: Ash Eater, Fire Spirit
 :gravity: Graviton Mercenary, Graviton Fire Eater
 :life: Rustler, Horned Frog, Forest Scorpion
 :light: Photon, Pegasus
 :time: Deja Vu, Scarab, Dune Scorpion
 :water: Chrysoara, Blue Crawler, Toadfish


I tried to spread the creatures with intuition equally around the elements, and for each element around 50% of the creatures will have intuition.
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Offline GG

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Re: Card Design Competition: Card Using a New Passive Ability https://elementscommunity.org/forum/index.php?topic=9387.msg113846#msg113846
« Reply #39 on: July 13, 2010, 09:36:34 pm »
Here's a rather obvious one:


Humanoid.

Humanoids generally stand upright, have sensory organs on their heads, and most importantly have arms capable of grasping and using objects, whether it's with fingers and hands or with dextrous tentacles.

hehehe my second choice (after insectoid) was humanoid! >_<

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FallenSoul

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Re: Card Design Competition: Card Using a New Passive Ability https://elementscommunity.org/forum/index.php?topic=9387.msg113853#msg113853
« Reply #40 on: July 13, 2010, 09:45:46 pm »
Passive Ability : Regeneration


Regeneration: If it’s health is not full, the creature automatically gains +0/+1 every turn, until it’s health is full.
(Regeneration is cumulative)
(If it's considered OP because with this Fire Shield/Fire Buckler would be useless, it can be regenered every 2 turns)



 

   

   
 (http://elementscommunity.org/forum/index.php/topic,9629.0.html[/url)


Existing Creatures that can Regenerate:

 :darkness Minor Vampire, Vampire,
 :entropy Lycanthrope, Werewolf.
 :life Forest Spirit, Forest Spectre,
 :fire Fire Spirit, Fire Spectre, Lava Golem, Lava Destroyer,
 :earth Hematite Golem, Steel Golem
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SunnyGreens

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Re: Card Design Competition: Card Using a New Passive Ability https://elementscommunity.org/forum/index.php?topic=9387.msg113929#msg113929
« Reply #41 on: July 14, 2010, 12:04:09 am »
Passive Ability: Unstable

Creatures Affected: Abomination, Malignant Cell, and any mutated creatures.

Reasoning: These creatures are all associated with mutation. Due to the number of mutations these creatures have undergone, they are left in an 'unstable' genetic state prone to further changes or even outright death. Please note: 'Unstable' by itself does not do anything, just like 'Airborne' does nothing.

Associated Card:
http://elementscommunity.org/forum/index.php/topic,9633.0.html

SunnyGreens

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Re: Card Design Competition: Card Using a New Passive Ability https://elementscommunity.org/forum/index.php?topic=9387.msg113933#msg113933
« Reply #42 on: July 14, 2010, 12:20:48 am »
So, just to be clear as I look back on other peoples submissions. Is the passive ability supposed to be useless by itself, like Airborne, or is it supposed to be more like Luminescence type of passive, where it actually does something, or can it be either?

smuglapse

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Re: Card Design Competition: Card Using a New Passive Ability https://elementscommunity.org/forum/index.php?topic=9387.msg113939#msg113939
« Reply #43 on: July 14, 2010, 12:30:07 am »
So, just to be clear as I look back on other peoples submissions. Is the passive ability supposed to be useless by itself, like Airborne, or is it supposed to be more like Luminescence type of passive, where it actually does something, or can it be either?
Bioluminescence isn't passive, but Swarm, Devour, and Poisonous are.  The Devour skill of Devourer/Pests is "actually doing something".  ;)  I would say anything is fair game--the regeneration one included.  Mutants actually have a status of 'mutant', though they could also have a passive like 'unstable'.

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Re: Card Design Competition: Card Using a New Passive Ability https://elementscommunity.org/forum/index.php?topic=9387.msg114071#msg114071
« Reply #44 on: July 14, 2010, 04:29:02 am »
New Ability: Fade. A creature with fade has 50% possibility to avoid damage/devouring

Edit: as suggested by Plastique, Fade can be modified like: 50% possibility to avoid damage/devouring and ignore shields effect

Cards:



Topic: http://elementscommunity.org/forum/index.php/topic,9639.msg122981.html#new (http://elementscommunity.org/forum/index.php/topic,9639.msg122981.html#new)

Invisible creatures:

Photon, Spark, Virus, Gnome rider, Rustler, Ash Eater, Dragonfly, Parasite.


Edit: Now there's description of the ability

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Re: Card Design Competition: Card Using a New Passive Ability https://elementscommunity.org/forum/index.php?topic=9387.msg114172#msg114172
« Reply #45 on: July 14, 2010, 09:21:27 am »
I think it might be just me, since I've got lots on the brain lately, but it seems like a lot of the passive abilites people are coming up with don't really do anything, at all, kind of, or they don't explain what the passive ability is, they just state the name of the ability. Some people explained the ability, like Fade, and Unstable, but they haven't posted what the ability does in this thread. I'm not trying to be a nit-picker or something, I'm just getting a bit confused with the abilities and what they are supposed to do. like for the Fade ability, that person just posted a card that could give a creature teh fade ability, and that was it basically, there was no description of what the Fade ability did in this thread.I don't have a problem with going to the link provided in the posts, I just think people should follow the directions a bit more precisely and post what the new ability does here in this thread. it makes it easier on everyone that way.

Also, I hope to get my idea up here soon, just as soon as I think of one haha.
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twinsbuster

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Re: Card Design Competition: Card Using a New Passive Ability https://elementscommunity.org/forum/index.php?topic=9387.msg114178#msg114178
« Reply #46 on: July 14, 2010, 09:32:29 am »
airbrone even do nothing in fact, I think most people including me follow the example on the 1st page and make passive skills without effects

since the rule requires us to give some existing creatures with the new passive ability, if the ability has unique effects, this would change the game totally. For example, all small creatures suddenly get "fade", that cannot be devoured?
I'm not saying this idea is bad, but are the rules too narrow and not clear enough?

Offline the dictator

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Re: Card Design Competition: Card Using a New Passive Ability https://elementscommunity.org/forum/index.php?topic=9387.msg114214#msg114214
« Reply #47 on: July 14, 2010, 11:39:15 am »
To quote SG:

(...)
1. Come up with a new and unique passive ability (along with a description).
2. Design a new card that has some kind of synergy (or is a counter) to that passive ability, and post it in the Card Ideas and Art (http://elementscommunity.org/forum/index.php/board,6.0.html) section using the template provided.
3. Post both the passive ability and the card image on this topic. Link that image to the topic you started in Card Ideas and Art (http://elementscommunity.org/forum/index.php/board,6.0.html) section.
4. Finally list some current cards that use the same passive ability as your new card.

(...)
The rules say there has to be a description, so why is almost everyone leaving that part out.

For airborne you could give the description: "Airborne creatures are flying creatures, most of them have wings on the card image. Because they can fly, they are able to attack a flying elemental." Or something like this.
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anything
blarg: