Today, I was thinking, "would I play a spell card called Burrow, with the text "Burrow target creature. Remove its abilities and it gains 0:unburrow and give it back its previous abilities", and if I would, how much would I pay for it(considering we have quintessence for
4/3)?"
then I expanded the idea: What if every element had one spell that gave a creature the element's representative ability?
What would be those abillities, would you play the cards, and how would they be reasonebly costed?
: either Quintessence is fine or Lobotomize
: dive, web or airborne? I think web and airborne would be too weak.
for the card and "
: Dive"
: Vampire,
: Either Poison or Infect,
the card's cost and
the ability's.
: Burrow
: maybe Mutation? (either as the card Mutation or "target creature's ability is now
: Mutation")
: Ablaze , this is strong, so
? or
and
for the ability.
? Gravity pull and Momentum is fine
: Adrenaline is OK
: Maybe Heal? Bioluminescence is weak, but then again, heal is weak too.
for the card?
: Hatch? either giving the critter the ability "hatch", or hatching it right away.
For instant- hatching (is it better than mutation?)
: Freeze (not as in the card Freeze but as in Artic Squid' s ability)
for the card and
for the ability
the trick is to design a card that you'd rather play instead of the iconic creature. Fro example, is giving a creature "hatch" a valid option instead of playing a Fate Egg? Maybe, if cast on a Photon, but then you're down a card, etc etc. An egg costs 3
, and a turn later
to hatch.
and a card seems to be fine for insta- hatching. etc.
(On the card "Burrow": It's obviously weaker than quintessence as it halves the attack of the creature, so it should be cheaper,
3/2)
Discuss.