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Offline Annele

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Re: Card Design Competition : Deck-In-A-Card https://elementscommunity.org/forum/index.php?topic=43963.msg1009094#msg1009094
« Reply #12 on: October 19, 2012, 07:45:07 am »
NAME:
Opscuritas
ELEMENT:
Darkness
COST:
9 :darkness
TYPE:
Creature
ATK|HP:
5 | 8
TEXT:
:darkness :darkness : Drain X life from target. X is Opscuritas' current attack.
Devourer.
NAME:
Tenebris
ELEMENT:
Darkness
COST:
9 :darkness
TYPE:
Creature
ATK|HP:
9 | 3
TEXT:
:darkness :darkness : Drain X life from target. X is Tenebris' current attack.
Devourer.
ART:
http://www.sxc.hu/photo/1369968 ; http://www.sxc.hu/photo/1271631
IDEA:
Annele
NOTES:
Spoiler for deck:
Classic Mono Darkness   by Xenocidius
Hover over cards for details, click for permalink
Deck import code : [Select]
7t4 7t4 7t4 7t4 7t6 7t6 7t6 7t6 7t6 7t6 7t8 7t9 7t9 7t9 7ta 7ta 7tb 7tc 7tc 7tc 7td 7td 7td 7td 7td 7td 7um 7um 7um 7um 8pt




The main point of Mono Darkness is to deny the opponent quanta, so as to slow them from the start; and drain their health away before they have time to recover.
Opscuritas | Tenebris does just that. It is unique, so as to not copy Pest's ability, but still denies the opponent. It has a clever combination of Vampire's ability and Siphon Life for CC or extra attacks. Its many uses means that it is flexible, just like classic mono Darkness; Darkness is the most 'complete' Element, and therefore the most flexible. (Which is why I like it so much ;))
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« Last Edit: October 19, 2012, 10:58:28 pm by Annele »
Beware the Darkness.

Offline jawdirk

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Re: Card Design Competition : Deck-In-A-Card https://elementscommunity.org/forum/index.php?topic=43963.msg1009301#msg1009301
« Reply #13 on: October 20, 2012, 07:43:47 am »
NAME:
Instodon
ELEMENT:
:time
COST:
10 :time
TYPE:
Creature
ATK|HP:
15 - X | 5
TEXT:
X is the number of cards in your deck.  Instodon can be targeted as a permanent.
:gravity: Momentum, Gravity Pull
NAME:
Instodon
ELEMENT:
:time
COST:
12 :time
TYPE:
Creature
ATK|HP:
20 - X | 4
TEXT:
X is the number of cards in your deck.  Instodon can be targeted as a permanent.
:gravity: Momentum, Gravity Pull

ART:
jawdirk
IDEA:
jawdirk
NOTES:

Spoiler for deck:
Hover over cards for details, click for permalink
Deck import code : [Select]
6rq 6rq 6rq 6rq 6u3 6u3 6u3 6u3 6u3 6u3 74g 7ap 7n9 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q5 7q6 7q9 7q9 7q9 7q9 7q9 7q9 8pj

Instosis
Like Instosis, Instodon is increasingly dangerous as your cards dwindle. With a splash of :gravity, it is unstoppable, but its Achilles heal is permanent control. Instodon can also be used to prevent an attack like chimera and sundial. Instodon is fragile, challenging to play correctly, but devastatingly powerful if your timing is right.
SERIES:
Card Design Competition : Deck-In-A-Card

Offline choongmyoung

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Re: Card Design Competition : Deck-In-A-Card https://elementscommunity.org/forum/index.php?topic=43963.msg1009347#msg1009347
« Reply #14 on: October 20, 2012, 01:45:55 pm »
NAME:
Rabbit
ELEMENT:
Life
COST:
7 :life
TYPE:
Creature
ATK|HP:
5 | 5
TEXT:
:life :life :life :life Mitosis: generate a daughter Rabbit.
NAME:
Elite Rabbit
ELEMENT:
Life
COST:
6 :life
TYPE:
Creature
ATK|HP:
5 | 5
TEXT:
:life :life :life :life Mitosis: generate a daughter Elite Rabbit.

