i plan on the actual zombies having the same stats but with devour since they are zombies. basacially it would be like a scarab where its 2|x but im going to do 0|X then +1|+0 for every devourer. X = number of zombies.
So Zombie King is like Pharaoh but
Casting Cost
Activation Cost
Has 10 HP upgraded instead of Pharoah's 8
Creates 0 attack Scarabs
and gains 1 attack per Zombie generated.
So start with Pharaoh's cost 9|9
Changing the element from Time to Death does not involve the elements with bonuses (
) so no change to cost.
Making the Activation Cost different than the Casting Cost is a -1 cost reduction
The upgrade has 10HP valued at 3 quanta instead of 8HP valued at 2 quanta so the upgraded gets a cost increase of 1
Creating 0 attack Scarabs and gaining 1 attack each is about equivalent to creating 1 attack scarabs. Since Pharaoh creates 2 attack Scarabs unupped and 3 attack scarabs upgraded this calls for a -1 cost reduction unupped and -2 cost reduction upgraded.
Summary (unupped|upgraded)
[Cost modifier] (Reason)
[ 0| 0](Casting Cost
)
[-1|-1](Activation Cost
)
[ 0| 1](Has 10 HP upgraded instead of Pharoah's 8 )
[-1|-2](Creates Zombies instead of Scarabs)
[-2|-2](Total)
So the Zombie King should cost 7|7
.