Today, I was thinking, "would I play a spell card called Burrow, with the text "Burrow target creature. Remove its abilities and it gains 0:unburrow and give it back its previous abilities", and if I would, how much would I pay for it(considering we have quintessence for

4/3)?"
then I expanded the idea: What if every element had one spell that gave a creature the element's representative ability?
What would be those abillities, would you play the cards, and how would they be reasonebly costed?

: either Quintessence is fine or Lobotomize

: dive, web or airborne? I think web and airborne would be too weak.

for the card and "

: Dive"

: Vampire,

: Either Poison or Infect,

the card's cost and

the ability's.

: Burrow

: maybe Mutation? (either as the card Mutation or "target creature's ability is now

: Mutation")

: Ablaze , this is strong, so

? or

and

for the ability.

? Gravity pull and Momentum is fine

: Adrenaline is OK

: Maybe Heal? Bioluminescence is weak, but then again, heal is weak too.

for the card?

: Hatch? either giving the critter the ability "hatch", or hatching it right away.

For instant- hatching (is it better than mutation?)

: Freeze (not as in the card Freeze but as in Artic Squid' s ability)

for the card and

for the ability
the trick is to design a card that you'd rather play instead of the iconic creature. Fro example, is giving a creature "hatch" a valid option instead of playing a Fate Egg? Maybe, if cast on a Photon, but then you're down a card, etc etc. An egg costs 3

, and a turn later

to hatch.

and a card seems to be fine for insta- hatching. etc.
(On the card "Burrow": It's obviously weaker than quintessence as it halves the attack of the creature, so it should be cheaper,

3/2)
Discuss.