ART:
http://postfiles5.naver.net/20121020_148/choongmyoung_1350740382900qDRmK_JPEG/Rabbit.jpg
IDEA:
choongmyoung
NOTES:
Spoiler for deck:
Hover over cards for details, click for permalink
Deck import code : [Select]
7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7h0 7h0 7h0 7h0 7h0 7h0 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 8pp
This summarizes Look Ma! No rares! very well, in :life version.
Spam, spam, spam the Water Nymphs. Spawn, spawn, spawn the Rabbits.
24 pillars, 6 creatures. Is there a deck even simpler than this? Straightforward, Rushy, In mono element.
However, Rabbit's ability do not remove pillars, so they have less ATK|HP to balance. (They have same cost/skill cost with Tears)
24 Emerald Towers and 6 Elite Rabbits will make the deck, named "Look Ma! No tears!"
Funny thing is, Elite Rabbit's ability and Rabbit's ability are exactly same unless a daughter creature is RT'd or something.
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« Last Edit: October 20, 2012, 02:01:23 pm by choongmyoung »
Circular Logic is true. Thus, Circular Logic is true.

Offline furballdn

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Re: Card Design Competition : Deck-In-A-Card https://elementscommunity.org/forum/index.php?topic=43963.msg1009465#msg1009465
« Reply #15 on: October 20, 2012, 11:01:09 pm »
Very nice. I'm quite pleased with the submissions. I think voting for this one will be fun (and hard).

Offline majofa

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Re: Card Design Competition : Deck-In-A-Card https://elementscommunity.org/forum/index.php?topic=43963.msg1009564#msg1009564
« Reply #16 on: October 21, 2012, 08:52:34 am »
NAME:
Dracosyntheisis
ELEMENT:
Life
COST:
5 :life
TYPE:
Spell
ATK|HP:
N/A
TEXT:
Summon a dragon with attack and health based on your :light quanta.
NAME:
Dracosynthesis
ELEMENT:
Life
COST:
4 :life
TYPE:
Spell
ATK|HP:
N/A
TEXT:
Summon a dragon with attack and health based on your :light quanta.

ART:
Spore and pepokish
IDEA:
majofa
NOTES:
~~Spammer~~
Hover over cards for details, click for permalink
Deck import code : [Select]
7ac 7ac 7ac 7ac 7ac 7ac 7ad 7ad 7ad 7ad 7ad 7ad 7af 7af 7af 7af 7af 7af 7ap 7ap 7ap 7ap 7ap 7ap 7jp 7jp 7jp 7jp 7jp 7jp 8pn

Spoiler for revised:
Hover over cards for details, click for permalink
Deck import code : [Select]
7ad 7ad 7ad 7ad 7ad 7af 7af 7af 7af 7af 7af 7ap 7ap 7ap 7ap 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 8pn

Leaf Dragons are dragons, right?
Well, they do know how to spawn them.
---
Leaf Dragon converts :light quanta into :life quanta. That :life quanta is then used to summon dragons.
This card summons a dragon with stats based on your amount of :light quanta. Its attack and health are equal to 3 for every 10 :light quanta.
It was hard to think of a name for it, and Dragonsynthesis just sounded weird, as did Dragosynthesis. So I ended up going with Dracosynthesis.
A fun card, for an often forgotten, fun deck!
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Card Design Competition: Deck-In-A-Card

Offline Rutarete

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Re: Card Design Competition : Deck-In-A-Card https://elementscommunity.org/forum/index.php?topic=43963.msg1009601#msg1009601
« Reply #17 on: October 21, 2012, 02:46:46 pm »
Will edit with submission image later.
Making image now, don't make poll yet.

NAME:
Eclipsword
ELEMENT:
Darkness
COST:
3 :darkness
TYPE:
Permanent
ATK|HP:
2/4 when flying
TEXT:
Weapon: deals 2 poison damage and heals.
:death: Animate.
Damage doubled in darkness.
NAME:
Eclipsword
ELEMENT:
Darkness
COST:
4 :darkness
TYPE:
Permanent
ATK|HP:
4/4 when flying
TEXT:
Weapon: deals 4 poison damage and heals. 
:death: Animate.
Damage doubled in darkness.

ART:
Shoddy art done in a hurry by Rutarete
IDEA:
Rutarete
NOTES:
Total Eclipse of the Arse:
Hover over cards for details, click for permalink
Deck import code : [Select]
718 718 718 71a 71a 71a 72i 72i 72i 72i 72i 72i 72i 72i 7n2 7n2 7n2 7n2 7n2 7n2 7t9 7ta 7ta 7tb 7tb 7tb 7tb 7ti 7ti 7ti 8pt

Poison. Check.
Healing. Check.
Lots of it. Check. 
Despite the funny name, the deck is quite vicious. Cloaks offer almost the best protection possible (quint is a bit better), while poison from the card itself to the actual weapon accumulate quickly. Doubling in darkness (when cloaked), combined with eclipse, makes the card truly formidable.
SERIES:

« Last Edit: October 23, 2012, 12:02:31 am by Rutarete »
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My Decks

Offline Vineroz

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Re: Card Design Competition : Deck-In-A-Card https://elementscommunity.org/forum/index.php?topic=43963.msg1010103#msg1010103
« Reply #18 on: October 23, 2012, 02:01:48 pm »
I just found out my idea had turned into a competition! And it is already ended! ::)

Anyway best of luck to all of you!
TIME is around us. It flows silently, trying to take everything away from us.
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Offline TheAccuso

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Re: Card Design Competition : Deck-In-A-Card https://elementscommunity.org/forum/index.php?topic=43963.msg1010114#msg1010114
« Reply #19 on: October 23, 2012, 02:38:49 pm »
So I can no more submit my creation?
I'm late!
):
My Creations:
http://elementscommunity.org/forum/index.php/topic,41051.msg508466.html#msg508466
My nutella!   (n)                     |Collaboration>Competition|

Offline ZephyrPhantomTopic starter

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Re: Card Design Competition : Deck-In-A-Card https://elementscommunity.org/forum/index.php?topic=43963.msg1010224#msg1010224
« Reply #20 on: October 24, 2012, 01:14:35 am »
Poll in a day or two.

Offline furballdn

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Re: Card Design Competition : Deck-In-A-Card https://elementscommunity.org/forum/index.php?topic=43963.msg1010432#msg1010432
« Reply #21 on: October 24, 2012, 11:36:06 pm »
Time for my super objective voting! This is where I will decide which card I think is best based on first impressions, mechanics, balance, and originality! perhaps more people in the future will do this so we can have more objectivity? =)

Spoiler for first impressions:

Ray of Sunshine: Seems sort of bland at a glance. The art is (no offense) "crucible-level", and the concept very much reflects the theme of RoL hope. The problem of generating one copy at a time feels more like mitosis and not the fast replication of fractal. As far as balance goes, this seems like it's leaning a bit on the strong side. ***


AdrenaFrog: The art seems to turn me off immediately, but after looking at it a while, it seems pretty cute and interesting. The polish seems a bit unrefined, with one side being 3x3 (shouldn't it be 3*4?) and the other side being 5+4+2 (no upgrade bonus?!?). As far as balancing goes, it seems to be not UP (it is either balanced or perhaps 1 cost too low). The fact that it is a standalone card instead of taking up more card space would probably make this unviable alongside current life rushes. **


Basilisk: Holycrap! Dat art! Dat original deck! Dat interesting mechanic! This card amazes me. The polish and refinement it has truly makes it stand out. Not only is it of a pretty interesting deck, but it has a very interesting way of implementation (moving creature to delay opponent). I feel this card has a really unique and original take to the deck. As far as balance goes, I feel it can get a cost increase since it has no upkeep to its delay and also attacks as well, making it much better than warden. *****


Opscuritas: This feels a lot like the RoL hope card above. Art isn't anything special, but it's fine and fits. As for balance, I think it might be a bit UP. 5|8 should be worth around 4-6 cost, having duo cost vampirism for :darkness :darkness shouldn't add more than +1, and quanta destruction should be worth no more than +1, so I feel this can be 8 :darkness. As for elegance and polish, this card doesn't feel super interesting, and instead feels like all the darkness creatures were fused together. ***


Instodon: Holycrap! Again! I am not sure if art is supposed to play a role in judging, but it really does bring about a very elegant and polished feel to the card. The ability is very thematic and unique (I haven't seen any 10-x attack cards before) and certainly captures the feeling of instosis. This seems like a wonderful card, although I'm not too sure about balance. *****


Rabbit: Urgh, a little harder to be objective here since he did use my deck :P As for the card itself, again, image doesn't stand out too much, but gets the job done. I certainly like the idea of swapping the element of the deck to provide a very thematic appeal to another, as well as how nicely it actually fits with life. As for balance, I feel that this is a bit OP compared to mitosis+creature and NT/NQ+pillars. ***


Dracosynthesis: Wow, nice art. I like the concept and execution of the card, but I worry if it may be too powerful. Essentially, it is a 5 :life card that allows the user to use a light version of fire bolt, only that it continues to stay on the field. I think that is probably my biggest gripe with the card. ****


Eclipsword: heh, neat art, but I think I like adrenafrogs better. Deals two poison damage? Does that give your opponent poison counters or is it shield bypassing damage? Vampirism as well? Isn't that too similar to vagger? Animating for :death? Why death? That feels a lot like some air related sword. Damage doubling in darkness makes for hard to balance since 8 :darkness + 1 :death + 3 cards is a 12 poisoner and healer. All in all, I feel that this had a nice beginning, but the lack of polish and balance makes it not that great of a submission. *

In conclusion, the three cards below are the ones I'm thinking the most on voting for upgraded just because They are shinier :V]/size]:
Spoiler for Hidden:

Wow! They all have nice art! I wonder if nice art is what caused these to be great, or if nice art is merely an indication that the creator spent a lot of time making it?

I would love to hear opinions from other people (on how I judged) as well as the competitors themselves (to defend their submissions and to convince me)
« Last Edit: October 24, 2012, 11:41:22 pm by furballdn »

Offline Annele

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Re: Card Design Competition : Deck-In-A-Card https://elementscommunity.org/forum/index.php?topic=43963.msg1010485#msg1010485
« Reply #22 on: October 25, 2012, 03:22:01 am »
I personally think you shouldn't base your votes on art. I probably spent twice as long on my art than your 3 did, and yet it is nowhere near as good. Imo, this is a competition based on mechanics and theme, and art should not be a part of that. We have art competitions for that.
Beware the Darkness.

Offline furballdn

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Re: Card Design Competition : Deck-In-A-Card https://elementscommunity.org/forum/index.php?topic=43963.msg1010487#msg1010487
« Reply #23 on: October 25, 2012, 03:30:53 am »
I personally think you shouldn't base your votes on art. I probably spent twice as long on my art than your 3 did, and yet it is nowhere near as good. Imo, this is a competition based on mechanics and theme, and art should not be a part of that. We have art competitions for that.
Perhaps you are correct. As this is "deck in a card" not "deck in a card mechanic," and Zblader's lack of clear cut guidances (he said art mattered a little bit for overall impression to me if you were curious) I had to take art into account. But if you notice, art only is a first impression for me, I do take the time to take a look at the mechanics and thematic of each. Art is merely what first captures my eye and at the end determines how much polish and refinement I feel the creator put into the card. If these cards were essays, then the card art would be a little bit of the intro and conclusion, just something to pique the viewer's interest. The main thesis/meat of the thing is in the thematics/mechanics.

Also, time does not equal quality, and art especially is a subjective thing. One viewer could find your card art amazing, while I find dracosynthesis's blend of the two dragons and wisp effect nice.

Spoiler for long paragraph for more in depth analyses of your card:
I based most of my judgement on mechanics/thematics. For yours, I do not even know what an Opscuritas is in the first place, and google doesn't help. It captures the deck in a card, but it feels mashed together (It's like a pest that does damage and can drain life from creatures). The draining life is also pretty OP (2 :darkness for nearly twice as much damage as a snipe, can target players, buffed by nightfall, can be increased, and basically do more than double its attack (drain X hp from your opponent then attack for X damage results in a 3X hp disparity for only an initial 9 :darkness + 2 :darkness per turn). The upgrade also is pretty radical, shifting 5|8 to 9|3. The loss of 5 hp is nothing compared to the gain of 4 atk. Gaining 4 atk would be +4, and losing 5hp is worth -1, so your upgrade bonus would be +3 (OP) in this case if the unupped form is balanced.[/card]

 

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